Yazmato 10 Report post Posted October 24, 2014 I have sth not clear about formula of RPT, so if someone known sth about pls explain: 1) How defend rate is calculated base on defense and ATK Rate stats? 2) How Block, Evasion, Defense work, do they block the attack follow priority (exp: Attack pass Evasion first, then block, then defense) or not? 3) Damage of critical hit, I hear that it double damage of normal hit, is it true or not, if not what's is the number? 4) Critical apply on skill, if skill have 2 or 3 hits, and if skill have critical, does it apply for all hits or just randomly (exp: skill 3 hits, 2 hit normal, 1 critical or...) 5) BC formula, How % of damage and abs will be reduce while entering BC. Share this post Link to post Share on other sites
Ices 18 Report post Posted October 24, 2014 As far as i know (you can ask a gm about this): 1) How defend rate is calculated base on defense and ATK Rate stats? ((defense of target - your attack rating) / defense of target) * 100 = % chance of block hit (defense) Example: You have 5000 defense, and i have 3500 attack rating, so: ((5000 - 3500) / 5000) * 100 = 30% chance of defense If you have more attack rating than the target have defense, will be 0% chance. 2) How Block, Evasion, Defense work, do they block the attack follow priority (exp: Attack pass Evasion first, then block, then defense) or not? About the order, i don't know but: There's a cap of 50% chance of defense, 50% chance of block and 50% chance of evasion. Example: 32% of defense rate > if failed, 35% of block rate > if failed, 25% of evasion > if failed, damage hit will be absorbed and will enter on your hp 3) Damage of critical hit, I hear that it double damage of normal hit, is it true or not, if not what's is the number? 70% of damage increased. 4) Critical apply on skill, if skill have 2 or 3 hits, and if skill have critical, does it apply for all hits or just randomly (exp: skill 3 hits, 2 hit normal, 1 critical or...) Randomly. If you got a critical hit in 1st hit, don't mean you will not get critical on 2nd hit. And if you have for example 50% critical rate, don't mean 1/2 hits you does will get critical always. 5) BC formula, How % of damage and abs will be reduce while entering BC. Absorption * 1,5 as i know. You can ask a GM about this. Hope i've helped you. Share this post Link to post Share on other sites
cux 205 Report post Posted October 24, 2014 Very nice Ices. Congrats. Share this post Link to post Share on other sites
Ices 18 Report post Posted October 24, 2014 Thank you cux ^^ Share this post Link to post Share on other sites
Yazmato 10 Report post Posted October 25, 2014 Nice Ice, that's really help. I cant find this information anywhere around. About BC formula, seem strange for me when I test Priest Virgol Ball attack(static dam: ~ 1.5k -1.6k) on mech (abs = 210), it cause nearly no damage, I think ATk pw will be reduced when enter BC, anyway thank for your information. Share this post Link to post Share on other sites
Ices 18 Report post Posted October 25, 2014 Nice Ice, that's really help. I cant find this information anywhere around. About BC formula, seem strange for me when I test Priest Virgol Ball attack(static dam: ~ 1.5k -1.6k) on mech (abs = 210), it cause nearly no damage, I think ATk pw will be reduced when enter BC, anyway thank for your information. Nah, isn't bugged/reduced. Priestess just don't have attack like melees/rangers (attack power + % damage boost of skill) or Magicians (amplify increases the final damage boost/spirit elemental gives 400% damage) Example: Lets say for example mech have something like 1450-1670 dmg. And this mech used GS skill (79% dmg add for each hit) and got the max. attack power + critical: 1670 (attack power) * 1.79% (skill) * 1.70 (critical) = 5081 / 5 = 1016 (damage) - (210*1,5) [absorption *1.5] = -701 HP of target And a priestess have 1500-1600 damage with vigor ball (this is the damage for 1 of 2 balls). The skill don't have any % add of attack power and critical and get the max. damage: 1600 (attack power of skill) = 1600 /5 (formula) = 320 (damage) - (210*1.5) [absorption *1.5] = -5 HP of target. Share this post Link to post Share on other sites