Enchant 13 Report post Posted February 3, 2017 Hi there, I started playingwtback in around 201x's and took a big pause. Now I've come back and I've forgotten how I'm supposed to build my priestess. I saw some new quests that gave us extra skill points, are we able to level every skill to 10? If not, what skills are important for PVE? I'm still confused about the difference between Chain Lightning and Divine Lightning. Should I max both? Which heals? Extinction even useful? Share this post Link to post Share on other sites
Cormoran 0 Report post Posted February 3, 2017 Hi Sequence of Lv up Skilss VL -> Vigor ball -> Extintion -> Holy mind -> Ressurection -> Holy reflexion -> Mental mastery -> Healing/ Great healing T4 Angel -> Regen fild -> Glacial spike -> Thunder T5 Ice meteorite -> devine Power Extintion works with delay 5s Share this post Link to post Share on other sites
Enchant 13 Report post Posted February 3, 2017 All level 10? Share this post Link to post Share on other sites
Occisus 0 Report post Posted February 3, 2017 All level 10? aye sir Share this post Link to post Share on other sites
Enchant 13 Report post Posted February 3, 2017 All level 10? aye sir Thank you very much. Share this post Link to post Share on other sites
Crosar 3 Report post Posted February 3, 2017 I'm in the same boat so just came looking for a guide. But I'm not sure you would level up Resurrection before Mental Mastery, or why you'd really level it at all. Early leveling can be done quite easily solo, and even if you're in a group the only thing leveling resurrection does is increase the life % they are revived at.. Which they can just use a pot right away so it seems like a waste of points. Secondly, I'm finding Chain Lightning to be the most use in leveling at this point (especially considering Ice Meteor is still a low level), so why level it last? Also does Chain Lightning chain damage from Divine Lightning? The tooltip says +30% Normal, but I'm not sure what that means. Holy Mind seems mainly useful for hunting/bosses as it's not AoE so doesn't seem worth leveling before level 100 and Regen field only seems useful for party play. So in saying that, consider how you're playing your priestess, alone or in a party, how often people really die, and what skills you find yourself using. Pots are so easy to spam you'll never find yourself spamming heals while just farming exp, if people are dying enough that you need to use resurrection that much then they're probably doing something wrong, and I personally am using CL far more than glacial spike so am not going to level it until later. Also keep in mind some skills like holy reflection and extinction are vs undead only, so they may be useful but may not be as useful as leveling something else first as you may not even be on a map with many undead. Share this post Link to post Share on other sites
Enchant 13 Report post Posted February 3, 2017 Thanks. Can someone explain the +% Normal/Damage Boost? Looking around, doesn't seem very clear to me. Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 7, 2017 (edited) Hiiie sir I've a prs 132 and I can give to you my build (as the other guy did, the important ones first) SPoints: VL, Holy Reflection, Extinction, Meditation, Vigor Ball (prs didn't kill a lot 1x1 so that's why i put it last) when you reach 132 you'll have 10 SPoints left so you can choose between Holy Mind (hunt, SL, bosses), Grand Healing/Healing/Resurrection (party quests/siege war/hells gate) EPoints: Chain Lightning, Muspell, Regen Field, Glacial Spike (if I were you when you reach a lvl you can put ice meteorite lvl 10 I would restat and put the CL points on Regen or the Spikes) RSP: Ice Meteorite, Divine Force Edited December 18, 2017 by thisisrauldo Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 7, 2017 Thanks. Can someone explain the +% Normal/Damage Boost? Looking around, doesn't seem very clear to me. I didn't get it very much so I can't help you with that, sorry but I guess you multiply your atk pwr in 1,3 (30% of boost in VB case for Undeads) for example my prs has 734 - 804 of AP, the boost makes the damage goes to 954,2 - 1045,2 but I wouldn't trust me in that case if I were you Share this post Link to post Share on other sites
Crosar 3 Report post Posted February 7, 2017 Thanks. Can someone explain the +% Normal/Damage Boost? Looking around, doesn't seem very clear to me. I didn't get it very much so I can't help you with that, sorry but I guess you multiply your atk pwr in 1,3 (30% of boost in VB case for Undeads) for example my prs has 734 - 804 of AP, the boost makes the damage goes to 954,2 - 1045,2 but I wouldn't trust me in that case if I were you Ah good call, I think you may be right on that. Some skills do +% damage to mutants, undead, mech, etc.. CL must do more to normal mobs, not chaining the effect from DL. I'd say use his skill breakdown as well and the note on being able to reset your skills once you have Ice Meteor at a useful level (7+ I think) is a good tip. I personally ended up doing vigor ball after VL/Meditation as I just found after Sanctuary of Darkness, I haven't been facing many undead mobs. Some in CT I think but none in Iron 1/2, Ice, or Mystery Desert.. So holy reflection and Extinction don't offer much use between level 70-110 or so in EXPing do they? Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 7, 2017 Thanks. Can someone explain the +% Normal/Damage Boost? Looking around, doesn't seem very clear to me. I didn't get it very much so I can't help you with that, sorry but I guess you multiply your atk pwr in 1,3 (30% of boost in VB case for Undeads) for example my prs has 734 - 804 of AP, the boost makes the damage goes to 954,2 - 1045,2 but I wouldn't trust me in that case if I were you Ah good call, I think you may be right on that. Some skills do +% damage to mutants, undead, mech, etc.. CL must do more to normal mobs, not chaining the effect from DL. I'd say use his skill breakdown as well and the note on being able to reset your skills once you have Ice Meteor at a useful level (7+ I think) is a good tip. I personally ended up doing vigor ball after VL/Meditation as I just found after Sanctuary of Darkness, I haven't been facing many undead mobs. Some in CT I think but none in Iron 1/2, Ice, or Mystery Desert.. So holy reflection and Extinction don't offer much use between level 70-110 or so in EXPing do they? yeah they really don't offer, but VB for me is useless as the other two because I use my prs most for kill mobs in large scale... in my defense I use holy reflection in every map because of habit but you're right too the VB would be useful in those maps (Iron1 to MDesert) to kill the bosses Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 7, 2017 Now that we're talking about builds... which skill (Resurection, Healing or Grand Healing) you guys think I should put my 10 SPoints? : Healing gives more regen right? but Grand Healing gives regen for the whole party... that's hard ??? Share this post Link to post Share on other sites
koolgoblin 1 Report post Posted February 8, 2017 while we are talking about skills may i also ask: what is Divine Force? (Increases the 1 on 1 final damage of all party members.) - i dont get it? when's the final dmg then? Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 8, 2017 while we are talking about skills may i also ask: what is Divine Force? (Increases the 1 on 1 final damage of all party members.) - i dont get it? when's the final dmg then? Idk about the final damage part but DF is a skill that's useful for 1x1 skills (kill bosses, pvp) like Vigor Ball, Phoenix Shot (Archer), Vengeance (Atalanta)... so if I'm correct about the formula the boost is applied on the skill, for example: my prs has 734 - 804 of Attack Power, when I use Vigor Ball (30% Boost for Undeads) the boost makes the damage goes to 954,2 - 1045,2 and if I'm using DV the damage goes to 1335,88 - 1463,28 (20% of boost at lvl 10 plus x2 for undeads) Forgive my math if I made any mistake, but the idea is right I guess >< Share this post Link to post Share on other sites
Crosar 3 Report post Posted February 8, 2017 while we are talking about skills may i also ask: what is Divine Force? (Increases the 1 on 1 final damage of all party members.) - i dont get it? when's the final dmg then? The way I understand those skills working is: A. 1 on 1 skills only (so no cleaves/AoE) B. The 'final' damage part means it is a multiplier added at the very end after weapon damage, skill damage, force orbs, etc are all calculated, then you increase that final value by your 'final damage' modifiers. Mages have one (138% at level 10 I think), priests have the party one, I believe knights have one for undead... I'm guessing most classes get one now and it aids in hunting and PVP. For the priest just level it after Ice Meteor as it's not 'that' significant unless you're doing group hunts/bosses. (In terms of a mage, I just tried a build that used death ray level 10 and the final damage skill level 10 and the damage boost wasn't very noticeable above using an AoE skill, but for a priest giving a whole party a boost will add up in the end.) Share this post Link to post Share on other sites
Enchant 13 Report post Posted February 10, 2017 Now that we're talking about builds... which skill (Resurection, Healing or Grand Healing) you guys think I should put my 10 SPoints? : Healing gives more regen right? but Grand Healing gives regen for the whole party... that's hard ??? Hahah, I, myself, prefer to solo monsters and use Healing more often than Grand Healing. Resurrection doesn't always work for me, I don't know why so I just leave that out of the way. In the end though, it really is personal preference and whatever you feel like you use the most. Thank you for your build suggestion I'm currently level 109 with Chain Lightning at 0, Ice Meteorite at 10. I find that muuuuuch stronger to use. EDIT What about stat points? I think my stat points are alright, I just want to make sure that I'm doing it right and not stuffing myself up in the long run. (I have 10 points per level). Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 10, 2017 Now that we're talking about builds... which skill (Resurection, Healing or Grand Healing) you guys think I should put my 10 SPoints? : Healing gives more regen right? but Grand Healing gives regen for the whole party... that's hard ??? Hahah, I, myself, prefer to solo monsters and use Healing more often than Grand Healing. Resurrection doesn't always work for me, I don't know why so I just leave that out of the way. In the end though, it really is personal preference and whatever you feel like you use the most. Thank you for your build suggestion I'm currently level 109 with Chain Lightning at 0, Ice Meteorite at 10. I find that muuuuuch stronger to use. EDIT What about stat points? I think my stat points are alright, I just want to make sure that I'm doing it right and not stuffing myself up in the long run. (I have 10 points per level). oooh I'm glad I could help, you're welcome about the stats points, I've changed my build recently when I reached 132 and changed my set and my main items, but my build until 131 was: STRENGTH: enough for the set of your lvl SPIRIT: the rest of the points TALENT: 81 (max for robe/wand/staff) AGILITY: enough for the bracelet of 106/110 (mine's 75 points) HEALTH: 140 OBS: × Some people like to use the bracelet of the lvl, but I don't like to use my spirit points on agility for that (96 agility for 132 brac? lol never!) × When you're uping in maps without undead mobs I suggest you put some points on health to tank them, but in other maps you can leave it base (20 points) or put a few points (50 points for example) × The only change I made when I upped to 132 was to leave health with base points and add them to spirit (my atk pwr increased enormously) Share this post Link to post Share on other sites
thisisrauldo 809 Report post Posted February 10, 2017 Now that we're talking about builds... which skill (Resurection, Healing or Grand Healing) you guys think I should put my 10 SPoints? : Healing gives more regen right? but Grand Healing gives regen for the whole party... that's hard ??? Hahah, I, myself, prefer to solo monsters and use Healing more often than Grand Healing. Resurrection doesn't always work for me, I don't know why so I just leave that out of the way. In the end though, it really is personal preference and whatever you feel like you use the most. I didn't thank you for the tip >< I'm sorry and thanks, you helped a lot <3 Share this post Link to post Share on other sites
Enchant 13 Report post Posted February 11, 2017 Now that we're talking about builds... which skill (Resurection, Healing or Grand Healing) you guys think I should put my 10 SPoints? : Healing gives more regen right? but Grand Healing gives regen for the whole party... that's hard ??? Hahah, I, myself, prefer to solo monsters and use Healing more often than Grand Healing. Resurrection doesn't always work for me, I don't know why so I just leave that out of the way. In the end though, it really is personal preference and whatever you feel like you use the most. I didn't thank you for the tip >< I'm sorry and thanks, you helped a lot <3 You helped me more, thank you very much for the guide! Share this post Link to post Share on other sites