Ariesxs 0 Report post Posted January 8, 2017 So as we all know, with this update a lot of skills and a lot of class was Nerfed. Maybe it was a bug or maybe it was a Real DMG-Reduction. FS got CS nerfed to a point that the damage now sucks MS got the Auto-Build nerfed to the point that they need STM and MP to use NORMAL ATTACK ! MGS got Energy Shiel (Nerfed ?) We dunno know that point . PS maybe was the only one who won something in that upd, My question is that : Why cant u guys make a Skill Balance that make the class actually better and not worse ? Why always that u see a Skill Balance u can already have sure that some class will lose a portion of its damage potential ? MAKE ALL THE CLASS GREAT AGAIN ! Share this post Link to post Share on other sites
latioss 4 Report post Posted January 8, 2017 I think while the staff doesn't says that the last patch is official( still beta ), we should wait patiently and try to help them. The Re-coding means that would appears bugs, in that case we got a lot of them, the Staff must be working hard to fix it, programming is not something that you can fix pretty fast, even more because one thing will conflict with the previous old ones. @edit i just wrote "patiently" wrong and fixed it. Share this post Link to post Share on other sites
Guest -Linh- Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. Share this post Link to post Share on other sites
Ariesxs 0 Report post Posted January 8, 2017 I think while the staff doesn't says that the last patch is official( still beta ), we should wait pain patiently and try to help them. The Re-coding means that would appears bugs, in that case we got a lot of them, the Staff must be working hard to fix it, programming is not something that you can fix pretty fast, even more because one thing will conflict with the previous old ones. Well, i dont think the class are bugged except for the Mage that Wartale already confirmed that the changes arent permanently. Althought the other class maybe permanent changed. The Bug that is afecting all players is the ''Def/ABS or Stronger Mobs BUG''. I dont think its fair making these changes on the class that will affect the gameplay with it without consulting the community to see the aproval rate. For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Share this post Link to post Share on other sites
Saikan 1 Report post Posted January 8, 2017 lol this guy is really complaining about the SP/MP thing? What's the problem about it? every class uses SP and MP to hunt. Share this post Link to post Share on other sites
latioss 4 Report post Posted January 8, 2017 he is like " I'm a lil lazy to use sp pots", sorry is that what i see. Share this post Link to post Share on other sites
Dior 633 Report post Posted January 8, 2017 So as we all know, with this update a lot of skills and a lot of class was Nerfed. Maybe it was a bug or maybe it was a Real DMG-Reduction. FS got CS nerfed to a point that the damage now sucks MS got the Auto-Build nerfed to the point that they need STM and MP to use NORMAL ATTACK ! MGS got Energy Shiel (Nerfed ?) We dunno know that point . PS maybe was the only one who won something in that upd, My question is that : Why cant u guys make a Skill Balance that make the class actually better and not worse ? Why always that u see a Skill Balance u can already have sure that some class will lose a portion of its damage potential ? MAKE ALL THE CLASS GREAT AGAIN ! if all these chars suck trade with my 142 pike for one of the chars you list below shake hands? Share this post Link to post Share on other sites
Ariesxs 0 Report post Posted January 8, 2017 I wonder if this Ariesxs dude is a troll... lol Nop, u just dont get the Big Picture. I'm agains anything that makes the gameplay with any class worse, like DMG Hp reduction ... So as we all know, with this update a lot of skills and a lot of class was Nerfed. Maybe it was a bug or maybe it was a Real DMG-Reduction. FS got CS nerfed to a point that the damage now sucks MS got the Auto-Build nerfed to the point that they need STM and MP to use NORMAL ATTACK ! MGS got Energy Shiel (Nerfed ?) We dunno know that point . PS maybe was the only one who won something in that upd, My question is that : Why cant u guys make a Skill Balance that make the class actually better and not worse ? Why always that u see a Skill Balance u can already have sure that some class will lose a portion of its damage potential ? MAKE ALL THE CLASS GREAT AGAIN ! if all these chars suck trade with my 142 pike for one of the chars you list below shake hands? Pike is beyond worse ... =/ lol this guy is really complaining about the SP/MP thing? What's the problem about it? every class uses SP and MP to hunt. Im not complaining i dont even like Mech it was an example. Share this post Link to post Share on other sites
Guest -Linh- Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Every other class is using SP/MP on every attack skills and I don't see anyone complain. MS only use very little amount of SP/MP now and you are complaining? For me, I think it is fair and avoid ppl shift attack mob then run out for a smoke or coffee LOL. After few days hunting with mech after patch, I find it is perfectly fine, still a best class for hunting. Share this post Link to post Share on other sites
Ariesxs 0 Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Every other class is using SP/MP on every attack skills and I don't see anyone complain. MS only use very little amount of SP/MP now and you are complaining? For me, I think it is fair and avoid ppl shift attack mob then run out for a smoke or coffee LOL. After few days hunting with mech after patch, I find it is perfectly fine, still a best class for hunting. Yea, like i dont play mech i cant opine how its now and before to farm, But yes, it was a game changer stuff and no one could Predict that someday Auto-Mech will need to use MP and SP to pay for the Normal Attacks. No one could PREDICT a change like that. As an old Staff Member of another game,i know that Nerf will always came, anything that is considered ''above average'' will someday eventually be nerfed to be on the average level. My point is, why do not increase the ''average level'' and compensate the class who is below that ? Share this post Link to post Share on other sites
latioss 4 Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Every other class is using SP/MP on every attack skills and I don't see anyone complain. MS only use very little amount of SP/MP now and you are complaining? For me, I think it is fair and avoid ppl shift attack mob then run out for a smoke or coffee LOL. After few days hunting with mech after patch, I find it is perfectly fine, still a best class for hunting. Yea, like i dont play mech i cant opine how its now and before to farm, But yes, it was a game changer stuff and no one could Predict that someday Auto-Mech will need to use MP and SP to pay for the Normal Attacks. No one could PREDICT a change like that. As an old Staff Member of another game,i know that Nerf will always came, anything that is considered ''above average'' will someday eventually be nerfed to be on the average level. My point is, why do not increase the ''average level'' and compensate the class who is below that ? i agree with the part that you say to increase the "avarage level". But... i dont see it like a real nerf, it makes sense since you are using the attack constantly, like you said about the other class to increase due to buff skill, i dont see any other classe using normal attack, what would change is the char would consume more by skill, but it already needs to use it anyway. It makes like the default attack is just like skill. I would agree with you if the case was, just the default attack without any buff skill activated consumes the mp/sp( by what the other guy said up there, its a skill that increases that attack). Share this post Link to post Share on other sites
Guest -Linh- Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Every other class is using SP/MP on every attack skills and I don't see anyone complain. MS only use very little amount of SP/MP now and you are complaining? For me, I think it is fair and avoid ppl shift attack mob then run out for a smoke or coffee LOL. After few days hunting with mech after patch, I find it is perfectly fine, still a best class for hunting. Yea, like i dont play mech i cant opine how its now and before to farm, But yes, it was a game changer stuff and no one could Predict that someday Auto-Mech will need to use MP and SP to pay for the Normal Attacks. No one could PREDICT a change like that. As an old Staff Member of another game,i know that Nerf will always came, anything that is considered ''above average'' will someday eventually be nerfed to be on the average level. My point is, why do not increase the ''average level'' and compensate the class who is below that ? The whole idea of skill balance is not just about to bring a class with weak power become more power. It is about making all the class balance in the way that they can support each other as was as making the game balance (not over power). Back in the day, we have FS cyclone very power that can kill ppl in BC easily, so by your logic, other class will need to be power up too? So what is the point of wasting time to give all other class more powerful when they can simply nerf one because it was overpower? And back to your mech concern, sure it is nerf as you said but as overall it is still a good and powerful char for hunting. Share this post Link to post Share on other sites
Ariesxs 0 Report post Posted January 8, 2017 For MS I don't think it got nerf (maybe a little but not too worry about): - It seem like auto mech is attacking with default, however it is actually using automation skill and that skill now come with SP/MP consumption per hit and second. - I do play auto mech for hunting and I don't see a big deal about using SP and MP and my mech is using set boss 1. For MGS, GM already said it is bug and they are fixing it. What do u consider a Nerf ? For me Nerf its this : U get the old Class without a Change like MS that dont need MP and SP to attack and make they FORCELLY use this affecting the class gameplay making it kinda worse. That's what i think about Nerf. And following you logic every class that get a Buff that affects the Attack should be penalized with that. KS with Holy Valor (He already use Skills to use MP and SP but is a Buff that affects the Attack why dont we increase the consumption ?) Divine Force from PRS affect all class Final Dmg, why dont increase the MP and SP consumption with the players who get the buff ? Elemental Buff from MG affect the attack JUST LIKE THE AUTOMOTION/PRECISION why dont increase tho ? Every other class is using SP/MP on every attack skills and I don't see anyone complain. MS only use very little amount of SP/MP now and you are complaining? For me, I think it is fair and avoid ppl shift attack mob then run out for a smoke or coffee LOL. After few days hunting with mech after patch, I find it is perfectly fine, still a best class for hunting. Yea, like i dont play mech i cant opine how its now and before to farm, But yes, it was a game changer stuff and no one could Predict that someday Auto-Mech will need to use MP and SP to pay for the Normal Attacks. No one could PREDICT a change like that. As an old Staff Member of another game,i know that Nerf will always came, anything that is considered ''above average'' will someday eventually be nerfed to be on the average level. My point is, why do not increase the ''average level'' and compensate the class who is below that ? The whole idea of skill balance is not just about to bring a class with weak power become more power. It is about making all the class balance in the way that they can support each other as was as making the game balance (not over power). Back in the day, we have FS cyclone very power that can kill ppl in BC easily, so by your logic, other class will need to be power up too? So what is the point of wasting time to give all other class more powerful when they can simply nerf one because it was overpower? And back to your mech concern, sure it is nerf as you said but as overall it is still a good and powerful char for hunting. The thing about nerf is that they dont know where to stop. First they made a God-Like thing to a Crash-Thing, after a lot of time the Crash-Thing MAY receive a buff to become a Someone Choice-Thing, after that MAY (again) Become a Good-Thing. The time to do this is equal to X, no one knows when the buff will come, until then u are forced to move to other class or be happy with Trash. The look for a ''Perfect-Point'' is way more time expensive then simple make all class Good. Take the Pike as an example,as i'm new to the server i dunno know how pike was at the server launch, but look to it now. Share this post Link to post Share on other sites
Asura 0 Report post Posted January 8, 2017 OP clearly does not understand what the term "balance" means. Balance is a set of buffs AND/OR nerfs the staff finds fair and needed to get a class closer in terms of power to others. They may have screwed up what means they will revert changes or make new ones aiming towards balance. You can't balance a scale only adding weight to one side unless the other side has some weight on it already, can you? Share this post Link to post Share on other sites
caiobuzati 10 Report post Posted January 9, 2017 I think while the staff doesn't says that the last patch is official( still beta ), we should wait pain patiently and try to help them. The Re-coding means that would appears bugs, in that case we got a lot of them, the Staff must be working hard to fix it, programming is not something that you can fix pretty fast, even more because one thing will conflict with the previous old ones. Changes must be tested over and over again before they come into play, this is called professionalism. Testing a product is not a job for a consumer, but a job his seller. And when we play and invest in the game we are buying a product. All I had is my magician, now I want to play but I simply >CAN'T<, cause i can stay in EXP maps, I can't go to Sod, and Hunt It's some kind of joke? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 9, 2017 Oh right, shift clicking with a character and leave it do all the work whitout any subsequent interaction seems to be a pretty valuable aspect. Cmon, don't be whiny. Why a character that dealt SO much damage should have a SO easy, AFK friendly aspect that is Shift click once, go to facebook? I wish Auto Mechs could consume even more potions. Everyone complains about Knight being strong, but I have to pot twice per LS cast and there is always the constant danger of dying mid-animation. Now someone find perfectly normal to leave a character attacking by itself without any interaction at all, still outputing a high damage, a normal, "gameplay" experience? You must be kidding. It was about time Auto mechs got this STM/MP drain. Share this post Link to post Share on other sites
cascola 33 Report post Posted January 9, 2017 The problem is to stop attacking ms when you finish res and have to click again (bad) and walk towards mob / boss when mana is ending (too bad) As for the consumption of both I see no problem is more fair now. Share this post Link to post Share on other sites
Ariesxs 0 Report post Posted January 9, 2017 Everyone complains about Knight being strong, but I have to pot twice per LS cast and there is always the constant danger of dying mid-animation. Because Knight was made to be like that. He need to hunt using skills right ? That's the way they are made like the others class. S K I L L ! But Mechs use the NORMAL ATTACK, which is not a SKILL the Buff made the Comsumption but what buff do this ? A buff is there to make the life easier, not harder. Just like the Old Holy Valor that added 10% Final DMG against all mobs. As Cascoala said : The problem is to stop attacking ms when you finish res and have to click again (bad) and walk towards mob / boss when mana is ending (too bad) Its fair now. Well i kind agree, its more fair now. But the problem with that, is the Auto-Mech actually cant tank, its a leaf, one blow can change its destiny. I'm not trying to reverse this, all that i'm trying to do is show that any class can go to the good to the ''less good'' in one patch without any ''Comunication''. Can happen with the K9, FS(Already happened) among the others. And if i recall, in a K9 topic you showed yourself against all kind of nerf just like me, you showed that u are inclined to make the class better not worse. Share this post Link to post Share on other sites
Guest -Linh- Report post Posted January 9, 2017 The problem is to stop attacking ms when you finish res and have to click again (bad) and walk towards mob / boss when mana is ending (too bad) As for the consumption of both I see no problem is more fair now. Those are bug and GM said will be fixed. And shift click stop happen to all classes Everyone complains about Knight being strong, but I have to pot twice per LS cast and there is always the constant danger of dying mid-animation. Because Knight was made to be like that. He need to hunt using skills right ? That's the way they are made like the others class. S K I L L ! But Mechs use the NORMAL ATTACK, which is not a SKILL the Buff made the Comsumption but what buff do this ? A buff is there to make the life easier, not harder. Just like the Old Holy Valor that added 10% Final DMG against all mobs. As Cascoala said : The problem is to stop attacking ms when you finish res and have to click again (bad) and walk towards mob / boss when mana is ending (too bad) Its fair now. Well i kind agree, its more fair now. But the problem with that, is the Auto-Mech actually cant tank, its a leaf, one blow can change its destiny. I'm not trying to reverse this, all that i'm trying to do is show that any class can go to the good to the ''less good'' in one patch without any ''Comunication''. Can happen with the K9, FS(Already happened) among the others. And if i recall, in a K9 topic you showed yourself against all kind of nerf just like me, you showed that u are inclined to make the class better not worse. Unlike any other class buff, that automation buff give you 200% dmg boost and add 6 atk speed. So you cannot compare that buff to other and say other class buff don't consume SP/MP per sec/shot. Like you said, if you want to be fair and balanced ingame, how about reduce the boost dmg, atk spd and remove the SP/MP consumption so it can be normal buff like other class so you can keep your NORMAL attack without consuming SP/MP. I'm pretty sure all other class would want to get their buff comsume SP/MP by time/shot if they get massive damage and speed boost like mech. Share this post Link to post Share on other sites
cascola 33 Report post Posted January 9, 2017 The problem is to stop attacking ms when you finish res and have to click again (bad) and walk towards mob / boss when mana is ending (too bad) As for the consumption of both I see no problem is more fair now. Those are bug and GM said will be fixed. And shift click stop happen to all classes my ps no Share this post Link to post Share on other sites
keovn 2 Report post Posted January 9, 2017 I think while the staff doesn't says that the last patch is official( still beta ), we should wait pain patiently and try to help them. The Re-coding means that would appears bugs, in that case we got a lot of them, the Staff must be working hard to fix it, programming is not something that you can fix pretty fast, even more because one thing will conflict with the previous old ones. +1 Share this post Link to post Share on other sites