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Archmagus

Stone spike sucks

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Archmagus

I just got back to this server after a couple of years (left when it was Realm/Redemption or whatever). Went back on my mage and stone spike's dps is really, really limited. My level 1 dias is almost the same dps and I bet if I max out my dias, it'll even outrange stone spike and damage all enemies evenly not to mention higher dps simply because stone spike tends to "miss" its damage and you can effectively not even damage an enemy if the enemy is able to defend against 5/5 spikes or even 1/5 spikes if the enemy is too far. The fact that mobs can defend against stone spike really cuts its damage down.

Edited by Archmagus
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Neither

Oh, Hello.

 

First of all, you should read about the skill on skill description.

Second, yes, stone spike misses, a lot, but it does 2x damage (2 hits), or 3x when the mobs are closer enough.

Third, if you want a area damage you should change classes.

Fourth, "whatever" does not make your topic better.

 

Thanks

Edited by Neither
BCZ I CAN

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psz

Unfortunately prs/shaman is the supreme aoe char when in the original server it was and always should be mage

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mcslug2

mages are good i can do nice quests in DI with mine, i have prs shaman and mage, my lowest between then are mage and he make more dmg then others, just need to fit your play style, dont think that u can tank everything with staff without a tanker... at md1 if u have tanker u can use meteor and gives a hugh dmg until u get enough lvl to use stone lvl 10 and start to rock, also dias isnt a bad idea since it flinch and hit a huge area.

Edited by mcslug2

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Archmagus
8 hours ago, Neither said:

Oh, Hello.

 

First of all, you should read about the skill on skill description.

Second, yes, stone spike misses, a lot, but it does 2x damage (2 hits), or 3x when the mobs are closer enough.

Third, if you want a area damage you should change classes.

Fourth, "whatever" does not make your topic better.

 

Thanks

 

1. The skill descriptions are not descriptive enough. They don't even say that it can miss. You have to find that out first hand.

 

2. And that's the problem. Go ahead, take, say a level 100 mage to Mystery Desert and compare between maxed stone spike and maxed diastrophism. Diastrophism doesn't miss AND causes knock back AND has a faster cast time AND has a higher area of effect/diameter. For leveling, DPS is what matters and with all things considered, DPS on stone spike is abysmal. Diastrophism hits twice all enemies in the area, whereas stone spike hits five times but only if you're literally hugging the mobs - and then it still misses.

 

Also, you should take your own advice and read the skill description, since the spikes hit up to 5 times, not 3. This sucks if you have a low attack rating, as mages tend to do by default.

 

3. That's a useless "suggestion". The entire raison d'etre of magicians is AoE damage. They suck at everything else but if they now even suck at AoE PvE, then it might as well be a junk class.

 

4. What do you even mean by that? Are you taking exception to the fact that I couldn't recall what this server's name was 20 name changes ago?

 

You're suggesting that instead of getting the admins to fix mages to do what they're intended to (i.e. be good at AoE/PvE, crap at hunting and PvP), people should just go play something else. Damn, post dripping with condescension.

 

8 hours ago, psz said:

Unfortunately prs/shaman is the supreme aoe char when in the original server it was and always should be mage

 

Thanks. I'll try out shaman until they fix mages. Haven't ever played that class. :)

Edited by Archmagus
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Thanh93

@ArchMagu
Pay  Neither no attention. I think he's just trying to learn how to express his idea politely (he's still working on it).
Anyway,

Yes! Mage sucks...now, really!
I've tried to love it like, forever, but...

They don't seem to have him balanced. Well, since the new char out and financial contributors, mages now just some redundant char...

I quitted this game long time ago, but still sometimes have a look out the forum :))! Nice seeing such a person to express such an idea!!

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Neither
Spoiler
On 14/05/2018 at 3:47 PM, Archmagus said:

 

1. The skill descriptions are not descriptive enough. They don't even say that it can miss. You have to find that out first hand.

 

2. And that's the problem. Go ahead, take, say a level 100 mage to Mystery Desert and compare between maxed stone spike and maxed diastrophism. Diastrophism doesn't miss AND causes knock back AND has a faster cast time AND has a higher area of effect/diameter. For leveling, DPS is what matters and with all things considered, DPS on stone spike is abysmal. Diastrophism hits twice all enemies in the area, whereas stone spike hits five times but only if you're literally hugging the mobs - and then it still misses.

 

Also, you should take your own advice and read the skill description, since the spikes hit up to 5 times, not 3. This sucks if you have a low attack rating, as mages tend to do by default.

 

3. That's a useless "suggestion". The entire raison d'etre of magicians is AoE damage. They suck at everything else but if they now even suck at AoE PvE, then it might as well be a junk class.

 

4. What do you even mean by that? Are you taking exception to the fact that I couldn't recall what this server's name was 20 name changes ago?

 

You're suggesting that instead of getting the admins to fix mages to do what they're intended to (i.e. be good at AoE/PvE, crap at hunting and PvP), people should just go play something else. Damn, post dripping with condescension.

 

 

Thanks. I'll try out shaman until they fix mages. Haven't ever played that class. :)

 

Spoiler
On 14/05/2018 at 9:08 AM, mcslug2 said:

mages are good i can do nice quests in DI with mine, i have prs shaman and mage, my lowest between then are mage and he make more dmg then others, just need to fit your play style, dont think that u can tank everything with staff without a tanker... at md1 if u have tanker u can use meteor and gives a hugh dmg until u get enough lvl to use stone lvl 10 and start to rock, also dias isnt a bad idea since it flinch and hit a huge area.

 

Oh, Hello. 

 

Well, all classes has advantages, 

Mage = higher dmg

Priest = higher area of effect

Shaman = better tanker

 

And disvantages

Mage = lower AoE

Priest = can't tank 

Shaman = lower dmg (against mage), AoE (against prs) 

 

Mage ll only make difference at high level, when you have items to use, have skills points to use. 

Ppl prefer shaman cuz its consistent, at early game he can grind lvl easily and at high level he still "good". 

You ll barely see a priest at 150+ cuz it's a support classe. 

 

Now you should chose yours. 

My first was mage, cuz I'd always love magician classes, but as I said, it's your stile that matters. 

 

"Choose your champion" 

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- D E A T H S T R O K E -
54 minutes ago, Neither said:
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  Reveal hidden contents

 

Oh, Hello. 

 

Well, all classes has advantages, 

Mage = higher dmg

Priest = higher area of effect

Shaman = better tanker

 

And disvantages

Mage = lower AoE

Priest = can't tank 

Shaman = lower dmg (against mage), AoE (against prs) 

 

Mage ll only make difference at high level, when you have items to use, have skills points to use. 

Ppl prefer shaman cuz its consistent, at early game he can grind lvl easily and at high level he still "good". 

You ll barely see a priest at 150+ cuz it's a support classe. 

 

Now you should chose yours. 

My first was mage, cuz I'd always love magician classes, but as I said, it's your stile that matters. 

 

"Choose your champion" 

exactly, every char has its own advantages, anyway, it's not easy to say, shaman is the best tanker, or , mage is the best tanker, in some cases, priest is the best tanker,for E.G.:

Mage; he has the highest damage reduction of the game ( -30%),it means that at high levels, such as 143 , with 132+22 items, he can tank CT3 hs without losing a single hp point, meanwhile shaman still needs VL to do so, but mage has the mana cosumption, so it's a downside.

in maps which there are less mobs, but, with higher damage, for EG, secret lab, shaman tanks better than mage, cuz he has way more HP than mages, it means that shaman tanks better on bless castle too.

Priest on the other hand, she has no skill which increases ABS, anyway, she has a pretty high Hp amount + 15% evade  muspell + Hp regen of undead hits + endless speed reduction in an offensive skill + holy mind for 1x1 target on PVE ( it could be used in 3 mobs without problem due the small delay), so priest is by far the best to tank bosses, only draxos can't be tanked by priest, cuz he spawns in a Hs with many mobs.

 

about AoE damage, yes, totally agree with you, but i would add Extinction as a priest's advantage.

 

 

 

 

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heoantap

mage's stone spike is the strongest aoe skill. Go sod and test. From round 6 onward no one can compete with mage.

 

of course it still suck because it misses so often ?

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