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Akuma

SL HS XP IS NERFED

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Akuma

Before patch 4091 we was doing 400 bil - 450 bil in 1 hour, now with same party we are doing 300bil in 1hour what is happening ?

Note: All party members with sol force, and the mobs are glitching very easy too, and when lure try lure they don't follow the lurer.

Please check it GM, something is wrong in SL now.

 

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Akuma

I have noticed the same, exp seem a lot lower at SL now.

Yes bro, now is a lot lower the sl hs exp.

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Guest -Linh-

I have noticed the same, exp seem a lot lower at SL now.

Yes bro, now is a lot lower the sl hs exp.

 

I thought it was just me. Anyway I'm not home to test, you might want to test like this:

- Let note down your current XP

- Kill mob 1 by 1 and note down the XP gain by M

- Compare that with exp on web of each mob to see if the mob's exp has been reduced

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Akuma

I have noticed the same, exp seem a lot lower at SL now.

Yes bro, now is a lot lower the sl hs exp.

 

I thought it was just me. Anyway I'm not home to test, you might want to test like this:

- Let note down your current XP

- Kill mob 1 by 1 and note down the XP gain by M

- Compare that with exp on web of each mob to see if the mob's exp has been reduced

Now is too late in Brazil, tommorrow I test I already out of my PC. BUT I AM SURE HS SL XP IS NERFED.

 

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TrapHouse

SL monsters exp were reduced. 13x characters can make faster exp in DI Q then any 15x. Hope the new party quests are released somewhat soon, cause reducing the monsters exp by the amount that they were reduced was a real unexpected curveball that was not mentioned in the patch notes.

 

It baffles me how a party of lower level characters(132-145), using 126 and 130 weapons can exceed the exp a party of all 15x with 134/138 weapons can make.

 

To me, it makes no sense.

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Guest -Linh-

SL monsters exp were reduced. 13x characters can make faster exp in DI Q then any 15x. Hope the new party quests are released somewhat soon, cause reducing the monsters exp by the amount that they were reduced was a real unexpected curveball that was not mentioned in the patch notes-

 

This is sux, no wonder why XP is getting so much harder in SL

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Akuma

SL monsters exp were reduced. 13x characters can make faster exp in DI Q then any 15x. Hope the new party quests are released somewhat soon, cause reducing the monsters exp by the amount that they were reduced was a real unexpected curveball that was not mentioned in the patch notes.

 

It baffles me how a party of lower level characters(132-145), using 126 and 130 weapons can exceed the exp a party of all 15x with 134/138 weapons can make.

 

To me, it makes no sense.

Shit bro, before was so good the exp in SL, now is a really shit exp there. But high lvls only can up there so we need ask for sandurr back how was before....

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mcslug

guys remember... SL is a lvl 140 map, if ur party is full of 150+ u didnt got 100% of the experience

 

Level difference with monster EXP gained

0 ~ 9 100%

10 ~ 14 75%

15 ~ 19 50%

20+ 25%

 

U should see what ur party level if theres something higher then 149 your pt receive 75% of the experience of mobs.

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lummel

guys remember... SL is a lvl 140 map, if ur party is full of 150+ u didnt got 100% of the experience

 

Level difference with monster EXP gained

0 ~ 9 100%

10 ~ 14 75%

15 ~ 19 50%

20+ 25%

 

U should see what ur party level if theres something higher then 149 your pt receive 75% of the experience of mobs.

The lowest lvl monster in the map is 143 though, so you'll still get full xp upto lvl 152.

 

In my opinion, getting so much xp and drops at the same time is ridiculous, but yeah high levels don't really have an alternative until party quests are released.

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druakiin

SL monsters exp were reduced. 13x characters can make faster exp in DI Q then any 15x. Hope the new party quests are released somewhat soon, cause reducing the monsters exp by the amount that they were reduced was a real unexpected curveball that was not mentioned in the patch notes.

 

It baffles me how a party of lower level characters(132-145), using 126 and 130 weapons can exceed the exp a party of all 15x with 134/138 weapons can make.

 

To me, it makes no sense.

Shit bro, before was so good the exp in SL, now is a really shit exp there. But high lvls only can up there so we need ask for sandurr back how was before....

 

+1

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TrapHouse

Is the exp party formula bugged?

 

Seems the exp is being based off the individual character level, as opposed to the party level. A level 158 character in the same party as a level 150 character make different amounts of exp even though they are in the same party.

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Akuma

Is the exp party formula bugged?

 

Seems the exp is being based off the individual character level, as opposed to the party level. A level 158 character in the same party as a level 150 character make different amounts of exp even though they are in the same party.

Maybe... In mr.ly lvl 159 the exp in SL is a really shit. I think sandurr need do SL HS like DIQ before, No xp reduction...  :-\

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TrapHouse

Maybe... I know in mr.ly lvl 159 the exp in SL is a really shit.

Yea, because you only gain 25% or 50% of the monsters exp because of the level difference between you and them.

 

From what I heard, the exp wasn't changed on any monsters in the last patch so there is something else that was changed/is bugged that is causing the noticeable exp difference.

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bigpro

guys i think 3eye/exp pot dont work those day that why your bad exp :)

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Akuma

guys i think 3eye/exp pot dont work those day that why your bad exp :)

>:(

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bigpro

i think so since 25%

you was doing 400b beforee 1h

now 300b 1h

25% =75 +- so somethng like that

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Guest -Linh-

i think so since 25%

you was doing 400b beforee 1h

now 300b 1h

25% =75 +- so somethng like that

 

I have made a test today and confirm:

- Eye is working

- EXP Pot is working

- Mob's exp did not get reduced, they are the same

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DarkLink64

I believe there are 2 major reasons:

 

 

1- Monsters are not teleporting to a player when they get stuck on map (for example, they get stuck forever behing the pipes of SL HS).

 

2- Monsters Aggro is not working correctly, sometimes they ran away for no reason, or just doesn't follow properly.

 

 

 

Solutions:

 

1- Make monsters teleport as they used to do, when receiving damage from a player but they can not walk toward him/her

2- Increase their sight range / sight range update refresh speed so they can follow properly

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Guest -Linh-

so how you explain all ppl got bad exp ?

 

Because exp penalty for level diff has been applied

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Akuma

I think for sl need remove the party lvl reduce, like in DIQ long time ago...

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