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Artier

Archer after 3160

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Artier

I had a few PM's asking about the new skills and variations of builds.

Just wanted to put my opinions down, and make this a place for some discussion.

 

After trying 5 different builds this morning, I think I've found the best build for me, others may feel different, but this is what I've got:

 

Shooting Mastery: 10

Wind Arrow: 10

Arrow of Rage: 10

Golden Faclon: 10

Perforation: 10

Evasion Mastery: 8

Phoenix Shot: 10

Force of Nature: 10

 

^The above is an old build, I do not use this anymore. (10/03/2011)

 

Reasons:

I kept Wind Arrow over Avalanche for some fairly obvious reasons, it's much safer because you have complete dominance of when to start & stop using the skill, whereas Avalanche carries on for 6 Attacks. Although Avalanche has increased speed, Wind Arrow's utility - quick damage, quick finish for approaching enemies, PvP, etc...Is much more beneficial and safer. With Avalanche's damage boost, Phoenix Shot is still superior with its 176% damage boost at level 10. Therte is the argument that PS has a high consumption of Mana & Stamina, but inwtMana/Stamina potions aren't the hardest thing to gather therefor Phoenix Shot seems to be a better choice.

 

My choice of FoN before Evasion was simply because Evasion is more important in PvP and when you get hit alot, my advice to Archers is if you're going to solo, do it with the new AoR (More on this further down). The 120 Atk Power at Level 10 and buff to peopel around you seems alot more important, in my opinion. There's not much else to say, it's an amazing buff, greatly increases damage - and we can stack a force on top of this.

 

Why did you choose Perfo & AoR Level 10?

Perfo still has the higher damage out of the two, mainly because of the Crit boost. Personally I will use for Linear, long mobs that AoR would fail to kill as fast.

From tests it's clear that AoR's formula: Lvl*6, also stacks with your Atk Power. There fore a Pure build benefits from AoR most, like Perforation.

AoR has a huge circular area (140), and high damage output. It's Mana/Stm consumption is also equal to Perforation at Level 10.

They're both very good AoE skills, and they're both good for different situations. AoR is ofcourse the best All-Rounder, and is more laid back than Perforation. However as I pointed out earlier, Perforation excells in damage if it Crits, and is better at killing linear/long mobs.

 

Note: AoR can also be effective when using Base or Low Agility. Because of the damage from the Lvl*6 formula, this can be enough to kill mobs without the need of High Agility, you can also substitute your 2-Handed Bow for a 1-Handed Crossbow & Shield and pump your stats into Health instead of Agi so you can tank mobs better. This allows an archer to be able to steadily solo mobs on their own, while your Atk Power will be lower than that of an archer who uses High Agi & AoR, you will tank alot better than them and be able to solo with less hassle.

 

Help!: AoR's area does not seem to be 140, if anyone can help in testing this, that'd be great.

 

 

Bomb shot got buffed, why don't you use it?

It's still too slow, in my opinion the style of Perfo & AoR is superior to Bomb Shot, because of the tank-style of AoR and the huge Speed & Critical damage of Perfo. Yes I understand the +200% on demons but that's extremely conditional, Perforation & AoR work on all types of Monsters. It just seems more logical to Stick with Perfo and/or AoR.

 

^Ignore stupid me, very nabz0r.  Bomb SHot is the shit, you wanna kill Demons in Ft1/2 & AD1 like a pro? Get it lvl 10. You want to go trolololol I pwn in SoD Round 6? Get it lvl 10. You want to kill Demons in Et3 in a matter of 20-30 seconds? Get it lvl 10.

 

Golden Faclon, Lvl 10 - 15hp regen? Yes please. Anything to help our HP is fine by me, I would leave this till later to level up, but it's definately very nice. It also helps when you're doing the Pure HP AoR build.

 

Wolf. Put simply, Level 1 Wolf is amazing, it's your last priority. I tested it out in ET1 earlier and he can tank 3-4 Mobs before dying. Whereas I'd have to spawn him 3-4 times on one mob earlier.

 

Bug: Wolf, along with Fire Elemental seem to be very unresponsive, in both Automatic & Manual mode. Using Normal Attack instead of skills sometimes works, or it may just be random luck I'm not sure. Wolf only seems to want to attack when a mob comes near, it will not move to the mob and attack on its own. The best Strategy I have found, is to attack the mob you want, run back behind the wolf and let the wolf attack the mob when it moves within proximity of the wolf.

If you find out anything else about this bug please post here, it would be much appreciated.

 

Note: Obviously the monster/summon bug hasn't been fixed so you may still want to keep crystals on you incase the Wolf fails to spawn when you summon it.

 

-More may be added later-  Thanks for reading, feel free to discuss and show anything you've found out.

 

Edit: Updated AoR information. AoR stacks with Attack Power, thank you Easy4Me2OwnU.

 

Edit: Bug when using Wolf (and Fire Elemental), very unresponsive/delayed.

 

Edit: AoR's area does not appear to be 140, needs testing.

^ Tested, AoR is 140 Area.

 

 

 

 

 

 

 

 

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Akira

Are you sure that even if i have a lv 115 bow and the horned bow the damage will be the same?

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Artier

Any suggestion on distributing stats points?

Well it's basically the same Stat points as usual.

Pure build for hunting & PvP: You got your minimal requirements on everything, I have 79 Strength, 84 Talent.

I pump Spirit to 100, for a bigger mana pool to spam PS more.

And then the rest in Agi with Base Health.

 

Str build for exping: I do req for AS Inferno Armor, which is 168 for me. 90 Talent, 80 Spirit, base health and rest in Agi.

 

AoR solo: I use 168 Str again, 90 Talent, 80 Spirit, 109 Agility (For my gaunts) The rest in Health.

 

I'll come up with another stat build for SoD, as you need some Agi to kill Bosses with PS, but still be able to tank.

 

Are you sure that even if i have a lv 115 bow and the horned bow the damage will be the same?

With AoR yes, the damage is Level Based, not Atk Power Based.

Higher Level = More Damage.

Example: At Level 112 AoR's damage is 112*6 = 672 Atk Power.

 

It's static. :]

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Akira

Yes, it's lv based, but add atack power based. what it means? Means that lv*6 will be added to your AP (example: if you have 100-200 atack power, the total AP of AoR would be at lv 112: 100-200 added 672 = 772-872. If you have 500-600 AP, it would be 1172-1272. This is about add atack power, what the description says

 

 

but i hope you're right, because if AoR's AP really don't need a good bow to use, even AGI points, so pure-health build will rocks for archers, and we won't die anymore =D

 

 

 

 

 

 

 

 

 

 

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Artier

Yes, it's lv based, but add atack power based. what it means? Means that lv*6 will be added to your AP (example: if you have 100-200 atack power, the total AP of AoR would be at lv 112: 100-200 added 672 = 772-872. If you have 500-600 AP, it would be 1172-1272. This is about add atack power, what the description says

 

 

but i hope you're right, because if AoR's AP really don't need a good bow to use, even AGI points, so pure-health build will rocks for archers, and we won't die anymore =D

 

I tested this theory, with a Pure Archer Build and the HP Build I mentioned - in FT1 HS, the damage appeared to be identical to me.

Also, information I have gathered from various people says that it does not add on top of your Atk Power.

It basically works very similar to Spark, however I think Spark has a better formula, I'm not sure, I havn't looked into that.

 

 

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idanqwe

bah, I wish it was adding the LV*6 to your attk power..

it's kinda weak after lvl 100 with this static dmg..

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Artier

bah, I wish it was adding the LV*6 to your attk power..

it's kinda weak after lvl 100 with this static dmg..

 

Same as Spark & Cyclone Axe.

The point is, it opens up a different play style.

This is good, we don't want Archers OP, we want them balanced, and I think this is a step in the right direction.

However, I could argue that AoR should be nerfed - Solo play shouldn't be encouraged.

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martual

Prevent solo xp, we can always adjust onthe map and mob itself like what being done. I rather prefer a complete skill balancing like we use certain point as calculation. No douby we must determine the main characteristics of a char to start with.

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idanqwe

bah, I wish it was adding the LV*6 to your attk power..

it's kinda weak after lvl 100 with this static dmg..

 

Same as Spark & Cyclone Axe.

The point is, it opens up a different play style.

This is good, we don't want Archers OP, we want them balanced, and I think this is a step in the right direction.

However, I could argue that AoR should be nerfed - Solo play shouldn't be encouraged.

dont compare FS\MS who had no AOE before Wartale changed it.

Archer always had an AOE, and it well known that archer should EXP faster than a FS.

I think Wartale should make AOR stack with your AP..

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Artier

bah, I wish it was adding the LV*6 to your attk power..

it's kinda weak after lvl 100 with this static dmg..

 

Same as Spark & Cyclone Axe.

The point is, it opens up a different play style.

This is good, we don't want Archers OP, we want them balanced, and I think this is a step in the right direction.

However, I could argue that AoR should be nerfed - Solo play shouldn't be encouraged.

dont compare FS\MS who had no AOE before Wartale changed it.

Archer always had an AOE, and it well known that archer should EXP faster than a FS.

I think Wartale should make AOR stack with your AP..

 

Im not comparing the classes...Calm down.

I'm saying the formula for AoR resembles that of Spark and Cyclone Axe.

AoR being the most broken cause Archers can solo and tank using a build made for the skill. Archers aren't meant to tank.

 

And no, AoR stacking with your AP would be even more broken, I'll say it again: Soloing should not be encouraged.

Right now AoR is a great skill for 1-100, probably your fastest option too. After 10x+ AoR provides an alternative method of exping if you wish to solo.

 

In my opinion, Soloing shouldn't be encouraged, parties should. Therefore I think buffing AoR further would be a bad choice.

 

But really, I never compared FS/MS to Archer, I compared the formulas.

 

 

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Easy4me2own

Thats weird, becouse before the patch, the dmg buff did stack to ur dmg.

I'll test it as soon UPT gets online :)

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Artier

Thats weird, becouse before the patch, the dmg buff did stack to ur dmg.

I'll test it as soon UPT gets online :)

 

I thought this too, but apparently it doesn't.

 

Offtopic: Go on rPT, you know you want to.

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idanqwe

bah, I wish it was adding the LV*6 to your attk power..

it's kinda weak after lvl 100 with this static dmg..

 

Same as Spark & Cyclone Axe.

The point is, it opens up a different play style.

This is good, we don't want Archers OP, we want them balanced, and I think this is a step in the right direction.

However, I could argue that AoR should be nerfed - Solo play shouldn't be encouraged.

dont compare FS\MS who had no AOE before Wartale changed it.

Archer always had an AOE, and it well known that archer should EXP faster than a FS.

I think Wartale should make AOR stack with your AP..

 

Im not comparing the classes...Calm down.

I'm saying the formula for AoR resembles that of Spark and Cyclone Axe.

AoR being the most broken cause Archers can solo and tank using a build made for the skill. Archers aren't meant to tank.

 

And no, AoR stacking with your AP would be even more broken, I'll say it again: Soloing should not be encouraged.

Right now AoR is a great skill for 1-100, probably your fastest option too. After 10x+ AoR provides an alternative method of exping if you wish to solo.

 

In my opinion, Soloing shouldn't be encouraged, parties should. Therefore I think buffing AoR further would be a bad choice.

 

But really, I never compared FS/MS to Archer, I compared the formulas.

making AOR stack with AP won't encourage soloing,just the opposite

now when AOR aint stacking with AP, people will make archer with full health build, so they'll be able to tank and exping.

but if AOR stack with AP, people will be full agi again, and won't be able to tank well, so they'll get a party to tank.

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Artier

I'm just thinking with that type of high damage you wouldn't need to pump everything into Agi, you could go Hybrid and solo successfully.

 

It also means Forces would stack with it, another reason that Hybrid would work.

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Easy4me2own

i tested Arrow of Rage in UPT.

The damage does stack with ur normal attack power.

This skill is not bugged and works fine.

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idanqwe

i tested Arrow of Rage in UPT.

The damage does stack with ur normal attack power.

This skill is not bugged and works fine.

well, Artier checked at RPT and said it aint stack with attack power..

???

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Artier

i tested Arrow of Rage in UPT.

The damage does stack with ur normal attack power.

This skill is not bugged and works fine.

 

Im gonna test this again, give me about 30 minutes.

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Artier

Oookay, after more tests, the damage seems to make no difference.

Honestly. I've tried it with Base Agi, and 500+ Agi.

With Force, Without Force.

With FoN, Without FoN.

The damage seems the same to me. There could be a minor dmg increase, but I can't even notice a difference at all.

I'd like to hear information from Wartale about the formula.

But as far as I know it's Lvl*6 at Lvl10, there's no mention of stacking.

 

Okay, thanks Easy for making me re-check, I'm gonna blame this on me being tired this morning.

Yeah Easy is right, AoR does stack with AP.

Evidence below, also dont worry, Phoenix/Falcon dmg did not affect the damage done, I targeted an adjacent mob to get a true reading.

They are 2 different Thorn Crawlers, both been hit once with AoR, one with Hand Cross Bow, one with Immortal Bow -there is about 590 Attack Power difference. (Please see the health bars in the top right hand corner).

 

First, this is AoR with 1 Handed Cross Bow (160-201 AP) FoN included, No Force

http://i1128.photobucket.com/albums/m498/RetroNoise/12313.png

 

Secondly, AoR with Immortal Bow (642-795 AP) FoN Included, No Force

http://i1128.photobucket.com/albums/m498/RetroNoise/1312312313.png

 

The only excuse I have for failing the test this morning is that I was exhausted and I was testing on High-HP mobs, I now know it's much easier to see the difference on low-level mobs, sorry for giving incorrect information.

 

I'm only human. :[

 

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idanqwe

Oookay, after more tests, the damage seems to make no difference.

Honestly. I've tried it with Base Agi, and 500+ Agi.

With Force, Without Force.

With FoN, Without FoN.

The damage seems the same to me. There could be a minor dmg increase, but I can't even notice a difference at all.

I'd like to hear information from Wartale about the formula.

But as far as I know it's Lvl*6 at Lvl10, there's no mention of stacking.

 

Okay, thanks Easy for making me re-check, I'm gonna blame this on me being tired this morning.

Yeah Easy is right, AoR does stack with AP.

Evidence below, also dont worry, Phoenix/Falcon dmg did not affect the damage done, I targeted an adjacent mob to get a true reading.

They are 2 different Thorn Crawlers, both been hit once with AoR, one with Hand Cross Bow, one with Immortal Bow -there is about 590 Attack Power difference. (Please see the health bars in the top right hand corner).

 

First, this is AoR with 1 Handed Cross Bow (160-201 AP) FoN included, No Force

http://i1128.photobucket.com/albums/m498/RetroNoise/12313.png

 

Secondly, AoR with Immortal Bow (642-795 AP) FoN Included, No Force

http://i1128.photobucket.com/albums/m498/RetroNoise/1312312313.png

 

The only excuse I have for failing the test this morning is that I was exhausted and I was testing on High-HP mobs, I now know it's much easier to see the difference on low-level mobs, sorry for giving incorrect information.

 

I'm only human. :[

hehe it's okay ^^

thanks for checking!

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Artier

In that case, the website needs to be updated.

Yeah I was thinking the same, the formula is very misleading.

I'd like to see that actual Formula that he has put in place. o:

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Akarivn

I'm just thinking with that type of high damage you wouldn't need to pump everything into Agi, you could go Hybrid and solo successfully.

 

It also means Forces would stack with it, another reason that Hybrid would work.

 

The Arrow of Rage needs no AGI to pump up DMG, it's based on your level. So my suggestion is that you take a Horn Bow and put not-a-single-point into AGI until level 100 (or highter if you want to). Go for STR (armors and ABS) and HEA (more and more HP).

 

Max the Golden Falcon and Wolf (or Evasion Mastery, your choice). With a good and highly mixed/aged shield, you can solo up to Ice1 !

 

That's what I call the Archer of Rage.

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