Jump to content
erotushd

About Soul Sucker (Ata)

Recommended Posts

erotushd

I've just checked SS skill of ata after the patch today and it has been nerfed from 50% to 20% at lvl 10. 

Can someone who is ata pro tell me that is ata deserved to be nerfed like this ? Was that 50% too OP ? 

Is ata even OK now ? 

Share this post


Link to post
Share on other sites
Destination

50% OP for group of monster

i think GM should keep it 50% but work 1 x1 only. atleast ata good for hunting.

or make it 20% fine but make total monster HP can go down to 65-75%% that should be nice.

 

Share this post


Link to post
Share on other sites
Chok
6 hours ago, Destination said:

i think GM should keep it 50% but work 1 x1 only.

+1

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -

i think ,due the low delay, you will be able to cast it twice in a 1x1, so, it's going to do at least 40% in a mob, needless to change in my opinion. what can be done is increase to 25%, so the damage dealt would be 50% again in hunting.

Share this post


Link to post
Share on other sites
Freppe

You can use soul sucker even when the monsters hp is abit below 50 %. When the skill took away 50 % of the targets HP if you waited and used it again after the relatively short cd the monster is left with 25 % hp. That meant that an ata could get a monster to 25 % hp in let's say 15-20 seconds. Keep in mind the skill also works on multiple targets in a line so it was also very good for group killing (and still is at 20 %.

 

For those of you hunting with ata just keep in mind that it's almost always worth waiting for soul sucker cd when the monsters hp is above or at 50 % before using other spammable skills :) 

Share this post


Link to post
Share on other sites
MadTale

i suggest 50% with single target only. 

 

only 1 cast per monster

Edited by MadTale

Share this post


Link to post
Share on other sites
jona2288

Single target?  i dont agree

At 1x1 u can use Soul Sucker 2 times to take 40%hp and the other 10% u get it from the attacks between Soul Soucker CD, its still a great skill with 20% ata lvl 10

 

But the most important part of the skill is that compensate the low AOE attack , so by hitting many monster u can kill a beat faster and be usefull for party quest or SOD

  • Like 1

Share this post


Link to post
Share on other sites
jona2288
2 minutes ago, KriKa. said:

I agree with you soul sucker compense bad AoE ata in exp, for it i say to make soul sucker take 30 or 35% hp of mobs 

 yes i like the idea to increase the final % at lvl 10 

 

30% its my choosen one?

  • Like 2

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -

By simply increasing soul sucker we may  have another problem, mule ATA to free soul sucker. However, i think X-rage should be boosted rather than soul sucker.

Share this post


Link to post
Share on other sites
Freppe

Yea I agree with Deathstroke. 20 % is plenty on a full hp monster in SL or Diq. Increasing it may lead people to be forced having an ata in party :) Maybe that poison t5 skill will make ata stronger in aoe!

Share this post


Link to post
Share on other sites
MadTale
21 minutes ago, - D E A T H S T R O K E - said:

By simply increasing soul sucker we may  have another problem, mule ATA to free soul sucker. However, i think X-rage should be boosted rather than soul sucker.

 

that's true... 

 

soul sucker could work as a "mark" wich blows up at the end of mob's hp instead of the start. 

 

example: 

 

10k hp monster > use soul sucker and activates the mark > when mob's hp drops down to 30% the mark blows up and deals 300 damage to the monster. 

the mark will only blow up if ata deals damage constantly to marked monsters.

Edited by MadTale

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
25 minutes ago, MadTale said:

 

that's true... 

 

soul sucker could work as a "mark" wich blows up at the end of mob's hp instead of the start. 

 

example: 

 

10k hp monster > use soul sucker and activates the mark > when mob's hp drops down to 30% the mark blows up and deals 300 damage to the monster. 

the mark will only blow up if ata deals damage constantly to marked monsters.

i think poison jav will work somehow like that, '' poison area chance''

Share this post


Link to post
Share on other sites
erotushd

I'm also wondering why Extreme Rage wasn't buffed at all 

In situations when Ata doesn't have to use SS while spamming ER, she's kinda dull; especially with that 3-hit move and we only get 1 time of damage afterwards. 

Share this post


Link to post
Share on other sites
Mrzero
19 minutes ago, KriKa. said:

Its true if AoE ata works good no need boost SoulSucker

 Up 140% to 160% help alot and no need more change soul sucker

X rage should be take 3 time dame like animation

  • Like 1

Share this post


Link to post
Share on other sites
PTRealm

I would put a limit of monsters hit in the sucker soul, example:

lv 1 = 1
lv 2 = 1
lv 3 = 2
lv 4 = 2
lv 5 = 2
lv 6 = 3
lv 7 = 3
lv 8 = 4
lv 9 = 4
lv 10 = 5

And I would put Extreme Rage 60% damage = # 1 and 3 would deal 180% damage. thus making the animation worth it.

  • Like 1

Share this post


Link to post
Share on other sites
erotushd

If ER can be fixed ad damage per hit like that, then in the case of Pris, Multi Sparks should be fixed too

If I'm not wrong many people have had suggestions like this before

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
43 minutes ago, PTRealm said:

I would put a limit of monsters hit in the sucker soul, example:

lv 1 = 1
lv 2 = 1
lv 3 = 2
lv 4 = 2
lv 5 = 2
lv 6 = 3
lv 7 = 3
lv 8 = 4
lv 9 = 4
lv 10 = 5

And I would put Extreme Rage 60% damage = # 1 and 3 would deal 180% damage. thus making the animation worth it.

damage dealt =/= damage boost.

X-rage add 140% damage boost, which means that the final damage is 240% of ata's damage, then, it's mitigated by mosnter's abs.

as for your suggestion, 3 hits of 60% damage boost, it would be 160% damage /hit => 480% damage dealt, however,  it's not a bad idea at all, if properly balanced.

 

Share this post


Link to post
Share on other sites
PTRealm
59 minutes ago, - D E A T H S T R O K E - said:

damage dealt =/= damage boost.

X-rage add 140% damage boost, which means that the final damage is 240% of ata's damage, then, it's mitigated by mosnter's abs.

as for your suggestion, 3 hits of 60% damage boost, it would be 160% damage /hit => 480% damage dealt, however,  it's not a bad idea at all, if properly balanced.

 

I'm not good with calculations, sorry kkkkk. But I say that if in animation that is 3 attacks, each had a fixed attack that together had a balanced X attack, would be interesting.

 

1 hour ago, erotushd said:

If ER can be fixed ad damage per hit like that, then in the case of Pris, Multi Sparks should be fixed too

If I'm not wrong many people have had suggestions like this before

That skill is as useless as the healing of tier 1, I tested it several times when I was a priestess, but no, it was a very few times the chance to hit the 7 attacks.

Share this post


Link to post
Share on other sites
erotushd

What about ER = 3 AOE normal hits ? That would be totally 300% damage per move >>> 240% total damage

In addition, we might add flinch effect to the skill 

Share this post


Link to post
Share on other sites
devine
11 hours ago, KriKa. said:

I like this reduce in Soul Sucker

Iam ata player and i saw how over power was soul sucker taking 50% hp mobs in SL and xp running very fast

 

I think good deal is Soul Sucker take 30% or 35% HP in lvl 10 its a super deal to ata in game .

 

I hope gm review it and think about.

+1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

News and Updates

×
×
  • Create New...