rafters 0 Report post Posted October 18, 2010 I wanna know how Absob (abs), defense (def) and atk rating (AR) work. I think it is like this: Char 1: AR=1200 def=900 abs=100 Char 2: AR=1000 def=1700 abs=150 >>>>>>> Char 1 attacks Char 2 <<<<<<< Char 1 has 1200/1700*100%~=71% of chance of hitting Char 2. And the damage will be: Char 1´s Atk Power - 100, or (Char 1´s Atk Power)*1,70 - 100 (critical). >>>>>>> Char 2 attacks Char 1 <<<<<<< Char 2 has 1000/900*100%~=111%->95% of chance of hitting Char 1. I read in somewhere there is a max. limit (95%). And the damage will be: Char 2´s Atk Power - 150, or (Char 2´s Atk Power)*1,70 - 150 (critical). is it wrong? : Share this post Link to post Share on other sites
RauL~ 1 Report post Posted October 19, 2010 good question^^ Share this post Link to post Share on other sites
DrRightousness 18 Report post Posted October 20, 2010 I think sandurr had made a topic about the actual calculations when he modified them back on old rpt-> upt now though its been a while. Maybe he will post them in this discussion if he is not too busy. so till then :-X also I am sure the calculations have been played with and changed since then so a update is nice i have often thought about how to use atr, to calculate a hitrate, say vs monsters and or other players ??? Share this post Link to post Share on other sites
rafters 0 Report post Posted October 22, 2010 thanks, DrRightousness. I found the topic: http://www.realmpt.com/forum/index.php?topic=9665.msg83970#msg83970 So, my formula was wrong, the correct is: chance to defend (%) = ((Char 2´s Def - Char 1´s Atk Power) / Char 2´s Def) * 100. Does anyone know if this formula is working now? I ask this, because in the same maintenance there is a change, "...Make Maximize stackable with Grand Smash...", that is not working yet (http://www.realmpt.com/forum/index.php?topic=12176.0). [], rafters Share this post Link to post Share on other sites