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Balancing the class Assassin and Pikeman

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diemurd
5 minutes ago, Destination said:

Char need to balance are : Ps, SS, Fs

wtf is that with Ps: invisible + range hit + 1 hit kill this is wring for char Ps.

SS so Op tank and kill any char.

Fs need boost survior skill . I dont why why Gm fix roar nobody complain about it.

I dont believe ps is OP

Ps can only hk on the skill used after vanish, if you miss you gotta use vanish again otherwise dmg is really low.

Ps has a low atack power so he only take high dmg on high crit.

The skill Lethal Strike has a high dmg and can hk, but from 20 tries of this skill you miss 19, in my opinion this is useless.

Shadow Mastery had a nice revamp, looks like its killing more now, witch is good since its really easy to kill ps when he is using this skill.

I dont believe ths skill dodge is that op because ps has a really low defense, hp and abs. its a really easy char to kill. You cant just compare it to ms and ss because both of them dont need this kind of skill just because they simply tank many in pvp without it. And dodge is usable only for 3 sec, after that ps is really easy to kill.

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Destination
2 minutes ago, diemurd said:

I dont believe ps is OP

Ps can only hk on the skill used after vanish, if you miss you gotta use vanish again otherwise dmg is really low.

Ps has a low atack power so he only take high dmg on high crit.

The skill Lethal Strike has a high dmg and can hk, but from 20 tries of this skill you miss 19, in my opinion this is useless.

Shadow Mastery had a nice revamp, looks like its killing more now, witch is good since its really easy to kill ps when he is using this skill.

I dont believe ths skill dodge is that op because ps has a really low defense, hp and abs. its a really easy char to kill. You cant just compare it to ms and ss because both of them dont need this kind of skill just because they simply tank many in pvp without it. And dodge is usable only for 3 sec, after that ps is really easy to kill.

But think about skill 1 hit kill with vanish and long distance. Nobody cant do nothing if just hit and run out safe zone.

I Think it need to fix that more like stupid skill

1 hit with range+vanish more powerful than As right ?

Edited by Destination
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diemurd
1 minute ago, Destination said:

But think about skill 1 hit kill with vanish and long distance. Nobody cant do nothing if just hit and run out safe zone.

As i said before, in my opinion this skill is useless cuz you miss every single hit, only a few hits you can get right. I even prefere using sm than ls

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Destination

I go to Bc alot Ps use that skill. U died u dont know why kakak that what it like

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diemurd

One thing i agree with you all about skill dodge in ps. It can evade Stun and area skills. This i believe must change @Wartale

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diemurd
2 minutes ago, Destination said:

I go to Bc alot Ps use that skill. U died u dont know why kakak that what it like

you die when he get hit right, but he miss like 20 hits before he hk you

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Destination

The thing is. Ps is far from you. U cant do nothing. He just try few time and 1 time u will be died even 16x Ss . If that skill work but need normal range not long long distance hit.

 

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diemurd
1 minute ago, Destination said:

The thing is. Ps is far from you. U cant do nothing. He just try few time and 1 time u will be died even 16x Ss . If that skill work but need normal range not long long distance hit.

 

Thats why i defend that ps can always be stuned. Its all about strategie.

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- D E A T H S T R O K E -
16 minutes ago, diemurd said:

I dont believe ps is OP

Ps can only hk on the skill used after vanish, if you miss you gotta use vanish again otherwise dmg is really low.

Ps has a low atack power so he only take high dmg on high crit.

The skill Lethal Strike has a high dmg and can hk, but from 20 tries of this skill you miss 19, in my opinion this is useless.

Shadow Mastery had a nice revamp, looks like its killing more now, witch is good since its really easy to kill ps when he is using this skill.

I dont believe ths skill dodge is that op because ps has a really low defense, hp and abs. its a really easy char to kill. You cant just compare it to ms and ss because both of them dont need this kind of skill just because they simply tank many in pvp without it. And dodge is usable only for 3 sec, after that ps is really easy to kill.

he is OP,  it might  be hard to kill some tank chars like ms,ks, ss with hp without vanish, but, he can kill any other class without, he just needs Assassin Eye, assassin eyes gives + 46% critical damage to anyone who attacks the target, the duration is higher than the CD and it is not affected by anything, the only debuff which is not affected by anything, nor evade, nor block, nor elemental resistence, nothing, and it can be casted at safe zone.

he has ice and venom spear as well, both are extremely powerful in effect and duration, with Area effect, also, the delay is quite low for 2 powerful skill.

It's true that pike damage is not that high without vanish, but, with Assassin Eye, Damage is not a problem.

dodge is op, it lasts for 3 sec and 9 sec cool down, it's for sure 1/3 of the time of immortality, with all other debuffs he has, and Evade + block from buffs + passives, + almost or over 2 k hp with sheep hat ( which might increase with +100 hp from shadow clone) he is capable of surviving for a long time,  also, it's just a matter of time till the pike eventually kills, with or without vanish, 2 critical hits from CL can kill any char on game. Besides, a  shielded pike with dagger + draxos, it's definitely harsh to kill, even before the zeus.

 

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diemurd
1 minute ago, - D E A T H S T R O K E - said:

he is OP,  it might  be hard to kill some tank chars like ms,ks, ss with hp without vanish, but, he can kill any other class without, he just needs Assassin Eye, assassin eyes gives + 46% critical damage to anyone who attacks the target, the duration is higher than the CD and it is not affected by anything, the only debuff which is not affected by anything, nor evade, nor block, nor elemental resistence, nothing, and it can be casted at safe zone.

he has ice and venom spear as well, both are extremely powerful in effect and duration, with Area effect, also, the delay is quite low for 2 powerful skill.

It's true that pike damage is not that high without vanish, but, with Assassin Eye, Damage is not a problem.

dodge is op, it lasts for 3 sec and 9 sec cool down, it's for sure 1/3 of the time of immortality, with all other debuffs he has, and Evade + block from buffs + passives, + almost or over 2 k hp with sheep hat ( which might increase with +100 hp from shadow clone) he is capable of surviving for a long time,  also, it's just a matter of time till the pike eventually kills, with or without vanish, 2 critical hits from CL can kill any char on game. Besides, a  shielded pike with dagger + draxos, it's definitely harsh to kill, even before the zeus.

 

That would be on 1x1, but on war no one has time to use assassin eye on the targed, can easily get kill on the process. Assassin eye was op when u used to use it on any char in safe zone but worked to every char in battle zone that you hit. But the way its now, not OP

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- D E A T H S T R O K E -
5 minutes ago, diemurd said:

That would be on 1x1, but on war no one has time to use assassin eye on the targed, can easily get kill on the process. Assassin eye was op when u used to use it on any char in safe zone but worked to every char in battle zone that you hit. But the way its now, not OP

indeed shaman is better in a war than pike, but, yep, pike can hit and run with shuriken =p

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diemurd
1 minute ago, - D E A T H S T R O K E - said:

indeed shaman is better in a war than pike, but, yep, pike can hit and run with shuriken =p

Useless when the skill miss 19 hits from 20.

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Gu
8 hours ago, EagleFly said:

Hello Wartale!

 

 

I, like everyone who dedicates a little of their time to this game, follow the EXPECTED Balancing classes (Zeus Project) Many classes that were literally forgotten, have become good for Exping, that's good! But, when it comes to BC, it was not that good, as all BC Players are often following up. Since we are talking about Balancing, Assassin for example, is a currently immortal account, and causes 3 ~ 4 K of life on most of his hits, becoming impossible to be killed .. The Pikeman with Shuriken also deals damage of 3 ~ 4 k damage and with Dodge becomes absolutely immortal .. I wanted to understand What is the meaning of this Balancing? The PvP after Project Zeus is very sad, since the Shaman has already been adjusted, reducing Inertia and HP Formula. Would it be fair to Assassin and Pikeman to do an analysis? A lot of people like me also who liked to go BC do not go for it, impossible to play against Assassin and Pikeman currently!

Thanks for listening.

 

 

I agree with you but i would like add  balance for shaman too , i played for a long time with ps and ss and all are OP  , tornado from ps need be /2  ss is fuck hard miss hit now , and hit sometimes 3k+ with 1 skil . 

Ass I don't know about his skil , but is OP  too , kill all classes easy , add 151 kill ss 16x with hk  .... I did a test with 3.4k hp, full vit and I still die 

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- D E A T H S T R O K E -
4 minutes ago, Gu said:

I agree with you but i would like add  balance for shaman too , i played for a long time with ps and ss and all are OP  , tornado from ps need be /2  ss is fuck hard miss hit now , and hit sometimes 3k+ with 1 skil . 

Ass I don't know about his skil , but is OP  too , kill all classes easy , add 151 kill ss 16x with hk  .... I did a test with 3.4k hp, full vit and I still die 

i would add ks and ms to the list as well, impulsion is way op in pvp, especially that mech can get full damage of it while using trine shield, and ks was already on pair with ss before the zeus, now he got the t1 aoe skill hitting a lot.

shaman got a higher arq rtg on zeus but got a huge nerf on AoE skills  and a small nerf on hp formula, in the end he is just as op as it was before, just easier to play =p

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[crass]
3 hours ago, diemurd said:

All u guys know is cry and more cry. Ps and ass were always weak classes, now that they are strong everyone start cry about it all the time. Doesnt matter the changes adm make in any class, you guys just cry because this is what you do. This is ridiculous.

ps has been always strong if you didnt know how to play before become OP please stfu 

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Gu
39 minutes ago, - D E A T H S T R O K E - said:

i would add ks and ms to the list as well, impulsion is way op in pvp, especially that mech can get full damage of it while using trine shield, and ks was already on pair with ss before the zeus, now he got the t1 aoe skill hitting a lot.

shaman got a higher arq rtg on zeus but got a huge nerf on AoE skills  and a small nerf on hp formula, in the end he is just as op as it was before, just easier to play =p

Salve André mlk doido! 

 

Yeah i agree with you, skil aoe need  be /2 in pvp too, like Phantom Nail ( SS SKIL ) . Ks is a OP Class for a long time in PVP ,  before PZ had a lot of ks in BC now,  dont have a lot of because have class more OP than KS , kakaka  

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Gu
29 minutes ago, [crass] said:

ps has been always strong if you didnt know how to play before become OP please stfu 

I Agree with you, I played with ps level 140 nick: ShenNinja I almost did not win buf champ pvp, because I lost in the night before resetting, at the time I had 15x + ps that were always in bc, Lenho, Tuan, Enigma and me there, ps was always a good killer in PVE, because of the venum, it has always helped a lot, I do not want to devalue you @diemurd but then maybe the problem is its playability, because ps has always been a good class in PVP, and the most OP class in 1x1 even before dodge and shuriken, because ice is a skil rather the OP thing I always talked about when I was with the ShenNinja in BC.
With ps 140 I could sometimes kill ks 15x with CS, ms / ata / as / fs I killed quite easily.

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Destination
1 hour ago, Gu said:

I agree with you but i would like add  balance for shaman too , i played for a long time with ps and ss and all are OP  , tornado from ps need be /2  ss is fuck hard miss hit now , and hit sometimes 3k+ with 1 skil . 

Ass I don't know about his skil , but is OP  too , kill all classes easy , add 151 kill ss 16x with hk  .... I did a test with 3.4k hp, full vit and I still die 

i think 16x SS kill 151 ASs pretty easy thought.

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diemurd
1 hour ago, [crass] said:

ps has been always strong if you didnt know how to play before become OP please stfu 

cry

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-Enigma-

Hello,

 

 

Even though I already know of the imminent nerf in certain classes, I go by my suggestion for all:

 

PS: all the changes I put below, are based only for PvP.

 

 

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 3:

          Finishing Blow:  decrease damage from 100% to 85%.

          Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%.

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Ground Pike increase the cooldown from 13 seconds to 15 seconds.

          Tornado: Damage boost /2 on PvP.

         

     Tier 4:

           Assassin's Eye: only put on target in battle zone.

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add + 40% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 250 hp, such as the Fighter's Boost Health skill.

 

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

 

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

I know I will not please everyone, but the way they are today in PvP, it's only hit kill or hit and run.

I believe that the most important thing is to make the most balanced possible, not only think of a class, today you can be pike or assassin, but tomorrow or later can be knight or mech.

 

 

Hugs !

 

Edited by -Enigma-
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- D E A T H S T R O K E -
3 minutes ago, -Enigma- said:

Hello,

 

 

Even though I already know of the imminent nerf in certain classes, I go by my suggestion for all:

 

PS: all the changes I put below, are based only for PvP.

 

 

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 3:

          Finishing Blow:  decrease damage from 100% to 85%.

          Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%.

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Tornado: Damage boost /2 on PvP.

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add + 40% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 250 hp, such as the Fighter's Boost Health skill.

 

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

I know I will not please everyone, but the way they are today in PvP, it's only hit kill or hit and run.

 

 

Hugs !

 

hmm maybe, but i would add + delay to ice as well, and Assassin EYe only in battle zone, anyway, this would just reset the cycle to KS being the god of bc, again.

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