Kinas 15 Report post Posted March 19, 2014 Drop FPS Share this post Link to post Share on other sites
Grimes 0 Report post Posted March 19, 2014 Now mage is isimple the best. thanks sandurr, thanks realmpt. Now i can play with my mage. (good bye priest) Share this post Link to post Share on other sites
amzers 0 Report post Posted March 19, 2014 Now mage is isimple the best. thanks sandurr, thanks realmpt. Now i can play with my mage. (good bye priest) Share this post Link to post Share on other sites
Poteten 0 Report post Posted March 19, 2014 except that they are bugged in BC -.- i think LeonSk carol enjoy this :3 Share this post Link to post Share on other sites
amzers 0 Report post Posted March 19, 2014 Mage damage is just 10 times better than anything. "stay behind priestess", fine. Make priestess VL mules now, let's all stay behind mages now. Even better, let's be all mages and AoE the whole thing out, PvP, hunt and exp. That's the best way (Y) lower dmg on pvp/hunt - aoe is a must for mages,thats their main purpose and since pri got ice meteorite for tier 5,mages we're left out stone spikes are fitting to equal pris in aoe maps Share this post Link to post Share on other sites
Immortal 40 Report post Posted March 19, 2014 trade my mage for ~138 prs XDD Share this post Link to post Share on other sites
Clem 1,244 Report post Posted March 19, 2014 Don't change the damage, mages were rare, maybe more people will have a mage now. It's good But it Will be really cool if You add shift + atk bcoz its really boring to click click click..... Share this post Link to post Share on other sites
snoopgal 2 Report post Posted March 19, 2014 except that they are bugged in BC -.- i think LeonSk carol enjoy this :3 not just enjoy :3 thats the only way he can kill :3 Share this post Link to post Share on other sites
Grimes 0 Report post Posted March 19, 2014 I think mage eve be better than pris to kill in area. After all he is a mage. Mage s2 mage is now usual in exp maps and sod (?) Share this post Link to post Share on other sites
Poteten 0 Report post Posted March 19, 2014 except that they are bugged in BC -.- i think LeonSk carol enjoy this :3 not just enjoy :3 thats the only way he can kill :3 kind of yeah Share this post Link to post Share on other sites
Angelyous 1 Report post Posted March 19, 2014 GMs could nerf (maybe) pvp damage, but up and hunt damage is awesome ! Share this post Link to post Share on other sites
Kim 10 Report post Posted March 19, 2014 GMs could nerf (maybe) pvp damage, but up and hunt damage is awesome ! No bro, its NOT awesome. Its OP. My mage is killing hunt mobs faster using Stone Spikes than using Death Ray! :0 Share this post Link to post Share on other sites
danieldomingueti 0 Report post Posted March 19, 2014 My mage is killing hunt mobs faster using Stone Spikes than using Death Ray! :0 I've noticied this too. It's faster to kill a entire spaw in ET2 with Stone Spikes than with DR - and you can kill a lot of mobs at once. Gogo ETQ Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 19, 2014 GMs could nerf (maybe) pvp damage, but up and hunt damage is awesome ! No bro, its NOT awesome. Its OP. My mage is killing hunt mobs faster using Stone Spikes than using Death Ray! :0 Yes, cuz is a T5 skill not a T2. Share this post Link to post Share on other sites
lucasalmeida35 1 Report post Posted March 19, 2014 mage should do more damage than prs, cuz prs have extinction and reflection, that adds damage and def against undeads. Mage have no buff against any tipe of monsters. Share this post Link to post Share on other sites
lonz 0 Report post Posted March 19, 2014 mage already have high damage than prs now i think the problem is mage dont have reflection so if the mobs is undead ranger he need to move but if you test in map with no undead mobs mage is better Don't change the damage, mages were rare, maybe more people will have a mage now. It's good But it Will be really cool if You add shift + atk bcoz its really boring to click click click..... : : : : Share this post Link to post Share on other sites
KoopaTroopa 0 Report post Posted March 19, 2014 Yeah I was excited, but meh. It is the way it is... I waited so long for this, and if the damage gets reduced, I can wait another couple of years until it gets its real *balanced* damage: The one that is right now. Wartale can go ahead and screw up again, but who knows. I'm not that faithful in this maintenance~ Share this post Link to post Share on other sites
lucasalmeida35 1 Report post Posted March 19, 2014 reduce the skill damage is not fair Share this post Link to post Share on other sites
KoopaTroopa 0 Report post Posted March 19, 2014 Lol, priston was never fair. Wartale made it a little more balanced, then they release this skill for even more balancing. Reducing it would be its nature since this game orbits around pvp and not pve. Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 19, 2014 Lol, realm was never fair. Wartale made it a little more balanced, then they release this skill for even more balancing. Reducing it would be its nature since this game orbits around pvp and not pve. So, reduce on PvP, not PvE. Priest dont need to move, she just stay put, using a Shift+RightButton and kill everythink around her, including ranged monsters, PLUS chills them . Mage has to lure, lure and lure, to kill a mob of monsters, he kills faster? Yes, but he spend time luring and mobing. Stone Spike is just fine this way, I just like to see this skill with Shift+RButton use and with a animation a little bit faster 0.5s is fine. And dont chill he still need to mob or move and do not have pushback on monsters. So it's fine this way, plz dont nerf the damage Share this post Link to post Share on other sites
KoopaTroopa 0 Report post Posted March 19, 2014 Lol, Príston was never fair. Wartale made it a little more balanced, then they release this skill for even more balancing. Reducing it would be its nature since this game orbits around pvp and not pve. So, reduce on PvP, not PvE. Priest dont need to move, she just stay put, using a Shift+RightButton and kill everythink around her, including ranged monsters, PLUS chills them . Mage has to lure, lure and lure, to kill a mob of monsters, he kills faster? Yes, but he spend time luring and mobing. Stone Spike is just fine this way, I just like to see this skill with Shift+RButton use and with a animation a little bit faster 0.5s is fine. And dont chill he still need to mob or move and do not have pushback on monsters. So it's fine this way, plz dont nerf the damage Little flaw there, for some reason I can't type P.R.I.S.T.O.N, it replaces it with "realm" But yeah, agreed on the pvp thing. The damage seems good for a AoE T5 skill, so Wartale, review your concepts before changing anything that inflict the environment damage ;-; Share this post Link to post Share on other sites
Kim 10 Report post Posted March 19, 2014 Lol, realm was never fair. Wartale made it a little more balanced, then they release this skill for even more balancing. Reducing it would be its nature since this game orbits around pvp and not pve. So, reduce on PvP, not PvE. Priest dont need to move, she just stay put, using a Shift+RightButton and kill everythink around her, including ranged monsters, PLUS chills them . Mage has to lure, lure and lure, to kill a mob of monsters, he kills faster? Yes, but he spend time luring and mobing. Stone Spike is just fine this way, I just like to see this skill with Shift+RButton use and with a animation a little bit faster 0.5s is fine. And dont chill he still need to mob or move and do not have pushback on monsters. So it's fine this way, plz dont nerf the damage A Mage with good equips can easily tank 3 mobs at DI, because of Energy Shield. It used to take about 1:50 to kill 1 single mob using death ray. +/- the time a knight takes to kill 1 mob too. Now Stone Spike got released, and it's by far better than death ray. I believe it will take +/- 1min to kill how many mobs you can tank. AoE Damage. In 1 minute you can kill 3 mobs, 4 mobs if you got one of then with ur fire elemental. You'r right, thats not OP. THAT'S INSANELY OP. Share this post Link to post Share on other sites
Rawand 0 Report post Posted March 19, 2014 finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient, the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original pristontale that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true. Share this post Link to post Share on other sites
KoopaTroopa 0 Report post Posted March 20, 2014 Lol, realm was never fair. Wartale made it a little more balanced, then they release this skill for even more balancing. Reducing it would be its nature since this game orbits around pvp and not pve. So, reduce on PvP, not PvE. Priest dont need to move, she just stay put, using a Shift+RightButton and kill everythink around her, including ranged monsters, PLUS chills them . Mage has to lure, lure and lure, to kill a mob of monsters, he kills faster? Yes, but he spend time luring and mobing. Stone Spike is just fine this way, I just like to see this skill with Shift+RButton use and with a animation a little bit faster 0.5s is fine. And dont chill he still need to mob or move and do not have pushback on monsters. So it's fine this way, plz dont nerf the damage A Mage with good equips can easily tank 3 mobs at DI, because of Energy Shield. It used to take about 1:50 to kill 1 single mob using death ray. +/- the time a knight takes to kill 1 mob too. Now Stone Spike got released, and it's by far better than death ray. I believe it will take +/- 1min to kill how many mobs you can tank. AoE Damage. In 1 minute you can kill 3 mobs, 4 mobs if you got one of then with ur fire elemental. You'r right, thats not OP. THAT'S INSANELY OP. What I don't get is why the heck is mage a tanker since, well, HE'S A MAGE? Mage ARE supposed to kill that hard, but not tank that hard. But we're talking about Príston, yes the damage is a *little* high but that's the way mages are supposed to be. Maybe not in this game but thats the way it should be. finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient' date=' the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original realmpt that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true.[/quote'] Wise words. Share this post Link to post Share on other sites
Kim 10 Report post Posted March 20, 2014 finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient, the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original realmpt that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true. There is no problem about mage being better than PRS at exp maps. It's the right thing, mage's were developed to be better than prs on AoE killing. The problem is the HUNT bro. Mages will become REALLY OP at hunt maps, since they can tank a lot of mobs, cuz of energy shield, and kill faster using an AoE skill than a knight does using 1x1 attacks! Just imagine. Killing faster than any Melee, in AREA, and being able to tank 3,4 mobs! You gotta be kidding me! THAT'S JUST RIDICULOUS! Share this post Link to post Share on other sites