bigpro 148 Report post Posted January 21, 2017 i see if you use only hammer for destryor it give 29% critical+6spec =35total +max damge hammer better then fs axe =22critical +4spec =26 total sword +22 add 34crticial +7spec =41% critical = -8 low dammge then axe so i wonder why no body build like this? any answer? Share this post Link to post Share on other sites
stainremover 0 Report post Posted January 21, 2017 hammer not really an option because it doesn't work with BC or AC. destroyer has a pretty long delay. also swiftness / inner soul might not apply to hammer. haven't had a chance to test yet. most people think sword is better if aged to a high level. the problem is FS spec is pretty hard to find. i almost never see any for sale in personal shops. Share this post Link to post Share on other sites
daninopa2 0 Report post Posted January 21, 2017 hammer not really an option because it doesn't work with BC or AC. destroyer has a pretty long delay. also swiftness / inner soul might not apply to hammer. haven't had a chance to test yet. most people think sword is better if aged to a high level. the problem is FS spec is pretty hard to find. i almost never see any for sale in personal shops. Yea, i mean is hard to find but u always can buy it from coin shop, right? Share this post Link to post Share on other sites
bigpro 148 Report post Posted January 21, 2017 i mean use 1h axe +shield to ac etc and do with hammer dest with lot of critical it sohuld kill everyone 1hit? or aother wise use 2h sword 134 +22 dnt for ac etc and with hammer do only destroyer or its not work in realmpt ? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 21, 2017 Sword Fighter is NOT the best option, that's why it is not popular anymore. When Wartale made Swift Axe to become Swiftness (thus, working with Sword), lots of Fighters appeared with Swords. Over time, they all went back to Axes. Why? 1- Axe is, one of the best weapons of the game, with one of the highest min-max Attack Power available. 2- While Sword yields more Critical, the damage lost due to the lack of hidden passive (FS using Axe, KS using Sword, etc) and Sword being weaker overall, The damage difference of a Sword then an Axe could be more than 200. For AoE skills like Ciclone, Sword is definitely a bad choice! 3- Again, while Swords yields more Critical, Attack Rating of Swords is a lot lower than Axe, allowing his targets to defend more frequently. In overall, for AoE, Axe is the best. For 1v1, Sword can provide some lucky burst through sequential criticals, but, it can miss / and will deal less damage than an axe, that, will hit more often and has a more linear damage curve. Share this post Link to post Share on other sites
kingdomingo21 1 Report post Posted January 24, 2017 FS is best in axe First axe has more min and max damage and atk rtg than sword Second when you age axe only atk rtg is added why? because all of skill of fs has +critical so fs only need high damage and high atk rtg and high abs. that's what fs only needed Share this post Link to post Share on other sites
brego 0 Report post Posted January 24, 2017 Attack Rating? source: http://www.realmpt.net/guidedata/perfect_items_tool/index.html Share this post Link to post Share on other sites
chronoz13 0 Report post Posted January 24, 2017 out of the box question, correct me please if im wrong, LvL/1 has higher damage than LvL/7, what i understand with this is that Level divided by the value, so if youre level 150 say.. 150 / 1 = 150 damage than 150 / 7 = 21 only so with the above image, sword has higher damage? Share this post Link to post Share on other sites
brego 0 Report post Posted January 24, 2017 out of the box question, correct me please if im wrong, LvL/1 has higher damage than LvL/7, what i understand with this is that Level divided by the value, so if youre level 150 say.. 150 / 1 = 150 damage than 150 / 7 = 21 only so with the above image, sword has higher damage? they have same Atk Rtg of Lvl/1 Its the Atk Pwr which is lvl/6 to swords and lvl/7 to axes Share this post Link to post Share on other sites
Hurricane 68 Report post Posted January 24, 2017 out of the box question, correct me please if im wrong, LvL/1 has higher damage than LvL/7, what i understand with this is that Level divided by the value, so if youre level 150 say.. 150 / 1 = 150 damage than 150 / 7 = 21 only so with the above image, sword has higher damage? No bro, compare Lvl/7 x Lv/6 add atk pow. Lvl/1 is about atk rat, wich we all must look for in our weapons 150/7 = 21 150/6 = 25 For fighters, that difference should be compensated by the higher base atk pow, and like DarkLink said above, by the hidden passive bonus of using "his right weapon", an axe in this case. The less critical rate of axes is compensated by the bonus we got trough the skills, and the atk rat is much higher since fighters have Inner soul + Concentration (+ bonus from aging, when not mixed). Share this post Link to post Share on other sites
chronoz13 0 Report post Posted January 24, 2017 No bro, compare Lvl/7 x Lv/6 add atk pow. Lvl/1 is about atk rat, wich we all must look for in our weapons ohhh ok, thanks for clearing it up, can you give me a link? or some topic(as i dont want to get out of the topic), how crucially important attack rating is ? (given of course that attack rating means more chances of hitting), I might be missing something Share this post Link to post Share on other sites
brego 0 Report post Posted January 24, 2017 oh and as far as I remember all passive skills of Fighters are also applicable* to Swords *unless its nerfed server side ;D source: http://www.realmpt.net/skills/fighter#class Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 24, 2017 Attack Rating? source: http://www.realmpt.net/guidedata/perfect_items_tool/index.html Axe gains 10 Attack Rating per Aging Level, while Swords gain 5 ATR and 0.5 Critical. Share this post Link to post Share on other sites
brego 0 Report post Posted January 24, 2017 Here are both +22 and as for my own personal preference I will still go for the sword Share this post Link to post Share on other sites
kingdomingo21 1 Report post Posted January 25, 2017 Attack Rating? Make it +22 source: http://www.realmpt.net/guidedata/perfect_items_tool/index.html Share this post Link to post Share on other sites
Hurricane 68 Report post Posted January 25, 2017 No bro, compare Lvl/7 x Lv/6 add atk pow. Lvl/1 is about atk rat, wich we all must look for in our weapons ohhh ok, thanks for clearing it up, can you give me a link? or some topic(as i dont want to get out of the topic), how crucially important attack rating is ? (given of course that attack rating means more chances of hitting), I might be missing something Atk rat combats defense rat of the oponent, the higher value has more chances to get sucessful. I've notest that the more u reduces ur others mechanisms of not getting hit, like block and evade, the more ur char "uses" his defense. HOW? When I was aging up my armor, without saphia , I was using 1 hand weapon (dagger, that adds block rate) and shield (block rate too). When I changed to 2 handed weapon, my block went down to 12%. It resulted in an increasing of blue "defense" on my screen, and the age bar gone faster. Continuing the tests, I took off the axe (0 block, only defense and abs), and as expected, the blue "defense" gone crazy and the bar age became faster. Concluding, defense rating is your last resort to not get hit. Ok, but what about the atk rat? Just do the reverse way, increasing attack rating means more sucessful hits. In practice, you misses a lot of hits trying to use Destroyer against Kelvezu when you are lvl 105, for example. That's because of the low attack rating. Share this post Link to post Share on other sites
chronoz13 0 Report post Posted January 25, 2017 Ok, but what about the atk rat? Just do the reverse way, increasing attack rating means more sucessful hits. oh i see, so attack rating also applies to countering block, i thought its a classic "attack rating against evasion(on a typical gaming sense)", anyway thanks Share this post Link to post Share on other sites
chronoz13 0 Report post Posted January 25, 2017 but wait, in a typical mechanics of a game(there are games where critical successfully hits a target regardless of how much evasion it has), does critical disregards evasion?, does it do the same in block? here in Priston Tale? if it does, i think im gonna go for swords Share this post Link to post Share on other sites
Hurricane 68 Report post Posted January 25, 2017 Ok, but what about the atk rat? Just do the reverse way, increasing attack rating means more sucessful hits. oh i see, so attack rating also applies to countering block, i thought its a classic "attack rating against evasion(on a typical gaming sense)", anyway thanks I'm not sure about the block and evade mechanisms. I GUESS it doesn't consider the combat defense x attack rating, it's a primary mechanism. By logic, I think evade is the first one to show up to prevent the hit. Block is the second, and when the hit goes trough both evade and block, u still have defense to protect. I don't think block and evade are connected to attack rating and defense rating. If u got 30% block, the chances that u block a hit is 30%, doesn't consider the attack rating neither critical rating. The critical chances may work when all these mechanism of block, evade and defense are fail. So, 30% critical = 30% of hits that don't get evaded, blocked or defended will be critical. Again, I'm not sure about that Share this post Link to post Share on other sites