Yazmato 10 Report post Posted March 31, 2015 So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. 1 Share this post Link to post Share on other sites
dotoro 5 Report post Posted March 31, 2015 +11111111111 Totally agree with you. And Ice Meteorite has to be more stronger than it is. And also Thunderstorm skill has to be the next T5 update, so prs can have better damage output and join party quest. Cuz now it's very hard to find party quest slot for Prs..... 1 Share this post Link to post Share on other sites
dotoro 5 Report post Posted March 31, 2015 You need to move this topic to Suggestion category Share this post Link to post Share on other sites
wilson 5 Report post Posted May 4, 2015 So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. +1 Share this post Link to post Share on other sites
MrSmash 1 Report post Posted May 5, 2015 So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. 1) Your suggestion is good but forget but in the case of a prs level 150 or 200 the amount of spirit is much therefore the difference between the min and max damage would be much therefore it would be best Vigor Ball : Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - (+Wp x 2 +Max Wand Dmg x 2) to 60(+Wp x 3 +Min Dmg x 4) - 120(+Wp x 3 +Max Dmg x 6) Note: * the static damage should be reduced because it is a ability to tier 3 * some do not know if they are aware of this bug but the formula does not apply to damages for added as sheltom mix. (that there should be a mix that does not benefit at all. I hope they fix this bug soon) 2) in the case of virtual life to be a buff to all and not as in the case of energy shield (MG) which is for himself It would be a disadvantage if it exceeds the endurance of its members This would be my theory of a Virtual Life & Summon Muspell and Holy Reflection Virtual Life - Level 10 +120 HP +15% Max HP increase Gives 10% hidden PvE absorb boost [[ONLY PVE]]. Summon Muspell - Level 10 200-250 Attack Power 1 Attack Interval (seconds) 15% Added Evasion Gives 10% hidden PvE absorb boost to all classes [[ALL CLASSES]]. Remove 50% Absorbs Vs Undead Damage for relocate in Holy Reflection Holy Reflection - Level 10 Gives 300% Reflect damage from Undead Monsters. Gives 30% Absorbs Vs Undead Damage Note: Also should be reduced HP Formula Priestress From ( Level *2.8 ) + ( Health *2.8 ) To ( Level *1.5 ) + ( Health *2.1 ) This is the original formula The idea is that everyone can have good offense regardless of the char. Now if you want to be tank or suport It's your choice End..! 8) Share this post Link to post Share on other sites
marce2125 107 Report post Posted May 5, 2015 So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. 1) Your suggestion is good but forget but in the case of a prs level 150 or 200 the amount of spirit is much therefore the difference between the min and max damage would be much therefore it would be best Vigor Ball : Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - (+Wp x 2 +Max Wand Dmg x 2) to 60(+Wp x 3 +Min Dmg x 4) - 120(+Wp x 3 +Max Dmg x 6) Note: * the static damage should be reduced because it is a ability to tier 3 * some do not know if they are aware of this bug but the formula does not apply to damages for added as sheltom mix. (that there should be a mix that does not benefit at all. I hope they fix this bug soon) 2) in the case of virtual life to be a buff to all and not as in the case of energy shield (MG) which is for himself It would be a disadvantage if it exceeds the endurance of its members This would be my theory of a Virtual Life & Summon Muspell and Holy Reflection Virtual Life - Level 10 +120 HP +15% Max HP increase Gives 10% hidden PvE absorb boost [[ONLY PVE]]. Summon Muspell - Level 10 200-250 Attack Power 1 Attack Interval (seconds) 15% Added Evasion Gives 10% hidden PvE absorb boost to all classes [[ALL CLASSES]]. Holy Reflection - Level 10 Gives 300% Reflect damage from Undead Monsters. Gives 30% Absorbs Vs Undead Damage Note: Also should be reduced HP Formula Priestress From ( Level *2.8 ) + ( Health *2.8 ) To ( Level *1.5 ) + ( Health *2.1 ) This is the original formula The idea is that everyone can have good offense regardless of the char. Now if you want to be tank or suport It's your choice End..! 8) Agree Prs need improvement, im not agree With Note The HP formula, is ok to me. And the Holy reflection with your changes prs become practically inmortal to undeads but still be very weak against the other class of mobs. Share this post Link to post Share on other sites
MrSmash 1 Report post Posted May 5, 2015 So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. 1) Your suggestion is good but forget but in the case of a prs level 150 or 200 the amount of spirit is much therefore the difference between the min and max damage would be much therefore it would be best Vigor Ball : Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - (+Wp x 2 +Max Wand Dmg x 2) to 60(+Wp x 3 +Min Dmg x 4) - 120(+Wp x 3 +Max Dmg x 6) Note: * the static damage should be reduced because it is a ability to tier 3 * some do not know if they are aware of this bug but the formula does not apply to damages for added as sheltom mix. (that there should be a mix that does not benefit at all. I hope they fix this bug soon) 2) in the case of virtual life to be a buff to all and not as in the case of energy shield (MG) which is for himself It would be a disadvantage if it exceeds the endurance of its members This would be my theory of a Virtual Life & Summon Muspell and Holy Reflection Virtual Life - Level 10 +120 HP +15% Max HP increase Gives 10% hidden PvE absorb boost [[ONLY PVE]]. Summon Muspell - Level 10 200-250 Attack Power 1 Attack Interval (seconds) 15% Added Evasion Gives 10% hidden PvE absorb boost to all classes [[ALL CLASSES]]. Holy Reflection - Level 10 Gives 300% Reflect damage from Undead Monsters. Gives 30% Absorbs Vs Undead Damage Note: Also should be reduced HP Formula Priestress From ( Level *2.8 ) + ( Health *2.8 ) To ( Level *1.5 ) + ( Health *2.1 ) This is the original formula The idea is that everyone can have good offense regardless of the char. Now if you want to be tank or suport It's your choice End..! 8) Agree Prs need improvement, im not agree With Note The HP formula, is ok to me. And the Holy reflection with your changes prs become practically inmortal to undeads but still be very weak against the other class of mobs. you are wrong my idea is: +10% Absorb Virtual Life +10% Absorb Summon Muspell 20% For PVE but 10% for PVP and +30% Absorb Vs Undead 50% Total in Undead but 20% Vs all before was: 50% more 10% of VL = 60% Vs Undead Share this post Link to post Share on other sites
misteriosa 15 Report post Posted January 27, 2017 But now after the maintenances. The priesstess has gotten worse, loses easy life in iron core, dies even easier in SL. Before she was tanking 2 or 3 undeads in SL, now she dies with 2 undeads. What did they do to the poor thing of priesstess? Please GM, regain the original priesstess, she has suffered long ago, is unfair to our class. It every maintenance is getting weaker and unfeasible to play. 1 Share this post Link to post Share on other sites
Jonildo 8 Report post Posted June 25, 2017 One solution might be to bring the skill of level 90, considering it to be a defense buff for the priestess, that would help a lot. Share this post Link to post Share on other sites
PTRealm 24 Report post Posted August 25, 2017 On 31/03/2015 at 4:28 AM, Yazmato said: So obvious, Pris is weak and just be used as mule. Look at ranking lv I can see most pris there is mule, just very rare guy play pris as main(just bc they really love this char). Why? Everyone can enjoy fun with their char but not pris, pris just a mule no more. Suggestion: so simple buff pris: 1) Virgor ball: Bonus dam increase from (+Wp x 2 +Min Wand Dmg x 2) - 250(+Wp x 2 +Max Wand Dmg x 2) to (+Wp x 2.5 +Min Wand Dmg x 3) - 250(+Wp x 3 +Max Wand Dmg x 3) Now pris can kill or hunt with full spirit but become more fragile(less health) as feedback. 2) Virtual Life: Gives 10% hidden PvE absorb boost to all classes [[EXCEPT PRIESSTESS]]. Aw no (what u think GM?) this very very stupid (help other but cant help urself ??? wtf),no dont make pris mule more removed what in [[]]. With this, pris can tank better in sod (so stupid to see mage 12x can easily tank r6 sod but hard for pris 13x with 50 abs more). Just that, enough, make a fair for pris player. A lot guy cry on forum about fs, ks ... but so clearly and cant deny that pris is most unfair treatment char in this game. +1 Share this post Link to post Share on other sites