noiskv 0 Report post Posted February 1, 2017 Hey Everyone, After the new patch I've been with some doubts on my mage. First of all I would like to know how Enchant Weapon is working and if it is worth to have at Level 10? Second if Death Ray is good for x1/hunt? Thank you. Share this post Link to post Share on other sites
noiskv 0 Report post Posted February 1, 2017 So as I want to hunt bosses, should I remove Enchant Weapon and Mental Mastery to have Dancing Sword and Death Ray at 10? Enchant Weapon does any improvement on Meteorite or just for x1 skills? Share this post Link to post Share on other sites
kaballfs 4 Report post Posted February 2, 2017 Yes, enchant weapon works, but it's overall worthless, it's a flat atkpow on top of your final dmg (e.g.: say you have 100-150 final dmg, after force, other buffs, etc, with EW it'll be 110-161 if fire), should apply to all skills you use (apply multiplier on top of your "new" final dmg), but it's pretty irrelevant even at lvl 10, you'd get a 17-19 plus dmg on meteor, wich is pointless. So, yes, it works, it's useless. Death Ray is basic 1v1 skill, does tons of dmg. You should remove Enchant Weapon, it's worthless, but Mental Mastery helps with tanking ability so you shouldn't remove Mental Mastery, also, you can hunt with meteor, it's not as effective as Death Ray, but at least it never misses. I, personally, don't like Dancing Sword, but if you do, go ahead, take it, dmg is pretty solid at lvl 10, should help quite a bit. Share this post Link to post Share on other sites
heoantap 21 Report post Posted February 2, 2017 i'm wondering about Enchant weapon also 1. It add % dam or flat dam? -More like % dam base on Gm's post. 2. If it add % dam then how does it work? The elemental component confused me Share this post Link to post Share on other sites
kaballfs 4 Report post Posted February 2, 2017 Yes, enchant weapon works, but it's overall worthless, it's a flat atkpow on top of your final dmg (e.g.: say you have 100-150 final dmg, after force, other buffs, etc, with EW it'll be 110-161 if fire), should apply to all skills you use (apply multiplier on top of your "new" final dmg), but it's pretty irrelevant even at lvl 10, you'd get a 17-19 plus dmg on meteor, wich is pointless. So, yes, it works, it's useless. "Skills are now in % Damage Boost! The remake include the following skills: Fire Bolt, Fire Ball, Watornado, Enchant Weapon, Death Ray, Diastrophism, Spirit Elemental, Dancing Sword, Flame Wave, Meteorite and Stone Spike." http://thronum.com/forum/index.php?topic=194422.0 Assuming you didn't know it is not flat, I can't trust you enough to believe it works with skills :-X. I still use it anyway, I mean, it wouldn't make sense to change that to % if it's not going to help at all. P.S. Thanks zillifer[/member], for letting me know about the % change a few days ago. You happy now? bruh I SHOWED YOU THAT Fair enough, you don't need to trust me, but I do have a mage and the game itself says it's flat, the guide, that was updated and includes every skill in % now also says it's flat. Description says "Temporarily increase attack power with different elemental properties. Affects the final damage inflicted on a target, after all modifiers.", assuming that it does affect skills, we have 2 hypothesis: 1) that it's a flat plus on top of calculated dmg (+10-11 on top of 175-262 in meteor with 100-150 base atk) and 2) that it's a % plus on top of calculated dmg (+10,5% on top of 175-262 wich is 193-289 in meteor); I don't even need to elaborate further for you to see that both are nonsense, one is too useless and the other is too strong. Now, if we assume that it doesn't affect skills, we have the same 2 hypothesis: 1) it's a flat plus on top of your BASIC ATTACK and 2) it's a % plus on top of your BASIC ATTACK. Although a 10,5% plus on top of basic attack is not a bad deal, basic attack is the thing we use the least, personally I used basic attack until lvl 20, after that I never again used it, also, a plus 10-11 on top of your basic attack is pointless if you're above lvl 60, so, either way useless. So, unless you believe in one of 3 things, you can just stop using that useless skill right now and save you some time: 1) it works like I said, a flat atkpow that is used in every skill; 2) a flat dmg on top of final dmg on your skills; and 3) a float very overpowered final dmg modifier. Personally I believe that is either 1 or 2, so I don't use it at all, saves me mp and time, even if very very very little. Share this post Link to post Share on other sites
heoantap 21 Report post Posted February 2, 2017 hope a gm could clarify this Share this post Link to post Share on other sites
Voo 0 Report post Posted February 2, 2017 142 mgs here. I use it all-day, everyday. 8) Enchant ALL the weapons. a level 1 enchant is good enough 8) Share this post Link to post Share on other sites