Akira 0 Report post Posted January 17, 2011 Plp will whines about mech's OP, maybe sandurr do another BP to fix the god-mode of mechs. Also, it's a bet. Lots of people created prs due to this issues at high lv maps, that are very good. Now, PRS aren't a sooooooo good choice now. Some plp who play prs will quit them. Now, the "class of moment" is Mech. after some future BP (balance patch), the overpower class will be another one. Do a real balanced server is very hard to do, everytime some class become messed and another overpowered Share this post Link to post Share on other sites
dontcheatplz 0 Report post Posted January 18, 2011 I tested play in ET2 with Lvl115 mech using Maximize.yeah,its very strong.At least,theres a big difference in whether you use maximize or not.But I don't know if its too strong,because I dont have other char which can be compared to this lvl mech. I write down here how many mobs I killed in 30 minutes,just for reference. Before skill balance,with GS -> 39 mobs After skill balance,with GS,not Maximize -> 50 mobs After skill balance,with GS and Maximize -> 72 mobs What do you think about this? Share this post Link to post Share on other sites
razorinflux 0 Report post Posted January 18, 2011 I tested play in ET2 with Lvl115 mech using Maximize.yeah,its very strong.At least,theres a big difference in whether you use maximize or not.But I don't know if its too strong,because I dont have other char which can be compared to this lvl mech. I write down here how many mobs I killed in 30 minutes,just for reference. Before skill balance,with GS -> 39 mobs After skill balance,with GS,not Maximize -> 50 mobs After skill balance,with GS and Maximize -> 72 mobs What do you think about this? I think it's awesome! GS doesn't miss every hit now. I think the maximize should be dropped a bit, or be made non stackable with other buffs such as MA. Then everything should be balanced. Share this post Link to post Share on other sites
dontcheatplz 0 Report post Posted January 18, 2011 I think it's awesome! GS doesn't miss every hit now. I think the maximize should be dropped a bit, or be made non stackable with other buffs such as MA. Then everything should be balanced. Maximize can't be used with MA.Maximize mech can't be tanker. Share this post Link to post Share on other sites
RandAlthor 0 Report post Posted January 18, 2011 An 11x mech 3 GS kill my 125 fs with vl 16xx hp, anyway sandurr already said maximize is going to get nerfed so no worries. Share this post Link to post Share on other sites
martual 1 Report post Posted January 18, 2011 We shud set the standard of skill balancing but which i thunk many dont care abt it Share this post Link to post Share on other sites
dlm 0 Report post Posted January 18, 2011 Expansion has a delay at level 6, not 7. Share this post Link to post Share on other sites
koleo 0 Report post Posted January 18, 2011 Mechs are not supposed to be tankers! Stop saying that everyone. Mechs are described as the most versatile characters in the game and therefore can not be labeled as a certain class. Mechs with powerbuild right now do not have any defense and not even huge amounts of abs like some people are making it seem. We use maximize, not Pa/Ma. My mech 116 can be killed by 10x and 11x, especially since I have very low health and def. Keep in mind that 80% of mechs have this same build now. My mech has the same max attack power as a pike that is 1 level under me and lower minimum attack power than him (aren't I underpowered then?). All of you people are just so used to mechs only being one variation out of the dozens that they can be, that when they are actually able to diversify it scares you. You people are just not used to mechs being able to hold their own and fight back for once. Before if you saw a mech in BC or during siege you wouldn't think twice about them or just 1hit KO them. If you panzies are so scared of a new upcoming class and are whining so much about them then fine; change mechs attack rating from +1200 on GS to about +800 atk rtg instead. This way they will be "balanced" (even though they are but some of you complain and bitch so much they will probably have to be nerfed) compared to other classes such as fs, pike, and ks. You people are pussies. Players like Widget and Gogg have been playing mechs for such a long time without being able to change their builds because of buggs, and now you fagggots want to take this away from them. Share this post Link to post Share on other sites
lummel 0 Report post Posted January 18, 2011 Mechs are not supposed to be tankers! Stop saying that everyone. Mechs are described as the most versatile characters in the game and therefore can not be labeled as a certain class. Mechs with powerbuild right now do not have any defense and not even huge amounts of abs like some people are making it seem. We use maximize, not Pa/Ma. My mech 116 can be killed by 10x and 11x, especially since I have very low health and def. Keep in mind that 80% of mechs have this same build now. My mech has the same max attack power as a pike that is 1 level under me and lower minimum attack power than him (aren't I underpowered then?). All of you people are just so used to mechs only being one variation out of the dozens that they can be, that when they are actually able to diversify it scares you. You people are just not used to mechs being able to hold their own and fight back for once. Before if you saw a mech in BC or during siege you wouldn't think twice about them or just 1hit KO them. If you panzies are so scared of a new upcoming class and are whining so much about them then fine; change mechs attack rating from +1200 on GS to about +800 atk rtg instead. This way they will be "balanced" (even though they are but some of you complain and bitch so much they will probably have to be nerfed) compared to other classes such as fs, pike, and ks. You people are pussies. Players like Widget and Gogg have been playing mechs for such a long time without being able to change their builds because of buggs, and now you fagggots want to take this away from them. Well I understand what you mean and I agree they should be better than before. But I think its some kind of bug now, coz actually mechs still dont have that high atk power with maximize and grand smash has a 79% boost, so they shouldnt be as strong as they are now. Knights / mechs with good gear have about same atk power now (or knights still bit more I think) and grand cross of knight has 80% dmg boost and also good attack rating. The difference is that I tank a knight with good gear much easier than a mech with good gear, so I think something is bugged... Share this post Link to post Share on other sites
Artier 0 Report post Posted January 18, 2011 I think the point about their damage being like Pikes is rather true...however GS has a very fast animation. Your health can drop before you are able to pot. Whereas a Pike using CS/CL..the animation is longer. This high speed, good defense & high attack power makes them rather overpowered. Share this post Link to post Share on other sites
aydinerkan 1 Report post Posted January 18, 2011 Maintenance January 18th 2011 « on: Yesterday at 22:06:55 » -------------------------------------------------------------------------------- Description Pending... Mostly some Skill Balance issues. Bug Fixes. Ancient Dungeon few small changes. Please do not trade HP, STM or MP Potions before this Maintenance because else it will auto ban you (bug). Other items you can trade.« Last Edit: Yesterday at 22:27:59 by Wartale » Report to moderator Logged Does anyone know what this is? Share this post Link to post Share on other sites
Edgardo 0 Report post Posted January 18, 2011 Plp will whines about mech's OP, maybe sandurr do another BP to fix the god-mode of mechs. Also, it's a bet. Lots of people created prs due to this issues at high lv maps, that are very good. Now, PRS aren't a sooooooo good choice now. Some plp who play prs will quit them. Now, the "class of moment" is Mech. after some future BP (balance patch), the overpower class will be another one. Do a real balanced server is very hard to do, everytime some class become messed and another overpowered I don't like such kind of thing. As i started priston tale in 2006 i liked one class, and found realmpt with the hope it will be balanced. Playing a class just for hunt or just for pvp... i really don't like the idea. every class should make part in everything. i know it's a bit hard (oops i meant very hard), but we can help, no by whining, but with strong arguments and good ideas. Of course for some char if it's good to level, it may be hard to hunt or if it's very nice in pvp, it may be hard to level, and so on, but everyone should have a piece of ability (skills?) in each area. Also, then enter the build thing. It would be very nice if for certain activity you had to use a special set of chained skills (e.g.) if mech use skype and all eletric skills, he becames a AOE char, but can't use the shiled and the smash, being weake in pvp, and use another set to be good in pvp and not AOE. like this for all chars Eg: sacer cuold make a build for heal people, but another for leveling, and so on... Share this post Link to post Share on other sites
TripleR 0 Report post Posted January 18, 2011 Maintenance January 18th 2011 « on: Yesterday at 22:06:55 » -------------------------------------------------------------------------------- Description Pending... Mostly some Skill Balance issues. Bug Fixes. Ancient Dungeon few small changes. Please do not trade HP, STM or MP Potions before this Maintenance because else it will auto ban you (bug). Other items you can trade.« Last Edit: Yesterday at 22:27:59 by Wartale » Report to moderator Logged Does anyone know what this is? He will lower AD mobs' HP, and probably change some other small things. Share this post Link to post Share on other sites
koleo 0 Report post Posted January 19, 2011 I think the point about their damage being like Pikes is rather true...however GS has a very fast animation. Your health can drop before you are able to pot. Whereas a Pike using CS/CL..the animation is longer. This high speed, good defense & high attack power makes them rather overpowered. Wrong. Powermechs have bad defense (like I already said). My mech has only 1.7k defense as a powermech and under 17x abs (can be 1hit KO from 10x 11x fs, ata, and k9 (like I already said)) and also only has 799 hp (also like I already said). I only do well in Bc cause I can pot like a MoFo. Powermechs can't tank, the only way they can tank is by using Es with a 1h weapon. The extra 15% block doesn't really do much at all, 10x pikes can CS me and all 3 hits usually go through about 75% of the time. Also Ks grand cross is a faster animation and Cl does 3 hits compared to GS 2 hits so they are about the same. CS is a long animation because it is the number one killing skill in the game, with lagg CS can be unbeatable. Even pikes SM was sped up. Share this post Link to post Share on other sites
stainremover 0 Report post Posted January 20, 2011 just thought i'd chime in, didn't see it mentioned in this thread or the mech forum. i think the reason why mechs are so strong right now is because attack rating (AR) affects how close to max damage you do. e.g. if your damage is 100-200 with low AR your hits will be like 120, 125, 138, 141, 131, ... with high AR your hits will be more like 179, 185, 191, 188, 184, ... when you stack +1200AR from GS with +200% max damage from maximize, this is almost like +279% (79% from lvl10 GS). makes GS hit really hard. Share this post Link to post Share on other sites
koleo 0 Report post Posted January 21, 2011 just thought i'd chime in, didn't see it mentioned in this thread or the mech forum. i think the reason why mechs are so strong right now is because attack rating (AR) affects how close to max damage you do. e.g. if your damage is 100-200 with low AR your hits will be like 120, 125, 138, 141, 131, ... with high AR your hits will be more like 179, 185, 191, 188, 184, ... when you stack +1200AR from GS with +200% max damage from maximize, this is almost like +279% (79% from lvl10 GS). makes GS hit really hard. Yeah I was thinking this also! But thought of it more of on a critical lvl. Like higher Atr means higher chance of Crits and for that crit to get through. Sometimes I hit 2 GS and a players hp goes down by like 50 (with both GS hitting), but then I'lll run in again and spam 1 GS and the player will be down with only 1/2 of the skill, since it hits twice. Seems like Critical hits are in there. Share this post Link to post Share on other sites