Sananda 565 Report post Posted November 30, 2018 19 minutes ago, - D E A T H S T R O K E - said: É matematicamente impossível shaman bater mais de arqueiros, arqueiros tem mais de 5k atq rtg, além disso, AS criticidade chance é quase duas vezes a chance de crit shaman, com esses nerfs em zero + hp fórmula, um xamã com 150 pontos em hp teria o mesmo hp como um shaman puro espírito atm (menos de 2k) com cerca de 1.3k ~ 1.4k de dano em crits, isso destruiria a classe, knight facilmente o dominaria, shaman provavelmente não seria capaz de matar KS em 2 hits críticos Enquanto isso, o ks seria capaz de matar SS em um acerto crítico + um acerto não crítico ou um acerto mortal com acertos cobrados. The reality of the game is different. Archer does not have 2500 of hp easily and nor a defense of 8k, absr high. Archer usually uses Cuepy and dies on few hits. Shaman withstands all hits and kills easily. This is the reality of the current game. You know that the Shaman is currently very strong in the game, just like Pike and Ass. Just look at the exp. It does need a reduction in HP or defense, it's up to administrators to strike a balance. Quote Share this post Link to post Share on other sites
-Enigma- 190 Report post Posted November 30, 2018 Just now, Sananda said: The comments here were in that sense, to remove the chances of death in a single attack that are caused by "deception" and "vanish". But on the contrary you went there and asked total nerfe of the skill "deception" and did not mention "vanish". Well, I did the same for you to feel your injustice! A high nerfe in decepation takes away any possibility of class Ass kill someone and even then you did not suggest any BUFF solution in any skill for that Ass to justify your NERF. NOT JUST NERFE ASS TOTALLY. No, I want a balanced pvp. No I'm not looking at Clan here, maybe you. I realize that FS is weak and I quote here several times. Now you instead use the "little" nerfe method for "my" class, so you can mess up VERY much the "other" class. About my signature, there are only 8 ASS 150+ against more than 20 Pikes 150+ on the server (just look at the rankings). Injustice? by your comments I find it difficult to know what justice is or not, because for you, assassin is still not good, needs to improve the skill to fight 'face to face'. who quoted the clan first was you hahaha if I only wanted to balance assassin, I would not have talked about pike skills as well, and have not changed the pike's skill as some have asked for as ground pike, assassin eye. Anyway, whether you want it or not, assassin is going to be nerf = D Quote Share this post Link to post Share on other sites
Sananda 565 Report post Posted November 30, 2018 (edited) Let's update this as I reached my goal in the previous post. Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 2: Blade Mastery: increase evasion to 35-40%. (Assassin can not fight any other face-to-face char) Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: After Dmg 55% for 40%. decrease the Atk rating from 100% to 70%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds Pikeman: Tier 2: Ground Pike : increase the cooldown from 13 seconds to 17 seconds. Tornado: Damage boost /2 on PvP. Tier 3 Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). Tier 4: Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. Tier 5: Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened), add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM. Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM. ( Possibility of Pike take stum to not stay from hits and runs with the safe zone.) Shaman: Tier 3: Scratch: decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35% Tier 4: Judgement: decrease damage boost from 320% to 280%. Tier 5: Occult Life: change from 30% to an additional 10-15% hp. Phantom Nail: Make this skill work like before Zeus in PVP. I do not understand why it was nerf in PVP. Knight: Tier 1: Sword Blast: Damage boost on PvP /2. Godly Shield: Damage Reduction 25% for 15-20%. (Reduction can not be valid for 2 hands) Mechanician: Tier 4: Impulsion: Damage boost onv PvP /2. (some modifications on your list) Edited November 30, 2018 by Sananda ^^ Quote Share this post Link to post Share on other sites
Sananda 565 Report post Posted November 30, 2018 1 minute ago, -Enigma- said: Injustice? by your comments I find it difficult to know what justice is or not, because for you, assassin is still not good, needs to improve the skill to fight 'face to face'. who quoted the clan first was you hahaha if I only wanted to balance assassin, I would not have talked about pike skills as well, and have not changed the pike's skill as some have asked for as ground pike, assassin eye. Anyway, whether you want it or not, assassin is going to be nerf = D I do not want Ass not to be nerfe, I want it to be balanced, but I want the same for Shaman and for Pike. These 03 classes are far above the others in the current PVP. Quote Share this post Link to post Share on other sites
diemurd 484 Report post Posted November 30, 2018 Everyone who play this game is completly SELFISH. Everybody just complaining about other classes and always think GM need to buff the classes they are. Stop complaining all the time everyone is tired of that. You guys will never be satisfied. 1 Quote Share this post Link to post Share on other sites
Sananda 565 Report post Posted November 30, 2018 Just now, diemurd said: Everyone who play this game is completly SELFISH. Everybody just complaining about other classes and always think GM need to buff the classes they are. Stop complaining all the time everyone is tired of that. You guys will never be satisfied. No one wants the PS / ASS / SS bad, but we want them to stay close to the other players' level. A perfect balance is impossible, we will have weaker and stronger Chars, but everyone wants their characters useful for PVP, and at the same time nobody wants just 3 Classes above average. Quote Share this post Link to post Share on other sites
diemurd 484 Report post Posted November 30, 2018 1 minute ago, Sananda said: No one wants the PS / ASS / SS bad, but we want them to stay close to the other players' level. A perfect balance is impossible, we will have weaker and stronger Chars, but everyone wants their characters useful for PVP, and at the same time nobody wants just 3 Classes above average. There is no balance at all, no ks in this server was complaining when lightning sword was op on pve right? Everyone complain about other classes that are not yours. Quote Share this post Link to post Share on other sites
Sananda 565 Report post Posted November 30, 2018 (edited) 5 minutes ago, diemurd said: There is no balance at all, no ks in this server was complaining when lightning sword was op on pve right? Everyone complain about other classes that are not yours. I did not play at this time. Anyway, I tried to ask for Nerf from Ass, PS and SS, but everything is subject to review and construction. The goal is to make the current PVP bad for the wartale into a pvp similar to what it was before the zeus project. Edited November 30, 2018 by Sananda ^^ Quote Share this post Link to post Share on other sites
Seog 114 Report post Posted November 30, 2018 26 minutes ago, Sananda said: Let's update this as I reached my goal in the previous post. Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 2: Blade Mastery: increase evasion to 35-40%. (Assassin can not fight any other face-to-face char) Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: After Dmg 55% for 40%. decrease the Atk rating from 100% to 70%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds Pikeman: Tier 2: Ground Pike : increase the cooldown from 13 seconds to 17 seconds. Tornado: Damage boost /2 on PvP. Tier 3 Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). Tier 4: Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. Tier 5: Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened), add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM. Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM. ( Possibility of Pike take stum to not stay from hits and runs with the safe zone.) Shaman: Tier 3: Scratch: decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35% Tier 4: Judgement: decrease damage boost from 320% to 280%. Tier 5: Occult Life: change from 30% to an additional 10-15% hp. Phantom Nail: Make this skill work like before Zeus in PVP. I do not understand why it was nerf in PVP. Knight: Tier 1: Sword Blast: Damage boost on PvP /2. Godly Shield: Damage Reduction 25% for 15-20%. (Reduction can not be valid for 2 hands) Mechanician: Tier 4: Impulsion: Damage boost onv PvP /2. (some modifications on your list) Shaman: Tier 3: Scratch: decrease damage boost from 240% to 220%. decrease the ark rating boost from 50% to 40% Tier 4: Judgement: decrease damage boost from 320% to 300%. Tier 5: Occult Life: change from 30% to an additional 20% hp. Phantom Nail: Make this skill work like before Zeus in PVP. I do not understand why it was nerf in PVP. 1 Quote Share this post Link to post Share on other sites
Destination 29 Report post Posted November 30, 2018 (edited) 47 minutes ago, Sananda said: Let's update this as I reached my goal in the previous post. Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 2: Blade Mastery: increase evasion to 35-40%. (Assassin can not fight any other face-to-face char) Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: After Dmg 55% for 40%. decrease the Atk rating from 100% to 70%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds Pikeman: Tier 2: Ground Pike : increase the cooldown from 13 seconds to 17 seconds. Tornado: Damage boost /2 on PvP. Tier 3 Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). Tier 4: Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. Tier 5: Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened), add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM. Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM. ( Possibility of Pike take stum to not stay from hits and runs with the safe zone.) Shaman: Tier 3: Scratch: decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35% Tier 4: Judgement: decrease damage boost from 320% to 280%. Tier 5: Occult Life: change from 30% to an additional 10-15% hp. Phantom Nail: Make this skill work like before Zeus in PVP. I do not understand why it was nerf in PVP. Knight: Tier 1: Sword Blast: Damage boost on PvP /2. Godly Shield: Damage Reduction 25% for 15-20%. (Reduction can not be valid for 2 hands) Mechanician: Tier 4: Impulsion: Damage boost onv PvP /2. (some modifications on your list) +1 for u for PS and SS not ASS Edited November 30, 2018 by Destination 1 Quote Share this post Link to post Share on other sites
bieelliima1 50 Report post Posted November 30, 2018 3 hours ago, -Enigma- said: Do you think I'm only seeing my side? I updated my balance list again, what I want is one day to play Shaman, Assassin, but with total balance. Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds Pikeman: Tier 2: Ground Pike : increase the cooldown from 13 seconds to 17 seconds. Tornado: Damage boost /2 on PvP. Tier 4: Assassin's Eye: decrease the critical additional from 46% to 35% and only put on target in battle zone. Tier 5: Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened), add + 40% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM. Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM. Shaman: Tier 3: Scratch: decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35% Tier 4: Judgement: decrease damage boost from 320% to 280%. Tier 5: Occult Life: change from 30% to an additional 250 hp, such as the Fighter's Boost Health skill. Knight: Tier 1: Sword Blast: Damage boost on PvP /2. Tier 4: Godly Shield: Currently works with shield or without shield, only on PVP. Without shield would be 12% (damage reduce) and does not activate block of Divine Shield. Mechanician: Tier 4: Impulsion: Damage boost onv PvP /2. I know I will not please everyone, but the way they are today in PvP, it's only hit kill or hit and run. I believe that the most important thing is to make the most balanced possible, not only think of a class, today you can be pike or assassin, but tomorrow or later can be knight or mech. Hugs ! so you want decepetion from 100% to 50%?? which is ridiculous.. what about ps vanish? 80%? didnt see you saying something about it?? why ?? doesnt it need nerf? Quote Share this post Link to post Share on other sites
-Enigma- 190 Report post Posted November 30, 2018 Just now, bieelliima1 said: so you want decepetion from 100% to 50%?? which is ridiculous.. what about ps vanish? 80%? didnt see you saying something about it?? why ?? doesnt it need nerf? hahahahaha I think people need to pay more attention before posting anything. if you watch and read again, you will see that what I decrease was the ATK RATING! I did not mention in decreasing after damage, after damage remains the same, with 55%. Vanish does not add atk rating and speed. Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,759 Report post Posted November 30, 2018 1 hour ago, Sananda said: Let's update this as I reached my goal in the previous post. Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 2: Blade Mastery: increase evasion to 35-40%. (Assassin can not fight any other face-to-face char) Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: After Dmg 55% for 40%. decrease the Atk rating from 100% to 70%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 110% . increase cooldown from 10 seconds to 15 seconds Pikeman: Tier 2: Ground Pike : increase the cooldown from 13 seconds to 17 seconds. Tornado: Damage boost /2 on PvP. Tier 3 Vanish: Dmg boost 80% for 40 % ( pike is the only class that achieves damage over 4k without assassin eye). Tier 4: Assassin's Eye: decrease the critical additional from 46% to 20% and only put on target in battle zone. Tier 5: Lethal Strike: decrease damage boost from 150% to 85%, no extra bonus (running / Weakened), add +15% Atk Rating. increase the cooldown from 5 seconds to 15 seconds equal to CS / SM. Dodge: increase cooldown from 10 seconds to 15 seconds equal CS/SM. ( Possibility of Pike take stum to not stay from hits and runs with the safe zone.) Shaman: Tier 3: Scratch: decrease damage boost from 240% to 200%. decrease the ark rating boost from 50% to 35% Tier 4: Judgement: decrease damage boost from 320% to 280%. Tier 5: Occult Life: change from 30% to an additional 10-15% hp. Phantom Nail: Make this skill work like before Zeus in PVP. I do not understand why it was nerf in PVP. Knight: Tier 1: Sword Blast: Damage boost on PvP /2. Godly Shield: Damage Reduction 25% for 15-20%. (Reduction can not be valid for 2 hands) Mechanician: Tier 4: Impulsion: Damage boost onv PvP /2. (some modifications on your list) i would also add remove support mule buffs in safe zone, evade, fon, elemental enchant, etc etc, this is unfair for class with those skills, the only support skill that it could be kept is vl and only for party members. Quote Share this post Link to post Share on other sites
SheT 70 Report post Posted November 30, 2018 -1 For ass I have to explain again that the class can not get 1x1 with another class of msm level / items? Quote Share this post Link to post Share on other sites
tarcys1 4 Report post Posted December 1, 2018 On 21 de Kislev de 5779 AM at 10:25 PM, diemurd said: Everyone who play this game is completly SELFISH. Everybody just complaining about other classes and always think GM need to buff the classes they are. Stop complaining all the time everyone is tired of that. You guys will never be satisfied. it's sad to see someone saying this, it is obvious we are never satisfied , and I am very happy to say that! because if I put my money on this game, the only thing I expect of it, it is to be fair, and equal to everyone! Quote Share this post Link to post Share on other sites
diemurd 484 Report post Posted December 2, 2018 11 hours ago, tarcys1 said: it's sad to see someone saying this, it is obvious we are never satisfied , and I am very happy to say that! because if I put my money on this game, the only thing I expect of it, it is to be fair, and equal to everyone! nothing is ever perfect for everyone, this is life bro. Quote Share this post Link to post Share on other sites
tarcys1 4 Report post Posted December 3, 2018 On 23 de Kislev de 5779 AM at 11:38 PM, diemurd said: nothing is ever perfect for everyone, this is life bro. I think u got me wrong, I am not saying I want to a perfect game, I just wanna a fair game, which all classes are equal but obviously they aren't! Quote Share this post Link to post Share on other sites
diemurd 484 Report post Posted December 3, 2018 2 hours ago, tarcys1 said: I think u got me wrong, I am not saying I want to a perfect game, I just wanna a fair game, which all classes are equal but obviously they aren't! I didnt get you wrong bro, im just telling you that there is no update gm will ever do that every player in game will believe its fair. This is a fact Quote Share this post Link to post Share on other sites
tarcys1 4 Report post Posted December 4, 2018 2 hours ago, diemurd said: I didnt get you wrong bro, im just telling you that there is no update gm will ever do that every player in game will believe its fair. This is a fact sadly I have to agree with you. but anyway, lets enjoy the game! cheers. Quote Share this post Link to post Share on other sites
Clayman 0 Report post Posted February 29, 2020 On 11/29/2018 at 2:37 PM, Gu said: Assassin: Tier 1: Wisp: decrease the duration from 16 seconds to 10 seconds, keep the current cooldown that is 20 seconds. Tier 3: Finishing Blow: decrease damage from 100% to 85%. Deception: decrease the speed bonus from 18 to 10. decrease the Atk rating from 100% to 50%. Tier 5: Rising Slash: decrease the damage boost from 195% to 140%. increase cooldown from 8 seconds to 15 seconds Violent Stub: decrease damage boost from 130% to 95% and decrease the critic from 15% to 8%. increase cooldown from 10 seconds to 15 seconds Assassin needs a Buff!? I don´t know how stun works on PvP or PvE, please enlighten me. Is it correct that after you use Soul Shock stun on enemies they recover from the stun after taking damage? or is the stun permanent until the stun time is over? Since I´m trying to use Soul Shock on PvE to try and make a zoning opportunity to use pollute on enemies but they recover from the stun right after receiving damage. Thanks for any information on this ? Quote Share this post Link to post Share on other sites