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Ian

New 132 Death Island Quest

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Kim

I'm so frustrated, you guys have no idea how i'm felling right now.

 

 

I spent so much time thinking about every detail so this quest would really be a light at the end of the tunnel, for most of the players.

 

70mobs in 30min so it wouldn't be so hard and new 132 players would have a slot to train.

 

Minimum 30min, so the exp done could be controlled in 80bi/hour, and the quest would not have a "smart" and quick way to be done. Like it will happen in this CT3 2.0.

 

The story, like they said it's not easy to create a matching story for the world of p.riston tale.

 

 

My hope is gone. At least i tried, sorry.

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kake34

AFFF...BAD QUEST...KIM +1000000000000000000000000

REALMPT -1000000000000000

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Mr.Impressive

My thoughts: http://thronum.com/forum/index.php?topic=114870

 

 

DISAPPOINTED.

 

 

 

They destroyed the whole purpose of this quest. A way so melees would also have a way to train. A HUNT PARTY QUEST.

 

So simple.

 

 

 

 

It will certainly become a ct3 2.0.

 

 

 

 

i think your idea is good kim but 70 mobs, 30min, 40bi = auto mech for the win or full pt in hs with aoe skill lure + tank = prs  and for  fs / ps kill so slow in DI still make them useless  :(

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Kim

My thoughts: http://thronum.com/forum/index.php?topic=114870

 

 

DISAPPOINTED.

 

 

 

They destroyed the whole purpose of this quest. A way so melees would also have a way to train. A HUNT PARTY QUEST.

 

So simple.

 

 

 

 

It will certainly become a ct3 2.0.

 

 

 

 

i think your idea is good kim but 70 mobs, 30min, 40bi = auto mech for the win or full pt in hs with aoe skill lure + tank = prs  and for  fs / ps kill so slow in DI still make them useless  :(

 

70mobs / 6 members = 11,6 mobs per member.

 

Anyone can kill 11mobs in 30min, including Mages and PRS (hunting undeads).

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lucasalmeida35

AFFF...BAD QUEST...KIM +1000000000000000000000000

REALMPT -1000000000000000

 

+1

 

really disappointed  :-\ :-\ :-\ :-\

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goncalvesc

My thoughts: http://thronum.com/forum/index.php?topic=114870

 

 

DISAPPOINTED.

 

 

 

They destroyed the whole purpose of this quest. A way so melees would also have a way to train. A HUNT PARTY QUEST.

 

So simple.

 

 

 

 

It will certainly become a ct3 2.0.

 

 

 

 

i think your idea is good kim but 70 mobs, 30min, 40bi = auto mech for the win or full pt in hs with aoe skill lure + tank = prs  and for  fs / ps kill so slow in DI still make them useless  :(

 

 

70mobs / 6 members = 11,6 mobs per member.

 

Anyone can kill 11mobs in 30min, including Mages and PRS (hunting undeads).

 

Well atm mine FS kill 1 lena on 47 Secs, with oredo force.

 

On my point, only bad thing on your idea of quest is "zero drops", as we know hunt / exp haves a cost and if zero drops, people dont make this quest

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MrWakaWalrus

I'm so frustrated, you guys have no idea how i'm felling right now.

 

 

I spent so much time thinking about every detail so this quest would really be a light at the end of the tunnel, for most of the players.

 

70mobs in 30min so it wouldn't be so hard and new 132 players would have a slot to train.

 

Minimum 30min, so the exp done could be controlled in 80bi/hour, and the quest would not have a "smart" and quick way to be done. Like it will happen in this CT3 2.0.

 

The story, like they said it's not easy to create a matching story for the world of p.riston tale.

 

 

My hope is gone. At least i tried, sorry.

 

Yeah, I remember Wartale saying that the story was the most difficult part...

 

Wartale, you trully trolled us all. Kim's model was perfect, and you had to "spice it up a little", "change it for the better". No, it isnt better than original ideia and everyone is dissapointed, as you can see.

 

CT3 2.0

 

1 tanker (mech of course, nobody else would be able to handle), 1 prs, 1 lurer(sometimes mechs take this slot too), 3 area, damage from distance killers.

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Ian

Don't think a mech is needed to tank. Get 1 prs in party to vl everyone, rest killers. If all party is 14x I think a mech is a waste. Just my opinion though.

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lucasalmeida35

Don't think a mech is needed to tank. Get 1 prs in party to vl everyone, rest killers. If all party is 14x I think a mech is a waste. Just my opinion though.

 

so, no sense in do this quest for 132 players  ;D

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Ian

Don't think a mech is needed to tank. Get 1 prs in party to vl everyone, rest killers. If all party is 14x I think a mech is a waste. Just my opinion though.

 

so, no sense in do this quest for 132 players  ;D

I'm not speaking about 132 players. I said IF the whole party is 14x a mech would be a waste. IF the whole party is 132, a mech is needed for sure.

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becho

I'm so frustrated, you guys have no idea how i'm felling right now.

 

 

I spent so much time thinking about every detail so this quest would really be a light at the end of the tunnel, for most of the players.

 

70mobs in 30min so it wouldn't be so hard and new 132 players would have a slot to train.

 

Minimum 30min, so the exp done could be controlled in 80bi/hour, and the quest would not have a "smart" and quick way to be done. Like it will happen in this CT3 2.0.

 

The story, like they said it's not easy to create a matching story for the world of p.riston tale.

 

 

My hope is gone. At least i tried, sorry.

 

Yeah, I remember Wartale saying that the story was the most difficult part...

 

Wartale, you trully trolled us all. Kim's model was perfect, and you had to "spice it up a little", "change it for the better". No, it isnt better than original ideia and everyone is dissapointed, as you can see.

 

CT3 2.0

 

1 tanker (mech of course, nobody else would be able to handle), 1 prs, 1 lurer(sometimes mechs take this slot too), 3 area, damage from distance killers.

+1

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blackspiders

My thoughts: http://thronum.com/forum/index.php?topic=114870

 

 

DISAPPOINTED.

 

 

 

They destroyed the whole purpose of this quest. A way so melees would also have a way to train. A HUNT PARTY QUEST.

 

So simple.

 

 

It will certainly become a ct3 2.0.

 

Looks like a fun quest.. but i strongly agree with you :) You should PM GM about make some sort of changes. (like melee players get kick ass buff at start of the quest which can make them usefull killers during the quest round (only works in the yellow radius))

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Punxer

From the picture in the Quest guide there is no timer on this Quest, so isn't this kind of the perfect hunting quest? Something that isn't the reason you go to the map but a bonus for being there? if there is no timer then even a 2 man party will eventually finish the quest, and in this there is a purpose for fighters pikes knights. sure there will be HS parties that do speed runs of the quest, but since there is no timer and you have to be in a small area, it fixes the problems of the Undead quest, where you run around the map, making it difficult for people who aren't doing the quest to do anything because the part questers are constantly luring mobs onto you. if anything this is the best quest for a hunt map they have come out with. if anything is to change I think that if there is no timer then the gold required to collect should scale with the number of people in the party. that way it becomes more difficult for the large parties and should take (relatively) the same time as a two or three man hunting party. of course if there is a timer then this whole post is useless.

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MinJee

why ruin every hunt map and make it exp map? -.-

I agreed with you +1

But I think Wartale will release another hunt map soon, that is why he ruin this hunt map

 

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KirigakureShura

They talk about a new 100 party quest, but where is it?

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Rawand

Kims idea was solid but somehow they manged to screw it up and create another useless map. I mean how hard is it to listen to the players who help keep this game alive instead of " spicing it up" and changing everything completly. Whoever did this, just so you know, you destroyed one hell of a idea that could benefit every single char with this crap. Gratsz

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