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redsky

Knight in PVP

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redsky

Hi,

 

I'm wondering how good knight is when doing pvp in BC!?? and which build is the most effective !?

 

At this time, im using 3 skill: DC GC DP, i do a lot of fights in BC with my friend (pike and fighter). In fact, the result is 50-50, fighter can do better a little (as fellow). But i know knight can do better than what i perform.

 

So could you guys share your experience !??

 

Ps: my lv is 126.

 

Thanks,

Phan.

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Rhyax

Knights are ok in BC. They're weaker than FS/PS/rangers because they're better in PvE.

 

 

[move]It's balanced[/move]

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Ices

Hi,

 

I'm wondering how good knight is when doing pvp in BC!?? and which build is the most effective !?

 

At this time, im using 3 skill: DC GC DP, i do a lot of fights in BC with my friend (pike and fighter). In fact, the result is 50-50, fighter can do better a little (as fellow). But i know knight can do better than what i perform.

 

So could you guys share your experience !??

 

Ps: my lv is 126.

 

Thanks,

Phan.

Knights is ok in BC, is balanced.

 

DP "misses" so much (of 7 hits, just 1st, 3rd and 7th works on the target, even if you have high attack rating, like SM of pikeman's) - this is called 'damage flood' on game protection (maybe later Wartale needs take a look on it).

 

GC is the main skill in pvp, good damage, fast attacks and have a good attack rating imo.

 

Double Crash misses so much (it's the purpose of skill, since have a % critical chance) but when really hit target cause a good damage.

 

Brandish at the moment is a good aoe skill on pvp, better than Sword of Justice, and about Holy Aura, the 5.0 HP recovery really make difference in pvp and the 20th charge hit when hit comes with critical gives a high damage.

 

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redsky

Hi,

 

That's such a clear explanation, although Dp miss a lot but we can't remove it from our combo, cause critical might be come with first hit, so we can kill target with 2 gc then 1 dp(if the connection is good enough).

 

Double crash looks like a chance, you can kill the target with last hit by double crash if it wont miss( in spire of it often misses).

 

Im not sure about the way Dp and Dc miss, i think with target who has lower level-> the rate of missing is going down and reflect with higher target.

 

I've do many fights and it seems that knight is not as weak as people said.

 

Moreover, i sometimes see some knights using Bradish in pvp, but not sure about the time(first, middle or last hit)

 

And still wondering about pvp at high lv (13-14x) in compare with fighter and pike. At the moment, i feel satisfy with my knight in pvp (lv 127). The chance of win is higher than 50%, lets say 60-70%.

 

Could you share us the way you pvp? Using skill, time, switch weapon...

 

Thanks,

Phan.

 

Ps: thank you for explain about Holy aura, now i know Bonus charge hit count mean.

 

 

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Ices

Could you share us the way you pvp? Using skill, time, switch weapon...

 

Hm, It's hard to tell the way i goes pvp with, because there are several specific situations and each player needs to think what to do.

 

But when i tested with 142 knight from my friend, in 1vs1, knights need stay like 70% of time with 1 hand + shield waiting for the "right time" to use 2 hands, since critical/normal hits is hard to tank with 2 hands.

 

I just stay with 1 hand attacking with GC, and with i'm near to give the 20th hit, i switch to 2 hands and use 2 skills with 2h and comes back to 1h. Sometimes when i see its "safe" to use, i use 2 hands.

 

Brandish is very usefull too since gives a good damage and don't have chance to player defense/miss hit.

 

DP misses so much and i don't prefer use this, just when opponent run away (even if he run to use a new skill or other thing).

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redsky

Hi,

 

Thanks for useful advice. I'll test the way you share on pvp.

 

 

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viet99

Could you share us the way you pvp? Using skill, time, switch weapon...

 

Hm, It's hard to tell the way i goes pvp with, because there are several specific situations and each player needs to think what to do.

 

But when i tested with 142 knight from my friend, in 1vs1, knights need stay like 70% of time with 1 hand + shield waiting for the "right time" to use 2 hands, since critical/normal hits is hard to tank with 2 hands.

 

I just stay with 1 hand attacking with GC, and with i'm near to give the 20th hit, i switch to 2 hands and use 2 skills with 2h and comes back to 1h. Sometimes when i see its "safe" to use, i use 2 hands.

 

Brandish is very usefull too since gives a good damage and don't have chance to player defense/miss hit.

 

DP misses so much and i don't prefer use this, just when opponent run away (even if he run to use a new skill or other thing).

 

Hi can u explain more about Holy Aura works. i think it only regen HP. no more damage. Plz help me to make it clear

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Rhyax

As far as I know DP deals dmg only on the 1st, 3rd and 7th hit. 3rd hit deals the combined dmg of 2nd and 3rd, 7th deals the dmg of 5,6,7th hit.

But maybe I'm wrong. Wartale or Wartale gotta explain that :P

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Ices

Hi can u explain more about Holy Aura works. i think it only regen HP. no more damage. Plz help me to make it clear

Holy aura works in this way (on level 10):

 

* Gives +5.0 HP regen for Knight;

* "Catch" life of nearby undead monsters, exactly 3 undead monsters each on level 10, and remove 32 HP for each undead, in a area of 200;

* Remove in 50% the effectiveness of Undead Bane' skill (if you have undead bane 10, undead bane will gives 20% of damage boost, but when you activate Holy Aura, undead bane' damage boost will decrease to 10%)

 

About the #20 charge hit:

 

* When you use Holy Aura, you will see his timer on screen like this:

 

uzdbS5e.png

 

If you start attacking any target (monsters, players, etc), each hit you hit the timer starts counting as a second counter, when you get 20 successfully hits on any target, counter will reset to 0 and the last #20 hit will get a bonus of 50% damage.

 

0cjFCwi.png = In the #15 hit

 

lvFcr0j.png = In the #19 hit

 

When you hit #20 hit on any target, with this skill active, will appear a "cross" on your screen like this, when your knight is performing this #20 hit.

 

Wc769HY.png

 

And the #20 hit when perfoming, will get +50% damage boost.

 

Counter only count hits of: Deffault Attack, Double Crash, Grand Cross and Divine Piercing as i remember. Critical hits counts too. Missed hits don't count.

 

Hope i helped you, ^^

 

Sorry if my english is flawed, i'm using translator :-[

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redsky

Hi can u explain more about Holy Aura works. i think it only regen HP. no more damage. Plz help me to make it clear

Holy aura works in this way (on level 10):

 

* Gives +5.0 HP regen for Knight;

* "Catch" life of nearby undead monsters, exactly 3 undead monsters each on level 10, and remove 32 HP for each undead, in a area of 200;

* Remove in 50% the effectiveness of Undead Bane' skill (if you have undead bane 10, undead bane will gives 20% of damage boost, but when you activate Holy Aura, undead bane' damage boost will decrease to 10%)

 

About the #20 charge hit:

 

* When you use Holy Aura, you will see his timer on screen like this:

 

uzdbS5e.png

 

If you start attacking any target (monsters, players, etc), each hit you hit the timer starts counting as a second counter, when you get 20 successfully hits on any target, counter will reset to 0 and the last #20 hit will get a bonus of 50% damage.

 

0cjFCwi.png = In the #15 hit

 

lvFcr0j.png = In the #19 hit

 

When you hit #20 hit on any target, with this skill active, will appear a "cross" on your screen like this, when your knight is performing this #20 hit.

 

Wc769HY.png

 

And the #20 hit when perfoming, will get +50% damage boost.

 

Counter only count hits of: Deffault Attack, Double Crash, Grand Cross and Divine Piercing as i remember. Critical hits counts too. Missed hits don't count.

 

Hope i helped you, ^^

 

Sorry if my english is flawed, i'm using translator :-[

Excellent!!!

Now i don't have to count the hits by myself :)))

 

Thank you for explaining the way DP works too.

 

 

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viet99

Hi can u explain more about Holy Aura works. i think it only regen HP. no more damage. Plz help me to make it clear

Holy aura works in this way (on level 10):

 

* Gives +5.0 HP regen for Knight;

* "Catch" life of nearby undead monsters, exactly 3 undead monsters each on level 10, and remove 32 HP for each undead, in a area of 200;

* Remove in 50% the effectiveness of Undead Bane' skill (if you have undead bane 10, undead bane will gives 20% of damage boost, but when you activate Holy Aura, undead bane' damage boost will decrease to 10%)

 

About the #20 charge hit:

 

* When you use Holy Aura, you will see his timer on screen like this:

 

uzdbS5e.png

 

If you start attacking any target (monsters, players, etc), each hit you hit the timer starts counting as a second counter, when you get 20 successfully hits on any target, counter will reset to 0 and the last #20 hit will get a bonus of 50% damage.

 

0cjFCwi.png = In the #15 hit

 

lvFcr0j.png = In the #19 hit

 

When you hit #20 hit on any target, with this skill active, will appear a "cross" on your screen like this, when your knight is performing this #20 hit.

 

Wc769HY.png

 

And the #20 hit when perfoming, will get +50% damage boost.

 

Counter only count hits of: Deffault Attack, Double Crash, Grand Cross and Divine Piercing as i remember. Critical hits counts too. Missed hits don't count.

 

Hope i helped you, ^^

 

Sorry if my english is flawed, i'm using translator :-[

 

Thank you so much. You are my hero ^^

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