fabio95 27 Report post Posted June 11, 2017 With every update that is released, I only see disadvantages and nerfs . How do you call it balancing? The assassin is still bugged. The Mage loose your massive DMG Spark MS is just useful for Tanking , he have no dmg on spark Pike & AS can't up solo. Now make some gold is impossible 'cause the farming in ct3 is nerfed . Really, how dare you to call it balancing ? 2 Share this post Link to post Share on other sites
Immortal 40 Report post Posted June 11, 2017 Instead of being negative, how about post decent suggestions on how to improve? 2 Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 11, 2017 On 6/11/2017 at 2:12 PM, Immortal said: Instead of being negative, how about post decent suggestions on how to improve? Read more If only everyone thought like you... People want everything PERFECT, but don't know what perfect is so they suggest nothing and just complain. Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 The server WAS perfect, but with this new patches is only harmed some players. 1 Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 On 6/11/2017 at 2:12 PM, Immortal said: Instead of being negative, how about post decent suggestions on how to improve? Read more I posted suggestions and none of them became true 2 Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 11, 2017 On 6/11/2017 at 2:35 PM, fabio95 said: The server WAS perfect, but with this new patches is only harmed some players. Read more Magicians having the ability to do "massive damage" as you say was perfect? Killing 160 characters in 1 death ray or stone spike? Nice definition of perfect. 1 Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 On 6/11/2017 at 2:39 PM, TrapHouse said: Magicians having the ability to do "massive damage" as you say was perfect? Killing 160 characters in 1 death ray or stone spike? Nice definition of perfect. Read more PS and FS killing many players too... and where's the nerf on them ? MS can't go BC 'cause he have no dmg . 1 Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 11, 2017 (edited) On 6/11/2017 at 1:54 PM, fabio95 said: The Mage loose your massive DMG Spark MS is just useful for Tanking , he have no dmg on spark Pike & AS can't up solo. Now make some gold is impossible 'cause the farming in ct3 is nerfed . Read more I'de like to hear you're input. - What do you suggest for spark mechs? Give values, not examples. - Pikes and Archers being able to exp alone. You suggest what? From what I know, Archers have the only AOE skill in the game that does critical damage too. They pump the majority of their stats into agility and have very high damage. How do you suggest to balance it without it becoming OP in PvP? Do you want Archers to rule BC as they currently do with there crazy high evasion + damage AND also be one of the best characters to EXP with? Pikeman's have not been good at EXP'ing since EPT. Tornado is their only main AOE skill besides Venom Spear which already does good damage. You want them to have the ability to 1 hit characters in BC with 3 different skills, and also the ability to mass kill? - Making gold in CT3 was nerfed, correct. Do you think it was right for players to be able to make over 100kk in an hour? What do you suggest? Edited June 11, 2017 by TrapHouse Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 (edited) On 6/11/2017 at 2:42 PM, TrapHouse said: I'de like to hear you're input. What do you suggest for spark mechs? Give values, not examples. Pikes and Archers being able to exp alone. You suggest what? From what I know, Archers have a pet to tank, and Phoenix Shot is one of the strongest skills in the game. Making gold in CT3 was nerfed, correct. Do you think it was right for players to be able to make over 100kk in an hour? What do you suggest? Read more MS : Buff the spark 'cause he have not dmg for up solo AS have a good dmg on PhoenixShot, but i wonder if tanking so many monstes with pet. Like a FT2 she can't up solo. The same for PS. He take 4 hit and die. Gold: Yeah , you can't make some money now. but think about. Where's low level players will go make money ? Think about. I was manking 10kk / Hour in ET1, now i make just 5kk/ hour. SoD is no longer a alternative, 'cause only SS and FS can make money after round 6. (Solo of course ) Edited June 11, 2017 by fabio95 Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 11, 2017 On 6/11/2017 at 2:43 PM, fabio95 said: MS : Buff the spark 'cause he have not dmg for up solo AS have a good dmg on PhoenixShot, but i wonder if tanking so many monstes with pet. Like a FT2 she can't up solo. The same for PS. He take 4 hit and die. Gold: Yeah , you can't make some money now. but think about. Where's low level players will go make money ? Think about. I was manking 10kk / Hour in ET1, now i make just 5kk/ hour. SoD is no longer a alternative, 'cause only SS and FS can make money after round 6. (Solo of course ) Read more - I said give values, not examples. How much damage do you think Spark should do? Do you think it should have a fixed rate as is does now, or % based? Either or, how much of each? - Archers are not designed to tank multiple monsters. They have very high attack power / rating, and low defense / absorption / health. You suggest they tank like a melee but keep their power? Again, Pikeman's have the ability to deal massive damage with multiple 1on1 skills. They are not designed to EXP. They are similar to Assassin's, high critical and low health. You can't have a class tank multiple characters / monsters and also kill characters / monsters with ease. - Gold situation I understand where you are coming from. The staff will have to think of something to implement to help lower levels engage in the economy somehow. Perhaps something level based that is not easily abused. Easier said then done. - Maybe gold can be distributed evenly among players in each SoD room to help with that issue. If you're room makes 30kk score with 5 players, the gold would be distributed as if each player made 6kk score. Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 On 6/11/2017 at 3:04 PM, TrapHouse said: - I said give values, not examples. How much damage do you think Spark should do? Do you think it should have a fixed rate as is does now, or % based? Either or, how much of each? - Archers are not designed to tank multiple monsters. They have very high attack power / rating, and low defense / absorption / health. You suggest they tank like a melee but keep their power? Again, Pikeman's have the ability to deal massive damage with multiple 1on1 skills. They are not designed to EXP. They are similar to Assassin's, high critical and low health. You can't have a class tank multiple characters / monsters and also kill characters / monsters with ease. - Gold situation I understand where you are coming from. The staff will have to think of something to implement to help lower levels engage in the economy somehow. Perhaps something level based that is not easily abused. Easier said then done. - Maybe gold can be distributed evenly among players in each SoD room to help with that issue. If you're room makes 30kk score with 5 players, the gold would be distributed as if each player made 6kk score. Read more Look. i'm a Spark MS lv 122. The spark's dmg is based on lv. ( 300 ~400 [Lv x4]) Its not based on Attck pow, But only at level 122. I have no DMG to up solo. Maybe if the spark buffed for (500 ~600 [ Lv x 5] ) MS will be can up solo. 'cause in FT2 i have only 170 DMG on Monster. In HG i have 7 ~9 DMG on boss Share this post Link to post Share on other sites
Freppe 80 Report post Posted June 11, 2017 Are you sure about your dmg on spark? I just tried with my lvl 134 ms in FT2 and he did 580-700 dmg on mobs which of course is not super high, but it is ok when you have a wrench :), Also spark shield adds good dmg if you do not use it at the moment! Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 On 6/11/2017 at 3:13 PM, Freppe said: Are you sure about your dmg on spark? I just tried with my lvl 134 ms in FT2 and he did 580-700 dmg on mobs which of course is not super high, but it is ok when you have a wrench :), Also spark shield adds good dmg if you do not use it at the moment! Read more I have a wrench with oredo swiftness mix. And i sure i have no dmg . I take about 20 seconds to kill a monster Share this post Link to post Share on other sites
LikeG6 117 Report post Posted June 11, 2017 On 6/11/2017 at 2:42 PM, TrapHouse said: - Making gold in CT3 was nerfed, correct. Do you think it was right for players to be able to make over 100kk in an hour? What do you suggest? Read more It always worked that way, and the game economy was perfect 500kk = 900c ~ 950c was perfect; Now with this change the value of KK in game will be worth more than the donate, and this is a BIG problem, because the server is supported by donate, not KK, think this in the long term the problem that will occur: "Why I'll make you donate, if I can brew KK which is better? " Review this is just what I personally. Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 11, 2017 On 6/11/2017 at 3:17 PM, LikeG6 said: It always worked that way, and the game economy was perfect 500kk = 900c ~ 950c was perfect; Now with this change the value of KK in game will be worth more than the donate, and this is a BIG problem, because the server is supported by donate, not KK, think this in the long term the problem that will occur: "Why I'll make you donate, if I can brew KK which is better? " Review this is just what I personally. Read more Always that way? No, it was not. GB value was down to 700c at one point, and went back up for other reasons. Share this post Link to post Share on other sites
LikeG6 117 Report post Posted June 11, 2017 On 6/11/2017 at 3:19 PM, TrapHouse said: Always that way? No, it was not. GB value was down to 700c at one point, and went back up for other reasons. Read more Yes but always for less, and that's right, now the GB is floating between 1000 ~ 1200c who will make donate to buy any item in the game? I myself will prefer to sell everything in GB if the server continues like this. 1 Share this post Link to post Share on other sites
Robin564 11 Report post Posted June 11, 2017 On 6/11/2017 at 3:22 PM, LikeG6 said: Yes but always for less, and that's right, now the GB is floating between 1000 ~ 1200c who will make donate to buy any item in the game? I myself will prefer to sell everything in GB if the server continues like this. Read more Its 950-1000 not 1.2k ? Share this post Link to post Share on other sites
Wartale 7,457 Report post Posted June 11, 2017 We're happy to hear the gold value is increasing, that's exactly what we wanted. We're constantly working hard to make sure Wartale is not a pay-to-win game. We want every player to be able to afford premium items (not just players who can donate). Keeping gold valuable is the way to do it right. Keep in mind also that gold cannot be purchased through Coin Shop. Also, we don't understand how making 100kk in 1 hour seemed normal to anyone. We still remember a time when 20-30kk in 1 hour was considered great. As for classes, we're still tweaking them, sorry if we didn't get it right immediately... 4 Share this post Link to post Share on other sites
fabio95 27 Report post Posted June 11, 2017 On 6/11/2017 at 4:42 PM, Wartale said: We're happy to hear the gold value is increasing, that's exactly what we wanted. We're constantly working hard to make sure Wartale is not a pay-to-win game. We want every player to be able to afford premium items (not just players who can donate). Keeping gold valuable is the way to do it right. Also, we don't understand how making 100kk in 1 hour seemed normal to anyone. We still remember a time when 20-30kk in 1 hour was considered great. As for classes, we're still tweaking them, sorry if we didn't get it right immediately... Read more OK, thanks for that. Can u say when the new 5tier 's skill gonna be unblock ? Share this post Link to post Share on other sites
Wartale 7,457 Report post Posted June 11, 2017 Hm we don't know a date exactly yet because our team is very small and right now we're working all of us on: - Finishing Clan system - Adding Secret Lab quests - New login screen with the new logo and etc - New website (with quest list etc) - New forum theme (to fit the new logo, website etc) Sorry if we are slow We work every day (more than 8 hours a day) including weekends 10 Share this post Link to post Share on other sites
Tensaiken 2 Report post Posted June 11, 2017 You are doing great work in order to keep this server running. kuddo's to you! But PS could use some love, EXP wise :p Share this post Link to post Share on other sites
Combreak 380 Report post Posted June 11, 2017 (edited) @Wartale Little update for Fighter... Possible Add extra Damage or Critical after use Roar (Similar Assassin Eye Pikeman) ??? Note 1: Work in PVE. Note 2: Don't work in PVP. Thanks :) Edited June 11, 2017 by Combreak 3 Share this post Link to post Share on other sites
Bills 2 Report post Posted June 11, 2017 Not satisfied what they did yesterday, today the result of this maintenance was to decrease + 10% skil damage The rate slightly increased but a totally value insignificant While Fs uses roar all the time, when at least the skil finished it can already use it again MS in bc with skil of defense that in theory should reduce the damage of GG but this is not what happens Archer with abusive damage in PERF, where in SW today was seen kill someone full 140 + 22 with only 2 skils Ks with the best skill up of the game, Yes who wants up has to turn ks .. How many top level make up Classes like PS ASS is a neglect But none of this is important, but rather do something totally fast and without thinking about the magician just to please some .. Enjoy WPT ^^ 1 Share this post Link to post Share on other sites
diemurd 484 Report post Posted June 11, 2017 On 6/11/2017 at 4:42 PM, Wartale said: We're happy to hear the gold value is increasing, that's exactly what we wanted. We're constantly working hard to make sure Wartale is not a pay-to-win game. We want every player to be able to afford premium items (not just players who can donate). Keeping gold valuable is the way to do it right. Keep in mind also that gold cannot be purchased through Coin Shop. Also, we don't understand how making 100kk in 1 hour seemed normal to anyone. We still remember a time when 20-30kk in 1 hour was considered great. As for classes, we're still tweaking them, sorry if we didn't get it right immediately... Read more alright, if you want us to make 20-30kk hour in ct3 u must balance other things like: aging cost must be like 50kk tops for +22 premium itens like ressu must cost like 10k teleports must be cheaper, cores must be cheaper, everything that u buy on npc must be cheaper! what people sell on personal shops i understand the price will automaticaly change, but pay 150kk for aging +22 of an item making 20-30kk hour is an absurd! 4 Share this post Link to post Share on other sites
lhyamauti 56 Report post Posted June 11, 2017 On 6/11/2017 at 8:26 PM, diemurd said: alright, if you want us to make 20-30kk hour in ct3 u must balance other things like: aging cost must be like 50kk tops for +22 premium itens like ressu must cost like 10k teleports must be cheaper, cores must be cheaper, everything that u buy on npc must be cheaper! what people sell on personal shops i understand the price will automaticaly change, but pay 150kk for aging +22 of an item making 20-30kk hour is an absurd! Read more +1 1 Share this post Link to post Share on other sites