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Jacknight93

Mechanician Tank & Boss Skills

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Jacknight93

What skills to upgrade and use for TANK Mech?

What skills to upgrade and use for Boss Killing Mech?

Plz Help

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pleiades

I think most people would tell you that the traditional tank and power mech builds on ePT aren't necessarily relevant on rPT, as spark is probably the best build on this server regardless (spark is so much better here than on other servers.)  I think most of us use a hybrid build of tank/spark. I've just started playing around with some of the powermech possibilities as an add on to spark - too soon to make strong recommendation though. However, let me make a stab for you.

 

"Tank mech" - in reality, this is really a spark mech build.

str enough for armor, etc

tal enough for equipment

agi enough for great boots

spr enough to get you to around 600 MP (don't forget to include MP from mixed items, etc.)

health - everything else goes in here.

 

Target stats might be 1000+ HP, 1000+ Stamina, 750+ MP.

Skills:  PA 10, MA 10, Spark 10, SS 10, Comp 10, Mag Sphere 10, extra go into golem

 

"Power mech" - I've never built a powermech on this server and not many other people have since they just fixed ES and enabled MAXI and GS to stack.

str everything else goes in here after allocation of the rest

tal enough for equipment

agi enough for great boots

spr enough to get you to around 600 MP (don't forget to include MP from mixed items, etc.)

health - don't raise

 

Skills:  ES 10, MAXI 10, GS 10, MWM 10, IMP 10, MAG SPHERE 10

 

BTW, your equipment needs will be different for each build.

 

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Gogg

Best way to tank (PvE) AND hunt would be

 

- Physical Absorption lvl10

- Metal Armor lvl10

- Mechanic Weapon Mastery lvl10

- Grand Smash lvl10

- Compulsion lvl10

- Magnectic Sphere lvl10

 

I'm not sure about shield skills. I'd like to say Extreme Shield but it seems to make absolutelly no difference

 

About stats

 

Stengh: as much as you can

Spirit: I prefer 64, min spr for rings... but do what fits you better, something between 64~100

Talent: enough to use your items

Agility: enough to use your items

Health: base

 

 

You'll get improvement on damage and absorption by adding str

MAYBE adding health besides strengh will be better for you, depending on your items, lvl and what you're trying to tank :P

 

Spark mech is useful training, and as some people stated here hunting on "lower" maps, but it's damage sucks and it becomes useless in higher maps

 

Power mech makes no sense for now. The only 1vs1 attack skill mechs got is Grand Smash and that doesn't stack with Maximize

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pleiades

Okay Gogg, please share what you currently use instead of the label of tank, spark or power mech (which I know was the original post request.)

 

I realize that you are the only level 190 mech in the universe, so you have more stats and skill points than you know what to do with, but share how you have things allocated right now and what skills do you primarily hunt with today? xD

 

Seriously though:  do you have 10 in Spark and 10 in SS and do you always have SS turned on?  Would you raise MWM before GS?  All of us noob mechs want to learn from the master.

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Gogg

Actually I don't care about any build, I just use spark to train :P

 

Mechs kill too slow to hunt, on PvP they don't tank properly...

 

 

But this build I posted up here was the one I was using before spark changes, when that was useless :P (apart of Magnectic Sphere, I don't really like to use that xD)

 

Was the best I tried out to hunt bosses just like Valento

 

 

Nout about your serious though: Yea I have 10 spark and I'm always with SS on (also 10)

And I'd prefer raising Grand Smash before the mastery... some time ago I did some math with different combinations of both and the final damage seems better when it's about GS

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pleiades

Thanks Gogg!  Btw, do you go with a pure strength build versus leveraging the impact of health stat points on HP?

 

It seems like the trade off is essentially this: 

1. HP is boosted by 50% of STR and ABS are modestly boosted by 2.5% of STR

2. HP is boosted by 220% of health stat points.

 

So pretending I've got 150 points to put in health or strength, my choice becomes:

1.  75 more HP and 3.8 more abs, OR

2.  451 more HP and no additional abs

 

When fighting monsters that really hurt, such as an undead king hoppy when you are level 110, I wonder which is a better alternative?

 

 

 

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Gogg

Some people said the spark build is useful at ET1/ET2, so that will depend on what you'll use

 

It's easy to change the stat build, so I'd suggest you to verify if these extra abs points will really make a big difference, as example I remember that 1st time I could enter FT1 I had to pot sometimes to tank the spawns, but when I got 1 valento ring I could stand AFK on the spawns when using my skills

 

If that extra abs really help you tanking, keep going with that :P but if you still think you got to pot a lot more HP can be the answer

 

^ only if you go for Spark

 

If you try a meele build with Grand Smash better pump str up, because of the attack power added

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pleiades

I'm gonna play around with a couple options.  I'm a spark mech who has been putting extra skill points into GS, but at lvl 113, that means I haven't put anything beyond level 9 GS with no additional points in MWM. 

 

I've gone the route of all available points placed into health, giving me about 1200 in health.  Recently, I've done a mix of both str and health to produce 1,000 HP. I can solo in FT1, but I do use pots.

 

I'm going to attempt a base health build with all extra stats in strength to see how I do in FT1.  We shall see.

 

 

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koleo

If you do use a tank/spark mech build since it is kinda the best tank style build seeing as how Es doesn't work; then I would suggest these for stats:

Str: enough for armor

Sprt: All that you have left after getting 1k hp.

Tal: 90 (enough for all mech spec gears passed lvl 75)

agil: 68-77 (enough for your boots, and the lower agil req the better)

Hp: enough for 1k total health with a shield.

 

I say pump spirit up as much as possible cause it really helps. And keep health at about enough for 1k hp. I tried full hp at like lvl 105 ish and found that there was hardly no difference between 1.3k hp and about 950-1k hp, it all seemed the exact same. Of course this is all in context of PvE and exping. I say enough for 1k hp with shield because some people hp mix 1h weapons and shields and that can give a different rating than with a 2h weapon.

Side note, tons of spirit also adds onto your total hp amount (usually around the 100's mark). My mech has 204 hp stats and 201 spirit stats.

Lastly the point of more spirit is to use more sparks without potting and to be a more lazy exper :P

 

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