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tommylizard

Patch 3150

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TripleR

I think if prs and mage get hp from str, the advantage of using shield would be even bigger. I dont think that should be done becoz I think it should be better for prs/mgs to use orbs.

 

Hm, that is an interesting point.

Maybe it's about time orbs get a boost (not for existing ones, of course, because it ain't possible, but for future orbs).

 

But I still think more HP per STR point is good.

Or maybe put SPIRIT * 0.1, but that sounds stupid.

 

@aydin:

 

http://www.realmpt.com/forum/index.php?topic=20691.msg147485#msg147485

 

:P

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Edgardo

I aggree with the reason 3R told. Yesterday i played with some ppl (i've got a mage lvl 90), and  died easier then the pikeman (lv85) and waaay easier (i mean really easier) than the mech (lv94). I used my area skill, but the mech tanked. Notice the mech killed almost as good as me, using that energy ball. i really got ashamed, even with the new patch(more hp).

 

I dunno if it changes at higher levels, or if it'st due the equipment, i think it's not because in S1 the mech tanked using no armor...  I really felt it's not equal, neihter a small difference, though.

 

@correction:

It happened due now mech skills are working. They just need balance (or not) :)

 

Coming back to the topic and talking about magic characters: Also, Dev team could use the same proposed system to Agi points. In order to use braclets or boots, we will have to spend agility points that won't help nowhere else!

 

So, + 1 with 3R agument, including this reservation i just said.

 

Plus, i think magician and priestess should be encouraged to use orb, since it's the role nature. It could be done through improving orbs.

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Akira

I aggree with the reason 3R told. Yesterday i played with some ppl (i've got a mage lvl 90), and  died easier then the pikeman (lv85) and waaay easier (i mean really easier) than the mech (lv94). I used my area skill, but the mech tanked. Notice the mech killed almost as good as me, using that energy ball. i really got ashamed, even with the new patch(more hp).

 

I dunno if it changes at higher levels, or if it'st due the equipment, i think it's not because in S1 the mech tanked using no armor...  I really felt it's not equal, neihter a small difference, though.

 

 

Also, Dev team could use the same proposed system to Agi points. In order to use braclets or boots, we will have to spend agility points that won't help nowhere else!

 

So, + 1 with 3R agument, including this reservation i just said.

 

Plus, i think magician and priestess should be encouraged to use orb, since it's the role nature. It could be done through improving orbs.

 

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

About orbs, those orbes from now can get any future boost. I think it's possible, because sometime ago at upt they changed all current dragon set, even the old ones.

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Edgardo

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

 

I thought it didn't work for magical characters, but if it actually works, i'm sorry, it's my bad.  :P

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TripleR

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

 

I thought it didn't work for magical characters, but if it actually works, i'm sorry, it's my bad.  :P

 

Nope, ATK Rating is useless for magical characters. :)

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Odoaker

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

 

I thought it didn't work for magical characters, but if it actually works, i'm sorry, it's my bad.  :P

 

Nope, ATK Rating is useless for magical characters. :)

 

True, thats why it doesnt matter if your braces are lvl/1 or lvl/3 on a mage/prst

=o

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rye
" post="148934" timestamp="1294422321"]

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

 

I thought it didn't work for magical characters, but if it actually works, i'm sorry, it's my bad.  :P

 

Nope, ATK Rating is useless for magical characters. :)

 

True, thats why it doesnt matter if your braces are lvl/1 or lvl/3 on a mage/prst

=o

no, not all skills

Prs's Multi Spark

but still its meanless to boost atr

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Edgardo

I don't like to doubt if i'm not 100% sure, but. in such case, i return to my first point:

 

I'm thinking in something like:

 

Magician HP Formula changed:

 

    * from: ( Level *1.5 ) + ( Health *1.9 )

    * to: ( Level *1.5 ) + ( Strengh *0.4 ) + ( Agility *0.4 ) + ( Health *2.2 )

 

Priestess HP Formula changed:

 

    * from: ( Level *1.5 ) + ( Health *2.1 )

    * to: ( Level *1.5 ) + ( Strengh *0.4 ) + ( Agility *0.4 ) + ( Health *2.2 )

 

 

What you all think? may be the right choice, don't it?

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koleo

I like sandurr fomula for PRS HP cause its better =).

Cause you're a prs that likes to solo only. I'm only guessing though. I think that if prs can't solo then it would open up more party chances for other charas. Just my opinion.

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Akira

 

Agi helps on atack rating. With high atack rating, your foe has less chance to defend.

 

 

I thought it didn't work for magical characters, but if it actually works, i'm sorry, it's my bad.  :P

 

Nope, ATK Rating is useless for magical characters. :)

 

And if i want to pvp with someone? The atack rating doesn't afect on defense issue? At mobs, magical skills doesn't miss, pvp too? Hit and take damage, with no defend all times?

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