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xxxholic

unwanted in DIQ

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xxxholic

everyday i beg for DIQ, and the party usually turn me down. The reason is :

 

1)- Class Type. The wanted class are usually Shaman, Archers, or priests. Some other class seems to be at the lose side, and unwanted because they cant kill, and dont bring any benefit to the party.

2)- Levels. It is hard for some 13x, as the role they will be is usually Lurer. From my experience, to be a good lurer, we need to be able to tank a little, else, some mobs might run off away. What about those class with lower def, it will be on the lose. As for the 15x, it is also hard to find party in DIQ, due to the level cap.

  For 15x, we dont have much options to do our repeatable quests, the SLQ can only be done once per day.

3)- The Hell Spawn is limited, and always occupied. The best spawn is always HS2, and so many players are waiting for party. If we dont have good networking (or being in the item 1 & 2 above) , it is difficult to get into any party.

 

we waiting hours for DIQ, begging others to accept us, the feeling is so sorrowful.

 

Is there any improvement can be done on this?

 

Edited by xxxholic
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thisisrauldo

one more reason for the waiting: usually the people on the parties give priority for the ones from their clan (you know which ones), so if you're not in a big/medium clan it's pretty hard for you to find a slot as killer or any at all, atm 15x people aren't so affected by it because of the pt lvl increasement, but nothing is forever, so unless the SL quests are released asap, the problem will come back. About the improvement I'm not sure, I guess praying and doing as much quests as you can when you find a slot, are (unfortunatelly) the best option :/

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Dsauce

1. Exp servicers hog hs 2 always. And their training literally goes from 8 hrs long until next shift.

-> got me thinking. Is this their jobs? Do they get pay real money for this? I mean how do you make money just doing DIQ? Apart from professional gamers? No offense. What about  Real life jobs?

if they cant find lurer. Afk at hs until find one or mates come on

2. Hard to get people to do quests hs 3 since it takes slower for a q. That they would rather wait for hs 2 to open.

Yup, find it pretty upsetting.

3. Exp at IC gives so much lower exp. dont want to waste exp up...

#vent

 

Edited by Dsauce

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marce2125

Hi,

 

They should increase the exp in IC so people have more options for exp., the same for SL quest, we need a exp map 140 at the same time, the new quest will be release, if they don't do that we have the same problem in SL than DI now.

Also they should remove the "penalty" in Party, with this you eliminate the discrimination on melees in exp map, and eliminate the "solo" in exp map.

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MazaruRPT

The problem is how DIQ is designed: Kill mobs with AoE skills. A HS-AoE-Grind based Quest definitely creates the need for a Party Role (tanker, killers and lurer). So here's the point. Players can't join a party quest because some role is missing>they now don't want to go IC because is a waste of premium items>no exp at end of the day. It's a big issue that we handle with since 12x at CT3Q. If we had party quests designed to avoid HS grindind (AoE skills needed, and it encourages players to use autoclick), with more dynamics goals that should encourages players to be more active, avoiding the extreme need for AoE skills, we would have a party quest which don't need to care if there's a tanker or lurer missing. Would be there more diversity and less stress when comes to find or build a party, or even find out that all HS is full would not be a problem.

Edited by MazaruRPT
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Dsauce

I really enjoy the concept of pt hs Sl entrance to grind the undead quest. People are def more active that way

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marce2125
10 minutes ago, MazaruRPT said:

The problem is how DIQ is designed: Kill mobs with AoE skills. A HS-AoE-Grind based Quest definitely creates the need for a Party Role (tanker, killers and lurer). So here's the point. Players can't join a party quest because some role is missing>they now don't want to go IC because is a waste of premium items>no exp at end of the day. It's a big issue that we handle with since 12x at CT3Q. If we had party quests designed to avoid HS grindind (AoE skills needed, and it encourages players to use autoclick), with more dynamics goals that should encourages players to be more active, avoiding the extreme need for AoE skills, we would have a party quest which don't need to care if there's a tanker ou lurer missing. Would be there more diversity and less stress when comes to find or build a party, or even find out that all HS is full would not be a problem.

I agree and i'm think that's the reason we don't have SL quest yet, just think the same concept that entrance in repeatable quest, mage, prs, shaman, assassin, pike will almost impossible to get party because they don't have good 1 vs 1 damage, (i already saw this in the et1 quest)

But, now they work on balance, so will be possible to get a 1 vs 1 quest, the one who our community ask since before DI release. 

In our current balance we can only get AOE quest just like CT3 and DI.

For this i'm asking increase the exp in Iron Core, to get more options, actually IC has 6 spawns,

and with removing the "party penalty" more people could exp, and nobody discriminate a melee in exp maps anymore   

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Luca
25 minutes ago, MazaruRPT said:

The problem is how DIQ is designed: Kill mobs with AoE skills. A HS-AoE-Grind based Quest definitely creates the need for a Party Role (tanker, killers and lurer).

 

Who designated this, this system of "roles" were players, not the administration.

 

Players found this way, the quickest way to complete the quest.

 

I would very much like to simply, form a group and kill without quest. Besides that everyone would get drops. But no one wants, nobody accepts.

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mcslug2

i know the discussion is about some classes/level chars not welcome in DIQ but HS3 should be better explored, when theres event xp or HS2 on all servers are full i did some quests there and with a good lurer we can get quests in 20 minutes there, i dont think thats bad its a pretty nice time, just ppl need to lure in that spawn its kinda easy and different then HS2.

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MazaruRPT
49 minutes ago, Luq said:

Who designated this, this system of "roles" were players, not the administration.

 

Players found this way, the quickest way to complete the quest.

 

I would very much like to simply, form a group and kill without quest. Besides that everyone would get drops. But no one wants, nobody accepts.

If all party quests will be like this, it's ok. But now I hope Project Zeus brings the right balance: AoE Skills is extremely needed, then all classes should be good at their own AoE Skills.

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thisisrauldo
34 minutes ago, mcslug2 said:

i know the discussion is about some classes/level chars not welcome in DIQ but HS3 should be better explored, when theres event xp or HS2 on all servers are full i did some quests there and with a good lurer we can get quests in 20 minutes there, i dont think thats bad its a pretty nice time, just ppl need to lure in that spawn its kinda easy and different then HS2.

 

ya ya HS3 isnt that bad, but always that u make a party and say: "hs3" (unless it's 2x event) people just quit the party and BAM no quest 

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