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Formulas in-game

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Neither
Formula List
Oh, Hello.
A list of all applied formula's in-game

 



Damage Formula
 

  • Start Damage : 2-4 without a Weapon, 2-5 with a Weapon
  • 130 agility = 100% weapon damage boost (of bows & javelins )
  • 130 strength = 100% weapon damage boost (of axes & claws & maces & swords & pikes & daggers )
  • 145 spirit = 100% weapon damage boost (of wands & staffs => for mage and phantoms => for shamans)
  • 160 spirit = 100% weapon damage boost (of wands & staffs => for prs)


Mechanician + Priestess + Archer + Magician + Atalanta + Assassin + Shaman
 

  • 45 (talent + agility) = +1max
  • 50 (talent + agility) = +1min


Fighter + Knight + Pikeman
 

  • 40 (talent + agility) = +1min
  • 35 (talent + agility) = +1max


WEAPON = 100% of damage of weapon
 

  • Bonus. (attack power displayed in yellow) = (if : Mechanician uses a Mechanicion-specced Weapon - Atalanta uses a Javelin - Knight use a Sword - Pikeman use a Scythe - Fighter uses an Axe - Priestess or Magician uses a Wand/Staff - Archer uses a Bow - Assassin uses two Daggers - Shaman uses a Phantom) => (then : add lvl/6 damage to min&max)
  • Spec. weapon lvl/x => +0min +(lvl/x) max
  • (min weapon + max weapon)/16 => add to your min damage

 



Absorb Formula 
 

  • For each item with abs equipped you get +0.5 abs extra on top of the abs of that item
  • 100 def = 1 abs
  • 40 strength = 1 abs
  • 40 spirit = 1 abs
  • 40 talent = 1 abs (and 40 talent = 10def = +0.1 abs) = 1.1 abs
  • 40 agility = 0 abs (and 40 agility = 40def = +0.4 abs) = 0.4 abs
  • 40 health = 1 abs
  • 10 lvl = 1 abs (and 10 lvl = 14def = +0.14 abs) = 1.14 abs
  • 1 abs point extra = 1 abs

Note: If you have 7.124 abs you will get 7 abs
Note: The final received damage is subtracted with your abs
 



Attack Rating Formula
 

  • 1 lvl = 1.9 atk. rating
  • 1 agility = 3.1 atk. rating
  • 1 talent = 1.5 atk. rating

 



Defense Rating Formula 
 

  • 1 lvl = 1.4 def. rating
  • 1 agility = 1.0 def. rating
  • 1 talent = 0.25 def. rating

 



Running Speed Formula 
 

  • 1.4 + health/150 + talent/150 + lvl/150 + boots speed. ( - current weight / limit weight => if full weight -> -1 speed )

 



HP Formula

Fighter, Mechanician
 

  • ( Level * 2.1 ) + ( strength * 0.8 ) + ( Health * 2.4 )



Pikeman, Knight, Atalanta, Shaman
 

  • ( Level * 2.1 ) + ( strength * 0.6 ) + ( Health * 2.2 )



Archer, Assassin
 

  • ( Level * 1.8 ) + ( strength * 0.4 ) + ( Health * 2.6 )



Priestess
 

  • ( Level * 2.8 ) + ( Health * 2.8 )


Magician
 

  • ( Level * 1.8 ) + ( Health * 2.0 )

 



MP Formula

Fighter, Pikeman, Archer, Assassin
 

  • ( Level *0.6 ) + ( Spirits *2.2 ) + additional


Mechanician, Knight, Atalanta
 

  • ( Level *0.9 ) + ( Spirits *2.7 ) + additional


Priestess, Magician, Shaman 
 

  • ( Level *1.5 ) + ( Spirits *3.8 ) + additional + mental mastery for mages

 



STM Formula 

Archer, Atalanta, Knight, Magician, Fighter, Priestess, Mechanician, Pikeman, Asssassin, Shaman
 

  • ( Level * 2.3 ) + ( strength * 0.5 ) + ( Spirit * 1.0 ) + ( Talent * 0.5 ) + ( Health * 1.4 ) + 80

 



Weight Formula
 

  • Maximum inventory weight = ( Strength * 2 ) + ( Health * 1,5 ) + ( Level * 3 ) + Spirit + Agility + 60

 

If there's some formula out of date please quote it to fix asap

Edited by Neither
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Neither
1 hour ago, L said:

this on old site xD

Oh, Hello.

 

Yep, but no one is putting back here the site information old site xD

Edited by Neither

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