Jump to content
zohnay

How to Lure for DIQ 101

Recommended Posts

zohnay

LURING GUIDE FOR DIQ

The main goal as a lure is to always have that mob density, at and around the tanker. This way the killers will be doing lots of damage to lots of mobs instead of just a few mobs.

 

 

First lets go over the different spawns at the so called "HS2" in Death Island

--The number inside the blue circle and number indicates the number of mobs are typically spawned at a time there.

 

  Reveal hidden contents

 

 

--NOTE: Ever since Patch 4098, there are new invisible walls throughout HS2 so do you best to run around until the mob runs towards you. I will do my best to mark these "walls" in red in the following pictures

--GREEN arrows indicate my preferred path of luring.

 

Ok now lets start with the spawn inside the "castle."

--Tip: Do your best to keep mobs away from the pillar in the middle of the castle, as it will block the mobs from being lured to you.

 

  Reveal hidden contents

 

 

Once you have lured the castle mobs to the tank, look and run around to try and spot any mobs from Spawns 4, 5, and 6. If there are (which there should be), lure them to the tank like this:

 

  Reveal hidden contents

 

 

And now, moving onto Spawns 2 and 3:

 

  Reveal hidden contents

 

 

Now, you should be back at the tank. At this point, it's likely that mobs from Spawns 4, 5, and 6 have respawned...

 

....so....

 

 

  Reveal hidden contents

 

 

GO BACK TO THOSE SPAWNS AND LURE THEM BACK TO THE TANKER LIKE I TAUGHT YOU!!!

 

Finally, you've lured all the mobs you can see (outside the castle) to the tank, its time to repeat the process...BACK TO THE CASTLE.

 

 

 

----------More Helpful Tips----------

1. It's cheaper to lure than it is to be a killer (less dying, less pots) ;)

2. Avoid the invisible walls I (attempted) to mark for you

3. Walk and occasionally run (instead of ONLY running) when luring. This way, mobs will continue to follow you and it'll be easier to keep mobs away from the range killers in your party.

4. Lure to the tanker, not to the killers.

5. Lure all mobs outside castle before going into the castle.

6. When luring, try and keep your distance (but close enough that they run to you) from the mob... you know, less potions the better, right?

7.WHAT TO DO IF A MOB IS STUCK, THEN RUNS AWAY, THEN DOESN'T FOLLOW YOU WHEN YOU GET CLOSE: Let the mob attack you once or twice, then run away (towards the tank). The mob should go back to following you.

8. Mechs......don't use comp. Just don't.

9. Mobs can only run a certain distance away from their spawn. Once they do hit this limit, they will turn away and run back.

10. After Patch 4098, mobs can run through certain walls so....yeah.

11. If there aren't a lot of mobs around the tanker and killers, go to Spawns 4, 5, and 6, and lure something.

12. If a mob does get stuck at any wall or obstruction, run in different directions and the mob might get free, if not see Tip

13. This spawn (next to Spawn 2) is optional:

  Reveal hidden contents

 

14.  If you're asked to lure (because you're low level, or you're a weaker class), don't get offended...luring is one of the most important aspects of getting a fast Q.

15. If Boss Avelin Spawns, FIRST: lure all the zombie mobs to the tank. THEN: try your best to lure it as close as you can to the tank, then either

            -Have an ATA or AS lure it with their pet or

            -Have the leader of the PT pick up the box and move it to Avelin (then of course moving the box back after Avelin Dies)

16. Of course, this isn't a "set in stone" way to lure. It's my way, and it's what I do. There will be times where you'll have to improvise, such as when a killer DC's or the tank DC's or when it's approaching the end of a Q or when Boss Avelin Spawns, etc.

 

 

 

....Now if someone could make a guide on "How to Tank DIQ" because.....  :-X :-X :-X :-X

 

UPDATE 10 March 2017 (after patch 4099): Mobs are running more smoothly after the recent patch. The walls that I mentioned are no longer there. With that being said, stick the plan of luring all the mobs outside the castle before going inside the castle and luring. LURING JUST GOT EASIER.

 

 

 

  • Like 2

Share this post


Link to post
Share on other sites
dreddth0ught
  On 3/1/2017 at 8:57 AM, zohnay said:

LURING GUIDE FOR DIQ

The main goal as a lure is to always have that mob density, at and around the tanker. This way the killers will be doing lots of damage to lots of mobs instead of just a few mobs.

 

 

First lets go over the different spawns at the so called "HS2" in Death Island

--The number inside the blue circle and number indicates the number of mobs are typically spawned at a time there.

 

  Reveal hidden contents

 

 

--NOTE: Ever since Patch 4098, there are new invisible walls throughout HS2 so do you best to run around until the mob runs towards you. I will do my best to mark these "walls" in red in the following pictures

--GREEN arrows indicate my preferred path of luring.

 

Ok now lets start with the spawn inside the "castle."

--Tip: Do your best to keep mobs away from the pillar in the middle of the castle, as it will block the mobs from being lured to you.

 

  Reveal hidden contents

 

 

Once you have lured the castle mobs to the tank, look and run around to try and spot any mobs from Spawns 4, 5, and 6. If there are (which there should be), lure them to the tank like this:

 

  Reveal hidden contents

 

 

And now, moving onto Spawns 2 and 3:

 

  Reveal hidden contents

 

 

Now, you should be back at the tank. At this point, it's likely that mobs from Spawns 4, 5, and 6 have respawned...

 

....so....

 

 

  Reveal hidden contents

 

 

GO BACK TO THOSE SPAWNS AND LURE THEM BACK TO THE TANKER LIKE I TAUGHT YOU!!!

 

Finally, you've lured all the mobs you can see (outside the castle) to the tank, its time to repeat the process...BACK TO THE CASTLE.

 

 

 

----------More Helpful Tips----------

1. It's cheaper to lure than it is to be a killer (less dying, less pots) ;)

2. Avoid the invisible walls I (attempted) to mark for you

3. Walk and occasionally run (instead of ONLY running) when luring. This way, mobs will continue to follow you and it'll be easier to keep mobs away from the range killers in your party.

4. Lure to the tanker, not to the killers.

5. Lure all mobs outside castle before going into the castle.

6. When luring, try and keep your distance (but close enough that they run to you) from the mob... you know, less potions the better, right?

7.WHAT TO DO IF A MOB IS STUCK, THEN RUNS AWAY, THEN DOESN'T FOLLOW YOU WHEN YOU GET CLOSE: Let the mob attack you once or twice, then run away (towards the tank). The mob should go back to following you.

8. Mechs......don't use comp. Just don't.

9. Mobs can only run a certain distance away from their spawn. Once they do hit this limit, they will turn away and run back.

10. After Patch 4098, mobs can run through certain walls so....yeah.

11. If there aren't a lot of mobs around the tanker and killers, go to Spawns 4, 5, and 6, and lure something.

12. If a mob does get stuck at any wall or obstruction, run in different directions and the mob might get free, if not see Tip

13. This spawn (next to Spawn 2) is optional:

  Reveal hidden contents

 

14.  If you're asked to lure (because you're low level, or you're a weaker class), don't get offended...luring is one of the most important aspects of getting a fast Q.

15. If Boss Avelin Spawns, FIRST: lure all the zombie mobs to the tank. THEN: try your best to lure it as close as you can to the tank, then either

            -Have an ATA or AS lure it with their pet or

            -Have the leader of the PT pick up the box and move it to Avelin (then of course moving the box back after Avelin Dies)

16. Of course, this isn't a "set in stone" way to lure. It's my way, and it's what I do. There will be times where you'll have to improvise, such as when a killer DC's or the tank DC's or when it's approaching the end of a Q or when Boss Avelin Spawns, etc.

 

 

 

....Now if someone could make a guide on "How to Tank DIQ" because.....  :-X :-X :-X :-X

Read more  

 

has been posted before...

http://thronum.com/forum/index.php?topic=188205.0

same principle... but really luring now a days are really hard... compare before that we use to run and mobs automatically follow...

 

thanks

Share this post


Link to post
Share on other sites
Enchant

I've read both guides but I still can't grasp the concept of luring. Hopefully when I actually get to the level of DIQ, it'll make more sense.

Share this post


Link to post
Share on other sites
zohnay
  On 3/4/2017 at 12:52 AM, sonicalerx said:

I've read both guides but I still can't grasp the concept of luring. Hopefully when I actually get to the level of DIQ, it'll make more sense.

Read more  
Probably confusing because the camera angles are kind of all over, my bad. And it will!! :D

Share this post


Link to post
Share on other sites
dreddth0ught
  On 3/4/2017 at 12:50 AM, zohnay said:

  Quote

 

has been posted before...

http://thronum.com/forum/index.php?topic=188205.0

same principle... but really luring now a days are really hard... compare before that we use to run and mobs automatically follow...

 

thanks

Read more  

maybe u suck and should read my guide....hehehehehe jk dredd

Read more  

 

ahahah... really it is helpful for me as one of the lousiest lurer....

Share this post


Link to post
Share on other sites
dreddth0ught
  On 3/4/2017 at 12:58 AM, zohnay said:

  Quote

I've read both guides but I still can't grasp the concept of luring. Hopefully when I actually get to the level of DIQ, it'll make more sense.

Read more  
Probably confusing because the camera angles are kind of all over, my bad. And it will!! :D

Read more  

 

yup one of the challenge to see is this... you may need to adjust the camera angle specially if your inside the castle tower...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

News and Updates

×
×
  • Create New...