BlackLabel 42 Report post Posted February 19, 2018 (edited) Hello everyone, I would like to understand if possible the reason that the ASS can use two daggers and their values are not assigned integrally to character. Because for me it makes no sense to use two daggers with attack rate, lvl, mix, or AGE values different from each other. The ideal would not work like all other items? It is very confusing this model of two different daggers and it does not seem to me that the calculations are done by means arithmetic ... I started an ASS recently and I have 399-537 of ATK. If I remove the right side dagger and keep the other dagger I get 295-396. If I remove the left side dagger and keep the other one I get 132-143. What happens here? The two daggers are from the Battle Town NPC (and have the same mix), that is, they are identical. It seems that the left-side dagger is fully used (?) And that by placing another dagger on the right side only part of its value is added to the character's status. Also the items of this character is the only one that can get -6-5 is very difficult to get two equal daggers so that there are no losses in the status of a class that is already broken. tip: Use only 1 dagger (Just like 2 hand weapon). Proportionally increasing the attack value of items, critical value and blocking. Base Stats ( Example: lvl 126) Integrity 236 MinDamage 97 ( Increase ) MaxDamage 108 ( Increase ) AttackSpeed 8 AttackRating 242 ( Increase ) Critical 24 Block 15 Spec. Stats AttackSpeed 1 DivAttackRating 1 DivAttackPower 6 Block Y % referring to the effective portion of the second dagger. Critical Z % referring to the effective portion of the second dagger. Who plays with Assassin and understands how it works could take away this doubt? Or anyone else who wants to leave their opinion. Thank you :) Edited February 19, 2018 by BlackLabel Share this post Link to post Share on other sites