DarkLink64 921 Report post Posted August 26, 2015 Hi, I want to discuss about Area of Effect, AoE for short, skills on PvP. I think in PvP maps, such as Bless Castle, Battle Arena and Siege War, AoE skills shouldn't do any damage at all. In my opinion, PvP is the place that we should be able to kill and be killed only by 1v1 attacks. Powerfull AoE attacks have massive advantage at Siege War, since almost everyone suffers from low FPS, without reaction time to defend themselves. However, I think that RPT should make every skill of a character viable at some point of the game. Wartale can reduce damage from skills inside of PvP, without affecting PvE. So, I think he can do more than this. What about AoE skills dealing 100% damage on the target, but, 0~50% damage to everyone else in it's area? AoE skills at PvP would have a new concept. Instead of being "Area of Effect", they'll become a 1v1 stable damage output. AoE skills are weaker than main 1v1 skills, and they can't critically strike. But, they always hits its target. So, they can be used strategically to deal lower but steady damage to characters with high Defense / Block / Evade. Also, both Archer and Atalanta will still be able to snipe players very far, but they'll not deal high damage to players that was on it's path. Every character in the game has at least one AoE skill, so, everyone could benefit from this concept. Some AoE skills are too weak or too powerfull to be used even as 1v1, but, they could be fine tuned, rather than straight 50% damage reduction at PvP. In case of Fighter Ciclone, it deals 2x 100%, the targeted hit could deal 100% damage, and the second hit (that is the area damage), could be affected by the AoE damage reduction, like 20~50%. What do you guys think of it? o/ Share this post Link to post Share on other sites
Doug 1 Report post Posted August 26, 2015 you have tried to play with archer or atalanta? .... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 you have tried to play with archer or atalanta? .... Have you tried to read? AoE skills would do 100% damage to your target, and reduced damage to everyone else. Archer and Atalanta would still deal high damage to its target, but they'll wouldnt kill everyone in the process. My point is to make AoE skills to work as a 1v1 weaker but stable damage source, because they can't critically strike, but they never miss. Example: Archer using Perforation. Her target will receive 100% damage of Perforation, but players that are on its linear area range, will receive little damage. Knight T2 Piercing was powerfull, but, 50% damage reduction made it useless. It can deal 100% damage to your target, but little to no damage at everyone who's caught on its range. See? AoE wouldn't work as AoE, but as a 1v1 skill that deal weaker damage but never fails to hit your target. Most kills during Siege War comes from AoE skills, and i think that PvP is a place that only 1v1 skill should have killing potential. To not make AoE skill useless, i'm suggesting that they can do 100% damage to your target, but, reduced damage to everyone who's inside of its area. Share this post Link to post Share on other sites
Doug 1 Report post Posted August 26, 2015 I did, and don't agree with that. Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) 160% Dmg without miss, rlly ? Just agree with arch have dmg on perfuration because this char don't have a K.O skill with 7 Hits of 95% with alot of rating hahaha Also please, stop try to make your class become a GOD in PvP, it ends with the fun of others. So yeah it should stay as is. I don't want to die by 1 2 brandishs or cyclone :-\ Share this post Link to post Share on other sites
[crass] 19 Report post Posted August 26, 2015 Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) not only KS and FS .. 3 archers can break anyone with perfo ^^ im not sure about of x-rage in ata but it could work the same Share this post Link to post Share on other sites
neog 10 Report post Posted August 26, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 I did, and don't agree with that. Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) 160% Dmg without miss, rlly ? Just agree with arch have dmg on perfuration because this char don't have a K.O skill with 7 Hits of 95% with alot of rating hahaha Also please, stop try to make your class become a GOD in PvP, it ends with the fun of others. So yeah it should stay as is. I don't want to die by 1 2 brandishs or cyclone :-\ I dont want to make any class god, i want to suggest a new concept to AoE skills at PvP: Dealing lower but steady damage to your target as a 1v1 skill. 160% is too high, and like I've said and you didn't read, instead of reducing 50% of final damage, skills could be balanced to deal weaker damage than main 1v1 skills, but still being viable, since they don't miss. Almost all Siege War kills come from AoE skills, and it's rather pathetic. In my opinion, they should do damage only to your target (so they'll not be useless), but 0 damage to everyone on its area. Read before posting. Share this post Link to post Share on other sites
Doug 1 Report post Posted August 26, 2015 " post="835515" timestamp="1440610494"] Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) not only KS and FS .. 3 archers can break anyone with perfo ^^ im not sure about of x-rage in ata but it could work the same yes you are sure, but think with me if you make AeO of arch 50% dmg in pvp, what will be archer (?) it will be 100% useless the character at pvp (how is atm) archer can't even tank a hit ... and if you try to use armor and shield what happen ? you die easer than sucubbus and shield 55 mix. So don't have logic make archer weaker... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. I liked how Piercing was being used as a steady damage, because it never failed to hit. Not how it dealed tons of damage. Sword of Justice 160% was ridiculous stupid, I was able to one shot Archers with that. My point is to balance AoE skills, and make them deal 100% damage on your target, but greatly reduced damage as AoE. Think of it: 100% is almost the same as Fighter Avenging Crash 95%. And AoE skills doesn't do critical strikes. No fighter can kill without criticall strikes. I guess nobody can kill without critical strikes. And don't forget - its 100% on your target. Everyone else on your area should receive 20~50% of damage. AoE skills would still be weaker than main 1v1 skills, but, their advantage is that they never miss. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 link=topic=154367.msg835515#msg835515 date=1440610494] Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) not only KS and FS .. 3 archers can break anyone with perfo ^^ im not sure about of x-rage in ata but it could work the same yes you are sure, but think with me if you make AeO of arch 50% dmg in pvp, what will be archer (?) it will be 100% useless the character at pvp (how is atm) archer can't even tank a hit ... and if you try to use armor and shield what happen ? you die easer than sucubbus and shield 55 mix. So don't have logic make archer weaker... I'm not making Archer Weaker. Read again. When you target someone with AoE skill, like, Perforation, you'll deal same damage as you do now. BUT, everyone else on Perforation path will receive less damage, EXCEPT your target. Hard to read / understand? Share this post Link to post Share on other sites
[crass] 19 Report post Posted August 26, 2015 link=topic=154367.msg835515#msg835515 date=1440610494] Fore sure you don't go pvp too much to see how fking hell is 2 3 peoples (knight ~ fs) hiting you with AoE. (even with 50% damage only) not only KS and FS .. 3 archers can break anyone with perfo ^^ im not sure about of x-rage in ata but it could work the same yes you are sure, but think with me if you make AeO of arch 50% dmg in pvp, what will be archer (?) it will be 100% useless the character at pvp (how is atm) archer can't even tank a hit ... and if you try to use armor and shield what happen ? you die easer than sucubbus and shield 55 mix. So don't have logic make archer weaker... I know archer die easy im not saying than make archer weaker as i said not only KS and FS are annoying using AoE skills Share this post Link to post Share on other sites
neog 10 Report post Posted August 26, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. I liked how Piercing was being used as a steady damage, because it never failed to hit. Not how it dealed tons of damage. Sword of Justice 160% was ridiculous stupid, I was able to one shot Archers with that. My point is to balance AoE skills, and make them deal 100% damage on your target, but greatly reduced damage as AoE. Think of it: 100% is almost the same as Fighter Avenging Crash 95%. And AoE skills doesn't do critical strikes. No fighter can kill without criticall strikes. I guess nobody can kill without critical strikes. And don't forget - its 100% on your target. Everyone else on your area should receive 20~50% of damage. AoE skills would still be weaker than main 1v1 skills, but, their advantage is that they never miss. My opinion is exactly the opposite, I think it should miss but have the same damage on all of its area. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 I think you guys didn't understand what I mean. My suggestion is: At PvP, AoE skill will deal the same damage as PvE. However, this damage will be applied to your TARGET ONLY<<<. The player who you clicked to cast your AoE skill will receive 100% damage. Everyone else caught in your skill area, will receive GREATLY reduced damage. PvP is a place where you kill by using 1v1 skills, not AoE. Strong AoE skills would require proper balancing, the same goes for weaker ones. Like, Sword or Justice 160% isn't acceptable at PvP. It obvious it required a nerf. I think a damage boost like 100% is balanced to every AoE skill at PvP. This way, AoE skills will be usefull to deal garanteed damage on your target, because they never miss. But they'll still be weaker than 1v1 skills, because they can't critically strike. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. I liked how Piercing was being used as a steady damage, because it never failed to hit. Not how it dealed tons of damage. Sword of Justice 160% was ridiculous stupid, I was able to one shot Archers with that. My point is to balance AoE skills, and make them deal 100% damage on your target, but greatly reduced damage as AoE. Think of it: 100% is almost the same as Fighter Avenging Crash 95%. And AoE skills doesn't do critical strikes. No fighter can kill without criticall strikes. I guess nobody can kill without critical strikes. And don't forget - its 100% on your target. Everyone else on your area should receive 20~50% of damage. AoE skills would still be weaker than main 1v1 skills, but, their advantage is that they never miss. My opinion is exactly the opposite, I think it should miss but have the same damage on all of its area. It will not solve the problem at Siege War - everyone casting AoE skill to kill each other. Even with chance of blocking / defending / evading, 100% of its damage to everyone else is still too much, when you consider 10, 20, 30 or more players, casting AoE skills at one place. It isn't a strategy, its a no brainer tatic that have no counter play. What i'm trying to suggest is a new concept for AoE skills at PvP, so they can be used strategically to deal garanteed, but lower damage to your target. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 Last patch stupid update nerf area skill ks piercing and ks have brandish sword of justice and piercing nerfed fs have cyclone nerfed and gm boost perfure fruit off before upgrade perf was hard to tank this skill and now still more hard impossible to tank 2 archer using perf and remember this area skill have critical wtf? stupid joke why no reduce all skill area in bc to -50% dmg? its bc not xp map to use area skill Me too. I hate AoE skills at PvP, I think it's the most stupid thing ever. However, I don't like the fact of skills being useless. The -50% damage reduction could be applied to the area damage, but, the targeted player will still receive full damage. Share this post Link to post Share on other sites
Doug 1 Report post Posted August 26, 2015 Se você acha que archer ė tao forte krika, porque joga de ata ?? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 Se você acha que archer ė tao forte krika, porque joga de ata ?? E qual é a sua preocupação? O dano da Archer vai continuar o mesmo, só não vai dar esse dano para todo mundo que tiver dentro da área. Ta difícil de entender que o alvo que você mirar ainda vai receber o dano inteiro, porém todos dentro da área receberia menos dano? Apenas classes que são frágeis e com skills de longa duração (ou seja, arriscadas) deveriam ter dano alto em área no PvP. Infelizmente não existe isso no Priston. Quem deveria cumprir o papel em quesito AoE seria os magos, porém, eles tankam, distorcem, e dão pouco dano em área, totalmente o oposto. Archer pode tankar pouco, mas, Perforation é extremamente rápida, dá pra potar entre cada cast. E falho em perceber em como Archer ficaria fraca com isso. O alvo dela irá receber o mesmo dano. Só os outros que estiverem na área da skill, receberão dano bem menor. E isso não é só para Archer, e sim, para todo mundo. Share this post Link to post Share on other sites
Aura 0 Report post Posted August 26, 2015 Altho this concept makes sense its completely unviable at the current state the game is. At the moment, most of the damage is completely mitigated by Evade/Block. If you decrease their value, everything is going to die fast and PVP will become unstable. If you choose to take all of AoE skills damage and make it so they deal 50% , you will nerf classes such as AS and KS to the ground. Take archer as an example, they should be fast and ranged killers. But P-shot misses so much ( due T5) and gets block/evaded to the point where the only skill that they can use is Perforation. Using perforation when your enemy is under the effect of distorion or a similar skill is already a strategic move. Its a core skill that should be use under some situations. With that in mind, before you propose something like this you should offer a different opinion on how to change or balance the block/evade situation, as that is the main reason most of the PvP players tend to use AoE skills in certain situations. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 Altho this concept makes sense its completely unviable at the current state the game is. At the moment, most of the damage is completely mitigated by Evade/Block. If you decrease their value, everything is going to die fast and PVP will become unstable. If you choose to take all of AoE skills damage and make it so they deal 50% , you will nerf classes such as AS and KS to the ground. Take archer as an example, they should be fast and ranged killers. But P-shot misses so much ( due T5) and gets block/evaded to the point where the only skill that they can use is Perforation. Using perforation when your enemy is under the effect of distorion or a similar skill is already a strategic move. Its a core skill that should be use under some situations. With that in mind, before you propose something like this you should offer a different opinion on how to change or balance the block/evade situation, as that is the main reason most of the PvP players tend to use AoE skills in certain situations. But its the point - Perforation will keep the way it is, but, it will do reduced damage to everyone except your target! Everyone dies extremely quick when youre under fire of multiple Area skills at Siege War. This is a issue that needs to be fixed. And, like you said, making everything -50% will not solve the problem. I believe that 100% damage boost on target, and 0~50% damage to everyone in its area is a good way to begin. Block can't be changed since it often comes from items, not skills. And, reducing the remaining Block / Evade from skills would make Ranged classes, like Archer and Ata themselves completely vulnerable to 1v1 skills, because they suffer from extremely high damage critically striked. However, critical strikes are essential for melees, since no melee can kill other melee without criticals. It's a though balance to mess with, but I believe that AoE skills dealing 100% damage boost to target ONLY and greatly reduced damage to everyone in area, should solve its problem at siege war, or at least reduce it. Share this post Link to post Share on other sites
Aura 0 Report post Posted August 26, 2015 That is correct, indeed. But it is suffice to say that every class has its usefulness. Ata can give you a hit kill strike with split jav, knights can tank up to 4 people and still kill you, fighters can tank or deliver a huge damage ( based on berkerser ). Archers are a fast and long distance killers, used to siege and stop you from getting close to your target. You if take all of those AoE you are goint to have all classes do 1v1 damage, and pretty much have tons of useless skills, since everything is now 1v1 with similar damage. If you turn perforation, piercing or cyclone into a 1v1 skill you will have to balance their damage to match their others 1v1 skills such as avenging, P-shot etc. Because if you fail to do that, archers will be using perforation as 1v1 and p-shot is going to be obsolete. Same will happen to other classes making the game pretty much the same on PvP no matter what class you play. I can understand your frustration, but this move will probably turn PvP into a boring no brainer, since everyone will mainly use ONE skill at all times and situations. Share this post Link to post Share on other sites
Doug 1 Report post Posted August 26, 2015 Se você acha que archer ė tao forte krika, porque joga de ata ?? Não entendo você , se diz o sabe tudo de priston , mas acho que você ta jogando bpt e postando no forum rpt Perf já era forte pacas sem esse upgrade devido ao critical que tem , e por ser area skill e passar por block evade def abs Agora baixaram dano do Cylone da brandish da sword of justice piercing , e fazem update na perfure , é zuera? Claro que estava chato isso , odeio skill area em BC seja de qual char for , mas reduzir de alguns chars para aumentar de outro Não tem lógica isso , ou você acha lógico isso ? Eu ainda acho que todas as skill area em BC deveriam ter damage reduzido Todas de todos os char que fosse -30% ou -40% damage para todos os chars seria mais do que justo , evitaria também essas intrigas Porque se baixa damage area de todos os chars fica equilibrado. Mas diminuir drasticamente o dano de area de alguns chars e aumentar o de um em especifico não tem nem um pingo de lógica nisso. Você é o único que vê lógica em isso. Mas enfim não estamos na seção BR , e vamos deixar o tópico em ordem para que todos possam entender. Perfuração é "forte" sim, e não essa regra de passar por block evasion ela não se aplica. Sim ataque area é uma merda no bc, até entendo o fato de archer usar pefuração, mas você ja se perguntou porque as archers usam essa merda ? Pega uma archer emprestada com alguem do seu clan e vai bc, tenta matar alguem usando Phoenix Shot no 1x1. De 10 hits se você acertar 1 vai ser muito... Outra coisa que ja disse e falo novamente, archer é o unico char do jogo que não tem hitkill (tirando pris e mago), logo, só sobra perfuração .. Se archer tivesse ao menos uma skill de K.O igual Split DP DT SM CS ... mas não a unica opção que ela tem é usar a bosta da perf. Sobre as outras classes, um hit do piercing com dmg reduzido em 50% tira praticamente metade do HP de um mech 160, meio ridiculo não acha ? E se falar que não é verdade, loga ai e vamos testar porque sinceramente, o char ta uma bela de uma bosta, enquanto outros chars tao ai matando com 1 2 hits usando skill de tier 1 e 2 ... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 26, 2015 Se você acha que archer ė tao forte krika, porque joga de ata ?? Não entendo você , se diz o sabe tudo de priston , mas acho que você ta jogando bpt e postando no forum rpt Perf já era forte pacas sem esse upgrade devido ao critical que tem , e por ser area skill e passar por block evade def abs Agora baixaram dano do Cylone da brandish da sword of justice piercing , e fazem update na perfure , é zuera? Claro que estava chato isso , odeio skill area em BC seja de qual char for , mas reduzir de alguns chars para aumentar de outro Não tem lógica isso , ou você acha lógico isso ? Eu ainda acho que todas as skill area em BC deveriam ter damage reduzido Todas de todos os char que fosse -30% ou -40% damage para todos os chars seria mais do que justo , evitaria também essas intrigas Porque se baixa damage area de todos os chars fica equilibrado. Mas diminuir drasticamente o dano de area de alguns chars e aumentar o de um em especifico não tem nem um pingo de lógica nisso. Você é o único que vê lógica em isso. Mas enfim não estamos na seção BR , e vamos deixar o tópico em ordem para que todos possam entender. Sobre as outras classes, um hit do piercing com dmg reduzido em 50% tira praticamente metade do HP de um mech 160, meio ridiculo não acha ? E se falar que não é verdade, loga ai e vamos testar porque sinceramente, o char ta uma bela de uma bosta, enquanto outros chars tao ai matando com 1 2 hits usando skill de tier 1 e 2 ... Ou o Mech deve estar pelado, ou o Kina deve estar editado. Depois do dano reduzido em 50%, archer 12x não perde metade do HP com meu kina beirando aos 1800 de ATK max. Como um Mech 160 perde metade do HP para um Piercing pós nerf é um mistério que eu gostaria de ver com meus olhos. Share this post Link to post Share on other sites
neog 10 Report post Posted August 27, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. I liked how Piercing was being used as a steady damage, because it never failed to hit. Not how it dealed tons of damage. Sword of Justice 160% was ridiculous stupid, I was able to one shot Archers with that. My point is to balance AoE skills, and make them deal 100% damage on your target, but greatly reduced damage as AoE. Think of it: 100% is almost the same as Fighter Avenging Crash 95%. And AoE skills doesn't do critical strikes. No fighter can kill without criticall strikes. I guess nobody can kill without critical strikes. And don't forget - its 100% on your target. Everyone else on your area should receive 20~50% of damage. AoE skills would still be weaker than main 1v1 skills, but, their advantage is that they never miss. My opinion is exactly the opposite, I think it should miss but have the same damage on all of its area. It will not solve the problem at Siege War - everyone casting AoE skill to kill each other. Even with chance of blocking / defending / evading, 100% of its damage to everyone else is still too much, when you consider 10, 20, 30 or more players, casting AoE skills at one place. It isn't a strategy, its a no brainer tatic that have no counter play. What i'm trying to suggest is a new concept for AoE skills at PvP, so they can be used strategically to deal garanteed, but lower damage to your target. I don't see any problem on SW, I get attacked a lot by archer but that's to me a feature of the game, not a problem. You posted a suggestion and asked for opinions, in my opinion your idea is really bad and what you want is to benefit yourself not the game. If you can't handle opinions different than yours do not post and ask for opinions. Share this post Link to post Share on other sites
phuongmata 0 Report post Posted August 27, 2015 If GM Fixed skill aoe of KS,FS down 50% damage in BC,BA. Why don't down 50% skill performation (archer) and X-ranger (atalanta) too? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 27, 2015 You liked the AoE of KS and now since its damage was reduced you want the same to happen to archer and atalanta? Your idea is very confusing and doesn't make much sense to me, and here is why: Atalanta's AoE is not strong, probably not much different than cyclone with the 50% reduction, I don't see any reason to change it. Notice that it is rarely used in battles (only during SW). Compare one archer with one knight. Knights can tank, have a skill that can hit kill a lot of times. Is it fair that it also has a very powerful AoE? I believe that each char should have a different characteristic, a strength, a weakness. This way people can choose what fits best their style of playing and the game becomes more dynamic. Remove the AoE of archers and you will see a huge number of people changing class since it is its strength. I liked how Piercing was being used as a steady damage, because it never failed to hit. Not how it dealed tons of damage. Sword of Justice 160% was ridiculous stupid, I was able to one shot Archers with that. My point is to balance AoE skills, and make them deal 100% damage on your target, but greatly reduced damage as AoE. Think of it: 100% is almost the same as Fighter Avenging Crash 95%. And AoE skills doesn't do critical strikes. No fighter can kill without criticall strikes. I guess nobody can kill without critical strikes. And don't forget - its 100% on your target. Everyone else on your area should receive 20~50% of damage. AoE skills would still be weaker than main 1v1 skills, but, their advantage is that they never miss. My opinion is exactly the opposite, I think it should miss but have the same damage on all of its area. It will not solve the problem at Siege War - everyone casting AoE skill to kill each other. Even with chance of blocking / defending / evading, 100% of its damage to everyone else is still too much, when you consider 10, 20, 30 or more players, casting AoE skills at one place. It isn't a strategy, its a no brainer tatic that have no counter play. What i'm trying to suggest is a new concept for AoE skills at PvP, so they can be used strategically to deal garanteed, but lower damage to your target. I don't see any problem on SW, I get attacked a lot by archer but that's to me a feature of the game, not a problem. You posted a suggestion and asked for opinions, in my opinion your idea is really bad and what you want is to benefit yourself not the game. If you can't handle opinions different than yours do not post and ask for opinions. Well, thats your opinion. Unlike you, i'm trying to reach a balance here. There is no logic to let Archers / Atalantas deal high damage in area, while others can't do any damage at all. Being fragile isn't a excuse. They attack from afar and have enormous aumont of Move Speed / Attack Speed / Block and Evade. AoE skills at BC is something really unfun. If Mage, Knight, Priestess and Fighter have reduced AoE damage, so, everyone should have reduced damage too. But, instead of making all AoE completely useless - they could deal 100% damage on your target, and reduced damage at everyone else. I'm not asking for opinion, i'm asking for you guys to discuss with arguments. Untill now, only Aura gave a good arguments on the subject. Share this post Link to post Share on other sites