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Yazmato

Game formula, BC formula..

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Yazmato

  I have sth not clear about formula of RPT, so if someone known sth about pls explain:

1) How defend rate is calculated base on defense and ATK Rate stats?

2) How Block, Evasion, Defense work, do they block the attack follow priority (exp: Attack pass Evasion first, then block, then defense) or not?

3) Damage of critical hit, I hear that it double damage of normal hit, is it true or not, if not what's is the number?

4) Critical apply on skill, if skill have 2 or 3 hits, and if skill have critical, does it apply for all hits or just randomly (exp: skill 3 hits, 2 hit normal, 1 critical or...)

5) BC formula, How % of damage and abs will be reduce while entering BC.

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Ices

As far as i know (you can ask a gm about this):

 

1) How defend rate is calculated base on defense and ATK Rate stats?

((defense of target - your attack rating) / defense of target) * 100 = % chance of block hit (defense)

 

Example: You have 5000 defense, and i have 3500 attack rating, so:

 

((5000 - 3500) / 5000) * 100 = 30% chance of defense

 

If you have more attack rating than the target have defense, will be 0% chance.

 

2) How Block, Evasion, Defense work, do they block the attack follow priority (exp: Attack pass Evasion first, then block, then defense) or not?

About the order, i don't know but:

 

There's a cap of 50% chance of defense, 50% chance of block and 50% chance of evasion.

 

Example:

 

32% of defense rate > if failed, 35% of block  rate > if failed, 25% of evasion > if failed, damage hit will be absorbed and will enter on your hp

 

3) Damage of critical hit, I hear that it double damage of normal hit, is it true or not, if not what's is the number?

70% of damage increased.

 

4) Critical apply on skill, if skill have 2 or 3 hits, and if skill have critical, does it apply for all hits or just randomly (exp: skill 3 hits, 2 hit normal, 1 critical or...)

Randomly. If you got a critical hit in 1st hit, don't mean you will not get critical on 2nd hit. And if you have for example 50% critical rate, don't mean 1/2 hits you does will get critical always.

 

5) BC formula, How % of damage and abs will be reduce while entering BC.

Absorption * 1,5 as i know. You can ask a GM about this.

 

Hope i've helped you.

 

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Yazmato

Nice Ice, that's really help. I cant find this information anywhere around.

About BC formula, seem strange for me when I test Priest Virgol Ball attack(static dam: ~ 1.5k -1.6k) on mech (abs = 210),

it cause nearly no damage, I think ATk pw will be reduced when enter BC, anyway thank for your information.

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Ices

Nice Ice, that's really help. I cant find this information anywhere around.

About BC formula, seem strange for me when I test Priest Virgol Ball attack(static dam: ~ 1.5k -1.6k) on mech (abs = 210),

it cause nearly no damage, I think ATk pw will be reduced when enter BC, anyway thank for your information.

Nah, isn't bugged/reduced. Priestess just don't have attack like melees/rangers (attack power + % damage boost of skill) or Magicians (amplify increases the final damage boost/spirit elemental gives 400% damage)

 

Example:

 

Lets say for example mech have something like 1450-1670 dmg. And this mech used GS skill (79% dmg add for each hit) and got the max. attack power + critical:

 

1670 (attack power) * 1.79% (skill) * 1.70 (critical) = 5081 / 5 = 1016 (damage) - (210*1,5) [absorption *1.5] = -701 HP of target

 

And a priestess have 1500-1600 damage with vigor ball (this is the damage for 1 of 2 balls). The skill don't have any % add of attack power and critical and get the max. damage:

 

1600 (attack power of skill) = 1600 /5 (formula) = 320 (damage) - (210*1.5) [absorption *1.5] = -5 HP of target.

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