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caiobuzati

Clone process impacts and suggestion to make it more consistent.

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HolzK
Just now, caiobuzati said:

Spend hours dropping 3 sapphires for when you try to luck see all your effort going down the drain, do you really think it's fair to count on luck?

And simple get the 3 sapp for sale make the gold and buy the SOL ^^

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caiobuzati
8 minutes ago, TrapHouse said:

 

Do you think its fair spending hours to gain 2 sapphires + 2 oredos + 2 bellums + 2 enigmas + 2 inferas + 2 mirages and 250kk +/-, to have your item break AND disappear when aging?

 

There are aging stones for this, there is the option to invest a  little bit and make the chance of breaking the item almost nil and there is the option of using a stone that is not so safe for the player who is able to count on luck, Even knowing the risk. Already in the process of cloning there is no other option but those who do not want to risk except to become a slave of gold, because worth more to be a slave of gold than to risk.. So, yes, I think it's fair an item to break into the aging, because an item only breaks if the player agrees to take the risk or if by a fortuity it is unlucky to break an item with a 5% chance of failure.

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caiobuzati
18 minutes ago, -DragonMech- said:

And simple get the 3 sapp for sale make the gold and buy the SOL ^^

It is a matter of time for prices to stop being proportional after the changes.

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TrapHouse
1 minute ago, caiobuzati said:

there is the option to invest a  little bit and make the chance of breaking the item almost ni

 

A little bit? Last time I checked, 30% stones are 150kk, 40% stones are 225kk and 50% being 300kk. Also, even with those stones you still have a small chance for your item to fail and disappear, costing you another 999 coins (500kk) to get it back, plus losing your age fee in gold along with every sheltom.

 

If you don't wish to use the cloning process because you fear of losing the gold fee in manufacturing plus the sheltoms you are manufacturing with, its best you sell your sheltoms first and invest in buying the sheltom you wish to have from the market.

 

As I said, eventually when there are no sheltoms in the market that there is a demand for, people will be using the cloning system to provide these sheltoms to players at a premium price.

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caiobuzati
5 minutes ago, TrapHouse said:

 

A little bit? Last time I checked, 30% stones are 150kk, 40% stones are 225kk and 50% being 300kk. Also, even with those stones you still have a small chance for your item to fail and disappear, costing you another 999 coins (500kk) to get it back, plus losing your age fee in gold along with every sheltom.

 

If you don't wish to use the cloning process because you fear of losing the gold fee in manufacturing plus the sheltoms you are manufacturing with, its best you sell your sheltoms first and invest in buying the sheltom you wish to have from the market.

 

As I said, eventually when there are no sheltoms in the market that there is a demand for, people will be using the cloning system to provide these sheltoms to players at a premium price.

One thing is to take once the risk of breaking by aging from the +18 onwards, another thing is to take the risk so many times or more the risk of failing to clone just to mix a boot.

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mcslug2

i say let the system work for 2 or 3 weeks before complaining... after that we can see the market how it´s going on.

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TrapHouse
5 minutes ago, caiobuzati said:

One thing is to take once the risk of breaking by aging from the +18 onwards, another thing is to take the risk so many times or more the risk of failing to clone just to mix a boot.

 

Just to mix a boot, or just to age an item, I fail to see any difference.

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DarkLink64

I'm really sad by the direction that Wartale is heading...

To be more specific, the mindset used on problem solving...

Problem: Sheltom being devalued.
Current mindset solution: Let's change directly the gameplay experience by adding unnecessary limitations that may annoy or make the players lose interest on server.


My philosophy on problem solving is totally different:

If there are MANY sheltoms on the server, so, develop NEW ways to remove it from the server. Possibilities are vast:
Exchanging buffs/premium items through sheltoms. 
Unlocking Quests by paying sheltoms.
Different kinds of buffs through Sheltom forces, that could only be obtained through direct Sheltom Force process.

And list goes on...



 

Edited by DarkLink64

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Snowvras
27 minutes ago, DarkLink64 said:

I'm really sad by the direction that Wartale is heading...

+1.         :\

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Shazzan
Quote

I'm really sad by the direction that Wartale is heading...

 

+2 =/

Edited by Shazzan

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DarkLink64
1 hour ago, KriKa. said:

Its ok i dont have problem on it.

Sheltons was very cheap lol , some days ago sol 45kk wtf?

In my opinion its ok to sheltons back normal price and made clone more hard.

 

Its good for game economy

It is good by some extent.

Good for the ones that is strong enough and are camping 24/7 on most important spawns like SL.


Extremely bad for the average player or newcomers, since they will need to spend a lot more money on sheltoms.

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HolzK

The drops rate SL went to almost 0, we are at 2 hours and we drop only 4 oredos and 7 belluns

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DarkLink64

For me it's a very good change, i'll profit a lot more with my very big stock of sheltoms. 

That's why I've said it is good to some extent. My point remains - it is good for the ones that is already strong enough - like me - and extremely bad for the new players or the average one that do not play that much nor have time for it.

But to me, the average and new players are the most important ones. Players who is strong enough has little potential to invest money on the server.

While a new player, when facing with a good server that makes him engaged to play, has a higher potential to be a dedicated player and might feel the need to invest the money to catch up quickly. I'm afraid that these recent changes might turn the new and average players away from the server, then leaving Wartale altogheter to play a different game/server.

 

Edited by DarkLink64

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HolzK
1 minute ago, KriKa. said:

its kinda normal for drop lol

what do you want? 1hr 10 sol 20 sapp 50 oredo and 5 items 138/140?

Where did you see that I wanted you to drop all this?
Are you seeing things?

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DarkLink64
3 minutes ago, KriKa. said:

yeah

like i said 2 sides good and bad

 

If it has 2 sides, while one being negative, why implement it at all?

There are MANY alternative ways to tackle this issue without changing a core aspect of Wartale standards. 

Like i've said, stuff that might attract the stronger players to waste their money/sheltom stock on premium stuff, where the new/average player isn't required to exchange their goods for that, stocking it up and selling/using it to mix/age their gears.

Eventually the abundance of sheltoms will decrease, increasing the prices, while the sheltom incomming on the server remains the same.

2 points, both are "good", everyone wins.

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Guess Who

the only players happy with this change are high levels that drop alot of sheltons, and for low levels? Or you buy or you dont, that simple. In other words, kinda unfair

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DarkLink64
Just now, Guess Who said:

the only players happy with this change are high levels that drop alot of sheltons, and for low levels? Or you buy or you dont, that simple. In other words, kinda unfair


I share the very same opinion.

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- D E A T H S T R O K E -

It doesn't worth anymore for high levels to clone enigma/inferna/bells in higher sheltons. since in Ct3 it literally rain those types of sheltons, the price of those sheltons will be lower and lower, 12x with bell mix is already good,remember, in the past ,when all 12x maps were released, bell mix was one of the best, and oredo/sapp/sol price higher and higher, it means that 13x/14x non-donator that will suffer directly from that change.To mix their items,they'll need to go hunt in maps like AW,DI,ice mine ,anyway, if they drop  sheltons to sell, it will worth a lot, and they will proplably need to buy  items that were already mixed, killing once for all the price of clean items, which is already low, so, SL players will get more gold from sheltom but less from items, than in the future it will reduce the sheltons price[also with blackfriday promotion], because players will want to buy mixed items, and we got a lopp right there, until a new map be released with new items.

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