Artier 0 Report post Posted January 18, 2011 I'm just thinking with that type of high damage you wouldn't need to pump everything into Agi, you could go Hybrid and solo successfully. It also means Forces would stack with it, another reason that Hybrid would work. The Arrow of Rage needs no AGI to pump up DMG, it's based on your level. So my suggestion is that you take a Horn Bow and put not-a-single-point into AGI until level 100 (or highter if you want to). Go for STR (armors and ABS) and HEA (more and more HP). Max the Golden Falcon and Wolf (or Evasion Mastery, your choice). With a good and highly mixed/aged shield, you can solo up to Ice1 ! That's what I call the Archer of Rage. You havn't read anything I've posted. That what you posted was my original advice, however after more testing I have seen that Atk Power does affect your damage with Arrow of Rage. This means that Agi does increase the damage. I did also state about a Hybrid Build that uses low str but still ains the power from just the AoR - this provides a tank build but you only receive the lvl*6 dmg from AoR rather than the higher damage you will get with a Pure build. Note: I did say I would update the original topic, please read it again, I corrected information. Quote Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. Evidence puts peoples mind at rest, and taking your word when I havn't seen it myself - and when you play another server which has different things to the server I play on, is rather silly. There's nothing wrong with double-checking. :] Quote Share this post Link to post Share on other sites
Akira 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. +1 Also, IF the add is just static without stack with the AP, archer would hit way weaker (600 at 11x would be weak, PRS cl have more damage than this) Fon doesn't looks that add AP to AoR, either Quote Share this post Link to post Share on other sites
idanqwe 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. +1 Also, IF the add is just static without stack with the AP, archer would hit way weaker (600 at 11x would be weak, PRS cl have more damage than this) Fon doesn't looks that add AP to AoR, either Fon add attack power, and attack power makes AOR stronger.. Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. +1 Also, IF the add is just static without stack with the AP, archer would hit way weaker (600 at 11x would be weak, PRS cl have more damage than this) Fon doesn't looks that add AP to AoR, either As I said, I'm not going to follow someones word blindly, I like to test & present evidence myself, if you two don't like that, don't read it. FoN does boost AoR's damage. Idanqwe already said the obvious in the above post. Sorry if it bothers you if I like to test things myself. Quote Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 18, 2011 It doesnt bother me, but it did gave me the impression u didnt believe me Quote Share this post Link to post Share on other sites
idanqwe 0 Report post Posted January 18, 2011 It doesnt bother me, but it did gave me the impression u didnt believe me it's not about that.. we just saw you said it's on UPT plus Artier thought it aint stack on RPT, so he had to check it again just leave it Quote Share this post Link to post Share on other sites
Akira 0 Report post Posted January 18, 2011 If you just believed me on my first post, you wouldnt have to recheck, test, take ss's and explain it all here lol. +1 Also, IF the add is just static without stack with the AP, archer would hit way weaker (600 at 11x would be weak, PRS cl have more damage than this) Fon doesn't looks that add AP to AoR, either Fon add attack power, and attack power makes AOR stronger.. seems the same when i tested on up (FoN lv 10) If all issues that add AP gives boost to AOE skills, so forces are also stackable to AOE skills, and they're not stackable with all AOE skills of game Quote Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 i gues archer's skills are a exception then, if u guys tested it. Quote Share this post Link to post Share on other sites
Zinn~ 0 Report post Posted January 19, 2011 archer's own! ;D Quote Share this post Link to post Share on other sites
Akarivn 0 Report post Posted January 19, 2011 You havn't read anything I've posted. That what you posted was my original advice, however after more testing I have seen that Atk Power does affect your damage with Arrow of Rage. This means that Agi does increase the damage. I did also state about a Hybrid Build that uses low str but still ains the power from just the AoR - this provides a tank build but you only receive the lvl*6 dmg from AoR rather than the higher damage you will get with a Pure build. Note: I did say I would update the original topic, please read it again, I corrected information. I have read your post, friend. Only summerize it to make the issue a bit clearer. And the important thing is: why hybrid? You can go hybrid when you get to high level, but for starters, it's AoR the best solution for leveling. That's why I suggested to go for it at least until you reach 100. For me, I would go as far as 120, because I have other character to do the hunting. I have also read your correction but find no prove of relationship between AoR and ATK, or say, we just could not put it in detail. You can tell everybody that higher AGI means higher AoR DMG. But how high? I guess that's impossible to get the exact numbers. So let's leave it as is. About STR, I would agree that 168 STR is reasonable. I'm only aiming for 156 because it's enough for every shields. You may want to pumb up SPR a little bit for more mana yet 80 is not low at all (I'm testing the same SPR on my friend's Archer). Briefly, I must say that I do not like hybrid AT ALL. If I go hunting with an Archer, I would have her base HEA, low STR with Phoenix Shot or Avalance to kill mobs. Totally no offence here. : Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 19, 2011 I agree with you, I hate Hybrid hunting too but...I never mentioned using Hybrid stats while hunting, a Hybrid build is suitable for SoD, you need the added damage for bosses, while being able to tank a mass of mobs. I didn't mean Hybrid for anything else, it was just an idea I had for SoD, and it seems to be the most effective. You probablyy just misunderstood me. And yes AoR is the fastest method for 1-100. You don't need Agi when 1-100, the damage from the static formula is enough. My friend Melocrie is testing this herself and she can successfully solo s1 without VL at Lvl 86 using the tank-AoR build, so we agree on this. =D And yes as far as I can see there is a relation to Higher Attack power & AoR's damage increase, but like you say...It's near impossible to get some solid numbers. The best solution would be to hear from Wartale. Maybe Atk Power isn't supposed to affect AoR, as you know the description at lvl 10 says "Lvl*6" but to me it seems like "(Lvl*6) + Atk Power". The best way to be sure is get some information from Wartale, hopefully he replies. :\ Quote Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 i think its fine for archer, because they tank horrible ._. Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 19, 2011 i think its fine for archer, because they tank horrible ._. What's fine for archer? Hybrid for Hunting? I'd rather use Pure, Wolf can tank fine now =D (except for the bug). Quote Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 well i think best for archer is, to have a armor for when you go Exp and if u want to hunt you go event girl, restat and use a low str armor Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 19, 2011 well i think best for archer is, to have a armor for when you go Exp and if u want to hunt you go event girl, restat and use a low str armor That's what I do!~ =D And I think everyone should do that tbh, it only takes a relog. Quote Share this post Link to post Share on other sites
G 0 Report post Posted January 19, 2011 it is horrible if you guys got the truth. so that you mean the archer's atp when exping only get a little different between lv 110 and lv130? when you are level 110, you get 110x6=660 atp when you use skill AoR, when you are leve 130, you get 130x6=780 atp when you use skill AoR? wtf? even you can tank, what can you do with the mobs? are you sure you can kill the mobs fast? and i also doubt that if archer can tank even with full health build. i ever tested in ad2 long time ago, i made my archer with 1000+hp(the total hp=1000+, not the stats of health), with frenzy armor+18 and 115set best mix and with 110 shield+16(with shield, even not tried to hold my 2 hands bow), no VL, hp down so fast, i need to keep on using life potion when the mobs around me, and hard to move. at last i had to use core and back to town. am i misunderstand something? what a poor class archer is! sorry for my bad english. Quote Share this post Link to post Share on other sites
Akira 0 Report post Posted January 19, 2011 it is horrible if you guys got the truth. so that you mean the archer's atp when exping only get a little different between lv 110 and lv130? when you are level 110, you get 110x6=660 atp when you use skill AoR, when you are leve 130, you get 130x6=780 atp when you use skill AoR? wtf? even you can tank, what can you do with the mobs? are you sure you can kill the mobs fast? and i also doubt that if archer can tank even with full health build. i ever tested in ad2 long time ago, i made my archer with 1000+hp(the total hp=1000+, not the stats of health), with frenzy armor+18 and 115set best mix and with 110 shield+16(with shield, even not tried to hold my 2 hands bow), no VL, hp down so fast, i need to keep on using life potion when the mobs around me, and hard to move. at last i had to use core and back to town. am i misunderstand something? what a poor class archer is! sorry for my bad english. yes, its almost the same if you are using the same bow. I agree with you, I hate Hybrid hunting too but...I never mentioned using Hybrid stats while hunting, a Hybrid build is suitable for SoD, you need the added damage for bosses, while being able to tank a mass of mobs. I didn't mean Hybrid for anything else, it was just an idea I had for SoD, and it seems to be the most effective. You probablyy just misunderstood me. And yes AoR is the fastest method for 1-100. You don't need Agi when 1-100, the damage from the static formula is enough. My friend Melocrie is testing this herself and she can successfully solo s1 without VL at Lvl 86 using the tank-AoR build, so we agree on this. =D And yes as far as I can see there is a relation to Higher Attack power & AoR's damage increase, but like you say...It's near impossible to get some solid numbers. The best solution would be to hear from Wartale. Maybe Atk Power isn't supposed to affect AoR, as you know the description at lvl 10 says "Lvl*6" but to me it seems like "(Lvl*6) + Atk Power". The best way to be sure is get some information from Wartale, hopefully he replies. :\ if we read the skill description, it says: "damage boost" (like all other skills) http://www.realmpt.com/skills/archer/tier2#skills what is diferent from spark, that doesn't have any damage boost from atack power, and says "spark damage" http://www.realmpt.com/skills/mechanician/tier2#skills AoR give nice boost damage because when it's lv based boost, the boost doesn't change with archer AP. Example: if you have 100-200 AP and cast a perforation, the AP total of skill should be 171-342, (71% damage boost, 71-142) [not including critical issue]. If you have same AP and cast AoR at lv 100, your AP will be 100-200 + 600 (damage boost lv*6, 600) Quote Share this post Link to post Share on other sites
G 0 Report post Posted January 19, 2011 AoR give nice boost damage because when it's lv based boost, the boost doesn't change with archer AP. Example: if you have 100-200 AP and cast a perforation, the AP total of skill should be 171-342, (71% damage boost, 71-142) [not including critical issue]. If you have same AP and cast AoR at lv 100, your AP will be 100-200 + 600 (damage boost lv*6, 600) i think you misunderstand what they meant. and it is impossble AoR better than Perforation in maps above lv110. i think this skill only good to archers when they are low level. and one more, the most important way to help archer is not how to save their stats potion to add in health, or archer is not archer anymore. one of the main reasons archer cant tank inwtis because the mobs have been changed. archer cant tank good. in CNPT, some good archers know how to move ,so that less mobs can attack on them. for example, they will move and make the ranger mobs in front of them, and the other mobs will be blocked by the ranger mobs, and cant attack the archer, that mean only the ranger mobs can attack on them. so they will easier to tank. (hmm, i hope you guys wont say that is something like "using mobs bug /bad player/lame". cause i think a smart ppl know how to use the enemy's weakness against the enemy.) but in rPT, the mobs can overlap, so archer need to tank all mobs, how can they do that? sure they cant tank. also, the overlap mobs have hp bug after lured some way,they cant be killed. i dont understand why make the mobs can overlap. some ppls say GM make that in purpose, so that players can exp more fast. i think that is unfair to archer. if really want to help the player exp faster, why not make it 50times exp instead of 25times? for this reason, hope GM can pls make the mobs been normal, back to what the way they are as before. thanks. Quote Share this post Link to post Share on other sites
Artier 0 Report post Posted January 19, 2011 if we read the skill description, it says: "damage boost" (like all other skills) http://www.realmpt.com/skills/archer/tier2#skills what is diferent from spark, that doesn't have any damage boost from atack power, and says "spark damage" http://www.realmpt.com/skills/mechanician/tier2#skills AoR give nice boost damage because when it's lv based boost, the boost doesn't change with archer AP. Example: if you have 100-200 AP and cast a perforation, the AP total of skill should be 171-342, (71% damage boost, 71-142) [not including critical issue]. If you have same AP and cast AoR at lv 100, your AP will be 100-200 + 600 (damage boost lv*6, 600) Ok im pretty sure I said this People believed AoR was singular static damage, example: Level 100 using Level 10 Arrow of Rage - Formula, 100 x 6 = 600 Attack Power However, after looking into it it seems like the damage from AoR adds to your Attack Power, example: Level 100 using Level 10 Arrow of Rage - Formula, 90-100 Attack Power + (100 x 6) = 90-100 + 600 ...I said this, and you seem to be disagreeing with me when we're actually agreeing... So what's the problem lol And @ G, yes Archers aren't suppose to tank, I didn't advise it, I'm just saying with the Health build & AoR Archers can now solo their way to 1-120. It will be much slower than being with a party and using Perfo after 100, but it's still do-able theoritcally. And yeah my Archer can tank FT1 HS with the Health build without potting for a long time (without VL), It's a known thing that Health adds hidden stats, so pumping Health actually benefits more than just your health bar, making tanking alot easier (Ofcourse ontop of this there is your Defense, Abs, Block & Evade). Edit: I feel like you guys are arguing with me, I'm just trying to give helpful information. :[ Quote Share this post Link to post Share on other sites
Akira 0 Report post Posted January 19, 2011 AoR give nice boost damage because when it's lv based boost, the boost doesn't change with archer AP. Example: if you have 100-200 AP and cast a perforation, the AP total of skill should be 171-342, (71% damage boost, 71-142) [not including critical issue]. If you have same AP and cast AoR at lv 100, your AP will be 100-200 + 600 (damage boost lv*6, 600) i think you misunderstand what they meant. and it is impossble AoR better than Perforation in maps above lv110. i think this skill only good to archers when they are low level. and one more, the most important way to help archer is not how to save their stats potion to add in health, or archer is not archer anymore. one of the main reasons archer cant tank inwtis because the mobs have been changed. archer cant tank good. in CNPT, some good archers know how to move ,so that less mobs can attack on them. for example, they will move and make the ranger mobs in front of them, and the other mobs will be blocked by the ranger mobs, and cant attack the archer, that mean only the ranger mobs can attack on them. so they will easier to tank. (hmm, i hope you guys wont say that is something like "using mobs bug /bad player/lame". cause i think a smart ppl know how to use the enemy's weakness against the enemy.) but in rPT, the mobs can overlap, so archer need to tank all mobs, how can they do that? sure they cant tank. also, the overlap mobs have hp bug after lured some way,they cant be killed. i dont understand why make the mobs can overlap. some ppls say GM make that in purpose, so that players can exp more fast. i think that is unfair to archer. if really want to help the player exp faster, why not make it 50times exp instead of 25times? for this reason, hope GM can pls make the mobs been normal, back to what the way they are as before. thanks. which part i misunderstood? Quote Share this post Link to post Share on other sites
Akarivn 0 Report post Posted January 20, 2011 @Artier: Ok, I see what you mean. But I'll reset after 120 to get rid of AoR. Free points should be put in something else - even Dion's Eyes would be a choice. Quote Share this post Link to post Share on other sites