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dreddth0ught

DIQ mobs bug?

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dreddth0ught

Hi GM's

 

would like to ask if mobs in DI are bugged.... seem that any luring pattern or technique is not working any more... specially inside the tower...  please kindly check the concern...  in some cases even you have lured the mobs already inside the killing area they still go out and scatter... thanks... 

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Guest -Linh-

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

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dreddth0ught

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

 

they did? making leveling more difficult... lmao...

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Guest -Linh-

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

 

they did? making leveling more difficult... lmao...

 

That is not the only thing got changed.

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dreddth0ught

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

 

they did? making leveling more difficult... lmao...

 

That is not the only thing got changed.

 

hahaha.... but from where on RPT do we see that lured mobs are going haywired (scattered) after grouping them up to the killing spawn...  really difficult....

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buchogis05

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him..

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Guest -Linh-

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him..

 

Not sure why I have to prove :). If you think it is bug then you can post in bug section for GM to check.

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dreddth0ught

Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back.

Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him..

 

Not sure why I have to prove :). If you think it is bug then you can post in bug section for GM to check.

 

my apologies friend in behalf of him... he's one of the lurer that faces the same problem in DIQ... no need to prove anything... we have our own opinions...

 

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runjhhz

DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then

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dreddth0ught

DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then

 

really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol...

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runjhhz

DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then

 

really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol...

so how much time per Q now bro may I ask? it should be much slower than before

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@drake

thats bug i think mobs running around even i use comp they still run anywhere  ;D

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Amidamaru

+1 Experienced this already. Most of the time in castle its kinda annoying.

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dreddth0ught

DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then

 

really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol...

so how much time per Q now bro may I ask? it should be much slower than before

 

almost 40mins depending on the mobs craziness... ahahahha... before it was 20-25mins will be same as 30mins now...

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dreddth0ught
drake[/member]" post="998214" timestamp="1486111918"]

thats bug i think mobs running around even i use comp they still run anywhere  ;D

 

really true... comp not working all the time... you already hit the mob but will run away from you...

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Puddle55

"GM set it up like that" Really? Why in the world would someone make monsters behave like that... it makes no sense lol.

He just thinks GM really set it UP, he dont have proofs, so MAD.

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