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msp

Aging percent. Orbs/Armors

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msp

Hi,

Just wondering if anyone know how the percentage works when aging Orbs/Armors?

 

Is it calculated cumulative, or as percentage points?

For example, consider a Armor with DEF 100:

Cumulative:

Age +1:  100*1.05 =New DEF 105

Age +2:  100*1.05^2(1.1025) =New DEF 110(.25)

Age +3:  100*1.05^3(1,1576) =New DEF 115(.76)

...

Age +9:  100*1.05^3(1,5513)=New DEF 155(.13)

 

Same example with Percentage points:

Age +1:  100 + 100*0.05 =New DEF 105

Age +2:  100 + 100*0.05 + 100*0.05 =New DEF 110

Age +3:  100 + 100*0.05 + 100*0.05 + 100*0.05 =New DEF 115

...

Age +9:  100 + 100*0.05(5) ... + 100*0.05(5) =New DEF 145

 

If anyone  can confirm which is correct it would be much appreciated.

 

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neog

Yes, it is cumulative but you can't apply the exponential (^2, ^3) to get the exact number.

The reason is that at each age the value is rounded down, so you have to apply one by one.

For example:

 

Age +1: 100 * 1.05 = 105 => 105 (nothing lost cuz its a round number already)

Age +2: 105 * 1.05 = 110.25 => 110

Age +3: 110 * 1.05 = 115.5 => 115

Age +4: 115 * 1.05 = 120.75 => 120

 

If you calculate as 100 * (1.05^4) you will get 121(.55)

 

 

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msp

Yes, it is cumulative but you can't apply the exponential (^2, ^3) to get the exact number.

The reason is that at each age the value is rounded down, so you have to apply one by one.

For example:

 

Age +1: 100 * 1.05 = 105 => 105 (nothing lost cuz its a round number already)

Age +2: 105 * 1.05 = 110.25 => 110

Age +3: 110 * 1.05 = 115.5 => 115

Age +4: 115 * 1.05 = 120.75 => 120

 

If you calculate as 100 * (1.05^4) you will get 121(.55)

 

Thanks Neog, answers my question perfectly!

 

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