Mrcoffee 0 Report post Posted January 7, 2017 I didn't know that the admins really hate mage so much lol . Mage now is more useless then ever ,,, you admins make a new record . Disappointed,, bye bye mage class Share this post Link to post Share on other sites
Guest -Linh- Report post Posted January 7, 2017 They are working on fixing it. Share this post Link to post Share on other sites
boyasboya 0 Report post Posted January 7, 2017 Can't train for exp T_T sad life mage Share this post Link to post Share on other sites
maktub 2 Report post Posted January 7, 2017 Can't do anything with my mage wich is my main. Even my ks 132 is weak now, so I quit until GM fix server :-X :'( Share this post Link to post Share on other sites
BlackLabel 42 Report post Posted January 7, 2017 What they did to the magician was ridiculous. Sad. :'( Share this post Link to post Share on other sites
heoantap 21 Report post Posted January 7, 2017 ? what happen with mage? because i just take my mage to SL. I kill like crazy, even faster than as Share this post Link to post Share on other sites
maktub 2 Report post Posted January 7, 2017 On 1/7/2017 at 9:45 AM, heoantap said: ? what happen with mage? because i just take my mage to SL. I kill like crazy, even faster than as Read more Mages can't tank anymore Share this post Link to post Share on other sites
Hans1803 0 Report post Posted January 7, 2017 On 1/7/2017 at 9:45 AM, heoantap said: ? what happen with mage? because i just take my mage to SL. I kill like crazy, even faster than as Read more Hm, then you are the only one so far who is happy, maybe its works better for you bc LV 140+ idk My Mage LV 127 is very weak now Before the Patch come I can use 5 to 6 Stone Spike skill in a row with e-shield before my Manna went down to repot, now its just 1 to 2, what cost a lot Manna and time Before the Patch come I need 30 min doing a 5k Quest at FT1 and 35/40 min for a 5k Quest at AD1, today I need 1H at FT1 and 1H 15 min at AD1 lot of time lose I only can play 1H Weapon, playing 2H even at exp Map = instand death, I die twice today at AD1 bc I switch to 2H Weapon, never happen before Before the new Patch come and a Field Boss spawn at my Spot I only need a few Life Pots to stay alive, like 3-6 Pots max, today at AD1 I use 60 !!! life pots until this Mummy went down My Gear, its fine 124 Set, Robe all Oredo Mix + Boss Set 2 Def 2880 with 191 ABS on a 127 Mage playing a 120 Map, need twice the time and pots now after the new patch come... sorry something went wrong with the new patch. But I hope the going to fix it, my Mage still the best option to raise my FS to higher lv, so I cross my fingers toi toi toi Hans Share this post Link to post Share on other sites
maktub 2 Report post Posted January 7, 2017 On 1/7/2017 at 10:24 AM, Hans1803 said: Quote ? what happen with mage? because i just take my mage to SL. I kill like crazy, even faster than as Read more Hm, then you are the only one so far who is happy, maybe its works better for you bc LV 140+ idk My Mage LV 127 is very weak now Before the Patch come I can use 5 to 6 Stone Spike skill in a row with e-shield before my Manna went down to repot, now its just 1 to 2, what cost a lot Manna and time Before the Patch come I need 30 min doing a 5k Quest at FT1 and 35/40 min for a 5k Quest at AD1, today I need 1H at FT1 and 1H 15 min at AD1 lot of time lose I only can play 1H Weapon, playing 2H even at exp Map = instand death, I die twice today at AD1 bc I switch to 2H Weapon, never happen before Before the new Patch come and a Field Boss spawn at my Spot I only need a few Life Pots to stay alive, like 3-6 Pots max, today at AD1 I use 60 !!! life pots until this Mummy went down My Gear, its fine 124 Set, Robe all Oredo Mix + Boss Set 2 Def 2880 with 191 ABS on a 127 Mage playing a 120 Map, need twice the time and pots now after the new patch come... sorry something went wrong with the new patch. But I hope the going to fix it, my Mage still the best option to raise my FS to higher lv, so I cross my fingers toi toi toi Hans Read more All the magicians and game at all.. We hope they fix it soon Share this post Link to post Share on other sites
JoeHandsome 1 Report post Posted January 7, 2017 Remember that the server is still in Beta Mode. We will balance out MGS and fix other issue related to the class. We decided to be conservative when changing the skills to be %-based. We will rather boost the skills a bit instead of nerfing. Share this post Link to post Share on other sites
Aptenodytes 0 Report post Posted January 7, 2017 On 1/7/2017 at 1:02 PM, Wartale said: Remember that the server is still in Beta Mode. We will balance out MGS and fix other issue related to the class. We decided to be conservative when changing the skills to be %-based. We will rather boost the skills a bit instead of nerfing. Read more I don't think the real problem is the damage at higher level, maybe increase it by 5-10% at most. What seems to be a severe problem is that mages cannot tank anything anymore with energy shield, forcing mages to either go with the ranged meteorite in a party or start being more defensively by using a wand + orb and put a lot of points in health. This in turn severly lowers the damage of stone spike and meteorite, because these are now relying heavily on the characters ATK PWR, which is sensitive to high spirit values and high staff/wand weapon damage. Unless you want mages to be weaker and to use orbs and wands these days, I would not increase the current percentage damage values too much as the mage's damage will get much better at high level with high lvl aged or mixed staffs and high Spirit values than pre-patch. Now the change to percentage based damage skills also means, if I understand correctly, that at lower levels, mages have (very) low damage (low spirit, low weapon damage) compared to before. To improve this and keeping the %-based skills at the same time, it might be an idea to reintroduce some static damage element in addition to the percentage. Although I do not know if this lower damage at lower level is really a big problem at the moment, because a priestess damage with Ice Meteorite is also quite low and they are not complaining much I believe (also a Priestess needs 160 spirit instead of 145 spirit to get 100% extra weapon damage). Mages still deal twice-thrice the damage of my priestess's Ice Meteorite with a single spell cast of a well-placed Stone Spike or Meteorite. Maybe we have gotten used to have mages at lvl 100-120 to be very powerful killing machines, because of the combination of the (very) high static damage of the old Stone Spike (200-370) coupled to the old Spirit Elemental (400% extra damage) and the very strong energy shield? Another way to add static damage, as a means to increase the lower level mages' damage, would be by balancing the static damage bonus given by Enchant Weapon. However, it is currently unclear to me if the damage given by the new Enchant Weapon actually applies to the damage to spells, as it does not change the damage shown on your character sheet (ATK PWR). I have not tested it very well yet, but I think I will at some point. Does anyone have some information on this? Finally, it might also be possible to rebalance the Fire Elemental in such a way that the static damage of this spell can be added to the ATK PWR of the mage, in a similar way as the Priestess' Spell Muspell does. Share this post Link to post Share on other sites
AndreiZ 0 Report post Posted January 7, 2017 On 1/7/2017 at 1:02 PM, Wartale said: Remember that the server is still in Beta Mode. We will balance out MGS and fix other issue related to the class. We decided to be conservative when changing the skills to be %-based. We will rather boost the skills a bit instead of nerfing. Read more Forecast for this to happen? Share this post Link to post Share on other sites
heoantap 21 Report post Posted January 7, 2017 On 1/7/2017 at 10:24 AM, Hans1803 said: Quote ? what happen with mage? because i just take my mage to SL. I kill like crazy, even faster than as Read more Hm, then you are the only one so far who is happy, maybe its works better for you bc LV 140+ idk My Mage LV 127 is very weak now Before the Patch come I can use 5 to 6 Stone Spike skill in a row with e-shield before my Manna went down to repot, now its just 1 to 2, what cost a lot Manna and time Before the Patch come I need 30 min doing a 5k Quest at FT1 and 35/40 min for a 5k Quest at AD1, today I need 1H at FT1 and 1H 15 min at AD1 lot of time lose I only can play 1H Weapon, playing 2H even at exp Map = instand death, I die twice today at AD1 bc I switch to 2H Weapon, never happen before Before the new Patch come and a Field Boss spawn at my Spot I only need a few Life Pots to stay alive, like 3-6 Pots max, today at AD1 I use 60 !!! life pots until this Mummy went down My Gear, its fine 124 Set, Robe all Oredo Mix + Boss Set 2 Def 2880 with 191 ABS on a 127 Mage playing a 120 Map, need twice the time and pots now after the new patch come... sorry something went wrong with the new patch. But I hope the going to fix it, my Mage still the best option to raise my FS to higher lv, so I cross my fingers toi toi toi Hans Read more you are right, I usually does not need ES to train at IC anymore. I mistakenly active ES while training in IC and the mana spent is ridiculous lol Share this post Link to post Share on other sites
royalpt 14 Report post Posted January 7, 2017 Mage is very sucks now! My lvl 154 mage with full items, full health, 315abs, 7k+ defs, had the healing egg, vampire teeth, regen from prs, couldn't tank a mob in SL, don't even think to kill mob! GM, please balance the class not weak the class! thank you! Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 7, 2017 Geez, you guys are so impatient. Mage WILL be fixed and WILL get stronger! Just wait, they're focusing on major bugs, then they'll focus on balancing! Share this post Link to post Share on other sites
Alulas 2 Report post Posted January 7, 2017 On 1/7/2017 at 1:02 PM, Wartale said: Remember that the server is still in Beta Mode. We will balance out MGS and fix other issue related to the class. We decided to be conservative when changing the skills to be %-based. We will rather boost the skills a bit instead of nerfing. Read more Hi, guys. This is what i think: as GM said, we are in Beta Mode, so to help the admins fix all mage´s problems, i suggest that we make a list of problems that we observe ingame. Suggestion List: 1) Energy Field: there is no Mana enough to support this skill - i have a mage 132, nice equips. I was in AD1, to test some skills and when i tried to use Energy Field, the mana bar down to "zero" really fast. Mage lose mana in any hit that field recieve. Please GM, fix this Mage´s problem. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 7, 2017 About Energy Shield, here are my assumptions (maybe wrong). Monster Damage = 1000 Energy Shield = 20% Supposed Reduced Damage = 200 I think that the mana is being drainded by the raw monster damage (1000), instead of the reflected damage (200). I dont know if, previously, the drained mana was also being calculated with ABS... Share this post Link to post Share on other sites
soldado 0 Report post Posted January 7, 2017 For me, "Balance", does not mean nerf classes that are already working well. Rather repair and make better the classes that no one is using these days (ata, ass, ps, as) regards. Share this post Link to post Share on other sites
Surfer 96 Report post Posted January 7, 2017 On 1/7/2017 at 4:38 PM, DarkLink64 said: Geez, you guys are so impatient. Mage WILL be fixed and WILL get stronger! Just wait, they're focusing on major bugs, then they'll focus on balancing! Read more Say that when your main character is mage. Most people who are complaining are the ones that play only mage. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 7, 2017 Yeah but, people are still creating threads and making posts as if Mage is permanently dead even after so many replies from Wartale/Wartale/Wartale that Mage will be fixed eventually. If my main char were mage, I would test absolutely everything and gather the much data as I can on what is wrong, what coud be causing it, and possible solutions, same way i'm doing with Knight. Making spam topics/posts like mage is dead, won't do any good. Share this post Link to post Share on other sites