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Item aging

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Item aging

 

  • Aging is a method to increase the performance of an item. Using sheltoms, Arcane Moriph of Phillai Town will age your item for a small fee.
  • There are 22 aging levels you can age your item to, for each aging level you will have to put in the needed sheltoms which you can find in the aging table below. For the aging cost, see the table at the bottom.
  • The higher the aging level, the more expensive it is to age your item, both for the needed sheltoms and gold for the fee increases each aging level. When aging items below level 100 you will get a 75% discount of the fee until +9.
  • After you aged your item at Arcane Moriph, you will have to mature it, how to mature it depends on the item that you are aging. Weapons are matured by hitting monsters, Defenses by being hit by monsters. The monster must around your level (+/- 10 levels), if not, nothing will happen. You can see the maturing progress on the item in your inventory.
  • After you aged your item to +8, there will be a chance that the aging of your item will fail during the next aging processes. The chances can also be found in the aging table below.

    You can increase your success chance for aging by using an Aging Stones , see the table below what the chances are for a success in aging when using an Aging stones. You can buy Aging Stones at the Coin Shop.
  • With Copper Ore your item can not break during the aging process, instead it would give -2 in aging level. Copper Ore however does not increase the overall success chance. You can get a Copper Ore at the Coin Shop.

    When the aging process fails, your item is either de-aged, this means -1 or -2 in aging level, or your item breaks. In both ways you will lose your sheltoms and the gold for the fee. When your item breaks, the item will be lost as well. You can recover a broken item through Coin Shop.
  • You always lose the sheltoms and gold used to age the item, this is the cost of aging.
  • You can de-age your item by 1 with Relapsus Runes. Read more about them here!
  • This means there is risk when aging items, so be careful and make sure you have back-up items, just in case your item breaks.
  • The success rate of the aging is random. Failing at +12, doesn't mean you won't fail at +13. The spec of the sheltoms used to age doesn't change anything in the random process, it's just superstition.
    Tip: try running around Moriph 5 times, clockwise, while holding your nose and singing kumbaya... and don't forget to close your eyes when clicking the Age button ;)

     
Aging Level Item Level Req. Chance of Failure With Ripe Stone With Aging Stone With Elder Stone With Arcane Stone fadeo.gif sparky.gif raident.gif transparo.gif murky.gif devine.gif celesto.gif mirage.gif inferna.gif enigma.gif bellum.gif oredo.gif sapphire.gif
1 +0 0% 0% 0% 0% 0% 2 2 1                    
2 +1 0% 0% 0% 0% 0% 2 2 2                    
3 +1 0% 0% 0% 0% 0% 2 2 2 1                  
4 +2 0% 0% 0% 0% 0% 2 2 2 2                  
5 +2 0% 0% 0% 0% 0% 2 2 2 2 1                
6 +3 0% 0% 0% 0% 0% 2 2 2 2 2                
7 +3 0% 0% 0% 0% 0% 2 2 2 2 2 1              
8 +4 0% 0% 0% 0% 0% 2 2 2 2 2 2              
9 +4 4% 0% 0% 0% 0%   2 2 2 2 2 1            
10 +5 8% 0% 0% 0% 0%   2 2 2 2 2 2            
11 +5 12% 2% 0% 0% 0%     2 2 2 2 2 1          
12 +6 16% 6% 0% 0% 0%     2 2 2 2 2 2          
13 +6 20% 10% 0% 0% 0%       2 2 2 2 2 1        
14 +7 24% 14% 4% 0% 0%       2 2 2 2 2 2        
15 +7 28% 18% 8% 0% 0%         2 2 2 2 2 1      
16 +8 32% 22% 12% 2% 0%         2 2 2 2 2 2      
17 +8 36% 26% 16% 6% 0%           2 2 2 2 2 1    
18 +9 40% 30% 20% 10% 0%           2 2 2 2 2 2    
19 +9 44% 34% 24% 14% 4%             2 2 2 2 2 1  
20 +10 48% 38% 28% 18% 8%             2 2 2 2 2 2  
21 +10 52% 42% 32% 22% 12%               2 2 2 2 2 1
22 +11 56% 46% 36% 26% 16%               2 2 2 2 2 2


Item Maturation
After successfully aging an item, the aging bar will appear on it. When this bar is full (from left to right), the item is completely matured, and its stats will go up. To make the aging bar full you need to mature your item by doing the following:
 

Item How to mature
Axes, Maces, Wands/Staves, Phantoms Do damage against monsters or use Mature Stones
Claws, Bows, Scythes, Swords, Javelins, Daggers Do criticals against monsters or use Mature Stones
Armors, Robes, Orbs/Beads Tank monster (receive hits) or use Mature Stones
Shields Tank monster (block hits) or use Mature Stones


Note: Monsters used in the Mature process must be +/- 10 levels from your level

After the maturation process finishes, your item's stats will go up. Also, the level requirement of the item will get increased by 1 every 2 levels of aging.

 



Item ability after successful aging:

Effect applied for aging from +1 to +9

[ Weapons ]

Item Effect after each aging level
Axes +1 Minimum Attack Power, +1 Maximum Attack Power, +10 Attack Rating
Claws +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers +1 Minimum Attack Power, +1 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs +1 Minimum Attack Power, +1 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical
Swords +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical
Phantoms +1 Minimum Attack Power, +1 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers +1 Minimum Attack Power, +1 Maximum Attack Power, +0.5 Critical, +5 Attack Rating



[ Defenses ]

Item Effect after each aging level
Shields +10 Defense, Block +0.5, Abs +0.4
Orbs/Beads +10% Defense, +0.5 Absorb
Armors & Robes +5% Defense, +0.5 Absorb


Effect applied for aging from +10 to +19

[ Weapons ]

Item Effect after each aging level
Axes +2 Minimum Attack Power, +2 Maximum Attack Power, +10 Attack Rating
Claws +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers +2 Minimum Attack Power, +2 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs +2 Minimum Attack Power, +2 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical
Swords +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical
Phantoms +2 Minimum Attack Power, +2 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers +2 Minimum Attack Power, +2 Maximum Attack Power, +0.5 Critical, +5 Attack Rating



[ Defenses ]

Item Effect after each aging level
Shields +20 Defense, +0.5 Block, +0.8 Absorb
Orbs/Beads +10% Defense, +1 Absorb
Armors & Robes +5% Defense, +1 Absorb


Effect applied for aging +20 to +22 (max)

[ Weapons ]

Item Effect after each aging level
Axes +3 Minimum Attack Power, +3 Maximum Attack Power, +10 Attack Rating
Claws +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Hammers +3 Minimum Attack Power, +3 Maximum Attack Power, +0.3 Critical, +8 Attack Rating
Wands/Staffs +3 Minimum Attack Power, +3 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Scythes +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Bows +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical
Swords +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating
Javelins +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical
Phantoms +3 Minimum Attack Power, +3 Maximum attack Power, +0.3 Critical, +10 Attack Rating, +10 MP
Daggers +3 Minimum Attack Power, +3 Maximum Attack Power, +0.5 Critical, +5 Attack Rating



[ Defenses ]

Item Effect after each aging level
Shields +30 Defense, +0.5 Block, +1.2 Absorb
Orbs/Beads +10% Defense, +1.5 Absorb
Armors & Robes +5% Defense, +1.5 Absorb


 



[ Aging Cost ]

Base Price:
 

+1 Item Value x 0.5
+2 Item Value x 1.0
+3 Item Value x 1.5
+4 Item Value x 2.0
+5 Item Value x 2.5 x 1.5
+6 Item Value x 3.0 x 1.5
+7 Item Value x 3.5 x 1.5
+8 Item Value x 4.0 x 1.5
+9 Item Value x 4.5 x 1.5
+10 Item Value x 5.0 x 2
+11 Item Value x 5.5 x 2
+12 Item Value x 6.0 x 2
+13 Item Value x 6.5 x 2
+14 Item Value x 7.0 x 2
+15 Item Value x 7.5 x 3
+16 Item Value x 8.0 x 3
+17 Item Value x 8.5 x 3
+18 Item Value x 9.0 x 3
+19 Item Value x 9.5 x 3
+20 Item Value x 10.0 x 4
+21 Item Value x 10.5 x 4
+22 Item Value x 11.0 x 4


Discounts:

  • Items below Level 100:
    • Aging Levels below 10: 75% Discount
    • Aging Levels below 15: 66% Discount
    • Aging Levels below 20: 50% Discount
    • Aging Levels below 25: 25% Discount
  • Items below Level 110:
    • Aging Levels below 10: 50% Discount
    • Aging Levels below 20: 25% Discount
  • Items below Level 120:
    • Aging Levels below 10: 25% Discount
    • Aging Levels below 20: 10% Discount


Note: To find the Item Value, check it at any NPC: the Item Value is 5x the NPC Value.

 

*All content in this post have the objective to help players*

Edited by Neither
Link to aging stones post

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