ibben 0 Report post Posted January 17, 2011 Can mages Fire Elemental tank in et1/2/3? Since it has just as much hp as archers wolf? Share this post Link to post Share on other sites
Yuhgo 0 Report post Posted January 19, 2011 i feel its worth at et1,2. use dancing sword and distortion also, so you can hunt safety. idk about et3...cause i cant go there :-[ Share this post Link to post Share on other sites
ibben 0 Report post Posted January 19, 2011 Thx for the info! How does mages hunt in et3? I heard they are crappy at 1vs1 so the hunt in pair with a melee. Giving him enchant weapon. Share this post Link to post Share on other sites
TripleR 0 Report post Posted January 20, 2011 The Fire Elemental is actually good now. He can tank. Seriously. Share this post Link to post Share on other sites
koleo 0 Report post Posted January 20, 2011 The Fire Elemental is actually good now. He can tank. Seriously. Yeah, same goes for archers wolverine and mechs golem. I heard wolverine tanks et easily even at lvl 1. My golem is lvl 8 and I haven't had him die in Et1 or Et2, he only times out with tops 1/4th hp gone. Elemental is probably about the same I'm guessing. Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted January 20, 2011 when ur hunting with mage, try to lure 2-3 mobs, and fif can and WILL tank all 3 of them, then dist and dia sources: 12x mage Share this post Link to post Share on other sites
martual 1 Report post Posted January 20, 2011 MGS Fire Elemental FTW Share this post Link to post Share on other sites
razorinflux 0 Report post Posted January 20, 2011 My Golem usually dies, but I take 3-4 mobs at a time. Which that's not bad, because he can tank 2 sets of mobs. Scratch that, I wasn't actually watching, the timer just runs out on him. Fail. Share this post Link to post Share on other sites
koleo 0 Report post Posted January 21, 2011 My Golem usually dies, but I take 3-4 mobs at a time. Which that's not bad, because he can tank 2 sets of mobs. Scratch that, I wasn't actually watching, the timer just runs out on him. Fail. Haha be careful with that timer, it's 360 seconds instead of 300 so it runs out after all of your other buffs. Also I noticed that my golem dies before the timer starts flashing, this little glitch + off timed buffs= 1 dead mech in ET. It has killed me a few times when 4 mobs turn instantly on me without me noticing or having time to rebuff my golem. I'm thinking that the early deaths of summons has something to do with the big bug they had when they used to not spawn, so it's okay with me now that they spawn 90% of the time instead of 50%. Share this post Link to post Share on other sites