Jump to content
Sign in to follow this  
DarkLink64

About Assassins and Shamans drops and specs

Recommended Posts

DarkLink64

Hi.

 

I want to remember RPT staff, regarding a very important topic.

 

 

 

When adding these two new characters, add it's items drop rates in the place of "air" ones.

 

I mean, instead of reducing current weapon drop rate to add Shamans and Assassins weapons, keep current drop rates, reduce the "air" chance, and put Shamans and Assassins weapons instead of air.

 

 

For example - Let's assume there is a 30% of dropping air, and 70% of droping weapons. If you add new Shaman and Assassins items inside of 70%, it will get even more difficult to get a specific weapon, like a Sword for Knights.

 

Taking this example value of 30% air and 70% of weapons, we have:

 

70% / 8 characters  =  8,75% of chance from dropping a specific weapon, like a sword. If RPT staff add Shaman and Assassins items to this 70%, it will be 70% / 10 characters = 7% of chance from dropping a specific weapon.

 

 

What I propose is this:

 

If there is a 30% of air, and 70% of weapons, REDUCE air chance from 30% to 17,5%, and increase weapon drop chance to 87,5. What will happen?

 

87,5% / 10 characters = 8,75%! It will keep the same current chance from getting a specific weapon.

 

 

 

 

Also, I want to add another suggestion:

 

When generating random specs from drop items and through Respec, do the same:

 

Add Shaman and Assassins spec chance from NS chance (aka No Spec).

 

The same math should work:

 

Using a item that have chance of having all character spec, like sheltoms:

 

If there, for example, 50% to get No Spec, and 50% to get a random spec, currently it is  6.25% to get a specific spec. Wartale needs to lower Non Spec chance from 50% to 37,5%, and raise Random Spec chance to 62.5%.

 

Again, this way, the chance from respec to a specific keeps the same as currently it is!

 

 

The math should be a little more complicated about items that have limited spec chances, like, for example, a Weapon that have Assassins, Pike and Mech spec.

 

Ex - Scythe that have 2 possible specs: Pike and Mechanician.

 

50% NS and 50% / 2 spec possibilities

 

From now on, if it have a chance of being Assassin Spec, It should be:

 

33,4% NS chance and  66,6 / 3 spec possibilities

 

 

 

 

 

 

 

To simplify what i'm saying, Wartale should add Random Weapon drop chance by:

 

NW = New Weapon Drop Rate

CW= Current Weapon Drop Rate

NA = New Air drop rate

CA = Current Air drop rate

 

 

NW = CW + (CW / 8 ) x 2

 

NA = CA - (CW / 8 ) x 2

 

 

 

The same goes from random specs when dropping items / respec:

 

C = Current Character Spec possibilities

 

N = New Character Spec possibilities

 

New Random Spec chance = (current spec chance / C) x N

 

New No Spec  chance = Current No Spec chance - (current spec chance / C) x N

 

 

Thanks for reading!

 

 

 

Share this post


Link to post
Share on other sites
FlavioPunk

I find it easier to be 70% air and 30% (10% Gold - 10% potions - 9% craps and 1% items good) it in maps 120 - 136. Map 136 have horrible drops taxe.

Share this post


Link to post
Share on other sites
chaoscauser

Air drops shouldn't exist at all if you ask me

Share this post


Link to post
Share on other sites
DarkLink64

My point isn't about gold or air, my point is to keep current chance of getting your weapon and your spec, with both Assassins and Shamans in the game.

 

 

To do so, Wartale needs to reduce Air and No spec chance and increase Weapon / Spec chance in pro-rata basis, like the math formula i showed.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...