Jump to content
EagleFly

Balancing the class Assassin and Pikeman

Recommended Posts

-Vodka-
Ass was useless in the game and when you get a buf the guy wants nerf, you can only be joking?
  • Haha 1

Share this post


Link to post
Share on other sites
Gu
46 minutes ago, -Enigma- said:

Hello,

 

 

Even though I already know of the imminent nerf in certain classes, I go by my suggestion for all:

 

PS: all the changes I put below, are based only for PvP.

 

 

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 3:

          Finishing Blow:  decrease damage from 100% to 85%.

          Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%.

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Tornado: Damage boost /2 on PvP.

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add + 40% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 250 hp, such as the Fighter's Boost Health skill.

 

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

I know I will not please everyone, but the way they are today in PvP, it's only hit kill or hit and run.

I believe that the most important thing is to make the most balanced possible, not only think of a class, today you can be pike or assassin, but tomorrow or later can be knight or mech.

 

 

Hugs !

 

+1 

Share this post


Link to post
Share on other sites
Destination
25 minutes ago, - D E A T H S T R O K E - said:

hmm maybe, but i would add + delay to ice as well, and Assassin EYe only in battle zone, anyway, this would just reset the cycle to KS being the god of bc, again.

+1

Share this post


Link to post
Share on other sites
Gu
26 minutes ago, - D E A T H S T R O K E - said:

hmm maybe, but i would add + delay to ice as well, and Assassin EYe only in battle zone, anyway, this would just reset the cycle to KS being the god of bc, again.

+1 like i said in last  post, ice  is a op skil  you can hit  about 3 times for char use pot ... about Assasin Eye  o think its good , and to ks too aura ... and the critic only  for ps who used  the skil... 5 players hit a char with  extra critic? Lol

Edited by Gu

Share this post


Link to post
Share on other sites
Oric
1 hour ago, -Enigma- said:

     Tier 3:

          Finishing Blow:  decrease damage from 100% to 85%.

      

 

Why? i fail to see any possible reason to have Finishing blow at such a low Attack? its already weaker then Shadowbomb.
If anything deception should be weaker and finishing Blow should be buffed

Edited by Oric
  • Sad 1

Share this post


Link to post
Share on other sites
SheT

Decrease what is already bad? you crazy? Have you played the ass? Is Nerf a nerdy class balancing for you? How much hypocrisy, the guy asks nerf for the deception that takes 25 seconds to load ask for nerf the only skill that can kill, and talks to buff wisp that no ass uses, ass can not 1x1, which part you do not understand ? what a scrotal face

 

 

Edited by SheT

Share this post


Link to post
Share on other sites
Oric
2 minutes ago, SheT said:

Decrease what is already bad? you crazy? Have you played the ass? Is Nerf a nerdy class balancing for you? How much hypocrisy, the guy asks nerf for the deception that takes 25 seconds to load ask for nerf the only skill that can kill, and talks to buff wisp that no ass uses, ass can not 1x1, which part you do not understand ? what a scrotal face

 

 

I understand nerfing despection if they dont want a hit and run but final blow has nothing to do with that would only hurt Assassins PVE as they dont use it in pvp lol

Share this post


Link to post
Share on other sites
SheT
1 minute ago, Oric said:

Eu entendo nerfing despection se eles não querem um hit e executar, mas o golpe final não tem nada a ver com isso só daria Assassins PVE como eles não usá-lo em pvp lol

If you spit it out like the ass is going to play a bc? 
if it does not tank using the other skills in the 1x1, the skill already takes 25 seconds to load, want more nerf than that? 
the people only look at their own navel, want to think in another's class, 
it does not make sense the shit that he uttered
  • Like 1

Share this post


Link to post
Share on other sites
-Enigma-

Do you think I'm only seeing my side? I updated my balance list again, what I want is one day to play Shaman, Assassin, but with total balance.

 

 

 

 

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 3:

          Finishing Blow:  decrease damage from 100% to 85%.

          Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%.

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Ground Pike increase the cooldown from 13 seconds to 15 seconds.

          Tornado: Damage boost /2 on PvP.

         

     Tier 4:

           Assassin's Eye: only put on target in battle zone.

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add + 40% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 250 hp, such as the Fighter's Boost Health skill.

 

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

 

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

I know I will not please everyone, but the way they are today in PvP, it's only hit kill or hit and run.

I believe that the most important thing is to make the most balanced possible, not only think of a class, today you can be pike or assassin, but tomorrow or later can be knight or mech.

 

 

Hugs !

Edited by -Enigma-

Share this post


Link to post
Share on other sites
Oric
3 minutes ago, -Enigma- said:

Do you think I'm only seeing my side? I updated my balance list again, what I want is one day to play Shaman, Assassin, but with total balance.

 

You never explained though why nerf Finishing blow Why not just nerf deception damage to stop 1 hit kill.

Edited by Oric

Share this post


Link to post
Share on other sites
SheT
3 minutes ago, Oric said:

You never explained though why nerf Finishing blow Why not just nerf deception damage to stop 1 hit kill.

bro, i did not argue with this type of people, it's the type that only looks at the navel itself

Share this post


Link to post
Share on other sites
Oric
Just now, SheT said:

bro, i did not argue with this type of people, it's the type that only looks at the navel itself

I was not Trying to Argue with him i just wanted to know what made him decide to pick those abilities to nerf. or if hes just trying to put the assassin in the ground (again) lol

Share this post


Link to post
Share on other sites
bieelliima1

-1 Assassin can not go 1x1 like most other classes because she dies on a hit for any 14x, I think it's fair she can kill easily, because she can not tank absolutely anything, just attack and run.

  • Like 1

Share this post


Link to post
Share on other sites
-Enigma-
Just now, Oric said:

You never explained though why nerf final blow Why not just nerf deception damage to stop 1 hit kill.

 

what happens now in PvP: Ass enters, stuns and then attacks with Violent Stub,

every 5 times at least 4 will enter and will be hitkill (3k ~ 5k damage). and after that, go back to the safe zone to use deception again.

Pike is the same, uses vanish, enters and uses shuriken (hitkill 3~6k dmg) and runs with dodge.

Shaman continues to tank absurdly, and even with 200 ~ 300 health, he continues to hit hitkill in any class.

if it's good for you, okay, but I do not think the game is cool this way.

 

 

Nerf Deception (after dmg) will remove the possibility of hit kill from the ass with the element of surprise (invisibility), 

I'm not wanting her not to hit hitkill anymore, only that it's a smaller proportion than she's currently.

what I put are examples of numbers, the test function is exclusive to GM's.

 

if you did not agree and have another opinion, fine.

Edited by -Enigma-

Share this post


Link to post
Share on other sites
Oric
13 minutes ago, -Enigma- said:

 

what happens now in PvP: Ass enters, stuns and then attacks with Violent Stub,

every 5 times at least 4 will enter and will be hitkill (3k ~ 5k damage). and after that, go back to the safe zone to use deception again.

Pike is the same, uses vanish, enters and uses shuriken (hitkill 3~6k dmg) and runs with dodge.

Shaman continues to tank absurdly, and even with 200 ~ 300 health, he continues to hit hitkill in any class.

if it's good for you, okay, but I do not think the game is cool this way.

 

 

Nerf Deception (after dmg) will remove the possibility of hit kill from the ass with the element of surprise (invisibility), 

I'm not wanting her not to hit hitkill anymore, only that it's a smaller proportion than she's currently.

what I put are examples of numbers, the test function is exclusive to GM's.

 

if you did not agree and have another opinion, fine.

My point is you said to nerf a skill that they dont even use in PvP and your reason is because they are to strong in PvP So i dont understand your reasoning. However ill leave it at that lol.

Share this post


Link to post
Share on other sites
SheT
5 minutes ago, Oric said:

My point is you said to nerf a skill that they dont even use in PvP and your reason is because they are to strong in PvP So i dont understand your reasoning. However ill leave it at that lol.

he's just talking about what's best for him, he never wants to play with an ass to understand the class

Share this post


Link to post
Share on other sites
Sananda
1 hour ago, -Enigma- said:

 

what happens now in PvP: Ass enters, stuns and then attacks with Violent Stub,

every 5 times at least 4 will enter and will be hitkill (3k ~ 5k damage). and after that, go back to the safe zone to use deception again.

Pike is the same, uses vanish, enters and uses shuriken (hitkill 3~6k dmg) and runs with dodge.

Shaman continues to tank absurdly, and even with 200 ~ 300 health, he continues to hit hitkill in any class.

if it's good for you, okay, but I do not think the game is cool this way.

 

 

Nerf Deception (after dmg) will remove the possibility of hit kill from the ass with the element of surprise (invisibility), 

I'm not wanting her not to hit hitkill anymore, only that it's a smaller proportion than she's currently.

what I put are examples of numbers, the test function is exclusive to GM's.

 

if you did not agree and have another opinion, fine.

 

 

-1

 

 

 

 

1. Ass damage is 2k-3n in the finishing skill, do not increase to 4k-5k.

 

 

2. Ass can not kill anyone basically without desapation, she really does not defend face to face.

 

 

 

 

3. Ass only has one skill to kill and you've asked for nerfe by more than. Do you want this disabled class again? (it was 3 years ago). Maybe because your clan has less ASS. Will be?

 

4.I find your nerfe heavy in this class (ASS).  The pike was already a good BC char, and YOU REQUESTED A SIMPLE NERF. (Still want 40% rate for Shuriken).

 

 

5. Conclusion: I admit that I may need to resolve something with the invisible damage of both Pike and Ass chars (I find it unfair against archer and other weak chars who can not see the opponent coming, and when they arrive they lead HK.)

 

 

6. The right thing would be to strengthen other skills for face-to-face damage, and not take away the possibility of killing with Decepation. After all, Pike can easily kill (HK) with dodge, CL, SM, CS, JUMP, in a single critic!

 

 

7. Although your comment seems impartial, I see a lot of partiality in wanting to decrease so many values in a class that can only kill and run.

 

 

 

Edited by Sananda
^^

Share this post


Link to post
Share on other sites
Sananda

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 2: 

     Blade Mastery:   increase evasion to 35-40%. (Assassin can not fight any other face-to-face char)

 

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Ground Pike increase the cooldown from 13 seconds to 17 seconds.

          Tornado: Damage boost /2 on PvP.

       Tier 3

            Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). 

 

     Tier 4:

           Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. 

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.  Possibility of Pike take stum to not stay from hits and runs with the safe zone.)

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 10-15% hp.

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

(some modifications on your list)

Edited by Sananda
^^

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
20 minutes ago, Sananda said:

Assassin:

     Tier 1: 

          Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds.

     Tier 2: 

     Blade Mastery:   increase evasion to 35-40%. (Assassin can not fight any other face-to-face char)

 

     Tier 5:

          Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds

          Violent Stub:  decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds

 

 

Pikeman:

     Tier 2:

          Ground Pike increase the cooldown from 13 seconds to 17 seconds.

          Tornado: Damage boost /2 on PvP.

       Tier 3

            Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). 

 

     Tier 4:

           Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. 

     Tier 5:

          Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened),

                                  add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM.

          Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM.  Possibility of Pike take stum to not stay from hits and runs with the safe zone.)

 

 

Shaman:

     Tier 3:

          Scratch:  decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35%

    Tier 4:

          Judgementdecrease damage boost from 320% to 280%.

     Tier 5:

          Occult Life: change from 30% to an additional 10-15% hp.

 

Knight:

     Tier 1:

          Sword Blast:  Damage boost on PvP /2.

 

Mechanician:

     Tier 4:

          Impulsion: Damage boost onv PvP /2.

 

 

 

(some modifications on your list)

Again, Ks the god of BC, and, lol, this change on occult life would obliterate shaman, it would over reduce the amount of the hp of pure spirit shamans, and, in the end they will need to put even more hp points, over reducing the damage. shaman would require 150 points in hp to reach the same amouint hp he has atm pure spirit.

Edited by - D E A T H S T R O K E -

Share this post


Link to post
Share on other sites
Sananda
1 minute ago, - D E A T H S T R O K E - said:

Again, Ks the god of BC, and, lol, this changes on shaman would obliterate the class, it would over reduce the amount of the hp of pure spirit shamans, and, in the end they will need to put even more hp points, over reducing the damage.

 

 

 

The Shaman has more hits than an archer today.

It's not fair for a class to get massive damage and 80% hits on average (depends on build) with 2500-2700 hp, with 8k defense and high absr.

Compare to Fighter, has the same HP as usual, but your defense, abs are very low! 

 

FS usually takes high damage and dies easily. Which is very different from the Shaman.

It is a magical class and not a tank of war.

Edited by Sananda
^^

Share this post


Link to post
Share on other sites
-Enigma-
Just now, Sananda said:

3. Ass only has one skill to kill and you've asked for nerfe by more than. Do you want this disabled class again? (it was 3 years ago). Maybe because your clan has less ASS. Will be?

by your comment, we have all understood that you put the clan ahead of any kind of balance for the game and for everyone.

It was not my clan who changed for ASS / PS / SS to take advantage of the moment.

 

 

Just now, Sananda said:

Conclusion: I admit that I may need to resolve something with the invisible damage of both Pike and Ass chars (I find it unfair against archer and other weak chars who can not see the opponent coming, and when they arrive they lead HK.)

here, you've come to the conclusion that we need to check the after damage of "Vanish" and "Deception", because it is unfair to the other weaker classes.

I found it funny, because in your last comment about changing the skills, you just quoted "Vanish" to reduce after damage from 80% to 40% but did not quote Deception? but the problem was not deception too?

 

 

Just now, Sananda said:

The right thing would be to strengthen other skills for face-to-face damage, and not take away the possibility of killing with Decepation. After all, Pike can easily kill (HK) with dodge, CL, SM, CS, JUMP, in a single critic!

then your suggestion is to improve the others Assassin skills to get 1x1 kill without deception, right? maybe you can suggest to GM to put Rainmaker skill to assassin,  or maybe occult life skill for more Hp to tank? who knows Dodge for tank better? Scratch seems to me a good suggestion for the assassin too.

 

By his signature, I believe we have all understood his fear of the balance of the assassin class.

 

 

PS: but I'll just tell you one thing, assassin is going to be nerf, and the best thing would be that we all go into a consensus for the GM to hear us all, then do not complain.

 

 

 

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
3 minutes ago, Sananda said:

 

 

 

The Shaman has more hits than an archer today.

It's not fair for a class to get massive damage and 80% hits on average (depends on build) with 2500-2700 hp, with 8k defense and high absr.

Compare to Fighter, has the same HP as usual, but your defense, abs are very low! 

 

FS usually takes high damage and dies easily. Which is very different from the Shaman.

It is a magical class and not a tank of war.

it's mathematically impossible shaman hitting more than archers, archers got over 5k atq rtg, besides, AS crit chance is close to twice to shaman's crit chance, with those nerfs on scratch + hp formula , a shaman with 150 points in hp would have the same hp as a shaman pure spirit atm ( less than 2 k) with  around 1.3k ~1.4k damage on crits, this would obliterate the classe, knight would easily overwhelm him, shaman wouldn't probably be able to kill KS in 2 critical hits, meanwhile ks would be able to kill  SS in a critical hit + a non critical hit or hit kill with charged hits.

Share this post


Link to post
Share on other sites
Sananda
15 minutes ago, -Enigma- said:

pelo seu comentário, todos nós entendemos que você coloca o clã à frente de qualquer tipo de equilíbrio para o jogo e para todos.

Não foi o meu clã que mudou para ASS / PS / SS para aproveitar o momento.

 

 

aqui, você chegou à conclusão de que precisamos checar os danos de "Vanish" e "Deception", porque isso é injusto para as outras classes mais fracas.

Achei engraçado, porque no seu último comentário sobre a mudança de habilidades, você acabou de citar "Vanish" para reduzir após dano de 80% para 40%, mas não citou Deception? mas o problema não foi decepção também?

 

 

então sua sugestão é melhorar as habilidades dos outros Assassinos para matar 1x1 sem engano, certo? talvez você possa sugerir à GM que coloque habilidade de Rainmaker em assassino, ou talvez habilidade de vida oculta para mais Hp para tankar? quem sabe Dodge para o tanque melhor? Scratch parece-me uma boa sugestão para o assassino também.

 

Por sua assinatura, acredito que todos nós entendemos seu medo do equilíbrio da classe dos assassinos.

 

 

PS: mas vou apenas dizer uma coisa, o assassino será nerf, e a melhor coisa é que todos nós entramos em um consenso para o GM ouvir a todos nós, então não reclamemos.

 

 

 

 

 

The comments here were in that sense, to remove the chances of death in a single attack that are caused by "deception" and "vanish".

 

But on the contrary you went there and asked total nerfe of the skill "deception" and did not mention "vanish".

 

Well, I did the same for you to feel your

injustice! A high nerfe in decepation takes away any possibility of class Ass kill someone and even then you did not suggest any BUFF solution in any skill for that Ass to justify your NERF. NOT JUST NERFE ASS TOTALLY.

 

No, I want a balanced pvp. No I'm not looking at Clan here, maybe you.  

 

I realize that FS is weak and I quote here several times.

 

 

You're smart, nerf lightly obvious pike skills that deserve nerf, to get great nerf in other classes. Anyone here can see that.

 

 

About my signature, there are only 8 ASS 150+ against more than 20 Pikes 150+ on the server (just look at the rankings).

 

 

 

Edited by Sananda
^^

Share this post


Link to post
Share on other sites
Destination

Just Leave the ASS class alone from now. She Is Fine right now.

She just basicly wake up dont put she go back to sleep again.

Need Ps and SS need abit touch up skill.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


News and Updates

×
×
  • Create New...