Akuma 157 Report post Posted June 10, 2017 (edited) Hi staff. I wanna talk about the mage, before it was so op and I agree, but now its very bad my main class isn't mage but I care about this class too, is very unfair with they the most of mages wanna give up game now... check it, becoz this isn't balance but is an big nerf. Mage now is same assassin two mules in game. Tank nothing and also kill nothing. It was a mage 156 full last items vs KS 154 full too. Mage stats: 1 hand : 2 hand : Videos for show the mage damage: 2h: https://youtu.be/jK78-x1c5qM 1h: https://youtu.be/XNTWJtJOZOQ Edited June 10, 2017 by Akuma 1 Share this post Link to post Share on other sites
Shaman14x 7 Report post Posted June 10, 2017 Shaman have same issue in SL all attack using "scratch" all MISS, just some one have damage (now we can check this with damage display). Share this post Link to post Share on other sites
altie 13 Report post Posted June 10, 2017 i agree with you man... My mage 124 now isn't able to handle even Endless Temple Level 1 :-( Share this post Link to post Share on other sites
choncon 4 Report post Posted June 10, 2017 bad new :(. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,762 Report post Posted June 10, 2017 Huahuahuahueahuehau Mage now = Priest, but without VL 1 Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 10, 2017 (edited) Spirit Elemental damage boost lowered from 78% to 50% Amplify had its +118% final 1 on 1 damage boost removed Energy Shield no longer works when you have 0 mana Anything else? Maybe critical value was changed for wands/staffs. Not on weapons, but the fixed value for prs/mage when they deal a critical strike. I think they just need to boost Amplify a little bit to have more attack rating. Edited June 10, 2017 by TrapHouse 1 Share this post Link to post Share on other sites
moodmood 6 Report post Posted June 10, 2017 i took 3500 mobs quests for my mage, before it was taking like 35-40min to completed. today i spent 40min and it's only completed 50%.. and i stop doing my quest. it's just too ...... 2 Share this post Link to post Share on other sites
kross 2 Report post Posted June 10, 2017 Mago ta uma desgrça fuderam mago legal deveriam era arrumar a mizeria da bolha que come uma maná desgraçada mago ta sem futuro agora!!! Share this post Link to post Share on other sites
kuegen 36 Report post Posted June 10, 2017 Quick suggestion: add a new balance test team becouse as i see the ones you have atm cant balance... things go from op to useless in a blink 4 Share this post Link to post Share on other sites
Chupingole 0 Report post Posted June 10, 2017 OMG, mage is a crap now, wtf. Share this post Link to post Share on other sites
thienha2000 0 Report post Posted June 10, 2017 Now server only KS & MS can play. Mg very bad(Train & hunt very difficult vs another char). GM should review Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 10, 2017 my main character are mage and prs, they are all weak, Can't play this game anymore! have to say bye then! Share this post Link to post Share on other sites
-Kali- 0 Report post Posted June 10, 2017 (edited) This is pretty bad news..... Thanks for taking up the topic Akuma. Hope they balance mages properly. Edited June 10, 2017 by -Kali- Share this post Link to post Share on other sites
Peace.Freedom 29 Report post Posted June 10, 2017 Why mage not yet fixed, death ray 1 hit, spike stone 1 hit, not post forum? Now MG nerfed crying alot in forum??? Kid Share this post Link to post Share on other sites
kuegen 36 Report post Posted June 10, 2017 1 minute ago, Peace.Freedom said: Why mage not yet fixed, death ray 1 hit, spike stone 1 hit, not post forum? Now MG nerfed crying alot in forum??? Kid evry1 knew mage was op it was discussed many times but from op to useless...... it isent balanced was turned intro a mule and as players we cant agree with that having another class turn useless is bad for the game 2 Share this post Link to post Share on other sites
Seog 114 Report post Posted June 10, 2017 Nice Balance in Wartale 1 Share this post Link to post Share on other sites
[BlackMagician] 4 Report post Posted June 10, 2017 Cry about mage. 1 ray = kill STONES PIKES OP cryc cry cry Share this post Link to post Share on other sites
Seog 114 Report post Posted June 10, 2017 41 minutes ago, Peace.Freedom said: Why mage not yet fixed, death ray 1 hit, spike stone 1 hit, not post forum? Now MG nerfed crying alot in forum??? Kid I see only one Kid here! its you my boy! There was no need to make a point for this, since the GM was able to see the need for correction. The most important question is: Unlike a balancing act have destroyed the class as well, same for the assassin! Does it feel like having a useless class in the game ??? Maybe only for Wartale does! 1 Share this post Link to post Share on other sites
[BlackMagician] 4 Report post Posted June 10, 2017 mimimimim change class "kid" GO(: Share this post Link to post Share on other sites
Seog 114 Report post Posted June 10, 2017 45 minutes ago, [BlackMagician] said: mimimimim change class "kid" GO(: momomomo Share this post Link to post Share on other sites
flouks 41 Report post Posted June 10, 2017 Maybe staff need to hire new GM of balance, cus every patch is a nerf, not balance. If mage will keep like this, is better deleted him and assassin. 2 Share this post Link to post Share on other sites
marce2125 107 Report post Posted June 10, 2017 (edited) 2 hours ago, royalpt said: my main character are mage and prs, they are all weak, Can't play this game anymore! have to say bye then! Mine too (prs and mg), not only there are the weakest char in the game (except assassin), the cant even exp in exp maps because the exp there is horrible. Iron core 2 killers (1 prs - 1 mg ) with no leech 82 bi = 41 min - DI 82bi = 23min. Now 82bi = 55 min! In this server in the past you can choose lvl in pt quest or exp map, now you force to lvl in pt quest, but not all class can do it, not to mention the people with less time to play. Mage now is almost a mule class like prs (only get pt for VL) and assassin. I hope this maint was only a small part and today or tomorrow the fix mage and try to balance the classes (not NERF, BALANCE). Edited June 10, 2017 by marce2125 Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted June 10, 2017 Well, balancing is complex thing that shouldn't be done that way. With new tools for proper testing (damage display), we can come up with more accurate balance stuff. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,762 Report post Posted June 10, 2017 The problem is, death ray is a single hit skill, all spammable skills have 2 or more hits, GC, Gs, AV, Scratch, vigor ball, chain lance(3hits), and due that it becomes nearly impossible to balance for pvp, if you increase too much = hit kill on pvp, reduce it = weak, and plus low attack ratting. i would suggest to either increase deatn ray attack rtg and attack speed, the hit frequency of death ray is +- 3 hits every 2 spammable skills of most of other classes (unless Fs and ass, which are faster), make it 2 hits for every spammable skill and it should be enough. Also, fire bolt could be the spammable skill, With increased attack rtg/speed & same damage as death ray now, and death ray being an end combo skill, with same delay as splint javelin, and bosted damage bonus. Share this post Link to post Share on other sites
dredawg 2 Report post Posted June 10, 2017 mages should never be able to kill in pvp anyway, they should be a support class like prs. Share this post Link to post Share on other sites