martual 1 Report post Posted January 19, 2011 Dear All, Since all just talking about skill balancing and none even use their effort to think on improving it rather just suggesting it on ad-hoc basis. Please give your opinion on the below chart if it is true before I proceed with further skill balancing process. Thanks I am doing this for a better inwtcommunity and might not be recognized but I dont mind at least I put my effort in it ^^ Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 Pikeman Damage = 2? Vanish, Charging strike and stuff really is worth 2... support, freezing, assasin eye , is worth 1? MGS Damage a 3? really? i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either. Share this post Link to post Share on other sites
martual 1 Report post Posted January 19, 2011 Pikeman Damage = 2? Vanish, Charging strike and stuff really is worth 2... support, freezing, assasin eye , is worth 1? MGS Damage a 3? really? i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either. this is the base without any skill inclulded .... the nature of the char itself man ..... if you are so good as u always think you are .... why dont you do something about it in FULL? Share this post Link to post Share on other sites
YourMama 0 Report post Posted January 19, 2011 lol@ the 2 at critical for ata Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 Pikeman Damage = 2? Vanish, Charging strike and stuff really is worth 2... support, freezing, assasin eye , is worth 1? MGS Damage a 3? really? i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either. this is the base without any skill inclulded .... the nature of the char itself man ..... if you are so good as u always think you are .... why dont you do something about it in FULL? A character is made by its skills, having just the raw stats in a list is a nice idea, but totally useless. I'm not saying i am good, im just pointing out this current list is very wrong in many ways. Since this list isnt usefull if u dont include skills and such, i also wont bother doing it correct for you. My apologies if i sound like a ass, but someone had to say it. If you however want to remake it, Make a fine balance based on -Skills -Rating 1 to 10 -high lvl comparing (125+) with good equip. -determain support as in PVP and in PVE. The list i would do if i were you would be 1:1 damage AoE damage Support in PVP Support in PVE Tanking Hunting mana/stm useage Character overall playing difficulty ( Easy/Medium/Hard) Share this post Link to post Share on other sites
martual 1 Report post Posted January 19, 2011 I agree but we need to have the base to start with. Of course things will amend frm time to time. Would be great if u can provide some input to change. Share this post Link to post Share on other sites
kenshiro 0 Report post Posted January 19, 2011 Dear All, Since all just talking about skill balancing and none even use their effort to think on improving it I am doing this for a better inwtcommunity and might not be recognized but I dont mind at least I put my effort in it ^^ i did, nobody cared http://www.realmpt.com/forum/index.php?topic=23177.0 Share this post Link to post Share on other sites
martual 1 Report post Posted January 19, 2011 No worries ken. Can u do me a favor? What is the best class u r good with? Please do the following calculation. No skill use. On lvl 110/115/120 with clean perf stats weapon 2hand 110/115/120 to calculate the dmg with the stats of basic item req and max str/spi/agi based on the char u choose. Ok? Share this post Link to post Share on other sites
Edgardo 0 Report post Posted January 19, 2011 i agree This table is very nice as basis. @easy: pike has dmg 2 because he has crt 3. that's why CS kills alot, it's because of crit. @back to topic now that there's the basis we should go for the intent of skills. it's the hard part. i didn't reply yest because thinking on this is time consuming. you all should think that each character also is intented to have a build for each aspect of the game (a build for hunt a bould for pvp, a build for xping etc) Share this post Link to post Share on other sites
kenshiro 0 Report post Posted January 19, 2011 i've always played a fighter mainly, since ept, but i'm not high level here so i can't do that. But i think game should be balanced at all levels. All tests could be run by gms since they have access to all classes, all items, all possible mix/age and all levels. If gms are busy then some chosen player could do that on a special server. Let's just give guidelines. Although i'm not high level i have years of exerpience with fighter but first i want to see if staff and other players care about all of this otherwise it's just a waste of time... Share this post Link to post Share on other sites
Easy4me2own 0 Report post Posted January 19, 2011 @easy: pike has dmg 2 because he has crt 3. that's why CS kills alot, it's because of crit. even withoud crit, its highest dmg ingame lol Share this post Link to post Share on other sites
martual 1 Report post Posted January 19, 2011 we cant put skills into consideration at this point becoz it is the playing style of a person .... with skills in, we can only make it closest to their base characteristics as above ^^ Share this post Link to post Share on other sites
Edgardo 0 Report post Posted January 19, 2011 EASY, the dmg is because of crit, got it? ' uhsahusauasu! @topic link with another topic: i think the categories should be: dmg dealer (msg, AS, PS, FS) hybrid (MS, ATS, KS) Support(prs) then everyone should have abuild for: dmg dealers should have a build for xping, so when they want to cp, they will have to change their build, (NOT CREATING A CHAR FOR LEECH ') hybrid shoud have a build for PVP and a build for xp| SOD In a way skills are good, but u can't use all at the same time, for example: ata's rage with no delay and good area and dmg, but they should have less defence or attack or something: mech tank tank a lot, but the damage should be reduced, when they put pvp build, they should be cood dmg, but low tanking and so on... please consider that and tell what u think Share this post Link to post Share on other sites
kenshiro 0 Report post Posted January 19, 2011 again, i will wait for a gm or someone from the staff to reply first and say they are paying attention and are really interested in what we might say, otherwise it's just a waste of time. Anyway, before giving specific suggestions on skills and even number you should make some point straight, and then build on it. For example the final goal of this game is to reach maximum level and equip the best possible stuff you can have, that means that first of all everyone should have a chance to gain pretty much same exp when soloing for 3 reasons: 1) if all classes are balanced at solo exping you don't have to beg for a party slot and have fear someone will kick you for a more useful class, you can solo exp if you want or you will be joining a party regardless of your class. 2) if all classes are balanced at solo exping then even a random party will be balanced as well, so you would just have to increase the exp provided by party to match the one you would get by soloing. If you are good at solo exping (see point 1) and party exp is slightly higher than soloing then only a stupid would prefer to solo instead of joining a party, but point 1 comes first, 2 is a consequence. 3) we would stop the bullshit about higher level characters taking a hs with their alt or friend on top of a rock leeching that's the general idea of exping (then we can discuss about skills and numbers, but the agreement on a general idea comes first). * (balanced exp means 2 classes with same level and similar items can gain more or less the same exp, not that someone with crappy items gains as much exp than someone with +20 equipment, i think that's obvious. And ofc people who donate or use exp potions or simply play more or use better items would still gain more exp than someone who doesn't, that's part of the balance) exping is the only thing everyone has in common, i hope everyone agrees. Once that's sorted we can discuss about "how to" and where to make some class slightly weaker or slightly stronger (pvp/hunt/sod/tank/support or whatever) Share this post Link to post Share on other sites
vodkawolf 0 Report post Posted January 19, 2011 Pikeman Damage = 2? Vanish, Charging strike and stuff really is worth 2... support, freezing, assasin eye , is worth 1? MGS Damage a 3? really? i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either. PS + Vanish + AE + CS = atleast a 5 on that list. And yes I know it goes to 3 but 3 aint enough. and the mage at 3 is indeed abit wierd. put at 1/1.5 kthnx Share this post Link to post Share on other sites
Akira 0 Report post Posted January 19, 2011 Pikes even without crittical blow, have the strongest atack of game (misses a lot, but alerady are the strongest) Share this post Link to post Share on other sites