Tian 0 Report post Posted March 1, 2015 Hi guys, I played EPT like 10 years ago and continued to play rpt after EPT ended. I see now that mage became the hot thing in RPT, so I decided to make a mage main character. I read through a lot of topics and have a few questions. I'm only interested on lvling up, sod and occasionally hunting. How should I distribute my stats? Str - enough to wear boots etc Spr - the rest Tal - enough to wear gears Agi - enough to wear boots etc Health - base Is this ok? For skills, I'm assuming the following, in order of importance Agony - 10? Enchant weapon - 10? Energy shield 10? Spirit Element - 10? Meteorite - 10? Back in the old days, we only used Diastrophism, now in RPT meteorite doesn't have delay anymore, should I still use Diastrophism at all? If no need for Diastrophism, what other skills should i get from t1-t3? Also, what t5 skills should I get? Thanks and I look forward to play again. Quote Share this post Link to post Share on other sites
Wings_Gun 0 Report post Posted March 5, 2015 DIas is completely useless right now, Meteorite is way better, until you max out Stone Spike then that suppress all those 2 skills. Intentially, like this Stone SPike > Meteor>Dias. Quote Share this post Link to post Share on other sites
Tian 0 Report post Posted March 5, 2015 DIas is completely useless right now, Meteorite is way better, until you max out Stone Spike then that suppress all those 2 skills. Intentially, like this Stone SPike > Meteor>Dias. After a few days of playing I think I got the idea now. I got ee10,se10, ew10, mm10, and debating what else I should get. I tested ss5 vs mete10 and it looks like mete10 is still a lot stronger. Quote Share this post Link to post Share on other sites
Robin564 11 Report post Posted March 5, 2015 I am 14x mgs trust me meteor sucks compared to stonespikes all buffs no need for dancing swords or agony then deathray and you got everything covered as a low lvl mage you can add a bit hp 100 is standard even i use that i can teach you everything online slow on the pad just pm shadow.mage and i pm when i can online 24/7 but i reply when i am there ^^ Quote Share this post Link to post Share on other sites
Tian 0 Report post Posted March 9, 2015 I am 14x mgs trust me meteor sucks compared to stonespikes all buffs no need for dancing swords or agony then deathray and you got everything covered as a low lvl mage you can add a bit hp 100 is standard even i use that i can teach you everything online slow on the pad just pm shadow.mage and i pm when i can online 24/7 but i reply when i am there ^^ cool. I see you in town a lot lol. I'm lvl 104 now and was able to test stone spike vs meteor and confirmed that stone spike is a lot stronger. After se, ee, mm, ew, what should I go for next? also after i get stone spike 10, what other t4 and t5 skill should I up next? should i reset meteor back to 1 and up fire element? Thanks, Quote Share this post Link to post Share on other sites
Robin564 11 Report post Posted March 9, 2015 I am 14x mgs trust me meteor sucks compared to stonespikes all buffs no need for dancing swords or agony then deathray and you got everything covered as a low lvl mage you can add a bit hp 100 is standard even i use that i can teach you everything online slow on the pad just pm shadow.mage and i pm when i can online 24/7 but i reply when i am there ^^ cool. I see you in town a lot lol. I'm lvl 104 now and was able to test stone spike vs meteor and confirmed that stone spike is a lot stronger. After se, ee, mm, ew, what should I go for next? also after i get stone spike 10, what other t4 and t5 skill should I up next? should i reset meteor back to 1 and up fire element? Thanks, Yeah reset meteor to lvl 1 its kinda useless after SS is 10 the skills you need at lvl 10 are zenith,mental mastery,enchant weapon,death ray,energy shield,spirit elemental,fire elemental,and distortion and all tier 5 these are the only skills you have any use for ^^ Quote Share this post Link to post Share on other sites
Immortal 40 Report post Posted March 10, 2015 Keep meteor lvl 10, you'll need it for ct3Q. CT3Q = lvl 120-128/132. Quote Share this post Link to post Share on other sites
GoldMaker 0 Report post Posted March 14, 2015 Keep meteor lvl 10, you'll need it for ct3Q. CT3Q = lvl 120-128/132. No, afk and noob mages need it. Quote Share this post Link to post Share on other sites
Tehni742 0 Report post Posted May 21, 2015 how to reset skill? i am level 60 now Quote Share this post Link to post Share on other sites
MrSmash 0 Report post Posted May 23, 2015 Hi guys, I played EPT like 10 years ago and continued to play rpt after EPT ended. I see now that mage became the hot thing in RPT, so I decided to make a mage main character. I read through a lot of topics and have a few questions. I'm only interested on lvling up, sod and occasionally hunting. How should I distribute my stats? Str - enough to wear boots etc Spr - the rest Tal - enough to wear gears Agi - enough to wear boots etc Health - base Is this ok? For skills, I'm assuming the following, in order of importance Agony - 10? Enchant weapon - 10? Energy shield 10? Spirit Element - 10? Meteorite - 10? Back in the old days, we only used Diastrophism, now in RPT meteorite doesn't have delay anymore, should I still use Diastrophism at all? If no need for Diastrophism, what other skills should i get from t1-t3? Also, what t5 skills should I get? Thanks and I look forward to play again. Stats Efficient Str - enough to wear boots etc Spr - the rest Tal - enough to wear gears Agi - enough to wear boots etc Health - base For skills, I'm assuming the following, in order of importance and Why!!! Level 1 - 69 1st - Enchant Weapon - 10 (This adds static damage to your attacks If you do not have time to train this skill unnecessary skills is the best choice) |Mental Mastery - 10 (Having a high-volume of MP is very important for the mage) 2nd | (Mental Mastery and Energy Shield up at a time) |Energy Shield - 10 (Great protection in exchange for MP it is very good for mage with high-volume of MP) 3rd - Spirit Element - 10 (Adds more damage based on the level of your skills not highly recommended if you have your skill at level 1) Level 70-86 4th - Meteorite - 10 (Powerful midrange skill - Disadvantages: you are vulnerable while casting the skill You need Distortion for Map Exping or Fire Elemental for Map Hunt) Level 86-106 5th - Stone Spike - 10 (Powerful short-range skill - Disadvantages: its short range it is making dangerous if you do not have high-volume of MP or much absorption-Defense You need Distortion for Map Exping or Fire Elemental for Map Hunt) Level 106-∞ If your looking to be Mage PvE 6th - Magic Source - 10 (Adds more high-volume of mana highly recommended if you have your Mental Mastery 10) 7th - Agony - 10 (Sacrifices your own HP to be converted to MP highly recommended if you have 6k-7k of MP ) If your looking to be Mage PvP 6th - Death Ray - 10 (Powerful High-range skill - Disadvantages: You need Amplify for maximize performance moreover Stone Spike is better) 7th - Amplify - 10 (Improve your attacks 1 on 1 Death Ray-Fire Bolt Wartale currently it does not give much prominence as the Stone Spike) 8) Quote Share this post Link to post Share on other sites