Jeremiah 5 Report post Posted December 7, 2015 Shaman Skill changes: -Swapped Press Deity and Mourning Pray damages so that Mourning Pray becomes a 1-time strong AoE skill with delay & Press Deity is no longer overpowered -Mourning Pray now does 30% extra damage against Undead Monsters -Spiritual Manacle now has a chance of success (Level 10 = 70%) -Judgement now has a delay similar delay to Pikeman's Charging Strike -Scratch doesn't have extra damage against Undead Monsters anymore -Phantom Call now does 30% extra damage against Demon Monsters -Other Monsters Bonuses lowered to 30% from 50% Why?, just Why? We have new classes, but both of them are USELESS If u nerf Shaman, why dont nerf Priestess and Magician too? Shaman is USELESS now. MGS are bugged from the first day in this server (Energy Shield), the Spirit Elemental gives 400% Magic Dmg, Stone Spike DMG are so FKING high. PRS tank more than any other char in the game (MS not included kuz its a tank), has OP Skills against undead (124+ maps have all undead mobs). Please, reconsider these nerf and make Shaman playable again. Im not begging for OP shaman, just do it playable same as PRS and MGS. Thanks.- Share this post Link to post Share on other sites
Rod 3 Report post Posted December 7, 2015 Shaman was very overpowered before and now it's balanced for PvP and PvE. I actually still think Shaman is very strong on PvP but not as much as before. As for assassin, she's indeed weak at the moment and we're working hard on that. Last but not least, PRS and MGS will also get % dmg on their skills to make them stronger and viable meaning that Force Orbs will be useful for them as well. Share this post Link to post Share on other sites
heoantap 21 Report post Posted December 7, 2015 shaman is not overpower, they still have their buffs. Every DI Q now needs a shaman for speed buff Share this post Link to post Share on other sites
Marçal 1 Report post Posted December 7, 2015 I didn't get the point on Judgement get delay and Scratch lost his add vs undeads... If you want to balance it for PvP, why ruin the 1v1 PvE? Share this post Link to post Share on other sites
Penta900 0 Report post Posted December 7, 2015 Lol looks like you haven't tried to play assassin yet both are new classes but shaman is much more stronger and worth to play than assassin. Share this post Link to post Share on other sites
johan 2 Report post Posted December 7, 2015 Do you think that 400% of the elemental spirit is about the total damage? :v These 400% is on a low fixed damage. If it were total, there your complaint about it would make sense. @Any Gm ... What is the purpose of the shaman regarding the mage? The magician must have more damage, however, be less useful in pt (as the shaman has skils important for pt) and tanking less? Share this post Link to post Share on other sites
ForeverAlone 0 Report post Posted December 7, 2015 The assassin die up to Hopi. Share this post Link to post Share on other sites
Doug 1 Report post Posted December 7, 2015 The assassin die up to Hopi. Share this post Link to post Share on other sites
Enoque 0 Report post Posted December 7, 2015 Last but not least, PRS and MGS will also get % dmg on their skills to make them stronger and viable meaning that Force Orbs will be useful for them as well. My Mage ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿ Your Shaman ¯\_(ツ)_/¯ Mimimimi Share this post Link to post Share on other sites
Jeremiah 5 Report post Posted December 7, 2015 Shaman was very overpowered before and now it's balanced for PvP and PvE. I actually still think Shaman is very strong on PvP but not as much as before. As for assassin, she's indeed weak at the moment and we're working hard on that. Last but not least, PRS and MGS will also get % dmg on their skills to make them stronger and viable meaning that Force Orbs will be useful for them as well. Ok, so, u guys nerf shaman for pvp, but also for pve? good job. Before, shaman and mgs do 120 daily quest on the same time (i have 127 mgs and 126 shaman) Now, shaman take double time to do it, what's the point? I understand about shaman is OP in pvp, but what about PVE?? Today, the only character that worth to play in PVE is MGS, u should BALANCE THAT first. Now, the only function of my shaman is: buff my party. GREAT!!! -.- Share this post Link to post Share on other sites
NaCl 314 Report post Posted December 7, 2015 Well If you want to fck up with press daity, at least remove its delay Make it like prs meteorite Share this post Link to post Share on other sites
z0r 68 Report post Posted December 7, 2015 Shaman was very overpowered before and now it's balanced for PvP and PvE. I actually still think Shaman is very strong on PvP but not as much as before. As for assassin, she's indeed weak at the moment and we're working hard on that. Last but not least, PRS and MGS will also get % dmg on their skills to make them stronger and viable meaning that Force Orbs will be useful for them as well. Ok, so, u guys nerf shaman for pvp, but also for pve? good job. Before, shaman and mgs do 120 daily quest on the same time (i have 127 mgs and 126 shaman) Now, shaman take double time to do it, what's the point? I understand about shaman is OP in pvp, but what about PVE?? Today, the only character that worth to play in PVE is MGS, u should BALANCE THAT first. Now, the only function of my shaman is: buff my party. GREAT!!! -.- Sorry but I disagree. Mage is the weakest class with prs and assassin atm. They need a balance very fast... (change formula to atk pow boost and assassin well, the staff knows.) I have a mage 151 and shaman 148, shaman is way better than mage atm. just check sod and you will see. (I will try SOD later with this new Press deity). Press deity was really OP in bc, but this change made it a lot worse for low level to exp in exp maps (md1-3,ft1-2,ad1-3). Press deity is used only because of the range of the skill and I don't know if the staff remember but the phantom(Weapon) scales exponentially. At beginning of the event everybody was really sad with Shaman damage because of it. Phantom low lvl has a very low base damage. DIQ I always use Phantom Nail because it is a no cd skill and I have use Advent Midranda which helps my party more than Advent Migal. I have SOD crown, Summer or Vampire suit and Midranda buff and Phantom Nail goes really fast and with Press deity I can only have +1 speed bonus to my skill become no delay. (with feather sorry i didnt mention it before). Now I can't tell much because it's about building shaman and that's not the point. (Migal x Midranda). Suggestion. Back Press deity to 295% or something like that and reduce AOE damage in BC. (samething with cyclone strike, stone spike...) ( -50% it's a start maybe change later). Phantom nail - reduce the mp please. 188mp it's a lot to a non delay skill even with full items dnt bsol +22 and REGEN prs cant top that mp. (-20%) 150mp is my suggestion, Press Deity uses 165 and it has delay. Scratch - no point to remove demon extra damage no one hunts with him with Haunt useless atm. Judgement - you can't compare to CS... I never used this skill because I miss a lot. Stun chance - you did it with archer and change it, no point to 70% chance, it was never the problem. The problem is the damage. no point to change it. Inertia - 5-6seconds now it's good, I don't know if the cd got higher. but it's good now. About Mage and Priest DMG, I'm talking about DIQ. Exp maps Prs and Mage are the best class to exp(low hp monster, low level char, can use auto click...) sorry my english I hope you can understand Share this post Link to post Share on other sites
Jeremiah 5 Report post Posted December 7, 2015 Shaman was very overpowered before and now it's balanced for PvP and PvE. I actually still think Shaman is very strong on PvP but not as much as before. As for assassin, she's indeed weak at the moment and we're working hard on that. Last but not least, PRS and MGS will also get % dmg on their skills to make them stronger and viable meaning that Force Orbs will be useful for them as well. Ok, so, u guys nerf shaman for pvp, but also for pve? good job. Before, shaman and mgs do 120 daily quest on the same time (i have 127 mgs and 126 shaman) Now, shaman take double time to do it, what's the point? I understand about shaman is OP in pvp, but what about PVE?? Today, the only character that worth to play in PVE is MGS, u should BALANCE THAT first. Now, the only function of my shaman is: buff my party. GREAT!!! -.- Sorry but I disagree. Mage is the weakest class with prs and assassin atm. They need a balance very fast... (change formula to atk pow boost and assassin well, the staff knows.) I have a mage 151 and shaman 148, shaman is way better than mage atm. just check sod and you will see. (I will try SOD later with this new Press deity). Press deity was really OP in bc, but this change made it a lot worse for low level to exp in exp maps (md1-3,ft1-2,ad1-3). Press deity is used only because of the range of the skill and I don't know if the staff remember but the phantom(Weapon) scales exponentially. At beginning of the event everybody was really sad with Shaman damage because of it. Phantom low lvl has a very low base damage. DIQ I always use Phantom Nail because it is a no cd skill and I have use Advent Midranda which helps my party more than Advent Migal. I have SOD crown, Summer or Vampire suit and Midranda buff and Phantom Nail goes really fast and with Press deity I can only have +1 speed bonus to my skill become no delay. (with feather sorry i didnt mention it before). Now I can't tell much because it's about building shaman and that's not the point. (Migal x Midranda). Suggestion. Back Press deity to 295% or something like that and reduce AOE damage in BC. (samething with cyclone strike, stone spike...) ( -50% it's a start maybe change later). Phantom nail - reduce the mp please. 188mp it's a lot to a non delay skill even with full items dnt bsol +22 and REGEN prs cant top that mp. (-20%) 150mp is my suggestion, Press Deity uses 165 and it has delay. Scratch - no point to remove demon extra damage no one hunts with him with Haunt useless atm. Judgement - you can't compare to CS... I never used this skill because I miss a lot. Stun chance - you did it with archer and change it, no point to 70% chance, it was never the problem. The problem is the damage. no point to change it. Inertia - 5-6seconds now it's good, I don't know if the cd got higher. but it's good now. About Mage and Priest DMG, I'm talking about DIQ. Exp maps Prs and Mage are the best class to exp(low hp monster, low level char, can use auto click...) sorry my english I hope you can understand Seriously? Are u giving an opinion with +22 dnt set? Do not compare your shaman with full aged donated items with normal ones, that has no sense. The problem here is, Shaman should be farmer class, like MGS and PRS, but there's no way to compare each other. Cmon guys, this is a private server, stop nerfing classes, and again, im not begging for nerf on PRS and MGS, i beg for NO MORE NERFS on shaman Share this post Link to post Share on other sites
z0r 68 Report post Posted December 7, 2015 bro did u read what i said? Share this post Link to post Share on other sites
Jeremiah 5 Report post Posted December 7, 2015 bro did u read what i said? Sry z0r, was a misunderstanding. Share this post Link to post Share on other sites
Jeremiah 5 Report post Posted December 22, 2015 Here we go again. Prs got skill changed to % based dmg, was nerfed and usless, after that...prs got buffed and now its OP What about shaman? the only way that shaman is usefull is with bellum or better force and high lvl weapon. BALANCE PLZ, BALANCE Share this post Link to post Share on other sites
Ices 18 Report post Posted December 22, 2015 Fact is: Shaman isn't underpowered and priestess isn't overpowered. You guys can't see? The balance of magical classes IS BETA. BETA PHASE don't mean it's FINALIZED. IS BETA. *BETA BETA BETA BETA*, changes can happen always. As happened with Shaman, can have with prs also. 8 years playing PT and the fact that i realized over this long time is: No one will be satisfied with any class balance. No one. Never people will get satisfied or will approve any balance, since they just look to their own classes, not for all. Isn't for this discussion, but take it as example: Atalanta vs Archer: Always atalanta's will say "ahhh archer with perforation is very overpower, nerf archers since they can do high damage and tank alot with health + high evasion from t5" and always archer players will say "ahhh atalanta with split can kill everyone with 1 hit k.o., and atalanta have t5 with high speed" Pike vs Fighter: Always pike's will say: "FS is very overpower, they have high HP formula and can kill with 1 DT everyone, and they have high AOE damage" and fighters will say: "Ahhh but pikeman's CS is OP, i have 2500 HP and i die for 1 cs, pikeman kills everyone with 1-2 skills and have high critical mimimi" Knights vs Mechanicians: Always knight's players will say: "Mechs dmg with claw is so high, they can kill with 1h and all, Knights need 1h weapon or boost on their skills" and mechanician's will say "Knights can tank very well with 1h and they have good skills, mech can't tank and kill as knight do". In a nutshell: Everyone will always complain about their classes and don't see the game with a "global vision", so, never will have any balance. Wartale can pass his life trying to balance this game, he'll not finish if he still hear the wrong people (i'm not saying i'm the right person or x or y person is the right person to talk about any balance, dont get me wrong) or always hear what people says. You can see this is true since, he changed the priestess to %, people complained about "how nerfed prs became", and now he did a good job adding some powers for priestess and people come to forum to... COMPLAIN AGAIN: "PRS IS OP NERF IT PLEASE". Sorry for "bad english" (yes, i use Google Translator) and sorry for this long text. Share this post Link to post Share on other sites
Jeremiah 5 Report post Posted December 22, 2015 Fact is: Shaman isn't underpowered and priestess isn't overpowered. You guys can't see? The balance of magical classes IS BETA. BETA PHASE don't mean it's FINALIZED. IS BETA. *BETA BETA BETA BETA*, changes can happen always. As happened with Shaman, can have with prs also. 8 years playing PT and the fact that i realized over this long time is: No one will be satisfied with any class balance. No one. Never people will get satisfied or will approve any balance, since they just look to their own classes, not for all. Isn't for this discussion, but take it as example: Atalanta vs Archer: Always atalanta's will say "ahhh archer with perforation is very overpower, nerf archers since they can do high damage and tank alot with health + high evasion from t5" and always archer players will say "ahhh atalanta with split can kill everyone with 1 hit k.o., and atalanta have t5 with high speed" Pike vs Fighter: Always pike's will say: "FS is very overpower, they have high HP formula and can kill with 1 DT everyone, and they have high AOE damage" and fighters will say: "Ahhh but pikeman's CS is OP, i have 2500 HP and i die for 1 cs, pikeman kills everyone with 1-2 skills and have high critical mimimi" Knights vs Mechanicians: Always knight's players will say: "Mechs dmg with claw is so high, they can kill with 1h and all, Knights need 1h weapon or boost on their skills" and mechanician's will say "Knights can tank very well with 1h and they have good skills, mech can't tank and kill as knight do". In a nutshell: Everyone will always complain about their classes and don't see the game with a "global vision", so, never will have any balance. Wartale can pass his life trying to balance this game, he'll not finish if he still hear the wrong people (i'm not saying i'm the right person or x or y person is the right person to talk about any balance, dont get me wrong) or always hear what people says. You can see this is true since, he changed the priestess to %, people complained about "how nerfed prs became", and now he did a good job adding some powers for priestess and people come to forum to... COMPLAIN AGAIN: "PRS IS OP NERF IT PLEASE". Sorry for "bad english" (yes, i use Google Translator) and sorry for this long text. That's true, but that's the process of a balance, hear ppl discussing. I have Shaman, MGS and MS, and i still think that MGS and MS are OP compared to other classes (at least on PVE), but the problem isnt that classes, the problem is on the other ones. This is a private server, the balance should be upwards, not down. One of the most important thinks about having a good balance is finishing all "summon" skills on each class, so every class can hunt alone without the necesity of making MS or PRS to hunt. I know, there are other important thinks to do, but Wartale and the other developers should focus on that to keep ppl happy. And please, dont be mad, we all know this is on BETA, we'r trying to help having a good balance. Thanks Share this post Link to post Share on other sites
Doug 1 Report post Posted December 22, 2015 Fact is: Shaman isn't underpowered and priestess isn't overpowered. You guys can't see? The balance of magical classes IS BETA. BETA PHASE don't mean it's FINALIZED. IS BETA. *BETA BETA BETA BETA*, changes can happen always. As happened with Shaman, can have with prs also. 8 years playing PT and the fact that i realized over this long time is: No one will be satisfied with any class balance. No one. Never people will get satisfied or will approve any balance, since they just look to their own classes, not for all. Isn't for this discussion, but take it as example: Atalanta vs Archer: Always atalanta's will say "ahhh archer with perforation is very overpower, nerf archers since they can do high damage and tank alot with health + high evasion from t5" and always archer players will say "ahhh atalanta with split can kill everyone with 1 hit k.o., and atalanta have t5 with high speed" Pike vs Fighter: Always pike's will say: "FS is very overpower, they have high HP formula and can kill with 1 DT everyone, and they have high AOE damage" and fighters will say: "Ahhh but pikeman's CS is OP, i have 2500 HP and i die for 1 cs, pikeman kills everyone with 1-2 skills and have high critical mimimi" Knights vs Mechanicians: Always knight's players will say: "Mechs dmg with claw is so high, they can kill with 1h and all, Knights need 1h weapon or boost on their skills" and mechanician's will say "Knights can tank very well with 1h and they have good skills, mech can't tank and kill as knight do". In a nutshell: Everyone will always complain about their classes and don't see the game with a "global vision", so, never will have any balance. Wartale can pass his life trying to balance this game, he'll not finish if he still hear the wrong people (i'm not saying i'm the right person or x or y person is the right person to talk about any balance, dont get me wrong) or always hear what people says. You can see this is true since, he changed the priestess to %, people complained about "how nerfed prs became", and now he did a good job adding some powers for priestess and people come to forum to... COMPLAIN AGAIN: "PRS IS OP NERF IT PLEASE". Sorry for "bad english" (yes, i use Google Translator) and sorry for this long text. That's true, but that's the process of a balance, hear ppl discussing. I have Shaman, MGS and MS, and i still think that MGS and MS are OP compared to other classes (at least on PVE), but the problem isnt that classes, the problem is on the other ones. This is a private server, the balance should be upwards, not down. One of the most important thinks about having a good balance is finishing all "summon" skills on each class, so every class can hunt alone without the necesity of making MS or PRS to hunt. I know, there are other important thinks to do, but Wartale and the other developers should focus on that to keep ppl happy. And please, dont be mad, we all know this is on BETA, we'r trying to help having a good balance. Thanks I agree with what you guys said. We can check there in another topic some peoples crying and talking about stop play on the first minutes after he change skill of pris. They don't wait any answer ot atleast the Changelog Patch to know with sure what happened.. And now i believe he done with the pris, the dmg are ok, isn't OP at all, but there is a bug that make her strong at tanking, while she is using the ice meteorite the mobs dont move or try to atack her, but as Wartale said, this is a bug and will be fixed on next patch. About mech, i agree that his the best one on Hunting, but if you think a little his dmg with AoE its near null, and maybe thats why he good on hunt. I don't agree that mages are OP, the class is really bad and stone spike isnt the best thing.. I did some tests on hunt, for a thing that will come soon, and i can tell you that in 15 Minutes of hunt, mage was the worst, killing only 5 mobs in 15min, while mech kill 15 and ata 14. So yeah, the magic classes (sha/mgs/pris) are really bad on hunt, but is not impossible to hunt with then. I just think that the staff after make mage with % like pris (it will happen soon) and fix assassin (useless char), they should stop to change skills~balance and focus on develop new things, thats what keep the game alive, balance its just a consequence. And also what is the logic you improve skills if you don't have a place to use it ? So the best to do is focus on make mage with % and give a boost to assassin, then forgot the balance for a long time~ (or just till they release S-Lab and see which class need to be changed on pve). @Edit: Check the diference between Pris and Shaman (both 150) Share this post Link to post Share on other sites
Dior 633 Report post Posted December 22, 2015 This game is balanced since day 1. because of community crying, Staff begin changing things, and now everything is a mess (Because of the people, NOT the staff). it is same as people cry that their salary is low and they want more. Each Class has special abilities. there is class to PVP there is class to Support there is class to Hunt and a class to be the fastest exp. the shame is, people so selfish so they want a prs to be able to hunt\pvp\exp and all together, wich make no sense and no fun in game. if people were friendly, and make full party and always look for each other to improve the game play, everything would look amazing. on EPT, where everything was very hard, people would beg for a prs or a mage to party them. and on the other side, a prs or a mage would look for a hunter in hunting map. and in bless castle it is a very interesting whole Army that support each other. that is all the difference, the community needs, and not the staff beliefs. and i am not talking about "Suggestions" made, because that is improve, but creating each class to be able to do everything = no sense to me and just kill the game. take for example any fps game, if you play a medic, you know you are low on ammo, so you stick to a support guy. the support guy know he has ammo, but he needs some one to heal him. i guess you all get the point Share this post Link to post Share on other sites
Taethriel 10 Report post Posted December 22, 2015 This game is balanced since day 1. because of community crying, Staff begin changing things, and now everything is a mess (Because of the people, NOT the staff). it is same as people cry that their salary is low and they want more. Each Class has special abilities. there is class to PVP there is class to Support there is class to Hunt and a class to be the fastest exp. the shame is, people so selfish so they want a prs to be able to hunt\pvp\exp and all together, wich make no sense and no fun in game. if people were friendly, and make full party and always look for each other to improve the game play, everything would look amazing. on EPT, where everything was very hard, people would beg for a prs or a mage to party them. and on the other side, a prs or a mage would look for a hunter in hunting map. and in bless castle it is a very interesting whole Army that support each other. that is all the difference, the community needs, and not the staff beliefs. and i am not talking about "Suggestions" made, because that is improve, but creating each class to be able to do everything = no sense to me and just kill the game. take for example any fps game, if you play a medic, you know you are low on ammo, so you stick to a support guy. the support guy know he has ammo, but he needs some one to heal him. i guess you all get the point damn bro +1 Share this post Link to post Share on other sites
Marçal 1 Report post Posted December 22, 2015 (I'm not talking about this topic, I'm just using the current discussion) After some years playing here I can realize that balancing is impossible. Yes! IMPOSSIBLE! The reason is simply: the classes can't be balanced just with boosts, or we would have 10 classes with 10k hp, 5000-5000 atk power and everyone will be god. To balance, some classes SHOULD BE nerfed. And then we see 194934830 topics of crying, like when PS got nerfed, or when that really overpower AoE of KS got nerfed, or in the last week when they started a BETA PHASE in PRS skills. I think less than 5% of the players in this server understand how the game works and want the better for everyone. The rest of people don't want a balanced game. They want a class that can be do everything better than others, they want a class to be god, and don't give a fuck if we will have a Pikeman PristonTale or Knight PristonTale, they will cry and if nothing happens they will change their class and "be the guy" again. Share this post Link to post Share on other sites
Dior 633 Report post Posted December 22, 2015 (I'm not talking about this topic, I'm just using the current discussion) After some years playing here I can realize that balancing is impossible. Yes! IMPOSSIBLE! The reason is simply: the classes can't be balanced just with boosts, or we would have 10 classes with 10k hp, 5000-5000 atk power and everyone will be god. To balance, some classes SHOULD BE nerfed. And then we see 194934830 topics of crying, like when PS got nerfed, or when that really overpower AoE of KS got nerfed, or in the last week when they started a BETA PHASE in PRS skills. I think less than 5% of the players in this server understand how the game works and want the better for everyone. The rest of people don't want a balanced game. They want a class that can be do everything better than others, they want a class to be god, and don't give a fuck if we will have a Pikeman PristonTale or Knight PristonTale, they will cry and if nothing happens they will change their class and "be the guy" again. Agree with you. i just understand the guys who donate a lot (and thats fine) they want to rock with their "Skins"... but should understand the word DONATE, it is not a shop of BUYING things... i wonder if we make poll of resetting all class to Original how people would vote. i mean making it the same as official PristonTale. also it is interesting why we still don't have T5, since they have been released pretty long time ago.. this questions are very interesting me as an old Player and supported of this server. Share this post Link to post Share on other sites
Ices 18 Report post Posted December 22, 2015 (I'm not talking about this topic, I'm just using the current discussion) After some years playing here I can realize that balancing is impossible. Yes! IMPOSSIBLE! The reason is simply: the classes can't be balanced just with boosts, or we would have 10 classes with 10k hp, 5000-5000 atk power and everyone will be god. To balance, some classes SHOULD BE nerfed. And then we see 194934830 topics of crying, like when PS got nerfed, or when that really overpower AoE of KS got nerfed, or in the last week when they started a BETA PHASE in PRS skills. I think less than 5% of the players in this server understand how the game works and want the better for everyone. The rest of people don't want a balanced game. They want a class that can be do everything better than others, they want a class to be god, and don't give a fuck if we will have a Pikeman PristonTale or Knight PristonTale, they will cry and if nothing happens they will change their class and "be the guy" again. Completly agreed. This is what i tried to say on other post (but i've extended too much). Share this post Link to post Share on other sites
Sy 0 Report post Posted December 23, 2015 I am shaman, and also complained of nerf that my class took, but now I think totally different after I got 127/128 I started going sod / pvp after the nerf, and felt difference to pve shaman is really good weakened, but in pvp I being 127 can kill a priestess 137 with only one skill, and kill a pike 140 alone, and my equipment is not so good, my bracelet is still the 110, and my rings dropei in ct3 quest and are out of spec, to resolve this question a bit to use "meteor shaman" in pvp, just do the same as skill knight (brandish) -50% in pvp, will help the shaman to resume its place in pve and not will be too strong in pvp with a skill up, the issue is that the shaman is still very strong in pvp, but is much weaker in pve, but can be buffed without any problem in pve without interfering in pvp. Share this post Link to post Share on other sites