msp 0 Report post Posted November 28, 2014 Hi, Just wondering if anyone know how the percentage works when aging Orbs/Armors? Is it calculated cumulative, or as percentage points? For example, consider a Armor with DEF 100: Cumulative: Age +1: 100*1.05 =New DEF 105 Age +2: 100*1.05^2(1.1025) =New DEF 110(.25) Age +3: 100*1.05^3(1,1576) =New DEF 115(.76) ... Age +9: 100*1.05^3(1,5513)=New DEF 155(.13) Same example with Percentage points: Age +1: 100 + 100*0.05 =New DEF 105 Age +2: 100 + 100*0.05 + 100*0.05 =New DEF 110 Age +3: 100 + 100*0.05 + 100*0.05 + 100*0.05 =New DEF 115 ... Age +9: 100 + 100*0.05(5) ... + 100*0.05(5) =New DEF 145 If anyone can confirm which is correct it would be much appreciated. Share this post Link to post Share on other sites
neog 10 Report post Posted November 28, 2014 Yes, it is cumulative but you can't apply the exponential (^2, ^3) to get the exact number. The reason is that at each age the value is rounded down, so you have to apply one by one. For example: Age +1: 100 * 1.05 = 105 => 105 (nothing lost cuz its a round number already) Age +2: 105 * 1.05 = 110.25 => 110 Age +3: 110 * 1.05 = 115.5 => 115 Age +4: 115 * 1.05 = 120.75 => 120 If you calculate as 100 * (1.05^4) you will get 121(.55) Share this post Link to post Share on other sites
msp 0 Report post Posted November 28, 2014 Yes, it is cumulative but you can't apply the exponential (^2, ^3) to get the exact number. The reason is that at each age the value is rounded down, so you have to apply one by one. For example: Age +1: 100 * 1.05 = 105 => 105 (nothing lost cuz its a round number already) Age +2: 105 * 1.05 = 110.25 => 110 Age +3: 110 * 1.05 = 115.5 => 115 Age +4: 115 * 1.05 = 120.75 => 120 If you calculate as 100 * (1.05^4) you will get 121(.55) Thanks Neog, answers my question perfectly! Share this post Link to post Share on other sites