koleo 0 Report post Posted January 5, 2011 Priestess HP Formula changed: from: ( Level *1.5 ) + ( Health *2.1 ) to: ( Level *1.5 ) + ( Health *4.2 ) Maybe they are fixing vl and want to make prs tank first before having to do another patch after they complain about not being able to exp even with vl (since it will be fixed). If that makes sense. Share this post Link to post Share on other sites
rye 0 Report post Posted January 5, 2011 I didn't really like any of the HP formulas changes, apart of archers that will get a small upgrade More hp to fightes, pikes, mechs, knights... they don't need anything more And the changes on mages and prs would only make sense if that was about low health builds, but that will be insanity when it's about health builds yes, ur totally right 1st time we have a agreement i suppose? ;D Share this post Link to post Share on other sites
lummel 0 Report post Posted January 5, 2011 I didn't really like any of the HP formulas changes, apart of archers that will get a small upgrade More hp to fightes, pikes, mechs, knights... they don't need anything more And the changes on mages and prs would only make sense if that was about low health builds, but that will be insanity when it's about health builds yes, ur totally right 1st time we have a agreement i suppose? ;D Yeh I agree too, they dont really need more hp. I dont think its a big deal tho 10 hp for fighters, pikes and 5 hp for mechs, knights, ata's, its almost nothing Share this post Link to post Share on other sites
johnbyebye 0 Report post Posted January 5, 2011 Also take into account that Ata's T5 adds a lot of attack speed. I would assume this applies to the skills as well but I'm not entirely sure. That would suck if it only applied to normal attacks though, LOL. If you're like me and play on uPT then T5 isn't likely to happen which is why I think the better solution is to lower the damage of X-rage. I don't have a problem luring and running around to use storm javelin, it's just the dang animation time that annoys me. Archers deal way more aoe damage because of that alone. Share this post Link to post Share on other sites
Mercury 0 Report post Posted January 5, 2011 I didn't say it was for tier 5 or for testing. I said I thought it was for that. But the truth is; we cant be 100% sure of the outcome until we tried it. Oh and on a sidenote: Animations can be done faster. As we already did with veng PS. (applies to other posts as well) It seems like some of you here has yet to learn the skill of reading. There is NO more uPT. There is only rPT. Sure,wtis divided into 2 worlds. But the fact remains, it is rPT. Share this post Link to post Share on other sites
December 0 Report post Posted January 5, 2011 Also take into account that Ata's T5 adds a lot of attack speed. I would assume this applies to the skills as well but I'm not entirely sure. That would suck if it only applied to normal attacks though, LOL. If you're like me and play on uPT then T5 isn't likely to happen which is why I think the better solution is to lower the damage of X-rage. I don't have a problem luring and running around to use storm javelin, it's just the dang animation time that annoys me. Archers deal way more aoe damage because of that alone. but t5 isn't even out : Share this post Link to post Share on other sites
johnbyebye 0 Report post Posted January 5, 2011 Also take into account that Ata's T5 adds a lot of attack speed. I would assume this applies to the skills as well but I'm not entirely sure. That would suck if it only applied to normal attacks though, LOL. If you're like me and play on uPT then T5 isn't likely to happen which is why I think the better solution is to lower the damage of X-rage. I don't have a problem luring and running around to use storm javelin, it's just the dang animation time that annoys me. Archers deal way more aoe damage because of that alone. but t5 isn't even out : Duh. As someone pointed out earlier, these changes could be/are stepping stones for T5. I'm not even getting T5. Share this post Link to post Share on other sites
TripleR 0 Report post Posted January 5, 2011 These changes have nothing to do with Tier 5. Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted January 5, 2011 Ofc, crappy AoE skill, worse than Perfuration. Is this all because of the archer's crying ? No, it's because atalantas can make 6,5kk in SoD while mages make 6,8kk. But then, atas can kill in PvP while mages can't. If that was balanced, I don't know what the hell "unbalanced" means. wrong mages can score up to 6.9- 7kk( if i get 12x + shit on my mage) , i was 1st to score 6.94kk in nov anyways, balance is always good Share this post Link to post Share on other sites
TripleR 0 Report post Posted January 5, 2011 wrong mages can score up to 6.9- 7kk( if i get 12x + shit on my mage) , i was 1st to score 6.94kk in nov I'm talking about the average score, nubcake. A good ata player can also score more than 6,5. : Share this post Link to post Share on other sites
magique 11 Report post Posted January 5, 2011 I like this balance ;D Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 5, 2011 becoz ata isn't suppose to be a AoE dmg dealer in pt (archer is) and X-rage is really easy to use, just standing in the spawn brainless spam it but archer need to run and lure, need to use 2x/3x strength to kill as fast as ATA and about someone retard saying put delay in brandish tornado perf dias there is no delay even in official server(maybe not all at lv10) thats the only AoE skill they get but Ata still get Storm, in old days storm jav was rly bad, wich it still is a crappy aoe skill. Perforation other hand has more range, is faster and delivers way more damage. Extreme rage is a powerfull skill indeed, but its animation is 2 times longer then tornado. Ata's should be a good 1 hand killer, because they are ranger char, thus not have alot health and sacrifse alot of damage in armors. Same for archer ( but 2 hands). but archer is already a incredible good killer. PHoenix shot ignores defence stat in pvp and perforation kills rly fast due the criticals in AoE Sure perforation requires more work then any other aoe skill, but if played well they rival mages. Vengeance atk power has been lowered by 20% already, but the bug is fixed now weapon speed does affect it, so basicly they are just like 1 handed knights dmg wise. Even though knights tank 3 times better and have anti undead stuff lol, can chose to use 2 handed weapon for rly high dmg and have superfast brandish. Ata isnt a massive killer anymore, since vengeance and split jav have been nerfed Now twist javelin gets nerfed aswell (i honestly dont know why, its a weak skill compared to vengeance or any 1:1 skill of diff classes for that matter) To top it off, Extreme rage gets a giant nerf. imo this is wrong Archer becomes even more powerfull in AoE with the new perforation buff their hunting power increases aswell now with the new wolf power Atalanta now loses a part were they used to be rly good at since a year or so, exping. Their 1:1 dmg isnt impressive, their exping will suck now. Atalanta were already nerfed in last patch Throwing mastery 40% -> 36% Vengeance 100% -> 80% Now their tier 4 skill, extreme rage is going to get a delay. And frost javelin is still not fixed. This is a big mistake they made, if they wanted to weaken extreme rage, lower damage boost with 10% or 20%. Have to keep in mind, its tier 4 and still quite long animation ( goes faster if u speed mix ur weapon though , but u lose damage) This will hurt the community alot (all those who play ata), and i repeat, this is a mistake they are doing. And i would really like to know what Wartale himself has to say about this. But i doubt he will make a reply here. Share this post Link to post Share on other sites
Isley 0 Report post Posted January 5, 2011 i agree with the idea for reduce damage in x-rage and keep the skill without delay. for ppl who say perfo is like storm, the different isnt only in the damage, area effect. for ppl who used storm for train, will know that skill, make 2 hits, when perfo just attack 1 time. even if the mobs die, the second hit from storm will be done, and there is when u lost time. too should considerate cant move or pot till animation finish. so... if reduce damage in x-rage isnt a option, i can suggest... 1) make the storm animation faster or 2) make that storm just hit 1 time and not twice (not really sure that this will be possible) about if this is for prepare class for incoming t5... should remember that upt world will havent that tier, may be will need do other "balance" later, all depend of result of your test. ^^ Share this post Link to post Share on other sites
MinJee 1 Report post Posted January 5, 2011 This patch is suck for who play ATA, 1vs1 is weak, AOE is weak when don't have extreme rage, so vendor in the ricarten then. Cost for me play ATA 50euro to change character then , could be to K9 1st --> k9: good for XP, hunt, pvp Share this post Link to post Share on other sites
idanqwe 0 Report post Posted January 5, 2011 becoz ata isn't suppose to be a AoE dmg dealer in pt (archer is) and X-rage is really easy to use, just standing in the spawn brainless spam it but archer need to run and lure, need to use 2x/3x strength to kill as fast as ATA and about someone retard saying put delay in brandish tornado perf dias there is no delay even in official server(maybe not all at lv10) thats the only AoE skill they get but Ata still get Storm, in old days storm jav was rly bad, wich it still is a crappy aoe skill. Perforation other hand has more range, is faster and delivers way more damage. Extreme rage is a powerfull skill indeed, but its animation is 2 times longer then tornado. Ata's should be a good 1 hand killer, because they are ranger char, thus not have alot health and sacrifse alot of damage in armors. Same for archer ( but 2 hands). but archer is already a incredible good killer. PHoenix shot ignores defence stat in pvp and perforation kills rly fast due the criticals in AoE Sure perforation requires more work then any other aoe skill, but if played well they rival mages. Vengeance atk power has been lowered by 20% already, but the bug is fixed now weapon speed does affect it, so basicly they are just like 1 handed knights dmg wise. Even though knights tank 3 times better and have anti undead stuff lol, can chose to use 2 handed weapon for rly high dmg and have superfast brandish. Ata isnt a massive killer anymore, since vengeance and split jav have been nerfed Now twist javelin gets nerfed aswell (i honestly dont know why, its a weak skill compared to vengeance or any 1:1 skill of diff classes for that matter) To top it off, Extreme rage gets a giant nerf. imo this is wrong Archer becomes even more powerfull in AoE with the new perforation buff their hunting power increases aswell now with the new wolf power Atalanta now loses a part were they used to be rly good at since a year or so, exping. Their 1:1 dmg isnt impressive, their exping will suck now. Atalanta were already nerfed in last patch Throwing mastery 40% -> 36% Vengeance 100% -> 80% Now their tier 4 skill, extreme rage is going to get a delay. And frost javelin is still not fixed. This is a big mistake they made, if they wanted to weaken extreme rage, lower damage boost with 10% or 20%. Have to keep in mind, its tier 4 and still quite long animation ( goes faster if u speed mix ur weapon though , but u lose damage) This will hurt the community alot (all those who play ata), and i repeat, this is a mistake they are doing. And i would really like to know what Wartale himself has to say about this. But i doubt he will make a reply here. +1 ATA gonna suck big time from now on :'( Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted January 5, 2011 im kinda glad ata extreme range is gone, now i can actually use my mage and leech my ata more often but extreme rage was really powerfull, it had same range as mage AoE, ata was 2ed best AoE killers (better then prs if no Undead) ask them VN who use ATA to power lvl/ Bot Sources: i have 120 mage and 120 ata Share this post Link to post Share on other sites
December 0 Report post Posted January 5, 2011 im kinda glad ata extreme range is gone, now i can actually use my mage and leech my ata more often but extreme rage was really powerfull, it had same range as mage AoE, ata was 2ed best AoE killers (better then prs if no Undead) ask them VN who use ATA to power lvl/ Bot Sources: i have 120 mage and 120 ata things can change and no its not gone YET Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted January 5, 2011 i know but im just saying, that why ata can score up to 6.5kk in sod while no other char can but mages, which mean AoE skill is kinda powerful for char, imo prs AoE skill should be stronger so they can also be top rank in sod Share this post Link to post Share on other sites
starmagic 0 Report post Posted January 5, 2011 Anyone know the new formula of Perforation ? Somehow I wish they buff falcon too since I really like the birdy. Note:Bomb shot for what ? Range version of Destoryer that mixed with weak Cyclone at 6 speed ? Share this post Link to post Share on other sites
Guest TFSE Report post Posted January 5, 2011 bomb shot is so slow, i dont think the increased damage will make up for that lol Share this post Link to post Share on other sites
MinJee 1 Report post Posted January 5, 2011 Skill balance have to be levelling balance Look on the ranking list, then balance out. For instance, KS and PRS could consider for reduce and increase number of AS and MS 1st ks 2nd pris 3rd ata 4th ps 5th ft 6th mg 7th as 8th ms ------------ Share this post Link to post Share on other sites
johnbyebye 0 Report post Posted January 5, 2011 These changes have nothing to do with Tier 5. So the skills might change again and again to further balance the classes once T5 is out? Share this post Link to post Share on other sites
aydinerkan 1 Report post Posted January 5, 2011 These changes have nothing to do with Tier 5. So the skills might change again and again to further balance the classes once T5 is out? probably Share this post Link to post Share on other sites
b1nb1n2010 0 Report post Posted January 5, 2011 Skill balance have to be levelling balance Look on the ranking list, then balance out. For instance, KS and PRS could consider for reduce and increase number of AS and MS 1st ks 2nd pris 3rd ata 4th ps 5th ft 6th mg 7th as 8th ms ------------ I LOL at your suggestion about reducing PRS power. So the only way to balance every chars is reducing the power of the most popular chars, how funny. I dont think PRS is overpowered, they used to be the most useless char but they seem to be fine now, at least be able to hunt and exp. Dont question Wartale about why he makes this char weaker or that char stronger bc everything has its own reason. Right now, just do something for mech and archer bc they r obviously unbalanced compared to other chars. Share this post Link to post Share on other sites
Jacknight93 0 Report post Posted January 5, 2011 Skill balance have to be levelling balance Look on the ranking list, then balance out. For instance, KS and PRS could consider for reduce and increase number of AS and MS 1st ks 2nd pris 3rd ata 4th ps 5th ft 6th mg 7th as 8th ms ------------ I LOL at your suggestion about reducing PRS power. So the only way to balance every chars is reducing the power of the most popular chars, how funny. I dont think PRS is overpowered, they used to be the most useless char but they seem to be fine now, at least be able to hunt and exp. Dont question Wartale about why he makes this char weaker or that char stronger bc everything has its own reason. Right now, just do something for mech and archer bc they r obviously unbalanced compared to other chars. Is the server still offline or online and working now? Share this post Link to post Share on other sites