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martual

Complete Skill Balancing

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martual

Dear All,

 

I create this topic is to ensure that the skill is balanced among all class. Let us first decide the purpose of all the classes before we start looking deeply into their skills individually.

 

AS - Ranger with Damage

MS - Super Melee Tanker

PS - Critical Melee damage

KS - Moderate Melee on Tanker and Damage

FS - Pure Melee Damage

ATA - Moderate Ranger on Tanker and Damage

PRS - Supporting Caster

MGS - Damage Caster

 

Please leave your opinion here. THanks ^^

 

 

 

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Akira

You totally forgot pike.

 

poor pikes xD

 

pike: variable damage, [with critical the highest from all classes, without critical damage lower than fighters]  [critical style] real high evasion, low defense & medium Hp

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razorinflux

You totally forgot pike.

 

There was a reason for that. It's called uselessness.

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kenshiro

Dear All,

 

I create this topic is to ensure that the skill is balanced among all class. Let us first decide the purpose of all the classes before we start looking deeply into their skills individually.

 

AS - Ranger with Damage

MS - Super Melee Tanker

KS - Moderate Melee on Tanker and Damage

FS - Pure Melee Damage

ATA - Moderate Ranger on Tanker and Damage

PRS - Supporting Caster

MGS - Damage Caster

 

Please leave your opinion here. THanks ^^

 

one thing in common all classes have is the need of exp, it's something you can't just avoid, whether you like it or not you are forced to exp. You can buy levels but after level 120 you can't anymore, you can hire an exper but reachng lvl 140 would cost you thousand euros. So imho all 8 classes should be good at exping, in their own way, i mean solo exping because if a few classes are op at solo exping you will keep seeing "solo sry" "no pt" from mages/priests etc. Exping is something you can't skip, you must do it.

 

So once you decide the main role for each class (your list seems accurate) i'd add a "good exp skills" for every class and make it weak at hunting/pvp/sod/tank ("/" means "or", just one of those for each class).

 

 

Imho it sucks that many classes are OP at solo exping, they reach lvl 120, hunt a bit or get some money, trade their class for another one (like fighter) and find themselves at high level with half the efforts. I saw a lot of people leveling mages and priestess up to 12x and then trade them for a pvp/hunt character -_-

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Easy4me2own

Dear All,

 

I create this topic is to ensure that the skill is balanced among all class. Let us first decide the purpose of all the classes before we start looking deeply into their skills individually.

 

AS - Ranger with Damage

MS - Super Melee Tanker

KS - Moderate Melee on Tanker and Damage

FS - Pure Melee Damage

ATA - Moderate Ranger on Tanker and Damage

PRS - Supporting Caster

MGS - Damage Caster

 

Please leave your opinion here. THanks ^^

 

one thing in common all classes have is the need of exp, it's something you can't just avoid, whether you like it or not you are forced to exp. You can buy levels but after level 120 you can't anymore, you can hire an exper but reachng lvl 140 would cost you thousand euros. So imho all 8 classes should be good at exping, in their own way, i mean solo exping because if a few classes are op at solo exping you will keep seeing "solo sry" "no pt" from mages/priests etc. Exping is something you can't skip, you must do it.

 

So once you decide the main role for each class (your list seems accurate) i'd add a "good exp skills" for every class and make it weak at hunting/pvp/sod/tank ("/" means "or", just one of those for each class).

 

 

Imho it sucks that many classes are OP at solo exping, they reach lvl 120, hunt a bit or get some money, trade their class for another one (like fighter) and find themselves at high level with half the efforts. I saw a lot of people leveling mages and priestess up to 12x and then trade them for a pvp/hunt character -_-

 

You'll never avoid that with the option called ''class change''

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kenshiro

yeah but i wasn't suggesting to remove it, just to make sure one class doesn't level up 10x faster than another to exploit the trick :)

 

if all classes had pretty much similar exp gaining nobody would roll priest and mage just to be a fast leveler, only 'cause they like the play style

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martual

Class change coz the person want diff style. For xping purpose, we can decide on the dmg of each AOE skill. Using points system helps a lot. Abt exp map, we shud always have balance mob type to be fair to everyone

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koleo

Wrong about ms.

 

I don't understand why some people are so stubborn by saying that mechs are only for tanking.

Last time I checked mechs have the option to be:

 

Automech

Pure Automech

Autospark mechs

Auto/power hybrid

Auto/tank hybrid

Powermech

Power spark mech

Power/tank hybrid

Tank mech

Tank spark hybrid

Hp Tank

And many many more that I just can't think of at the moment. Also all of these categories have sub categories on specific stats and amount of SP put into each skill. In fact I know of mechs who have done tanker/power/auto mech all in one. Those are 3 different types, not just one :)

 

You should label mechs as being the most versatile characters seeing as how you can't label them as one specific genre. Don't assume.

 

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martual

Too bad .... thats the nature of mech .... unless u remove their tanking ability or increase abd/block ^^

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Artier

Wrong about ms.

 

I don't understand why some people are so stubborn by saying that mechs are only for tanking.

Last time I checked mechs have the option to be:

 

Automech

Pure Automech

Autospark mechs

Auto/power hybrid

Auto/tank hybrid

Powermech

Power spark mech

Power/tank hybrid

Tank mech

Tank spark hybrid

Hp Tank

And many many more that I just can't think of at the moment. Also all of these categories have sub categories on specific stats and amount of SP put into each skill. In fact I know of mechs who have done tanker/power/auto mech all in one. Those are 3 different types, not just one :)

 

You should label mechs as being the most versatile characters seeing as how you can't label them as one specific genre. Don't assume.

 

In my opinion Mechs are the Jack of all trades master of none...except they ARE the masters at Tanking, and i think they should excel the most in tanking.

 

I mean why have so many Tanking skills compared to other classes if you're not the main tank class?

 

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martual

Wrong about ms.

 

I don't understand why some people are so stubborn by saying that mechs are only for tanking.

Last time I checked mechs have the option to be:

 

Automech

Pure Automech

Autospark mechs

Auto/power hybrid

Auto/tank hybrid

Powermech

Power spark mech

Power/tank hybrid

Tank mech

Tank spark hybrid

Hp Tank

And many many more that I just can't think of at the moment. Also all of these categories have sub categories on specific stats and amount of SP put into each skill. In fact I know of mechs who have done tanker/power/auto mech all in one. Those are 3 different types, not just one :)

 

You should label mechs as being the most versatile characters seeing as how you can't label them as one specific genre. Don't assume.

 

In my opinion Mechs are the Jack of all trades master of none...except they ARE the masters at Tanking, and i think they should excel the most in tanking.

 

I mean why have so many Tanking skills compared to other classes if you're not the main tank class?

 

+1 all the classes speacialities that is listed by me are all based on their skills available ^^

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koleo

Wrong about ms.

 

I don't understand why some people are so stubborn by saying that mechs are only for tanking.

Last time I checked mechs have the option to be:

 

Automech

Pure Automech

Autospark mechs

Auto/power hybrid

Auto/tank hybrid

Powermech

Power spark mech

Power/tank hybrid

Tank mech

Tank spark hybrid

Hp Tank

And many many more that I just can't think of at the moment. Also all of these categories have sub categories on specific stats and amount of SP put into each skill. In fact I know of mechs who have done tanker/power/auto mech all in one. Those are 3 different types, not just one :)

 

You should label mechs as being the most versatile characters seeing as how you can't label them as one specific genre. Don't assume.

 

In my opinion Mechs are the Jack of all trades master of none...except they ARE the masters at Tanking, and i think they should excel the most in tanking.

 

I mean why have so many Tanking skills compared to other classes if you're not the main tank class?

 

+1 all the classes speacialities that is listed by me are all based on their skills available ^^

I don't think so. They can excel at all of these different variations, which is being proven right now in pvp.

They can put on their tank skills and tank 5 mobs in et, or they can put on their pure automech skills and be one of the fastest hunters.

Shouldn't be based on only skills if other skills are equally as powerful in a different build.

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Xandrax

For the portion of a Priestess, I have to say that she just does not kill in PVP

....- and still a case to see ....

 

My very sacer kills the Mob, I'm proud of it, besides being a great support

all classes.

 

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