dreddth0ught 46 Report post Posted February 3, 2017 Hi GM's would like to ask if mobs in DI are bugged.... seem that any luring pattern or technique is not working any more... specially inside the tower... please kindly check the concern... in some cases even you have lured the mobs already inside the killing area they still go out and scatter... thanks... Share this post Link to post Share on other sites
Guest -Linh- Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. they did? making leveling more difficult... lmao... Share this post Link to post Share on other sites
Guest -Linh- Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. they did? making leveling more difficult... lmao... That is not the only thing got changed. Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. they did? making leveling more difficult... lmao... That is not the only thing got changed. hahaha.... but from where on RPT do we see that lured mobs are going haywired (scattered) after grouping them up to the killing spawn... really difficult.... Share this post Link to post Share on other sites
buchogis05 1 Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him.. Share this post Link to post Share on other sites
Guest -Linh- Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him.. Not sure why I have to prove . If you think it is bug then you can post in bug section for GM to check. Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 Not a bug, GM set it up like that now. Same goes for SL. Hope it will get changed back. Prove to us that is not a bug..here some example for that do you see a CAT afraid in mouse..what im saying the moobs instead to follow you they running away from you.. and sometime you need to hit the moobs to wake up him.. Not sure why I have to prove . If you think it is bug then you can post in bug section for GM to check. my apologies friend in behalf of him... he's one of the lurer that faces the same problem in DIQ... no need to prove anything... we have our own opinions... Share this post Link to post Share on other sites
runjhhz 22 Report post Posted February 3, 2017 DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol... Share this post Link to post Share on other sites
runjhhz 22 Report post Posted February 3, 2017 DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol... so how much time per Q now bro may I ask? it should be much slower than before Share this post Link to post Share on other sites
@drake 29 Report post Posted February 3, 2017 thats bug i think mobs running around even i use comp they still run anywhere ;D Share this post Link to post Share on other sites
Amidamaru 0 Report post Posted February 3, 2017 +1 Experienced this already. Most of the time in castle its kinda annoying. Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 DIdn't go DIQ for quite sometimes, so now everything has changed? seem like exp gonna be much harder then really changed... harder and harder to lure... even mech has comp already finds it difficult to lure... sometimes mobs are like ghost passing you by... by the time you chase and hit them you were killed by the mobs that follows you... lol... so how much time per Q now bro may I ask? it should be much slower than before almost 40mins depending on the mobs craziness... ahahahha... before it was 20-25mins will be same as 30mins now... Share this post Link to post Share on other sites
dreddth0ught 46 Report post Posted February 3, 2017 drake[/member]" post="998214" timestamp="1486111918"] thats bug i think mobs running around even i use comp they still run anywhere ;D really true... comp not working all the time... you already hit the mob but will run away from you... Share this post Link to post Share on other sites
Puddle55 1 Report post Posted February 3, 2017 "GM set it up like that" Really? Why in the world would someone make monsters behave like that... it makes no sense lol. He just thinks GM really set it UP, he dont have proofs, so MAD. Share this post Link to post Share on other sites