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keovn

GM favors Knight ?

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Clem

Lol, yeah after some years KS is good but for me it's overpowered for exp, it just need a balance of the exp skill ( tier 5 ).

Easy to say to let's KS in peace ect when you have a knight, but when you exp they all ask for KS & ignore others ..

 

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Ariesxs

No balancing on Skills that are already good that makes something nescessary.One day that t5 KS skill was the best attack skill in this game,now it already nerfed to the point,that makes u want the old days back.And u are talking in nerf it again ? No way dude. Im completely opossed to any Nerf to Any class,because this discourage players to play that class,insttead just buff all class and make all equally good,not nerfing but buffing, not cutting away the damage

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Clem

I don't think other class are really unbalance for exp ..

Maybe not nerf the ks skill but need to do something for sure

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Ariesxs

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

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Clem

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

Yah would be really nice !! I like it

But no idea how they can do it...

 

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Dior

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

T> PS 142 looking for PT

Yah would be really nice !! I like it

But no idea how they can do it...

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knightawc

It is funny, because everyone complain that EVERYONE look for a knight for a diQ.

 

But the fact is that when u are in game can see how other classes that are calling for killers, they only look for ks or ss too. I saw fs/ata/as calling for killers, but they only want knights or ss. But when that same players look for party, they complain: "oh, why always call ks? i am not ks, but i can kill too".

 

Also have guys that when u invite them to your pt they join and just leave when see that dont have a knight or shaman inside.

 

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

 

FS use ciclone strike, AS perforation, and ATA aoe from t4 (i forgot name, sry). About ASSA, could use t5 aoe but dmg for diQ is low; some ppl will say her dmg is ok, but they dont go diQ, and i dont see people acepting assassin as killers on diQ neither, actually the only assa killer i had seen killing on diQ, was 15x (if u need be 15x for be killer on a party Q 13x, something isnt good).

 

The big problem relay on this: mgs need damage based on %, and not in formula, so they will can be killers ok.

Archers aoe is ok, may be can get a bit stronger, but it depends mostly on the tanker on the diQ, if he know, can and wanna gather the mobs on a lineal position so archers can kill faster. But let say the truth, many tankers DONT WANNA do that because they think that tank is just stay on the box and do comp, or they are just lazy. Sadly the new tankers that come to diQ, they learn from watching them, so not many know how gather mobs, or know that they must do that.

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Ariesxs

It is funny, because everyone complain that EVERYONE look for a knight for a diQ.

 

But the fact is that when u are in game can see how other classes that are calling for killers, they only look for ks or ss too. I saw fs/ata/as calling for killers, but they only want knights or ss. But when that same players look for party, they complain: "oh, why always call ks? i am not ks, but i can kill too".

 

Also have guys that when u invite them to your pt they join and just leave when see that dont have a knight or shaman inside.

 

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

 

FS use ciclone strike, AS perforation, and ATA aoe from t4 (i forgot name, sry). About ASSA, could use t5 aoe but dmg for diQ is low; some ppl will say her dmg is ok, but they dont go diQ, and i dont see people acepting assassin as killers on diQ neither, actually the only assa killer i had seen killing on diQ, was 15x (if u need be 15x for be killer on a party Q 13x, something isnt good).

 

The big problem relay on this: mgs need damage based on %, and not in formula, so they will can be killers ok.

Archers aoe is ok, may be can get a bit stronger, but it depends mostly on the tanker on the diQ, if he know, can and wanna gather the mobs on a lineal position so archers can kill faster. But let say the truth, many tankers DONT WANNA do that because they think that tank is just stay on the box and do comp, or they are just lazy. Sadly the new tankers that come to diQ, they learn from watching them, so not many know how gather mobs, or know that they must do that.

 

U got a point on the Each Class Skills, but i believe the damage of it, kinda sucks, Ata off course has the worst damage for a AOE skill, FS is quite a good AOE but for DiQ i think still is low, to not mention AS and ASS... I supose a change in the formula of the skills or the stat formula will make this go OK

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- D E A T H S T R O K E -

It is funny, because everyone complain that EVERYONE look for a knight for a diQ.

 

But the fact is that when u are in game can see how other classes that are calling for killers, they only look for ks or ss too. I saw fs/ata/as calling for killers, but they only want knights or ss. But when that same players look for party, they complain: "oh, why always call ks? i am not ks, but i can kill too".

 

Also have guys that when u invite them to your pt they join and just leave when see that dont have a knight or shaman inside.

 

Of course something need to be done. Look for that angle,some class has some indispensable skills

KS > LS (Like ppl are saying)

MG > STONESPIKE (FOR UP)

PRS > IC (FOR UP)

SS > BUFF

MS > TANK (NOT SKILL FOR HELP KILLING)(HALF USELLES)

but now FS, AS, ATA, ASS has no indispensable skill or any other thing, which makes this class totally uselles in my opinion of course, i still like FS but only for SOD.

I propose to made which one of this class have a indispensable skill for the party. SORRY FOR BAD ENGLISH

 

FS use ciclone strike, AS perforation, and ATA aoe from t4 (i forgot name, sry). About ASSA, could use t5 aoe but dmg for diQ is low; some ppl will say her dmg is ok, but they dont go diQ, and i dont see people acepting assassin as killers on diQ neither, actually the only assa killer i had seen killing on diQ, was 15x (if u need be 15x for be killer on a party Q 13x, something isnt good).

 

The big problem relay on this: mgs need damage based on %, and not in formula, so they will can be killers ok.

Archers aoe is ok, may be can get a bit stronger, but it depends mostly on the tanker on the diQ, if he know, can and wanna gather the mobs on a lineal position so archers can kill faster. But let say the truth, many tankers DONT WANNA do that because they think that tank is just stay on the box and do comp, or they are just lazy. Sadly the new tankers that come to diQ, they learn from watching them, so not many know how gather mobs, or know that they must do that.

Indeed,

Last event xp, a mage, which was killer, didn't wanted accept an archer as killer in the party, and said to try to find Ks/Ss, and this happens a lot in different ways, so ,obiviously,often aren't Ks and Ss who are really restrict to accept other classes in pt, sometimes there is a ks/ss who do this(those usally thinks they are the soul of the party), but it isn't as common.

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PhucAn

- Fix K9 ,we can have 1 DIQ in 30-40 min?lolz.......and how many min for 1 monster in SL map?hahahaha,SL map for MS only hahaha.We can go and kill monster in SL map and see movie because we don't Know when monster die hahaha.

 

-the stupid thing is you want to change something are strong become weak instead makes all the more powerful.llolz

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DarkLink64

I'll repeat myself here, but I want to make my point stronger.

 

 

I'm aware that Knight LS is a strong skill, but it is thanks to a random mechanic. It doesn't have critical, it has 10% of chance per bolt to stun mobs. When this happens, the monster ABS is ignored. This means that Exp mobs doesnt get much of a damage increase, but at hunt maps, it does a high damage.

 

 

Since it is just 10%, there are chances to not proc at all, but, there is also a chante to proc twice or three times per cast. This could be changed to something else. This absorb piercing effect could be reduced/removed, but the skill could have a counter buff to regain some of its lost power, like reducing a bit the bolt interval or increasing the base damage. Honestly i would like a faster spinning rate, it looks awesome for my eyes.

 

 

Lightning Sword must be strong since it's damage is EXCLUSIVE for PvE. Most AoE skills from other class are also usefull for PvP, but in case of Lightning Sword, it doesnt deal any damage whatsoever on pvp.

 

 

 

I find the point of "reducing" a class power, making it somewhat weak from a day to another, a wrong approach. It will just make people switch for the next strongest character, then the cycle will repeat over and over. The next strong class will be nerfed, again, and again...

 

What we need is the same kind of boost suggestions for other classes. I've already made one for Pikeman, http://thronum.com/forum/index.php?topic=181665.msg939172#msg939172 .

 

Other characters should have exclusive buffs / new mechanics for PvE alone, so characters will be more even, rather than just buffing / nerfing infinite cycle process.

 

I like improvments that is not made only about numbers, but that makes the gameplay a lot more interactive / rewarding.

 

 

Mages, for example, Watornado could apply a "Wet" Debuff to enemy targets for a period of time, then Priestess Lightning Skills / Mechanician Spark / Impulsion could do a increased flat damage against these targets.

 

This is a kind of buff that will not make mage alone even better at AoE mass killing, but it will give a massive improvment to Party Quest scenarios, the tanker would also help to kill by casting Spark/Impulsion, and Priestess could deal a higher damage with Divine Lightning and perhaps, the new Thunderstorm skill, regardless if they are at full HP build.

 

 

 

 

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maktub

Server needs skill balance to make magician, Archer, assasin, Pike and atalanta more powerful at di and SL!

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jonathanricardo

Server needs skill balance to make magician, Archer, assasin, Pike and atalanta more powerful at di and SL!

+1

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Adiace

Server needs skill balance to make magician, Archer, assasin, Pike and atalanta more powerful at di and SL!

 

I laugh at people who want to make mage n prs more powerful at DI n SL.  They have it easy from 0-130 already.  If they are more powerful, everyone will just make a prs or mage and 5 leechers( as people are leeching now to 130 and higher).  The game will be dead as nobody will need gear as they can leech all the way to 150.

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dietzoid

Server needs skill balance to make magician, Archer, assasin, Pike and atalanta more powerful at di and SL!

 

I laugh at people who want to make mage n prs more powerful at DI n SL.  They have it easy from 0-130 already.  If they are more powerful, everyone will just make a prs or mage and 5 leechers( as people are leeching now to 130 and higher).  The game will be dead as nobody will need gear as they can leech all the way to 150.

 

leech to 150? Think there is no point in doing exp maps after 132 since party quests give way more exp

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Adiace

Server needs skill balance to make magician, Archer, assasin, Pike and atalanta more powerful at di and SL!

 

I laugh at people who want to make mage n prs more powerful at DI n SL.  They have it easy from 0-130 already.  If they are more powerful, everyone will just make a prs or mage and 5 leechers( as people are leeching now to 130 and higher).  The game will be dead as nobody will need gear as they can leech all the way to 150.

 

leech to 150? Think there is no point in doing exp maps after 132 since party quests give way more exp

 

I was exaggerating but 132 is pretty good too(imagine i dun even need gears for the leechers till 132), like i said , you shouldn't give any more incentive to create a mage, maybe on 1v1 skill but that is it.

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