carryon 21 Report post Posted June 11, 2017 2 hours ago, diemurd said: alright, if you want us to make 20-30kk hour in ct3 u must balance other things like: aging cost must be like 50kk tops for +22 premium itens like ressu must cost like 10k teleports must be cheaper, cores must be cheaper, everything that u buy on npc must be cheaper! what people sell on personal shops i understand the price will automaticaly change, but pay 150kk for aging +22 of an item making 20-30kk hour is an absurd! +1 And the ridiculous price of hair potions? 275kk? 27kk the new ones? LOL Share this post Link to post Share on other sites
GreatKing 40 Report post Posted June 11, 2017 6 hours ago, Wartale said: As for classes, we're still tweaking them, sorry if we didn't get it right immediately. thank you. Share this post Link to post Share on other sites
GreatKing 40 Report post Posted June 11, 2017 18 minutes ago, carryon said: alright, if you want us to make 20-30kk hour in ct3 u must balance other things I'm just making around 7kk/hr in ct3 that is net of the cost of repair of my armor, shield and weapon.. but i'm a spark mech so i expect not to get much from hunting just using spark but i'm not complaining and i still enjoy playing the game. BTW i also have an auto mech and despite the negative adjustment on my char's precision skill, which the game master deemed necessary, my auto mech seems to be doing fine in hunting. Both are only 13x. i say, it's still a fine game and it still makes me happy playing it, Wartale (Wartale). Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 (edited) I'm also very curious too....what's wrong with the game? I have spent over 2500+ euro in this game and 5 years to train to lvl 154, and my magician is getting weaker and weaker, what's wrong? To GM,if someone complain to you about some class op or whatever, don't just listen, log on your lvl 160 magician with all your highest and best items to the map SL hs, stand there for couple mins to kill and check how long to kill one mob. show us the op! It's not the good idea to weak some class, but you should strengthen other weak class or develop T5. Edited June 12, 2017 by royalpt Share this post Link to post Share on other sites
heoantap 21 Report post Posted June 12, 2017 there is nothing wrong with magician pve wise before nerf.. sadly they fix pvp, that affect pve too i sill have not logged into my magician since nerf Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 What do you guys think about adding an attack rating boost to Death Ray? Somewhere in the range of +35%. With that value it would have the same hit possibility as Fighters using Avenging Crash and Knights using Grand Cross (if we are comparing characters with similar items/level). The damage of Death Ray is good now. The only problem is that Magicians have very low attack rating compared to other classes because other classes main 1on1 spamable skills have attack rating boosts on them, while Death Ray does not. About Stone Spike, it has the possibility to miss now. It's current damage boost is +71% with the possibly of 5 hits. Meteorite has a damage boost of +75% that always lands 3 hits. What about raising Stone Spikes damage boost from 71% to 80%? I believe with it being a Tier 5 skill, it should have a little more damage boost then Meteorite being a Tier 4 skill, but not much more because it has the possibility to land 2 more hits. In PvP, Stone Spike now does 75% of the total damage that it would do in PvE. Thoughts? Leave feedback, don't just complain. That gets us no where. We all want a better balance. 1 Share this post Link to post Share on other sites
Combreak 380 Report post Posted June 12, 2017 Mech need Tier 5 skill called Obliterate. Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 Also, the cooldown on Roar for fighters should be increased. They have the ability to permanently stun anyone when using a feather. Share this post Link to post Share on other sites
GreatKing 40 Report post Posted June 12, 2017 1 hour ago, royalpt said: It's not the good idea to weak some class, but you should strengthen other weak class I agree on this one. i always believe that game development is going forward not backward. So rather than weakening other character type to balance, it would be better if we strengthen the weak to cope up with the perceive strong character type.as a balancing approach. Happy gaming. Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 2 hours ago, heoantap said: there is nothing wrong with magician pve wise before nerf.. sadly they fix pvp, that affect pve too i sill have not logged into my magician since nerf not everyone like pvp like me ,but i will pve in the map, now ,i can do nothing because someone like pvp! OH MY GOD! Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 1 hour ago, TrapHouse said: What do you guys think about adding an attack rating boost to Death Ray? Somewhere in the range of +35%. With that value it would have the same hit possibility as Fighters using Avenging Crash and Knights using Grand Cross (if we are comparing characters with similar items/level). The damage of Death Ray is good now. The only problem is that Magicians have very low attack rating compared to other classes because other classes main 1on1 spamable skills have attack rating boosts on them, while Death Ray does not. About Stone Spike, it has the possibility to miss now. It's current damage boost is +71% with the possibly of 5 hits. Meteorite has a damage boost of +75% that always lands 3 hits. What about raising Stone Spikes damage boost from 71% to 80%? I believe with it being a Tier 5 skill, it should have a little more damage boost then Meteorite being a Tier 4 skill, but not much more because it has the possibility to land 2 more hits. In PvP, Stone Spike now does 75% of the total damage that it would do in PvE. Thoughts? Leave feedback, don't just complain. That gets us no where. We all want a better balance. Do you have any magician account? do you know magician well? Stone spike is not good for magician in SL! If you don't believe me, just put on all the 140+22 items to sl , try to finish one daily quest there, you will know how do you feel. ps: with full spirits of course! Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 Just now, royalpt said: Do you have any magician account? do you know magician well? Stone spike is not good for magician in SL! If you don't believe me, just put on all the 140+22 items to sl , try to finish one daily quest there, you will know how do you feel. ps: with full spirits of course! Actually, I have the highest level Magician in the server, with all 140+22 items. I do the daily quest in SL HS, so it's completed fast regardless. I suggested to increase the damage on Stone Spike from 71% to 80%. Share this post Link to post Share on other sites
flouks 41 Report post Posted June 12, 2017 1 hour ago, TrapHouse said: Além disso, o cooldown em Roar para lutadores deve ser aumentado. Eles têm a capacidade de atordoar permanentemente qualquer pessoa ao usar uma pena. Mechanics that use trine shield and even so do not have reduced damage in Grand Smash, when you use maximize, you can tank well and still kill a lot, what do you mean? A char full defense buff tank so much and kills so much? Correct this Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 11 minutes ago, TrapHouse said: Actually, I have the highest level Magician in the server, with all 140+22 items. I do the daily quest in SL HS, so it's completed fast regardless. I suggested to increase the damage on Stone Spike from 71% to 80%. I have a lvl 154 magician with 330 abs, full health and tank in sl but not hs, if use stone spikes, one hit by two mobs. I don't understand how can you tank with stone spikes, so could you show me how do you build your magician, and ss your skills and video your daily quest ? Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 9 minutes ago, flouks said: Mechanics that use trine shield and even so do not have reduced damage in Grand Smash, when you use maximize, you can tank well and still kill a lot, what do you mean? A char full defense buff tank so much and kills so much? Correct this Trine Shield reduces Grand Smash damage by 50%. What do you mean? If you use Trine Shield in PvP, Grand Smash basically does no damage. Maximize is bugged. It has been bugged for a long time. It is supposed to add 70% of you're weapons max attack power, but infact, it adds 70% of your TOTAL max attack power that is hidden. Technically, a Mech with a 138 claw has xxxx - 3xxx attack power that is hidden. That is why when Mech lands a critical hit, it does massive damage. For example, A Mech has a claw with 100-100 attack power has 1500-2000 total attack power when you press C. Maximize SHOULD add 70% of 100, which is +70 added max damage when you press C, so it brings you're total attack power to 1500-2070. The bug is that it is adding that 70% damage of your weapon, but also adding 70% of your total max damage (2000) which is hidden. When buffing maximize you see 1500-2070, but it is actually 1500-3470 (2000*70%=1400 hidden damage boost +70 =1470 ) Share this post Link to post Share on other sites
heoantap 21 Report post Posted June 12, 2017 19 minutes ago, royalpt said: I have a lvl 154 magician with 330 abs, full health and tank in sl but not hs, if use stone spikes, one hit by two mobs. I don't understand how can you tank with stone spikes, so could you show me how do you build your magician, and ss your skills and video your daily quest ? He does daily sl in hs with a party ann. He has a mech to tank for him. I have one suggestion: raise atk rating of mage. I miss every two out of three attack with death ray and stone spike Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 25 minutes ago, royalpt said: I have a lvl 154 magician with 330 abs, full health and tank in sl but not hs, if use stone spikes, one hit by two mobs. I don't understand how can you tank with stone spikes, so could you show me how do you build your magician, and ss your skills and video your daily quest ? Sure, this is how I do my quest. Only made a short video, but you get the point. Wont waste time uploading a 20-25 minute video since I took the spot of the lure in the party to make a short video. Of course a Magician can not tank SL HS alone, no class can besides a Mech. https://youtu.be/Qeedd-jtTcc Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 14 minutes ago, heoantap said: He does daily sl in hs with a party ann. He has a mech to tank for him. I have one suggestion: raise atk rating of mage. I miss every two out of three attack with death ray and stone spike Attack rating boost wont effect Stone Spike. But adding a fixed attack rating boost to Death Ray would help. 1 Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 19 minutes ago, TrapHouse said: Sure, this is how I do my quest. Only made a short video, but you get the point. Wont waste time uploading a 20-25 minute video since I took the spot of the lure in the party to make a short video. Of course a Magician can not tank SL HS alone, no class can besides a Mech. https://youtu.be/Qeedd-jtTcc Yes I have watched your video, thank you, for my understanding, you have ms tanked, that means magician is not op! Magician has low HP, very low damage. Have you ever try to kill one mob by migician himeself? How long did it take? I have different way to play magician, I use him as tanker, if weakened the energy shield, magician couldn't kill, couldn't hunt, couldn't tank, just a waste in the game! 1 Share this post Link to post Share on other sites
choncon 4 Report post Posted June 12, 2017 I have tested with my mage. Level : 141 WAND 122+22 -1-1 STAFF 134 SOL VIGOR -0-0 Map : SL (140) Death Ray STAFF Damage (104)http://imgur.com/WGV16zq Death Ray WAND Damage (73)http://imgur.com/6YmRPZN Stone Spike STAFF (99 : 3 hit)http://imgur.com/Z9vnAbH Stone Spike WAND (66-67 : 3 hit)http://imgur.com/zcdDOhV I don't think this damage is good. 1 Share this post Link to post Share on other sites
flouks 41 Report post Posted June 12, 2017 3 hours ago, TrapHouse said: Trine Shield reduz o dano de Grand Smash em 50%. O que você quer dizer? Se você usa Trine Shield no PvP, o Grand Smash basicamente não faz nenhum dano. Maximizar é ignorado. Foi interrompido durante muito tempo. É suposto adicionar 70% do seu poder de ataque máximo de armas, mas, de fato, ele adiciona 70% do seu poder de ataque máximo TOTAL que está oculto. Tecnicamente, um Mech com uma garra 138 tem poder de ataque xxxx - 3xxx que está escondido. É por isso que quando Mech pousa um golpe crítico, ele causa um dano maciço. Por exemplo, A Mech tem uma garra com 100-100 poder de ataque tem 1500-2000 poder de ataque total quando você pressiona C. Maximize DEVE adicionar 70% de 100, que é +70 adicionado máximo de dano quando você pressiona C, então ele traz energia de ataque total para 1500-2070. O erro é que está adicionando 70% de dano à sua arma, mas também adicionando 70% do seu máximo máximo de dano (2000) que está oculto. Quando o polimento maximiza, você vê 1500-2070, mas na verdade é 1500-3470 (2000 * 70% = 1400 danos ocultos aumentam +70 = 1470) Yes, I know how maximize works. I'm telling you that even when a mechanic uses this skill he can handle a lot of attacks and kill a lot. And another, trine shield does not work as it should, reducing 50% damage that Grand Smash would give, I was a mechanic and I have friends who say the same, use Trine Shield to have a better tank and kill normal, as if it had not 50% Damage reduction with Grand Smash. I think I've expressed myself better than before. Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 2 hours ago, flouks said: I was a mechanic and I have friends who say the same, use Trine Shield to have a better tank and kill normal, as if it had not 50% Damage reduction with Grand Smash. I will test this out. Share this post Link to post Share on other sites
TrapHouse 102 Report post Posted June 12, 2017 4 hours ago, royalpt said: Yes I have watched your video, thank you, for my understanding, you have ms tanked, that means magician is not op! Magician has low HP, very low damage. Have you ever try to kill one mob by migician himeself? How long did it take? I have different way to play magician, I use him as tanker, if weakened the energy shield, magician couldn't kill, couldn't hunt, couldn't tank, just a waste in the game! Nothing was changed for Magicians tanking, only killing skills. Magicians will get another boost in killing skills once the server is back online, post here you're feedback. Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 (edited) 9 hours ago, TrapHouse said: Nothing was changed for Magicians tanking, only killing skills. Magicians will get another boost in killing skills once the server is back online, post here you're feedback. oh, for sure it has been changed! i can tell, compared to the time that sever was re-opened, magician is much weak now! sad~~~ Edited June 12, 2017 by royalpt Share this post Link to post Share on other sites
royalpt 14 Report post Posted June 12, 2017 (edited) 3 minutes ago, royalpt said: oh, for sure it has been changed! i can tell, compared to the time that server was re-opened, magician is much weak now! sad~~~ Edited June 12, 2017 by royalpt Share this post Link to post Share on other sites