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martual

Skill Balancing Structuring

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martual

Dear All,

 

Since all just talking about skill balancing and none even use their effort to think on improving it rather just suggesting it on ad-hoc basis. Please give your opinion on the below chart if it is true before I proceed with further skill balancing process. Thanks

 

skillmasterlist.png

 

I am doing this for a better inwtcommunity and might not be recognized but I dont mind at least I put my effort in it ^^

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Easy4me2own

Pikeman

Damage = 2?

Vanish, Charging strike and stuff really is worth 2... -_-

support, freezing, assasin eye , is worth 1?

 

MGS

Damage a 3? really?

 

 

i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either.

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martual

Pikeman

Damage = 2?

Vanish, Charging strike and stuff really is worth 2... -_-

support, freezing, assasin eye , is worth 1?

 

MGS

Damage a 3? really?

 

 

i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either.

 

this is the base without any skill inclulded .... the nature of the char itself man ..... if you are so good as u always think you are .... why dont you do something about it in FULL?

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Easy4me2own

Pikeman

Damage = 2?

Vanish, Charging strike and stuff really is worth 2... -_-

support, freezing, assasin eye , is worth 1?

 

MGS

Damage a 3? really?

 

 

i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either.

 

this is the base without any skill inclulded .... the nature of the char itself man ..... if you are so good as u always think you are .... why dont you do something about it in FULL?

 

A character is made by its skills, having just the raw stats in a list is a nice idea, but totally useless.

I'm not saying i am good, im just pointing out this current list is very wrong in many ways.

 

Since this list isnt usefull if u dont include skills and such, i also wont bother doing it correct for you.

My apologies if i sound like a ass, but someone had to say it.

 

If you however want to remake it,

Make a fine balance based on

 

-Skills

-Rating 1 to 10

-high lvl comparing (125+) with good equip.

-determain support as in PVP and in PVE.

 

The list i would do if i were you would be

 

1:1 damage

AoE damage

Support in PVP

Support in PVE

Tanking

Hunting

mana/stm useage

Character overall playing difficulty ( Easy/Medium/Hard)

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martual

I agree but we need to have the base to start with. Of course things will amend frm time to time. Would be great if u can provide some input to change.

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martual

No worries ken. Can u do me a favor? What is the best class u r good with?

 

Please do the following calculation.

No skill use.

On lvl 110/115/120 with clean perf stats weapon 2hand 110/115/120 to calculate the dmg with the stats of basic item req and max str/spi/agi based on the char u choose. Ok?

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Edgardo

i agree

 

This table is very nice as basis.

 

@easy:

pike has dmg 2 because he has crt 3. that's why CS kills alot, it's because of crit.

 

 

@back to topic

now that there's the basis we should go for the intent of skills. it's the hard part. i didn't reply yest because thinking on this is time consuming. you all should think that each character also is intented to have a build for each aspect of the game (a build for hunt a bould for pvp, a build for xping etc)

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kenshiro

i've always played a fighter mainly, since ept, but i'm not high level here so i can't do that. But i think game should be balanced at all levels.

 

All tests could be run by gms since they have access to all classes, all items, all possible mix/age and all levels. If gms are busy then some chosen player could do that on a special server. Let's just give guidelines. Although i'm not high level i have years of exerpience with fighter but first i want to see if staff and other players care about all of this otherwise it's just a waste of time...

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Easy4me2own

 

@easy:

pike has dmg 2 because he has crt 3. that's why CS kills alot, it's because of crit.

 

 

even withoud crit, its highest dmg ingame lol

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martual

we cant put skills into consideration at this point becoz it is the playing style of a person .... with skills in, we can only make it closest to their base characteristics as above ^^

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Edgardo

EASY, the dmg is because of crit, got it?

 

O.o'

 

uhsahusauasu!

 

@topic link with another topic:

 

i think the categories should be:

dmg dealer (msg, AS, PS, FS)

hybrid (MS, ATS, KS)

Support(prs)

 

then everyone should have abuild for:

 

dmg dealers should have a build for xping, so when they want to cp, they will have to change their build, (NOT CREATING A CHAR FOR LEECH ¬¬')

hybrid shoud have a build for PVP and a build for xp| SOD

 

 

In a way skills are good, but u can't use all at the same time, for example: ata's rage with no delay and good area and dmg, but they should have less defence or attack or something:

 

mech tank tank a lot, but the damage should be reduced, when they put pvp build, they should be cood dmg, but low tanking

 

and so on...

 

 

please consider that and tell what u think

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kenshiro

again, i will wait for a gm or someone from the staff to reply first and say they are paying attention and are really interested in what we might say, otherwise it's just a waste of time.

 

Anyway, before giving specific suggestions on skills and even number you should make some point straight, and then build on it. For example the final goal of this game is to reach maximum level and equip the best possible stuff you can have, that means that first of all everyone should have a chance to gain pretty much same exp when soloing for 3 reasons:

 

1) if all classes are balanced at solo exping you don't have to beg for a party slot and have fear someone will kick you for a more useful class, you can solo exp if you want or you will be joining a party regardless of your class.

2) if all classes are balanced at solo exping then even a random party will be balanced as well, so you would just have to increase the exp provided by party to match the one you would get by soloing. If you are good at solo exping (see point 1) and party exp is slightly higher than soloing then only a stupid would prefer to solo instead of joining a party, but point 1 comes first, 2 is a consequence.

3) we would stop the bullshit about higher level characters taking a hs with their alt or friend on top of a rock leeching -_-

 

that's the general idea of exping (then we can discuss about skills and numbers, but the agreement on a general idea comes first).

 

* (balanced exp means 2 classes with same level and similar items can gain more or less the same exp, not that someone with crappy items gains as much exp than someone with +20 equipment, i think that's obvious. And ofc people who donate or use exp potions or simply play more or use better items would still gain more exp than someone who doesn't, that's part of the balance)

 

exping is the only thing everyone has in common, i hope everyone agrees.

 

Once that's sorted we can discuss about "how to" and where to make some class slightly weaker or slightly stronger (pvp/hunt/sod/tank/support or whatever)

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vodkawolf

Pikeman

Damage = 2?

Vanish, Charging strike and stuff really is worth 2... -_-

support, freezing, assasin eye , is worth 1?

 

MGS

Damage a 3? really?

 

 

i could go on but in your list there are too many mistakes, also scaling 1-3 isnt enough either.

PS + Vanish + AE + CS = atleast a 5 on that list. And yes I know it goes to 3 but 3 aint enough.

and the mage at 3 is indeed abit wierd. put at 1/1.5 kthnx

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Akira

Pikes even without crittical blow, have the strongest atack of game (misses a lot, but alerady are the strongest)

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