himechan 1 Report post Posted August 27, 2018 Which one is the most useful: HP, Defense or Absorb? What does defense do? What does absorb do? Share this post Link to post Share on other sites
Yulia 24 Report post Posted August 27, 2018 Let's start answer what is absorb, imagine that: A monster has 200 of dmg and you have 150 of absorb points. So, if he hit you'll receive only 50 of dmg. The role of abs it's receive less dmg. Each 100 points of defense you receive 1 point of absorb. Hp it's important as well. But all of this question it'd be better answered if you tell us what class you want to play ^_^ Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 27, 2018 (edited) All three stats are important. There is an actual meta status (not exclusive of Wartale) called Effective HP. Effective HP is the total aumont of your base HP + the reduced damage by your defensive capabilities x number of hits you can take before dying. ABS, as Yulia said, it substract the raw damage you receive by the ABS value. Defense has a primary effect of negating 1v1 attacks. The chance of Defense is calculated through the target Attack Rating. If the Attack Rating and Defense are equal, the chance of defense is 0% (actually 3, is the minimum value). The chance of defense increases as the difference between Defense and Attack Rating raises. Defense has the secondary effect of adding ABS. Each 100 defense, you gain 1 ABS, that means you will receive 1 less damage on your HP bar. Let's use PvP as a main scenario: Defense plays a key role here: Most classes uses 1v1 attacks, so, the higher your Defense, higher the chance of your negating the enemy attack damage completely. However, some classes has very high Attack Rating values, like Atalanta and Archer, so, in that case, Defense might be complete useless as an 1v1 negating attack, since these classes can reach 10.000 Attack Rating or even more on pure builds. No class can reach 10.000 Defense. However, against low Attack Rating classes like Magic class, Assassin, Pikeman and Knight, increasing your Defense will make these class miss most of their 1v1 attacks, so Defense is really impactfull. Let's say you have 1000 HP, and your ABS is 500. If you take 1000 damage, the actual received damage is 500. In that case, you can tank only 1 hit, the second one will kill you. That means your effective HP is: 1000 + 500 = 1500. However, if the damage dealt is 1400, you will receive 900 damage, surviving with 100 hp. That means your effective HP is = 1000 + 100 = 1100. If the damage dealt is 600, the actual damage taken is 100, you will have to be hit 10 times to die. So your effective HP is 1000 + (900 * 10) = 10.000 If the damage dealt is 600, but your ABS is 100, and your HP is 1400 (proportionally raised by the lost aumont of ABS), you will receive 500 damage, however you will only tank 3 hits, surviving with 400 hp, dying on the next attack. Effective HP is 1400 + ( 100 x 2) = 1600 As you can already notice, the effective HP is higher based on the aumont of hits you can survive. However, what increases the effective HP is not the HP itself, but rather a combination of HP and ABS. If you're on a PvE map, that usuallys monsters has to deal lots of hits to kill you, in this scenario, having the highest ABS possible is the best choice. However, if you're on a PvP, and are facing a class with high burst damage, raw HP might be a better choice. Lets use a real scenario: Pike base damage is 2000, used Charged Strike with Vanish and Assassin Eye, scored a critical hit + Divine Force from PRS. Charged Strike damage is 2000 x 2,35 = 4700. Vanish increases the damage dealt by 80% on first hit Charged Strike damage is 4700 * 1,8 = 8460 Critical Damage is 70% + 46% (116%) from Assassin Eye. Charged Strike damage is 8460 * 2,16 = 18274 Divine Force adds 20% final damage on 1v1. Charged Strike damage is 18274 * 1,20 = 21.928 Raw damage is 21.928. PvP divides all damage by 5, so, PvP Raw damage is 4386. A player with 0 ABS would receive 4386 damage from Pikeman on PvP. But i'm a Knight, and i'm using Godly Shield and my base ABS is 330. First, 4386 is substracted by Godly Shield (25% damage reduction). Charged Strike damage is 4386 * 0,75 = 3289 ABS is applied, so Charged Strike damage is 3289 - 330 = 2959 Final damage of Pikeman 1st hit on Charged Strike is 2959. My Knight would die. To ever survive such high damage, I would require to pump the highest aumont possible of HP. since ABS is it at highest value possible in the game (+22 dnt armor, shield and bsol dnt acessories). But, increasing HP at the cost of ABS means you will die more easy to lower damage, but higher aumont of hits. Conclusion = All three stats are important. And by the game standards, there is right places and scenarios where each individual stats is better than the other. In PvP, however, you can build your char to be effective against High burst damage, but you will be vulnerable to higher aumont of hits. Same way, you can build your char to tank multiple weaker hits, but you will die in one shot against high burst damage like Pike and Archer. Edited August 27, 2018 by DarkLink64 2 2 Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 27, 2018 (edited) Also, let me add that up: The best overall defensive tank in normal damage build in the game is Mage. Mage, by using Orb and Robe, has 2032 more defense than any armor/shield based class. (using 140 gears dnt +22) Knight Drastic Spirit close the gap in defense, but it can't match up that difference that orbs gives. Not only that, this extra 2032 defense yields more 20 ABS than anyone else. However this extra ABS is equal to other class, because Armor has 12~13 more ABS than Robe. Mage has 30% damage reduction, while Knight has 25%. In that perspective, Mage is the class that reduces the highest aumont of damage in the game. But is mage the best tanker class? Definitely not. Mage has the LOWEST hp in the game. That means Mage can tank a lot if your hits against him is weak, however, any major burst damage will kill the mage right away. The same goes for Knight. Knight has one of the lowest HP formulas, that counter balances the Godly Shield and Drastic Spirit. Knight is a much more tanky character than Mage, but it's still at prey of burst damage. Mechanician on other side, is the weakest in regards of tanking weaker hits, however, it's the best in tanking burst damage, because Mechanician has the highest HP formula ( alongside with Fighter). One shotting an MS can be really hard, but if you manage to hit him twice in a row, it's almost sure that Mechanician will die. But it's hard, because Mechanician shielded has an insane aumont of block. Also thats explain why AoE attacks are a hard counter for Mechanician, much more than it is for Mage and Knights. Since Mechanician relies on high HP and block, AoE attacks like Archer Perforation will deal direct damage bypassing all defense/block/evasion, while still dealing high damage because Mechanician lacks any damage reduction effect. Where Mages and Knights, has a higher effective HP, due to increased damage reduction. While 3 Perforations would kill a Mechanician, perhaps Knights and Mages could survive with 4 or 5 perforations. There are many different ways of tanking due to HP, ABS, Effective HP and 1v1 negating attacks. There is no clear winner, just different winners based on different scenarios. Edited August 27, 2018 by DarkLink64 2 2 Share this post Link to post Share on other sites
himechann 2 Report post Posted August 28, 2018 7 hours ago, DarkLink64 said: Also, let me add that up: The best overall defensive tank in normal damage build in the game is Mage. Mage, by using Orb and Robe, has 2032 more defense than any armor/shield based class. (using 140 gears dnt +22) Knight Drastic Spirit close the gap in defense, but it can't match up that difference that orbs gives. Not only that, this extra 2032 defense yields more 20 ABS than anyone else. However this extra ABS is equal to other class, because Armor has 12~13 more ABS than Robe. Mage has 30% damage reduction, while Knight has 25%. In that perspective, Mage is the class that reduces the highest aumont of damage in the game. But is mage the best tanker class? Definitely not. Mage has the LOWEST hp in the game. That means Mage can tank a lot if your hits against him is weak, however, any major burst damage will kill the mage right away. The same goes for Knight. Knight has one of the lowest HP formulas, that counter balances the Godly Shield and Drastic Spirit. Knight is a much more tanky character than Mage, but it's still at prey of burst damage. Mechanician on other side, is the weakest in regards of tanking weaker hits, however, it's the best in tanking burst damage, because Mechanician has the highest HP formula ( alongside with Fighter). One shotting an MS can be really hard, but if you manage to hit him twice in a row, it's almost sure that Mechanician will die. But it's hard, because Mechanician shielded has an insane aumont of block. Also thats explain why AoE attacks are a hard counter for Mechanician, much more than it is for Mage and Knights. Since Mechanician relies on high HP and block, AoE attacks like Archer Perforation will deal direct damage bypassing all defense/block/evasion, while still dealing high damage because Mechanician lacks any damage reduction effect. Where Mages and Knights, has a higher effective HP, due to increased damage reduction. While 3 Perforations would kill a Mechanician, perhaps Knights and Mages could survive with 4 or 5 perforations. There are many different ways of tanking due to HP, ABS, Effective HP and 1v1 negating attacks. There is no clear winner, just different winners based on different scenarios. Thank you so much for your answer!!! It's so detailed!!! Really appreciatte it! ^^ 1 Share this post Link to post Share on other sites
himechann 2 Report post Posted August 28, 2018 13 hours ago, Yulia said: Let's start answer what is absorb, imagine that: A monster has 200 of dmg and you have 150 of absorb points. So, if he hit you'll receive only 50 of dmg. The role of abs it's receive less dmg. Each 100 points of defense you receive 1 point of absorb. Hp it's important as well. But all of this question it'd be better answered if you tell us what class you want to play ^_^ Thank you for your reply! Yeah, I'm thinking about Archers and Atas, because it's very rare to see them wearing real armor. Yesterday I used a tool called "Stats Calculator", where you can put your equips, armor, set, weapon, etc. I compared my AS (pure with 100 points on Health) who wears Summer BOM, with a scenario in which my AS wears a 114 Armor (no points on Health, but has the strenght points required for the armor). The result was that the Atk Power was not thaaaat different (I think my Pure AS would have only 12 points of Atk Power more than the "Strenght AS"). What shocked me was the ABS: the "Strenght AS" has twice the ABS of the Pure AS, and 800 points more on Defense. But what triggered me, was the HP... the Pure AS has around 140 HP more than the Strenght AS (because of the 100 points invested on Health) So I'm torn, that's why I asked you guys. I don't know if I invest in Defense+ABS or HP (because the damage is almost the same). PS: I would like to go to Hunt Maps, and not BC. 1 Share this post Link to post Share on other sites
valmirojrr 45 Report post Posted August 28, 2018 Quote If the damage dealt is 600, but your ABS is 100, and your HP is 1400 (proportionally raised by the lost aumont of ABS), you will receive 500 damage, however you will only tank 3 hits, surviving with 400 hp, dying on the next attack. Effective HP is 1400 + ( 100 x 2) = 1600 Replace "3 hits" for "2 hits". Nice reply. Share this post Link to post Share on other sites
thisisrauldo 808 Report post Posted August 29, 2018 On 8/27/2018 at 9:50 PM, himechann said: PS: I would like to go to Hunt Maps, and not BC. I have AS and ATA, personally i prefer my ATA to use a regular armor for hunting, because chimera dies too easily and u cant survive much without it, so the armor makes you get hitted at least 2 times before u drop dead x) but for AS I like mine pure, because of the huuuuge atk power and the extra attack speed from summer/succubus armor, so bomb shot doesnt take too long to be casted and Wolverine is really tanker Share this post Link to post Share on other sites
himechan 1 Report post Posted August 29, 2018 8 hours ago, thisisrauldo said: I have AS and ATA, personally i prefer my ATA to use a regular armor for hunting, because chimera dies too easily and u cant survive much without it, so the armor makes you get hitted at least 2 times before u drop dead x) but for AS I like mine pure, because of the huuuuge atk power and the extra attack speed from summer/succubus armor, so bomb shot doesnt take too long to be casted and Wolverine is really tanker Ohhh, got it! thanks for the tips! 1 Share this post Link to post Share on other sites
thisisrauldo 808 Report post Posted August 29, 2018 1 minute ago, himechan said: Ohhh, got it! thanks for the tips! no problem at all dear ? if u need help with more info on ata/as pm me in game or here on forum, i'll be glad to help ya Share this post Link to post Share on other sites