A list of all applied formula's in-game
Last updated: 28 aug 2020
Damage Formula
- Base Damage without weapon = 1-2
- Base Damage with weapon = 1-3
- Every 130 agility (add 130 extra agility) = 100% weapon damage boost (Archer/Atalanta wearing Bow/Javelin)
- Every 190 agility (add 190 extra agility) = 100% weapons damage boost (other classes wearing range weapons)
- Every 130 strength (add 130 extra strength) = 100% weapon damage boost (Fighter/Pikeman/Assassin/Knight/Brawler wearing melee weapons )
- Every 150 strength (add 150 extra strength) = 100% weapon damage boost (Mechanician/Atalanta wearing melee weapons)
- Every 190 strength (add 190 extra strength) = 100% weapon damage boost (Archer/Priestess/Magician/Shaman wearing melee weapons)
- Every 150 spirit (add 150 extra spirit) = 100% weapon damage boost (Magician/Shaman wearing Staff/Wand)
- Every 170 spirit (add 170 extra spirit) = 100% weapon damage boost (Priestess wearing Staff/Wand)
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If Fighter/Pikeman/Assassin/Knight/Brawler and not wearing a weapon:
- +1 damage
- every 130 str = +1 damage
- every 40 of (talent+agility) = +1 min damage
- every 35 of (talent+agility) = +1 max damage
-
If other class and not wearing a weapon:
- +1 damage
- every 200 str = +1 damage
- every 50 of (talent+agility) = +1 min damage
- every 45 of (talent+agility) = +1 max damage
-
If Fighter/Pikeman/Assassin/Knight/Brawler and wearing melee weapon:
- every 40 (talent+agility) = +1 damage
-
If Mechanician/Atalanta and wearing melee weapon:
- every 45 (talent+agility) = +1 damage
-
If Archer/Priestess/Magician/Shaman and wearing melee weapon:
- every 50 (talent+agility) = +1 damage
-
If Archer/Atalanta and wearing range weapon (Bow/Javalin):
- every 40 (talent+strength) = +1 damage
-
If other class and wearing range weapon (Bow/Javelin):
- every 50 (talent+strength) = +1 damage
-
If Magician/Shaman/Priestess and wearing Staff/Wand:
- every 30 talent = +1 damage
- Additional Damage = 1-1
WEAPON = 100% of damage of weapon
- Bonus. (attack power displayed in yellow) = (if : Mechanician uses a Mechanician-specced Weapon - Atalanta uses a Javelin - Knight use a Sword - Pikeman use a Scythe - Fighter uses an Axe - Priestess or Magician uses a Wand/Staff - Archer uses a Bow - Assassin uses two Daggers - Shaman uses a Phantom - Brawler uses a Fist) => (then : add lvl/6 damage to min&max)
- Spec. weapon lvl/x => +0min +(lvl/x) max
- (min weapon + max weapon)/16 => add to your min damage
Critical Damage Boost Formula
PvE
-
All Classes
- 70%
PvP
-
All Classes
- 70%
Absorb Formula
All classes
- For each item with abs equipped you get +0.5 abs extra on top of the abs of that item
- 100 def = 1 abs
- 40 strength = 1 abs
- 40 spirit = 1 abs
- 40 talent = 1 abs (and 40 talent = 10def = +0.1 abs) = 1.1 abs
- 40 agility = 0 abs (and 40 agility = 40def = +0.4 abs) = 0.4 abs
- 40 health = 1 abs
- 10 lvl = 1 abs (and 10 lvl = 14def = +0.14 abs) = 1.14 abs
- 1 abs point extra = 1 abs
Note: If you have 7.124 abs you will get 7 abs
Note: The final received damage is subtracted with your abs
Attack Rating Formula
All classes
- (LV * 2.6) + (STR * 0.8) + (SPI * 0.8) + (TAL * 1.2) + (AGI * 1.9)
Defense Rating Formula
All classes
- (LV * 1.0) + (STR * 0.3) + (SPI * 0.3) + (TAL * 1.2) + (AGI * 0.4)
Running Speed Formula
All classes
- 0.4 + health/200 + talent/100 + level/200 + boots speed - (current weight / limit weight (so full weight = -1))
- Minimum: 1
- Maximum: 51
Health Points (HP) Formula
Fighter, Mechanician
- ( LV * 2.1 ) + ( STR * 0.8 ) + ( HEA * 2.4 )
Pikeman, Knight, Atalanta
- ( LV * 2.1 ) + ( STR * 0.6 ) + ( HEA * 2.2 )
Archer
- ( LV * 1.8 ) + ( STR * 0.4 ) + ( HEA* 2.6 )
Priestess
- ( LV * 2.8 ) + ( HEA * 2.8 )
Magician
- ( LV * 1.8 ) + ( STR * 2.0 )
Assassin
- ( LV * 2.1 ) + ( STR * 0.7 ) + ( HEA * 2.1 )
Shaman
- ( LV * 2.1 ) + ( STR * 0.6 ) + ( HEA * 1.8 )
Brawler
- ( LV * 1.9 ) + ( STR * 0.8 ) + ( TAL* 0.1 ) + ( HEA * 2.6 )
Mana Points (MP) Formula
Fighter, Pikeman, Archer, Assassin, Brawler
- ( LV * 0.6 ) + ( SPI * 2.2 )
Mechanician, Knight, Atalanta
- ( LV * 0.9 ) + ( SPI * 2.7 )
Priestess, Magician, Shaman
- ( LV * 1.5 ) + ( SPI * 3.8 )
Stamina Points (SP) Formula
All classes
- ( LV * 2.3 ) + ( STR * 0.5 ) + ( SPI * 1.0 ) + ( TAL * 0.5 ) + ( HEA * 1.4 ) + 80
Weight Formula
All classes
- (LV * 5.0) + (STR * 1.6) + (SPI * 1.0) + (TAL * 1.0) + (AGI * 1.0) + (HEA * 1.5) + 60