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Kurthot

Iron Core mobs Strong

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Kurthot

I try up in iron core with my prist lvl 134, all skills activated.. I don't get to do more than 2 ice storm without use a life potion.

 

Someone Already try to up there?

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uaeffs

hi I was  playing there with my prs + my mule nothing wrong

 

check your items maybe they are broken if they are red u must repair them.

 

I hope this will be useful. if still the problem contact a GM.

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Kurthot

hi I was  playing there with my prs + my mule nothing wrong

 

check your items maybe they are broken if they are red u must repair them.

 

I hope this will be useful. if still the problem contact a GM.

 

I'll check it ty.

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cacadordeprexeca

hi I was  playing there with my prs + my mule nothing wrong

 

check your items maybe they are broken if they are red u must repair them.

 

I hope this will be useful. if still the problem contact a GM.

 

maybe are u talking about iron (8x~9x) map?

 

she is talking about 132 map...

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DrRightousness

??? thats the way your suposed to play pt, not sit there for 5 minutes without using a potion like prs in ad.

 

 

people these days want everything so easy "OMG I HAVE TO USE POTION MAP NO GOOD"

 

perhaps exp in iron core could be increased based on the studies listed below.

 

comparing AD3 to iron core and Di q. using a 134 prs full 124 +19 items/bom set to leech my 132 fighter.

 

2.2%/hr AD3 hs/throne i receive about  no exp potion (this average was over a single session 12 hour period of play.)

 

1.8%/hr Iron Core  small Hs spawns not the largest however(i cannot tank that on 134 prs haha)(this approximation was taken from 10 minutes of play 0.3%*6)

 

2.7%/40 min approx ( this is justified by how long it takes to complete the quest on average with a  decent party )

 

 

being that iron core is a map 4 levels above AD3, and % at those upper level takes much longer to obtain. I suggest that for a 132, he should average about 3%+/hour basing this claim on the fact that the Di Q gives you 2.7%/40min thus making the two options about the same speed to receive %.

 

 

however also i do think that Iron core should have been a good 1x1 map, which i guess did not work out. the way to achieve this is to reduce # of monsters greatly (2-6 per area, making party areas and solo areas) leave the monsters somewhat difficult and increase the exp receive per monster. this would possibly deter the luring of monsters to one spot for AoE, but as we know it would still happen for people who can handle it(mage/mech) but would also increase the need to party with others in these areas to either spread out like 2-2-2 setup or group together and pool damage/tanking ability and the addition of someone to lure to the mage/mech.

 

 

I believe this concept would bring equality to the map, and encourage more players/parties there, at the moment i see None!!!!!!!!!!!!!!!!!!!!!

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