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DarkLink64

Area of Effect skills on PvP

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DarkLink64
  On 8/26/2015 at 7:04 PM, Aura said:

That is correct, indeed.

 

 

But it is suffice to say that every class has its usefulness. Ata can give you a hit kill strike with split jav, knights can tank up to 4 people and still kill you, fighters can tank or deliver a huge damage ( based on berkerser ). Archers are a fast and long distance killers, used to siege and stop you from getting close to your target. You if take all of those AoE you are goint to have all classes do 1v1 damage, and pretty much have tons of useless skills, since everything is now 1v1 with similar damage.

 

If you turn perforation, piercing or cyclone into a 1v1 skill you will have to balance their damage to match their others 1v1 skills such as avenging, P-shot etc. Because if you fail to do that, archers will be using perforation as 1v1 and p-shot is going to be obsolete. Same will happen to other classes making the game pretty much the same on PvP no matter what class you play.

 

I can understand your frustration, but this move will probably turn PvP into a boring no brainer, since everyone will mainly use ONE skill at all times and situations.

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Don't worry, i'm not frustrated. There is no way that AoE being used mainly as 1v1, since they're weaker than any 1v1 skill at all. Except for Archer Perforation - others Aoe skills don't critically strike.

 

I fail to see how PvP could be a no brainer with 100% damage boost on AoE. Its only one hit, that can't critically strike. How that can be superior, to, say, Chain Lance, 3x 70% with high chance of criticals?

 

I can predict exactly the oposite. If AoE turns into a 1v1 at BC, you're going to mix between main 1v1 skills and AoE ones to try to deal sustained damage.

 

 

Think of Pikes as example. They block and evade a decent aumont of hits. However, just using a AoE skill that deals only 1 hit, isn't enough to kill him.

 

Using AoE would be a risk/reward - you trade your high damage with probability of criticals, for a lower damage but 100% accurate hit.

 

 

Outside of Archers Perforation - nobody can kill with just AoE. They will be used primaly as a pre/post skill for stronger 1v1 ones.

 

 

Also, at Wars, they could be used as a combination with your clan mates. Some players must be responsible at dealing AoE while others, dealing main 1v1 skills, which in case, is overall much stronger.

 

 

It's far from being no brainer. It's a strategic option.

 

 

No brainer is at Siege War, while almost everyone is suffering from low FPS, Distortion and all, being hit by many full damage AoE skills, dying without any kind of counter-play.

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neog
  On 8/27/2015 at 8:43 AM, luizlink64 said:

Well, thats your opinion.

 

Unlike you, i'm trying to reach a balance here. There is no logic to let Archers / Atalantas deal high damage in area, while others can't do any damage at all. Being fragile isn't a excuse. They attack from afar and have enormous aumont of Move Speed / Attack Speed / Block and Evade.

 

AoE skills at BC is something really unfun. If Mage, Knight, Priestess and Fighter have reduced AoE damage, so, everyone should have reduced damage too.

 

But, instead of making all AoE completely useless - they could deal 100% damage on your target, and reduced damage at everyone else.

 

 

I'm not asking for opinion, i'm asking for you guys to discuss with arguments.

 

Untill now, only Aura gave a good arguments on the subject.

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Balance? Give me a break.

It is clear to me you know nothing about RPT and nothing about games. And you come here talking about balance?

"Being fragile isn't a excuse", this is probably the most stupid argument I've ever seen. Imagine there is a suit that makes your AoE attacks 2x stronger but reduces your defense and abs to near 0, would you use it?

Atas and archer are only able to tank a little by using a lot of health points.

What you want is to see your char more OP (as if it wasn't enough) and not discuss arguments. Take a look on the ranking and compare the number of people that changed to archer with the ones that changed to knight.

Try playing with archer and atalanta before posting so much crap.

 

 

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DarkLink64
  On 8/27/2015 at 9:17 AM, neog said:

  Quote

Well, thats your opinion.

 

Unlike you, i'm trying to reach a balance here. There is no logic to let Archers / Atalantas deal high damage in area, while others can't do any damage at all. Being fragile isn't a excuse. They attack from afar and have enormous aumont of Move Speed / Attack Speed / Block and Evade.

 

AoE skills at BC is something really unfun. If Mage, Knight, Priestess and Fighter have reduced AoE damage, so, everyone should have reduced damage too.

 

But, instead of making all AoE completely useless - they could deal 100% damage on your target, and reduced damage at everyone else.

 

 

I'm not asking for opinion, i'm asking for you guys to discuss with arguments.

 

Untill now, only Aura gave a good arguments on the subject.

Read more  

 

Balance? Give me a break.

It is clear to me you know nothing about RPT and nothing about games. And you come here talking about balance?

"Being fragile isn't a excuse", this is probably the most stupid argument I've ever seen. Imagine there is a suit that makes your AoE attacks 2x stronger but reduces your defense and abs to near 0, would you use it?

Atas and archer are only able to tank a little by using a lot of health points.

What you want is to see your char more OP (as if it wasn't enough) and not discuss arguments. Take a look on the ranking and compare the number of people that changed to archer with the ones that changed to knight.

Try playing with archer and atalanta before posting so much crap.

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I guess you must take a break. You must be really mad at this subject, haha!!

 

Since when "you're trying to make Knights even more powerfull" is a valid argument? Take a break dude. You won't reach anywhere saying stuff like this. It won't prove that you know everything at RPT and i don't know a thing.

 

But, lets see your point of view about the balance, the point of who knows everything at RPT...

 

 

In your opinion, everyone should do crap AoE damage except for Atalantas and Archers.

 

 

 

What a good insight of balance here. Everone dealing crap damage - except two. I'll repeat - they being fragile isn't a excuse. They attack from very far. They move extremely fast. They have stunning skills. They have extremely fast Attack Speed.

 

 

Everyone kills and dies at this game. The same goes for Atalanta and Archers.

 

 

The point here is there isn't a excuse to let only Archers and Atalantas to deal high damage in AoE.

 

Straight solution to this, is exactly as how Krika said - every skill being -50% at BC.

 

However, I do believe that the right solution is - Damage being high only on to your target.

 

 

How do you fail to understand this? Archer and Atalanta damage at your target will be the same. The only difference is that everyone else caught on it's path will receive little to no damage at all.

 

 

In case of strong AoE skills, for example, Piercing, its damage at PvP could be reduced from 150% to 100%. And the damage to everyone else caught on its path, to 0~50%.

 

Try to prove how Piercing with 100% boosted damage will make Knights god, like you're saying all the time, as a way to attack me personally. Pike's Tornado deals exactly 100% damage boost, and I never see any Pike using Tornado over main 1v1 skills to finish off a target. They only use Tornado at Siege War. Because, obviously, AoE skills are no-brainer at Siege War.

 

Calm down dude. You don't have manners? If you don't have arguments, don't come here shouting that everyone excepts you understand a thing aboutwtand games overall.

 

 

 

Failing to understand a basic issue like this must prove that indeed - you know everything about the game. Oh yes, you really do.

 

 

 

 

 

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neog
  On 8/27/2015 at 9:48 AM, luizlink64 said:

I guess you must take a break. You must be really mad at this subject, haha!!

 

Since when "you're trying to make Knights even more powerfull" is a valid argument? Take a break dude. You won't reach anywhere saying stuff like this. It won't prove that you know everything at RPT and i don't know a thing.

 

But, lets see your point of view about the balance, the point of who knows everything at RPT...

 

 

In your opinion, everyone should do crap AoE damage except for Atalantas and Archers.

 

 

 

What a good insight of balance here. Everone dealing crap damage - except two. I'll repeat - they being fragile isn't a excuse. They attack from very far. They move extremely fast. They have stunning skills. They have extremely fast Attack Speed.

 

 

Everyone kills and dies at this game. The same goes for Atalanta and Archers.

 

 

The point here is there isn't a excuse to let only Archers and Atalantas to deal high damage in AoE.

 

Straight solution to this, is exactly as how Krika said - every skill being -50% at BC.

 

However, I do believe that the right solution is - Damage being high only on to your target.

 

 

How do you fail to understand this? Archer and Atalanta damage at your target will be the same. The only difference is that everyone else caught on it's path will receive little to no damage at all.

 

 

In case of strong AoE skills, for example, Piercing, its damage at PvP could be reduced from 150% to 100%. And the damage to everyone else caught on its path, to 0~50%.

 

Try to prove how Piercing with 100% boosted damage will make Knights god, like you're saying all the time, as a way to attack me personally. Pike's Tornado deals exactly 100% damage boost, and I never see any Pike using Tornado over main 1v1 skills to finish off a target. They only use Tornado at Siege War. Because, obviously, AoE skills are no-brainer at Siege War.

 

Calm down dude. You don't have manners? If you don't have arguments, don't come here shouting that everyone excepts you understand a thing aboutwtand games overall.

 

 

 

Failing to understand a basic issue like this must prove that indeed - you know everything about the game. Oh yes, you really do.

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You are proving to be more stupid than I thought.

 

I understand your point very well, you are the one failing to accept it is just ridiculous.

 

AoE is AoE, not x1 skills. Mainly all AoE skills should have a reduced damage on PvP specially because it has no evade, block, defense. Only one char today has a strong AoE: archers. Archers are today one of the weakest classes on PvP. For this reason and to make the game more dynamic it should remain as it is. Note that I'm not archer and I still am in favor of this to a better game.

 

Atalanta's AoE is not strong, go BC and check how many times the atas use this skill.

 

All chars have pretty good x1 skills, why the hell they should have their AoEs converted into x1? Just to avoid the block, evade and defense? What is the point of having good equipment and build if that is the case?

The combination of AoE and x1 skills is what makes SW interesting, allow different strategies.

 

It is pretty easy to prove 100% Piercing can make knights God, take 2-3 knights using this skill at the same time at ANY CHAR and they will kill instantly. Unless they are against other 2 knights to kill them, they will be able to simply kill everyone just by hitting the same target. Don't forget they can tank better than any other class.

 

Seems to me you don't play SWs or even wars between clans or I wouldn't even need to come here and post this.

Read your points and you will see you have no valid arguments, all your arguments are based on what you want for yourself not for a better game.

It is clear you never played any other char other than knight.

 

I dare you to play one SW with an archer and repeat the lot of crap you are saying. If you don't want to do that, talk to someone who does.

 

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DarkLink64

@Neog, I do take opinions and arguments, but I don't accept your lack of respect. The only thing I did here is exposing my thoughts about the matter.

 

 

The only thing you did here is to call everyone else stupid, clamining that we dont understand nothing about the game, except you.

 

Take a breath, dude. It's a game, made to have fun. I feel so sorry that you have to take this game so seriously, since you put shitload aumonts of money inside it, and now you can't take even other people opinions.

 

You should use your money to buy better parents, since they must have failed at teaching you how to be respectfull to other people. You wont reach anywhere saying stuff like Knight god, bla bla bla.

 

 

This thread is about AoE skills on PvP, not about how much you know about the whole gaming world and how everyone else is stupid.

 

 

There is no pointing arguing with you anymore, since your argument is invalid. You claim that 3 Knight using Piercing at a target will kil them instantly, however, the same way around works for current Archer perforation.

 

Nobody can survive being targeted by 3 archers with perforation, since it can critically strike for a never miss skill.

 

It seems that it isn't me who want to make a class god, but it seems that it's you who don't want to your Mech being killed by melee AoE, since they'll bypass your block and defense.

 

With melee doing 100% damage, your Mech will not be able to kill by abusing Maximize Hidden effect, while defending and blocking at same time using a Shield + 1 Hand weapon. That's the real reason you're saying about Knights as a way to attack me personally, to defend your own interest, since AoE damage affected your ability to tank and kill with 1 handed weapon.

 

Or perhaps, your Ranged characters. They'll wont be able to wreck everyone else while blocking / defending almost all 1v1 skills. That's the real reason. You want to frame Knight since its my main character, just to hide the fact at how strong Blocking and Evade is for your characters, and how AoE skills could kill them at least, since they don't die for 1v1 skills.

 

Thats lame dude, thats stupid.

 

 

 

Well, last reply to you, untill you show some respect to people who not offended you.

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L

I disagree with changing any AoE skill damage. The biggest problem with ata and archers in PVP is the mixed/aged thales armor. These items caused serious flaws due to the high evasion of archers and atas. Alot of archers and atas use very little stats into health, and put them all into agility to boost their damage really high with really high attack rating. Any strength they sacrifice, is mostly pumped into agility and very little into health.  With the low hp they have, they live and depend on evasion and block. RPT has been taken over by evasion and block. Playing 15x melees, using x1 skills, I can stand and cast 5+ attacks on a non-moving target(talking about ata/as here) and have not 1 hit land, let alone any damage be dealt for them to even stop attacking to pot (other then mp/sp of course). With that kind of tanking ability, and the ability to run into the safe zone super fast with 40+ speed, along with ata who has a 1 hit kill, and archers who have critical added to perforation make them super strong in PvP.

 

  On 8/27/2015 at 11:07 AM, neog said:

It is pretty easy to prove 100% Piercing can make knights God, take 2-3 knights using this skill at the same time at ANY CHAR and they will kill instantly. Unless they are against other 2 knights to kill them, they will be able to simply kill everyone just by hitting the same target.

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I find the same thing with archers. If you get a group of archers, 2 or 3, let them use their shield and 1h bow. Have 3 archers with 1h bow cast prefo against any target, and see how well they do. Don't forget, 3 archers using their shield tank better then 3 knights using their shield in pvp due to ks lacking block/evasion and having every hit land against them with prefo and the critical bonus as well. And also, they have a stun skill to run away if need be.

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neog
  On 8/27/2015 at 12:07 PM, luizlink64 said:

I do take opinions and arguments, but I don't accept your lack of respect. The only thing I did here is exposing my thoughts about the matter.

 

 

The only thing you did here is to call everyone else stupid, clamining that we dont understand nothing about the game, except you.

 

Take a breath, dude. It's a game, made to have fun. I feel so sorry that you have to take this game so seriously, since you put shitload aumonts of money inside it, and now you can't take even other people opinions.

 

You should use your money to buy better parents, since they must have failed at teaching you how to be respectfull to other people. You wont reach anywhere saying stuff like Knight god, bla bla bla.

 

 

This thread is about AoE skills on PvP, not about how much you know about the whole gaming world and how everyone else is stupid.

 

 

There is no pointing arguing with you anymore, since your argument is invalid. You claim that 3 Knight using Piercing at a target will kil them instantly, however, the same way around works for current Archer perforation.

 

Nobody can survive being targeted by 3 archers with perforation, since it can critically strike for a never miss skill.

 

It seems that it isn't me who want to make a class god, but it seems that it's you who don't want to your mech being killed by melee AoE, since they'll bypass your block and defense, while abusing maximize hidden damage effect with talon+shield.

 

 

 

So, the solution is to make every AoE skill deal low damage at BC, including Archer Perforation and Atalanta. It's fair to everyone.

 

Well, last reply to you, untill you show some respect to people who not offended you.

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First I don't have to explain myself to you. What I do with my money and my family are not your business.

Second I'm not calling anyone stupid here, just you, actually you are the one showing it.

Yes, 3 archers can also kill any char, but unlike knights they can not tank, they have to run or they will die when attacked. Can't you see the difference?

I'll not waste my time talking about mecs with an idiot like you.

I take opinions that make sense and I totally reject selfish ideas.

Anyway, I don't need to waste more of my time here since I'm sure your idea is not going anywhere.

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neog
  On 8/27/2015 at 12:12 PM, L said:

I disagree with changing any AoE skill damage. The biggest problem with ata and archers in PVP is the mixed/aged thales armor. These items caused serious flaws due to the high evasion of archers and atas. Alot of archers and atas use very little stats into health, and put them all into agility to boost their damage really high with really high attack rating. Any strength they sacrifice, is mostly pumped into agility and very little into health.  With the low hp they have, they live and depend on evasion and block. RPT has been taken over by evasion and block. Playing 15x melees, using x1 skills, I can stand and cast 5+ attacks on a non-moving target(talking about ata/as here) and have not 1 hit land, let alone any damage be dealt for them to even stop attacking to pot (other then mp/sp of course). With that kind of tanking ability, and the ability to run into the safe zone super fast with 40+ speed, along with ata who has a 1 hit kill, and archers who have critical added to perforation make them super strong in PvP.

 

  Quote

It is pretty easy to prove 100% Piercing can make knights God, take 2-3 knights using this skill at the same time at ANY CHAR and they will kill instantly. Unless they are against other 2 knights to kill them, they will be able to simply kill everyone just by hitting the same target.

Read more  

I find the same thing with archers. If you get a group of archers, 2 or 3, let them use their shield and 1h bow. Have 3 archers with 1h bow cast prefo against any target, and see how well they do. Don't forget, 3 archers using their shield tank better then 3 knights using their shield in pvp due to ks lacking block/evasion and having every hit land against them with prefo and the critical bonus as well. And also, they have a stun skill to run away if need be.

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Archers can tank more than knights? You must be kidding me.

Do you even know any knight that uses 200 / 300 health points to be able to tank and still get hit kills?

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DarkLink64
  On 8/27/2015 at 12:12 PM, L said:

I disagree with changing any AoE skill damage. The biggest problem with ata and archers in PVP is the mixed/aged thales armor. These items caused serious flaws due to the high evasion of archers and atas. Alot of archers and atas use very little stats into health, and put them all into agility to boost their damage really high with really high attack rating. Any strength they sacrifice, is mostly pumped into agility and very little into health.  With the low hp they have, they live and depend on evasion and block. RPT has been taken over by evasion and block. Playing 15x melees, using x1 skills, I can stand and cast 5+ attacks on a non-moving target(talking about ata/as here) and have not 1 hit land, let alone any damage be dealt for them to even stop attacking to pot (other then mp/sp of course). With that kind of tanking ability, and the ability to run into the safe zone super fast with 40+ speed, along with ata who has a 1 hit kill, and archers who have critical added to perforation make them super strong in PvP.

 

  Quote

It is pretty easy to prove 100% Piercing can make knights God, take 2-3 knights using this skill at the same time at ANY CHAR and they will kill instantly. Unless they are against other 2 knights to kill them, they will be able to simply kill everyone just by hitting the same target.

Read more  

I find the same thing with archers. If you get a group of archers, 2 or 3, let them use their shield and 1h bow. Have 3 archers with 1h bow cast prefo against any target, and see how well they do. Don't forget, 3 archers using their shield tank better then 3 knights using their shield in pvp due to ks lacking block/evasion and having every hit land against them with prefo and the critical bonus as well. And also, they have a stun skill to run away if need be.

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Thanks Lucone. My arguments is exactly like yours. The only unique reason to why AoE should do viable damage, is to penetrate the extremely high blocking / evade of characters like Archer and Atalanta.

 

 

At least to me, the damage should keep the same to your target, but reduced to everyone else caught on it's path.

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DarkLink64
  On 8/27/2015 at 11:07 AM, neog said:

bla bla bla

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Ya nobody yes door.

 

Dunno why you're mad, trash talking, raging against someone that, by your standards, doesn't know anything about games. If i'm stupid and I dont know anything, why are you even worried?

 

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neog
  On 8/27/2015 at 12:38 PM, L said:

  Quote

Archers can tank more than knights? You must be kidding me.

Do you even know any knight that uses 200 / 300 health points to be able to tank and still get hit kills?

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Eh, I've already tested this multiple times with Wartale. When DLM was a 157 ata, and JerseyLicious was a 155 archer, we did some test. I cast 10 attacks using twist jav (it adds +100% attack rating, I believe dlm was in the 4200 +/- base AR at the time). Out of 10 times, usually 2 or 3 would land and the archer would lose 35%-60% of its hp on each hit. The 50%+ damage would only come when critical landed. He then tested it against a 160 mech (doing 10 twist jav) and against the ms it landed 8 times dealing the same amount of damage as it did to the archer (ms was using maximize).

 

With dlm being fully buffed, Wartale used 1 p-shot from a 155 archer using a 2h bow, and killed me, twice. I'm sure you have contact with him, or know someone that has contact with him, and can confirm it.

 

The archer was base hp for this testing, and with the high evasion/block she has with 1h out, her low hp was not a concern because 80% of attacks against her were not even landing.

 

Evasion and block are wayyyyyyyyyy more important then HP for characters in this game, especially when your talking about bc/sw.

 

Edit- Go get a 15x knight and 15x archer and do some testing yourself. Put the archer with base hp, and see how much damage you can do to her with a knight. You can use grand cross or brandish or whatever you'd like, see how many attacks miss against her. Then take the archer still with base hp and cast some prefro or pshots against the knight, and watch his hp drop super fast. Sure, the knight will land some hits but it still will not KO a base hp 15x archer in 1 hit, I've already done testing.

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If your tests were made when DLM was ata then you tested before knights were changed. That by itself is a huge difference.

I already played all 15x in real wars, not only tests. Also, I play against them and its pretty easy to spot the difference.

If you can block / evade an attack you get no damage at all, while hp, abs and defense will decrease the damage you take.

In real life scenarios, you can block/evade some hits, but once you don't you will die if you are playing a base HP archer, so I don't agree with low hp is not a concern.

Just look and talk to who play archers, check how many of them play with base HP, ask if they consider archers good tankers.

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L
  On 8/27/2015 at 1:27 PM, neog said:

If your tests were made when DLM was ata then you tested before knights were changed. That by itself is a huge difference.

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This topic is more about ata/as rather then knights, and the test was made with an ata and archer, that is what I am basing my statistics on. The only thing that has changed since then between those 2 classes, are archers getting more power. As I said, I wont discuss builds here but you gotta be pretty silly to pump 200+ stats into health on an archer unless its for SW.

 

  Quote

In real life scenarios, you can block/evade some hits, but once you don't you will die if you are playing a base HP archer, so I don't agree with low hp is not a concern.

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Yes you are 100% correct. The point that I am trying to make is, that with the high block/evade that archers have, you can solely rely on that as opposed to pumping stats into health to help you tank. Even if you put 200 stats in an archer, it will still die fast. Instead, go test your luck with the super high block/evade and put the rest of those stats into agi to give you more damage. Sure your gonna die super fast IF hits land on you (eventually you will die, but if you play right and use your high speed / stun skill to your advantage, you should be able to run into the safe zone more then less).

 

  Quote

Just look and talk to who play archers, check how many of them play with base HP, ask if they consider archers good tankers.

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Different people have different builds. Some people find out better builds then others, and eventually other people try and copy them. I can't speak for others, but with the build that was set up on the 155 AS that I played, base hp was better then 200+ when your talking about pvp only, not SW. No doubt about it.

 

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[crass]
  On 8/27/2015 at 9:17 AM, neog said:

  Quote

Well, thats your opinion.

 

Unlike you, i'm trying to reach a balance here. There is no logic to let Archers / Atalantas deal high damage in area, while others can't do any damage at all. Being fragile isn't a excuse. They attack from afar and have enormous aumont of Move Speed / Attack Speed / Block and Evade.

 

AoE skills at BC is something really unfun. If Mage, Knight, Priestess and Fighter have reduced AoE damage, so, everyone should have reduced damage too.

 

But, instead of making all AoE completely useless - they could deal 100% damage on your target, and reduced damage at everyone else.

 

 

I'm not asking for opinion, i'm asking for you guys to discuss with arguments.

 

Untill now, only Aura gave a good arguments on the subject.

Read more  

 

Balance? Give me a break.

It is clear to me you know nothing about RPT and nothing about games. And you come here talking about balance?

"Being fragile isn't a excuse", this is probably the most stupid argument I've ever seen. Imagine there is a suit that makes your AoE attacks 2x stronger but reduces your defense and abs to near 0, would you use it?

Atas and archer are only able to tank a little by using a lot of health points.

What you want is to see your char more OP (as if it wasn't enough) and not discuss arguments. Take a look on the ranking and compare the number of people that changed to archer with the ones that changed to knight.

Try playing with archer and atalanta before posting so much crap.

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Play with ata and archer is easy hahaha

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[crass]
  On 8/27/2015 at 2:10 PM, Doug said:

thats why you changed AS > KS  ::)

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I can back to as if i want  but i havent played in a long time  ::)  ... i changed to ks because i like it not because it was or its OP  even when i was acher i killed more than with ks :v a fews called me lagger

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Doug
  Quote
" post="835750" timestamp="1440684913"]

  Quote

thats why you changed AS > KS  ::)

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I can back to as if i want  but i havent played in a long time  ::)  ... i changed to ks because i like it not because it was or its OP

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oh ... looks like half of your clan like knight xD

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[crass]
  On 8/27/2015 at 2:17 PM, Doug said:

  Quote
link=topic=154367.msg835750#msg835750 date=1440684913]

  Quote

thats why you changed AS > KS  ::)

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I can back to as if i want  but i havent played in a long time  ::)  ... i changed to ks because i like it not because it was or its OP

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oh ... looks like half of your clan like knight xD

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yes some of them changed to ks because it was or it is good in bc and some of them changed to ks because its pretty good in exp

 

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neog
  Quote
" post="835739" timestamp="1440683933"]

Play with ata and archer is easy hahaha

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Who said its easy or difficult? I said to the person who made this post to get some experience with the char he is talking about.

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[crass]
  On 8/27/2015 at 2:22 PM, neog said:

  Quote
link=topic=154367.msg835739#msg835739 date=1440683933]

Play with ata and archer is easy hahaha

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Who said its easy or difficult? I said to the person who made this post to get some experience with the char he is talking about.

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i said its easy because i played archer for a long time and i know as it works in pvp

 

archer can die easy yeah but they have a stronger skill (Perfo) than others

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neog
  Quote
" post="835760" timestamp="1440685762"]

  Quote

  Quote
link=topic=154367.msg835739#msg835739 date=1440683933]

Play with ata and archer is easy hahaha

Read more  

 

Who said its easy or difficult? I said to the person who made this post to get some experience with the char he is talking about.

Read more  

i said its easy because i played archer for a long time and i know as it works in pvp

 

archer can die easy yeah but they have a stronger skill (Perfo) than others

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I agree with you, that is the weakness and strength of archers.

Not easy to me tho, bcuz I don't know how to play with archers.

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