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Wartale

Vote! Should Rangers be able to shoot through walls?

Vote! Should Rangers be able to shoot through walls?  

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Wartale

Currently you can shoot through walls without problems, this actually used to not be possible (or was harder to do). At some point we removed that block and you could always shoot through walls. However now some rangers use this trick to 'stuck' monsters on a wall and kill them through it.

 

What do you think?

 

Topic Closed: It will be done.

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diemurd

yes! as or ata dont tank like ks or ms. they should be able to exp just like meelees who tank. Walls help them locking mobs so they can kill, wouldnt be fair at all for them.

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Super Future

As my good friend above here said: For us Archers its very hard to tank, and most build now are Pure AS (Pure DMG). So we dont have alot of Health to tank those monster hits. Otherwise exping would be very hard if you're a solo player and cant find friends/party's to play with.

 

PS: You'll always have people like ms/ks that can tank dislike this and vote NO, cause they think its an advantage.

Edited by Super Future

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Doenja

Of course not!

There should be some kind of challenge to kill

Hiding behind walls is too easy and in the end it's ruining the gameplay.

 

PS: for ur information: Im playing an ata 

Edited by Doenja
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Super Future
1 minute ago, Doenja said:

Of course not!

There should be some kind of challenge to kill

Hiding behind walls is too easy and in the end it's ruining the gameplay.

See, this is the perfect example of what I was saying. This player right here is 100% KS/MS/FS

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Doenja
Just now, Super Future said:

See, this is the perfect example of what I was saying. This player right here is 100% KS/MS/FS

Wrong my friend 

I'm playing an ata. And im dieing alot in the new map.

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kenibok

Honestly gms i think this (+ monster AoE) is only increasing class hate, maybe focusing on other important stuff like t5, pri skills, events, castle and rainasance map etc

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lonelyforyou

Why are rangers not wearing the best armor and set for more defensive capabilities? I’m pretty sure if they are wearing +24 140 armor they could take a couple of hits from Rock. 

 

Everyone is just too used to go full glass cannon and they are complaining they can’t tank lol. 

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WarLord
1 hour ago, Super Future said:

As my good friend above here said: For us Archers its very hard to tank, and most build now are Pure AS (Pure DMG). So we dont have alot of Health to tank those monster hits. Otherwise exping would be very hard if you're a solo player and cant find friends/party's to play with.

 

PS: You'll always have people like ms/ks that can tank dislike this and vote NO, cause they think its an advantage.

 

lol. I think this server is full of rangers. Please check the ranking list. I do not think voting result will reflect right situation.

 

We should always check the statistic and find the root cause.

 

Let image that if no wall in a map, how can you use wall to tank for you? 

 

A wall is not born for tanking purpose. It's just a map structure. And classes like AS, auto MS... use visible weapon to kill monster, not magic. So, how can they shot through the wall? It's not reasonable.

 

They do not have high HP/ABS/Defense due to they use all points for increasing Aligity and have very high damage.

 

I think the solution is that:

  • Reducing the Strengh Requirement of Armor & Shield (or special Armor and Shield for rangers) to let all chars can tank. 
  • Also reducing Damage of MS auto and AS to let the Game balance.

I'm not sure it's good solution but i try to give out to let the game more balance.

 

If you have more ideas to let the all char have balance, please share.

 

P/S: Remember 1 thing that changing class is only 5kc and Auto MS and AS are very cheap to invest. I do not need to protect any Class. I just want balance of all classes.

 

 

 

Edited by WarLord
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mcslug2

No they shouldnt hit through walls also monsters too i saw that witch hitting from the downside through the wall my char in new map

Edited by mcslug2
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kenibok
10 minutes ago, lonelyforyou said:

Why are rangers not wearing the best armor and set for more defensive capabilities? I’m pretty sure if they are wearing +24 140 armor they could take a couple of hits from Rock. 

 

Everyone is just too used to go full glass cannon and they are complaining they can’t tank lol. 

Not ranger characters dont see their attack sacrificed when using strenght, they get hp and attack increased, so they can get high defense, abs and attack by following their class nature, not the case for rangers, every point is used for the lowest dtr requiring equipment so you can make decent hits

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MadTale

Definitely no.

 

to be honest idk which sounds more wrong for me: 

 

- the fact rangeds can bug monsters 

- the other fact everyone who's ranged are 100% pure builds and no one gives a fuck for defensive ranged stuff

- the other fact ranged classes basically have to invest just half of the ammount everyone else needs to invest to reach full class potential... 

 

i think the path to be followed is very very clear in this situation. 

 

ofc there will be lots of accommodated player who doesn't care about server quality and only do about their own side and will try to keep the situation the way it is just to avoid needing to invest a bit more like everyone else needs to do to have a decent playable char. 

Edited by MadTale
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lonelyforyou
1 minute ago, kenibok said:

Not ranger characters dont see their attack sacrificed when using strenght, they get hp and attack increased, so they can get high defense, abs and attack by following their class nature, not the case for rangers, every point is used for the lowest dtr requiring equipment so you can make decent hits

I agree its a little unfair that agility only gives damage compared to strength which gives hp and damage. I think saying going full glass cannon will only give them decent dps is such an overstatement. Right now automs and archer can deal incredible amount of damage compared to melee classes at the expense of being unable to tank. 

 

I honestly think rangers will still do as much if not more dps than melee classes if they are wearing better armors. Someone can test this out if they have the gear available and post results for us.

 

 

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lonelyforyou
14 minutes ago, WarLord said:

 

lol. I think this server is full of rangers. Please check the ranking list.

 

We should always check the statistic and find the root cause.

 

Let image that if no wall in a map, how can you use wall to tank for you? 

 

A wall is not born for tanking purpose. It's just a map structure. And classes like AS, auto MS... use visible weapon to kill monster, not magic. So, how can they shot through the wall? It's not reasonable.

 

They do not have high HP/ABS/Defense due to they use all points for increasing Aligity and have very high damage.

 

I think the solution is that:

  • Reducing the Strengh Requirement of Armor & Shield (or special Armor and Shield for rangers) to let all chars can tank. 
  • Also reducing Damage of MS auto and AS to let the Game balance.

I'm not sure it's good solution but i try to give out to let the game more balance.

 

If you have more ideas to let the all char have balance, please share.

 

P/S: Remember 1 thing that changing class is only 5kc and Auto MS and AS are very cheap to invest. I do not need to protect any Class. I just want balance of all classes.

 

 

 

I like the change for lower str requirement on as, ata and ms armors. 

 

Imagine if there will ever be new 1h weapon, it would be nice to have as, automs and ata use full armor and shield with 1h weapon to hunt. They can use 2h if they have a tanker. 

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WarLord
8 minutes ago, kenibok said:

Not ranger characters dont see their attack sacrificed when using strenght, they get hp and attack increased, so they can get high defense, abs and attack by following their class nature, not the case for rangers, every point is used for the lowest dtr requiring equipment so you can make decent hits

They need to use points to increase HP and Strength to use Armor and shield.

 

Why do we have AS armor and shield spec?

 

Maybe in some chances to they can use CUEPY such as DIQ but for solo hunting they need strong defense.

 

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MadTale

indeed we might need to change def ranged stuff status in order to reach a cool balance. but once it's done, everything is solved and working fine and that's it, GG. 

 

also it's important to take into account this is going to change something setted for many time in this server and eventually it's gonna cause a natural stress in ranged players but the overall quality feeling in the server will be much more relevant after changes are made. 

 

^also this is going to affect the voting result considering the natural human trend is to keep in comfort zone, so a half to half votings shows much more power in the negative votes than in the positive ones. 

Edited by MadTale
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lonelyforyou
32 minutes ago, lonelyforyou said:

I agree its a little unfair that agility only gives damage compared to strength which gives hp and damage. I think saying going full glass cannon will only give them decent dps is such an overstatement. Right now automs and archer can deal incredible amount of damage compared to melee classes at the expense of being unable to tank. 

 

I honestly think rangers will still do as much if not more dps than melee classes if they are wearing better armors. Someone can test this out if they have the gear available and post results for us.

 

 

I'll actually double down on the fact rangers will still deal more damage with 140 armor. To use 140 set you need 83 str so that is the cut off point. To equip 140 armor you need 231 strength. You need another 148 strength and I'm pretty sure rangers will still out DPS melee classes although obviously they wouldn't be as tanky as them.


If you go full glass cannon you shouldn't be complaining its hard to tank monsters or actually having to kite them. You can go 140 +24 and start tanking up. 

 

The choice is yours. Full glass cannon and die every hit or add some strength to be more tanky at the cost of some damage. I think its only fair this way. 

Edited by lonelyforyou
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Clem

I’m archer and I vote no ?

 

I read that Rangers should be able to exp / kill like melee, so we can bluid a pure ranger, kill fast without potting ?

where is the fair play with melee ?

 

We need a fair game ?

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Hurricane

Stucking mobs on the wall it's just like having a crystal tanking.

You go SS and you can see automechs and archers killing like hell because they are full damage and don't have to use hp pots at all. On the other hand, melees full 140+22 suffer a lot against mobs like Rock and Bakan.

 

So what's the point of this "new hunting system"? There is no "new system", it's just the same, but worse for melees.

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kenibok
36 minutes ago, lonelyforyou said:

I'll actually double down on the fact rangers will still deal more damage with 140 armor. To use 140 set you need 83 str so that is the cut off point. To equip 140 armor you need 231 strength. You need another 148 strength and I'm pretty sure rangers will still out DPS melee classes although obviously they wouldn't be as tanky as them.


If you go full glass cannon you shouldn't be complaining its hard to tank monsters or actually having to kite them. You can go 140 +24 and start tanking up. 

 

The choice is yours. Full glass cannon and die every hit or add some strength to be more tanky at the cost of some damage. I think its only fair this way. 

You don’t know that for sure. Melee classes have more hp, abs and defense than rangers, also more critical and some classes have more basic damage (by formula or by weapon) , some even have evasion/extra block (yes as/ata do too), they have higher atk skills, also w more hits (up to #7) so I highly doubt rangers get a so much better damage being pure, and I really don’t believe it would be better hybrid. If that was the case, why aren’t we seeing as/ata’s on hybrid build hunting on ct3?, hunting more than 1x monster on any map??, they have some v good AoE’s. Cause they don’t tank even on full armor mode, evasion and all on, otherwise everyone wd be doing it!

 

A class is not getting better by making other worse

 

btw automs is a special case, its ONLY for hunting so whatever its atk is, i dont think we should punish it, they cant do anything else, not lvl not pty not bc

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-Enigma-
27 minutes ago, Clem said:

I’m archer and I vote no ?

 

I read that Rangers should be able to exp / kill like melee, so we can bluid a pure ranger, kill fast without potting ?

where is the fair play with melee ?

 

We need a fair game ?

+1

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MadTale
2 minutes ago, kenibok said:

You don’t know that for sure. Melee classes have more hp, abs and defense than rangers, also more critical and some classes have more basic damage (by formula or by weapon) , some even have evasion/extra block (yes as/ata do too), they have higher atk skills, also w more hits (up to #7) so I highly doubt rangers get a so much better damage being pure, and I really don’t believe it would be better hybrid. If that was the case, why aren’t we seeing as/ata’s on hybrid build hunting on ct3?, hunting more than 1x monster on any map??, they have some v good AoE’s. Cause they don’t tank even on full armor mode, evasion and all on, otherwise everyone wd be doing it!

 

A class is not getting better by making other worse

 

btw automs is a special case, its ONLY for hunting so whatever its atk is, i dont think we should punish it, they cant do anything else, not lvl not pty not bc

 

that's exactly the point. no one does the way it's supposed to be done cuz there is another wrong, toxic, unfair and bad designed but more effective way to play rangeds.

 

wrong stuff must be improved, not kept the way it is. 

 

?

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