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TigerShark22
1 hour ago, Destination said:

GM need to do it because SS too OP

alot of damge

add speed

alot abs defend

slow enemy

alot atr almosy 80-90% no miss

high critical 

after this updated SS more balance now. SS still kill alot char in BC thought but not  tank as God like before.

A lot of dmg- not bad, I agree

Speed?- ata/fs/ass are faster, 9 speed,  but slow animation of skill.

ATR?- like KS and MS GC and GS. SS doesnt have a lv/1 weapon, so he has like balanced melee.

High crit?-  you dont even play it, lowest crit rate in game, check Web.

 

About nerf? I would prefer a HP nerf so he will be able to hunt, but the nerf was too great. When u speak about tank, in 1v1 hardly tanky chars in pve have evade for BC, SS had only abs and hp( makes sense to have lower offence than fs, but more defence to balance it out)

Now take a pike  for example- he has more evade+block+hp, SS more deff and abs , but damage wise/crit /tricks of pike- he totally wins in offence abillity.

 

Just the buffers in safe zone and hp points ( according to 15x end game SS only, not low-normal lvls). I really offered to end buffers in safe zone in order to balance and support the server/those who dont go there cauae many people buff themself, not you whichgives them unfair advantage, so most dont bother pvp.( low-mid lvls, some high lvls too).

 

If GM decided to nerf instead, nerf it to something which makes sense( +300 hp, so wont get stack when adding poinnts on hp/lower hp formula from health addition), and taking in  considerattion SS doesnt have evade like rangers ( evade> his abs) so letting his dmg stay. Enjoy ruining SS ( I have 1, but lucky I have others and not from the SS meta), " balanced" 

 

Funny when I bring facts ( caluculated numbers/showing the way to caluculate it), people just say :" OP" blindly/ want to nerf too much, wanting "balance"- total hypocracy.

Edited by TigerShark22

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Destination
1 hour ago, TigerShark22 said:

A lot of dmg- not bad, I agree

Speed?- ata/fs/ass are faster, 9 speed,  but slow animation of skill.

ATR?- like KS and MS GC and GS. SS doesnt have a lv/1 weapon, so he has like balanced melee.

High crit?-  you dont even play it, lowest crit rate in game, check Web.

 

About nerf? I would prefer a HP nerf so he will be able to hunt, but the nerf was too great. When u speak about tank, in 1v1 hardly tanky chars in pve have evade for BC, SS had only abs and hp( makes sense to have lower offence than fs, but more defence to balance it out)

Now take a pike  for example- he has more evade+block+hp, SS more deff and abs , but damage wise/crit /tricks of pike- he totally wins in offence abillity.

 

Just the buffers in safe zone and hp points ( according to 15x end game SS only, not low-normal lvls). I really offered to end buffers in safe zone in order to balance and support the server/those who dont go there cauae many people buff themself, not you whichgives them unfair advantage, so most dont bother pvp.( low-mid lvls, some high lvls too).

 

If GM decided to nerf instead, nerf it to something which makes sense( +300 hp, so wont get stack when adding poinnts on hp/lower hp formula from health addition), and taking in  considerattion SS doesnt have evade like rangers ( evade> his abs) so letting his dmg stay. Enjoy ruining SS ( I have 1, but lucky I have others and not from the SS meta), " balanced" 

 

Funny when I bring facts ( caluculated numbers/showing the way to caluculate it), people just say :" OP" blindly/ want to nerf too much, wanting "balance"- total hypocracy.

in 1 char have all . other char have sum one these skill

not mention the HP 30% too

Edited by Destination

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TigerShark22
19 minutes ago, Destination said:

in 1 char have all . other char have sum one these skill

not mention the HP 30% too

 

Keep saying:" SS has all"- yet when you go deep inside facts, he doesnt in the BC aspects he just had a good balance, and his power came out of buffers from safe zone. Many players prefered to end buffers ( everyone wanted it, ofc SW us an exception), GM decided not to, thats ok to nerf the +30% to 300( so he wont benfit more hp from points in vit) or reduce his health coming from points in vit , but the damage stays ( pike has evade and blocks, SS deff and abs, pike has many finishers, SS scratch) . Now hes OP, and as the server likes: when as is op, its a tabo and a must, when some1 just has the upper hand in a very spesific case:" nerf please" it was explained inn many places in facts, not:" he killed me in BC, please nerf him", Im done arguing with you, search for the SS topic of zeus/ topics here, HF!

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Destination

just look at ranking it tell u alot.  before updated nobody cant x1 with SS at same lvl same  even higher lvl.

the only class able to kill SS. ASS and PS 1 hit kill but if 1 hit no kill u better run or die :D

other char they strong abit OP like KS , PS, Ass   but they not like  impossible x1.

SS before updated is impossible to x1 with that i feel like.

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bigpro

olala always ppl cry :O

why just not bring the all chars like orignel pt? 

any char has good with one thing 

you guys asking to much for one char

char cannot be pro at pvp pve hunt sod and what ever:O

and for all who care

ass not nerf to much it still work well :D 

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poosh1

shaman is just fine, can kill any class (ks is hard but not impossible) but not OP anymore

PS still a nice class, has the greatest damage but not immortal like used to be 

ass maybe nerf too much, a small increase in her damage and will be perfect

good work from staff

 

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Destination
4 hours ago, poosh1 said:

shaman is just fine, can kill any class (ks is hard but not impossible) but not OP anymore

PS still a nice class, has the greatest damage but not immortal like used to be 

ass maybe nerf too much, a small increase in her damage and will be perfect

good work from staff

 

 Asaasian fine like before her class suppose to be 1 hit kill  or got killed from other after her skill.

Honestly i like Assassian as before the updated seem more fun in game.

 

 

 

 

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vinixD
On 12/5/2018 at 8:56 PM, Dior said:

If you ask me? make the skills same as on Official servers, because it all begin from people who begin crying back at the day that their class is shit or something.

 

must undertand, every class must be unique by it is abilities.

When mage became PVPER on this server it was a JOKE, because mage is a support class same as PRS. 

Fighters never been a good XPERS, and here they became better than PS (back to 2002 Fighter would cry to party a pikeman in throne).

 

anyway after these examples, i understand also that staff trying to "Balance" but in the end of the day it is not balancing, it is pleasing the community doing what they want.

 

Make this game great again by the original formulas and skills.

this way people will make use of any char.

 

now days you see PRS as mules only, same as Mages not as a main char.

main chars are the ones for PVP which is sad because this game is not only about PVP.

giphy.gif

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