Grivens have lived in the Continent even before humans and were originally simple reptiles. As their habitats were threatened by civilization, they have come to harbor a great aggression against humans. They possess some intelligence and are fast monsters with sharp teeth with which they can inflict lethal attacks. They are best avoided.
Found in :
Battlefield of the Ancients(55)
Evil Snail
LVL
50
HP
620
EXP
330000
Ratio
10.6
Snails that inhabited the mushroom caves that have been mutated. They can float on air and tend to stay hidden in tight or high places and suddenly pop out for attacks. There is a warning out for these monsters but they are not especially powerful.
Found in :
Mushroom Cave(55)
Dire Bee
LVL
52
HP
620
EXP
360000
Ratio
11.6
Bees that have been mutated through a curse into larger and carnivorous monsters. As their threats became known they were the subject of eradication but there are still a few that are said to inhabit caves.
Found in :
Beehive Cave(55)
Muffin
LVL
52
HP
660
EXP
355000
Ratio
10.8
Muffins are mushrooms that lived in the mushroom forest that have been mutated through the effects of the Dark Temple. Their original nature still persists within them and so they tend to be more neutral than aggressive. However, they reactively attack any threats near them and they are more powerful than they might seem.
Found in :
Mushroom Cave(55)
Titan
LVL
53
HP
750
EXP
405000
Ratio
10.8
Like the Bargons, Titans were originally stone or rock but have been imbued with life through a curse. The level of the curse was stronger than these other creatures and so their power and abilities are also stronger. They are mainly to be found in the desert and the Tempscron's that live in the desert fear the threat of the Titan.
Found in :
Oasis Battlefield of the Ancients(55)
Skeleton Knight
LVL
54
HP
840
EXP
425000
Ratio
10.1
Humans that had been controlled by the evil forces that retained the evil even after death and are still controlled by their will. The Skeleton Knights are the most powerful skeletons of them all and use their armor and spear to devastating effect.
Found in :
Dungeon 2(50) Dungeon 3(60)
Mudy Golem
LVL
54
HP
900
EXP
475000
Ratio
10.6
Golems that have been formed through cursed mud. They can usually be found in swamps and have great recovery against hits and cuts but are weak against magic.
Found in :
Beehive Cave(55)
Dark Knight
LVL
55
HP
1300
EXP
800000
Ratio
12.3
Dark Knights are corpses that have lain rotting in caves that have been given life by the dark forces flowing from the Dark Temple. Like Skeletons, they do not have a will of their own and are imbued with the will of the dark forces that gave them life.
Found in :
Sanctuary of Darkness(65)
SandLem
LVL
55
HP
720
EXP
490000
Ratio
13.6
Sand Rams are like Stone Giants in that they were formed by cursed sand. Sand Rams are the same class of monsters as Stone Giants but due to their sand composition, they can absorb strong attacks. They have powerful attacks despite their size but they are not found in places where there is no sand and they also tend to be slow.
Found in :
Forbidden Land(55)
Avelisk-S
LVL
56
HP
1000
EXP
530000
Ratio
10.6
Of the many types of Abelisks, the Abelisk S uses swords. They are like other Abelisks in that they were warriors of the Netherworld with great speed and attack powers. They lived in secret until the discovery of the temple, after which some of them are expanding their area of activity into the desert.
Found in :
Battlefield of the Ancients(55)
Mire Keeper
LVL
57
HP
1040
EXP
600000
Ratio
11.5
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
Found in :
Beehive Cave(55) Sanctuary of Darkness(65)
Head Cutter
LVL
59
HP
870
EXP
600000
Ratio
13.8
Head Cutters are evil warriors that fought in the War of the Gods. They use large swords to swipe or inflict physical attacks through jumping crashes. They are called Head Cutters because of their tendency to go for the neck.
Found in :
Oasis Battlefield of the Ancients(55) Dungeon 1(40) Dungeon 2(50)